jake gordon - edp332 3.2 games & learning
DESCRIPTION
EDP332 assignment 3.2 about Games and Learning in the classroomTRANSCRIPT
Assignment 3.2:
Games, Simulations
and Virtual Worlds
By: Jake Gordon
Purpose of Games & Learning
The purpose of using games with learning is to examine the current movement toward using games and game design to enhance teaching and learning.
There are promises and pitfalls to using games with learning
Promises to Games & Learning
Allows students to use perspective (orthographic view, first and third person moving into the game, point-of-view)
Involves narrative (Quest, Hero’s Journey)
Interactivity
The Quest, A Hero’s Journey
Games allow students to go on a quest and learn about the points in, A Hero’s Journey. The Hero’s Journey is widely studied and important for students to understand. It is seen in thousands of stories.
Closer, Simple Look at A Hero’s Journey
WATCH: A Hero’s Journey
http://www.youtube.com/watch?v=Hhk4N9A0oCA
Promise of Games & Learning
Games and learning allow for cognitive framework for problem-solving Back story = scenario Cut scenes = unlocking
the narrative The Quest = framework
Quests
Quests allow students to do problem-based learning, project-based learning, case-based learning and WebQuests Design
Game Design
Game design allows for interactivity. Games are series of choices that student/people make.
Having a choice allows for: Engaged learning Motivation studies Critical thinking
Good vs. Bad
Good
Good aspects of bringing games and play into the classroom: Peer mentoring Role reversal Insight about students Mirthful experience
Bad
Bad aspects of bringing games and play into the classroom: Conflict Resistance to “play” Game dynamics in
classroom Too much insight…
Multi-user Virtual Environments (MUVEs)
Interactive computer simulations
Teaching projects that can use 3D multi-user environments to immerse children/students
Can be used to foster writing skills for certain grades
EcoMUVEs – develop a multi-user virtual environment (MUVE)-based ecosystem science curriculum for students.
Educational MUVEs
The virtual assessment project is intended to develop and study the feasibility of using immersive technologies to assess students’ science inquiry learning