jan. 29, 2002grand challenges in simulation issues in enhancing model reuse c. michael overstreet...
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Jan. 29, 2002 Grand Challenges in
Simulation
Issues in Enhancing Model Reuse
C. Michael [email protected]
Richard E. [email protected]
Osman [email protected]
Jan. 29, 2002 Grand Challenges in
Simulation 2
Motivations for Model Reuse: To reduce life-cycle costs
model specification code specification & implementation V&V plans & implementation accreditation
To reduce time until new simulation is available near instantaneous construction of new
simulations To improve quality of new simulations
based on trusted or time-optimized components
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Simulation 3
Perspective/terminology A simulation typically consists of
A collection of interacting models An infrastructure enabling interaction
of those models Mechanisms for displaying or
summarizing some model behaviors Mechanisms for user interaction with
simulation
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Simulation 4
Fundamental assertions - 1: Each simulation is constructed to meet a
concrete set of objectives, such as: Improve system performance
planning, design Improve understanding
scientific modeling; manager’s intuition Reduce training time
“correctness” of some aspects may not be important Build a fun game
laws of physics might be intentionally ignored Different objectives can imply different
behaviors, correctness, accuracy, and performance requirements for the same object.
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Simulation 5
Fundamental assertions - 2:
Objectives determine desired behaviors of models.
Desired behaviors determine model content. Models are based on abstractions and
assumptions. Appropriateness of abstractions depends on
desired behaviors. The models used in simulations reflect
sometimes subtle tradeoffs of speed, accuracy, included features, costs.
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Simulation 6
Thus: Model reuse must take both
original and new objectives into consideration; valid reuse requires consistency between the two sets of objectives.
Similarly for model assumptions and constraints
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Simulation 7
Occam’s view of simulation: The simplest, minimal model is best:
Ease of understanding Quicker implementation Reduced debugging effort Likely most run-time efficient Improve reuse potential
easier modification, if needed Bias towards elegance
Thus models should be just barely good enough to meet objectives.
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Simulation 8
Economic facts of simulation: Costs are in development & CPU cycles
are free. Tyranny of better software and cheaper
hardware: User “needs” are often quite elastic; if it’s
not too expensive, it’s a requirement. Faster, cheap hardware results in
unanticipated new uses of simulations (e.g., real-time decision support)
Many of today’s simulations will be perceived as inadequate tomorrow.
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Simulation 9
Conflicting user needs Create “total immersion” interactive
environment Create believable environment Create new simulations on demand Create simulations cheaply Incorrect behavior unacceptable Some incorrectness required
Games Tutorials
Execution efficiency vital
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Simulation 10
Example levels of reuse Plug ‘n play: no changes necessary
ModSAF a successful example Existing model “easily” altered to
provide new or modified behaviors Can result in significant cost benefit
Modeling approach useful in new domain Reuse concepts, architecture, designs,
etc.
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Simulation 11
Impossible goal: automated reuse of arbitrary models? Page & Opper showed that
deciding if a collection of models meets a set of objectives is NP-complete.
Overstreet & Nance showed that deciding if two models are equivalent is unsolvable.
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Simulation 12
Feasible goal: automated reuse of specially constructed models ModSAF (OneSAF): can build “new”
simulation by combining existing library of models as needed.
Each model is built from consistent set of objectives so that it will interact with other models correctly.
Adding a new model to library requires that it be built in conformance to these objectives.
A slight change in objectives could mean that reuse of these models is undesirable.
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Simulation 13
Key reuse issues: research needed - 1 Determining how to locate
potentially reusable models. Detecting incompatible objectives
among selected models. Detecting incompatible assumptions
among selected models. Building models in such a way that
reuse potential is enhanced.
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Simulation 14
Key reuse issues: research needed - 2 Determining the level of granularity that
best enhances reuse potential. Capturing and representing the
objectives, constraints and assumptions of each model.
Determining if constraints (such as speed, memory) will be met with selected collection of models.
If individual models are valid, what does this imply about a new combination?
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Simulation 15
Comments on issues Many of these issues are well know to
designers of Simulation Programming Languages, for example, granularity: GPSS (and many current simulation
programming languages) consists of a collection of reusable models, each easily parameterized.
But building a new simulation is like writing a new program from scratch.
Use of high level components results in faster development but loss of flexibility
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Simulation 16
No single solution Execution overhead:
Some models are run once and thrown away Some model executions must meet real-time deadlines Some are execution intensive but not real-time
Some models need only be suggestive (wake of a ship at sea); others must be highly precise (fluid flow about a supersonic wing).
A solution should be less expensive than the problem it solves we need both quick & dirty simulations and well-
documented, highly reusable simulations
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Simulation 17
Summary - 1 Reuse is, in large part, motivated by
economics. The changing economics of
computing changes the models we choose to build.
The changing economics of computing changes the economics of reuse.
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Simulation 18
Summary - 2 Key to reuse is the capturing of
objectives, assumptions and constraints. Models can be designed for reuse, but it
appears feasible only when original objectives are compatible.
Completely automated reuse appears economically infeasible
Automated support is more likely economical.