jammer scoring - · pdf filejammers can earn points for opposing players they pass while...

Download Jammer scoring - · PDF fileJammers can earn points for opposing players they pass while jumping. However, points are not awarded unless the jump is completed legally. 8. Apex jumps

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  • Only the Jammer from each team is able to score points.

    In order to make a legal pass on another player, the Jammer must meet certain criteria.

    1. Eligibility to score

    [2] Passes while airborne are not counted unless the Jammer lands in-bounds on 1 or both skates

    [3] With the exception of Jammer lap points, which may be earned on the Initial Pass as well as any Scoring Pass

    [1] Except if an un-passed Blocker skates clockwise past the downed Jammer

    Wearing the Jammer helmet cover

    On a Scoring Pass

    Be upright

    Be in-bounds

    No penalties

    On their helmet, with the stars clearly visible

    Having completed their Initial Pass[3] (in order to earn points)

    Standing or skating with one or both skates touching the

    ground[1][2]

    Neither skate is allowed to touch outside of the track boundary

    Which are outstanding or unserved. No points can be earned until returning to the track after serving the penalty

    Jammer scoringBased on the WFTDA ruleset as of 2015-05-18

    7.1.3.1

    7.0

    7.1.3.1

    7.1.3.1

    7.1.3

    7.1.3.1

    7.1.3.4

    7.1.3.3

    7.1.2

    This graphic is not endorsed by, or associated with, the WFTDA. The information contained within this graphic is an unofficial interpretation based upon the rules declared by the WFTDA as of 18th May 2015.

    Users of this graphic do so at their own discretion and In the event of any inaccuracies or discrepancies, are advised to refer to the official WFTDA rules in the first instance.

    Last update: Version 1.0 | 2016-06-23 | Red Menace | monkeydoderby.com

  • This graphic is not endorsed by, or associated with, the WFTDA. The information contained within this graphic is an unofficial interpretation based upon the rules declared by the WFTDA as of 18th May 2015.

    Users of this graphic do so at their own discretion and In the event of any inaccuracies or discrepancies, are advised to refer to the official WFTDA rules in the first instance.

    Last update: Version 1.0 | 2016-06-23 | Red Menace | monkeydoderby.com

    To pass another player means the Jammer advances ahead of that player according to derby direction (counter-clockwise). Passive passes where a player travels clockwise past the Jammer are counted as passes.

    The Jammer may choose to go back behind and re-pass a skater if they were not eligible to earn a pass on their first attempt.

    2. Passing another player

    The Jammers hips

    Must go beyond the hips of the other skater to be considered a pass

    Passes are measured

    At a 90 angle to the inside track boundary

    Not passed Passed

    Jammer has not crossed the 90 line relative to the other skater

    Jammer has crossed at a 90 angle relative to the other skater

    2.4.3

    7.1.3.2

    7.1.3.4

    3.1.2.1

    3.1.2.13.1.2.1

  • This graphic is not endorsed by, or associated with, the WFTDA. The information contained within this graphic is an unofficial interpretation based upon the rules declared by the WFTDA as of 18th May 2015.

    Users of this graphic do so at their own discretion and In the event of any inaccuracies or discrepancies, are advised to refer to the official WFTDA rules in the first instance.

    Last update: Version 1.0 | 2016-06-23 | Red Menace | monkeydoderby.com

    No points can be scored on a Jammers Initial Pass through the pack[4][5]

    Passes are counted towards earning the Lead Jammer status.

    3. Initial Pass

    Pass

    PassPass

    Pass

    Pass

    Blockers ahead of the Engagement Zone do not

    need to be passed

    Out-of-play

    [4] However Jammer lap points may still be earned (see Jammer lap points)

    All in-play Blockers

    Lead Jammer status

    Must be passed legally in order to remain eligible to earn Lead

    Is awarded immediately to the first eligible Jammer[6] who passes the foremost in-play

    Blocker

    [5] In the event of a score tie, one or more Overtime Jams may be played until a winner is determined. In an Overtime Jam, no Lead Jammer is allocated, and Jammers may score on the Initial Pass as well as subsequent passes.

    [6] If both Jammers are eligible to earn Lead and simultaneously pass the foremost Blocker, Lead Jammer status is awarded to whichever Jammer is foremost or in-front.

    Engagement Zone

    20ft The Pack

    Once the Jammer leaves the front of the Engagement Zone

    Initial Pass ends

    7.1.1.1

    7.1.2

    7.1.1

    7.1.1

    2.4.1.2

    2.4.2

    2.4.5.6

    2.4.1.3

    7.1.5

    10.0

  • This graphic is not endorsed by, or associated with, the WFTDA. The information contained within this graphic is an unofficial interpretation based upon the rules declared by the WFTDA as of 18th May 2015.

    Users of this graphic do so at their own discretion and In the event of any inaccuracies or discrepancies, are advised to refer to the official WFTDA rules in the first instance.

    Last update: Version 1.0 | 2016-06-23 | Red Menace | monkeydoderby.com

    Points may be earned on the Jammers second pass through the pack, and then again for every subsequent pass for the remainder of that Jam.

    4. Scoring Pass

    +1 pointEach legal pass

    Legal pass

    No-pass, No-penalty

    1 point per BlockerOn an opposing Blocker

    scores 1 point

    Points are scored for any legal pass on an opposing Blocker, including skaters who are:

    Some passes are not punishable, but do not earn points:

    The Jammer may opt to go back and re-pass legally in order to earn points in these instances.

    Down Out-of-bounds temporarily Out-of-play

    Cutting-track on a downed opponent

    Failed apex jumps Not wearing the Jammer

    helmet cover Passing an opponent whilst

    down

    Can be earned on a single pass - up to a maximum

    of 4 points

    7.1.3

    7.1.3

    7.1.3 7.1.3.2

    7.1.3.1

    7.1.3.1

    7.1.3.3

    7.2.1

    7.2.1

    7.2.1.1.4.1

    7.2.1

  • This graphic is not endorsed by, or associated with, the WFTDA. The information contained within this graphic is an unofficial interpretation based upon the rules declared by the WFTDA as of 18th May 2015.

    Users of this graphic do so at their own discretion and In the event of any inaccuracies or discrepancies, are advised to refer to the official WFTDA rules in the first instance.

    Last update: Version 1.0 | 2016-06-23 | Red Menace | monkeydoderby.com

    Each Scoring Pass ends when the Jammer leaves the front of the Engagement zone.

    As soon as one Pass ends, the next Pass begins.

    5. Ending a pass

    In a no-pack scenario

    There is no defined Engagement zone, therefore the pass is ended when foremost Blocker is passed

    When a pass has ended

    Points are automatically awarded for any out-of-play Blockers ahead of the Engagement Zone, who had not already been scored upon in that pass

    When the Jam ends

    The pass ends with the Jam. The Jam ends exactly on the fourth note of the first set of whistles

    Upon leaving the Engagement zone

    From the front, the pass is ended and the next pass begins

    No more points can be earned for a pass once it has ended

    +1 point+1 point

    7.1.3.5

    7.1.3.57.1.5

    7.2.2.1

    7.2.5.1

    7.2.3

  • This graphic is not endorsed by, or associated with, the WFTDA. The information contained within this graphic is an unofficial interpretation based upon the rules declared by the WFTDA as of 18th May 2015.

    Users of this graphic do so at their own discretion and In the event of any inaccuracies or discrepancies, are advised to refer to the official WFTDA rules in the first instance.

    Last update: Version 1.0 | 2016-06-23 | Red Menace | monkeydoderby.com

    After beginning the next pass, a Jammer can be returned to the previous pass if the pack catches up or overtakes them.

    The Jammer is not able to score while in the previous pass, and must leave the Engagement zone at the front of the pack to resume their next Scoring Pass.

    6. Returning to a previous pass

    If the pack overtakes the Jammer

    The Jammer is returned to the previous pass

    The Jammer can only be returned by 1 pass, no matter how many times they are lapped

    by the pack

    Upon leaving the Enagement zone

    No points can be scored

    From the front, the Jammer resumes their next Scoring Pass and is eligible to earn

    points again

    On any Blockers while the Jammer is back on their previous pass. Including any Blockers who had not been scored upon originallty

    during that pass

    7.1.5.1

    7.2.2.1

    7.1.5.3

    7.1.5.1

    7.2.2.1

    7.1.5.1

  • This graphic is not endorsed by, or associated with, the WFTDA. The information contained within this graphic is an unofficial interpretation based upon the rules declared by the WFTDA as of 18th May 2015.

    Users of this graphic do so at their own discretion and In the event of any inaccuracies or discrepancies, are advised to refer to the official WFTDA rules in the first instance.

    Last update: Version 1.0 | 2016-06-23 | Red Menace | monkeydoderby.com

    Each time a Jammer completely laps the opposing Jammer while both are on the track, 1 point is scored.

    Jammer lap points are counted separately from Scoring Passes[7]

    7. Jammer lap points

    [7] Scoring a lap point on the opposing Jammer prevents a NOTT point from being scored against that Jammer within the same Scoring Pass.

    Equally, scoring a NOTT point on an opposing Jammer prevents the first lap point being scored on that Jammer within the same Scoring Pass (however subsequent lap points may still be awarded)

    1 point is awarded

    1 fu