jacob sherson (university of aarhus) - science@home

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Science@home, individual and collective creativity Jacob Sherson CODER: AU Ideas Center, Community driven research Citizen Cyberlab Summit, Geneva 17-18 September 2015

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Page 1: Jacob Sherson (University of Aarhus) - Science@home

Science@home, individual and collective creativity

Jacob ShersonCODER: AU Ideas Center,

Community driven research

Citizen Cyberlab Summit, Geneva17-18 September 2015

Page 2: Jacob Sherson (University of Aarhus) - Science@home

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Citizen science

Dificulty level

Use

r inn

ovat

ion

Citizen science V2.0

7 billion research assistants

7 billion research leaders

SkillsTime

Res

earc

her

derfi

ned

task

Use

r der

fined

ta

sk

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Citizen science

Dificulty level

Use

r inn

ovat

ion

Citizen science V2.0

7 billion research assistants

7 billion research leaders

SkillsTime

Res

earc

her

derfi

ned

task

Use

r der

fined

ta

sk

Page 4: Jacob Sherson (University of Aarhus) - Science@home

Walking in the Alps: where is the top?

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Con

trol v

aria

ble

y

Control variable x

How can we study creativity systematically?

Page 5: Jacob Sherson (University of Aarhus) - Science@home

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Human Computing / citizen science

3.000.000.000 hoursspent on computer games every week 100.000.000 hours

spent on makingentire Wikipedia

Page 6: Jacob Sherson (University of Aarhus) - Science@home

scienceathome.org

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scienceathome.org@QuantumMoves

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www.scienceathome.org

Innovation

Page 8: Jacob Sherson (University of Aarhus) - Science@home

Interdisciplinary research center: CODER

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Physics

Didactics

Psychology/anthropology: formation of groups, reward structure

Cognitive research, Decision making, stress response

CODER

Andreas Roepstorff, Interacting Minds (cognitiveneuroscience, ethnography)

Andreas Lieberoth

Corporate innovationOana Vuculescu, Carsten Bergenholtz (BSS)

Rikke Magnussen, AAU

Jana Jarecki, Max Planck, Berlin (cognitive science)

Chemistry

Thomas Vosegaard

Ole Eggers Bjælde, CSE

Page 9: Jacob Sherson (University of Aarhus) - Science@home

Life in a quantum lab

Produceret af Lundbeck Fonden, 2013

Page 10: Jacob Sherson (University of Aarhus) - Science@home

Scientific challenge 1: Transport of an atom

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Classical analogies:

Harmonisk oscillator

Page 11: Jacob Sherson (University of Aarhus) - Science@home

Scientific challenge 2: merge 2 atoms

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Concept: The best solutions can be converted to electrical signals controlling the movement of a laser in the lab.

Page 12: Jacob Sherson (University of Aarhus) - Science@home

scienceathome.org

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scienceathome.org@QuantumMoves

Man vs Machine

Page 13: Jacob Sherson (University of Aarhus) - Science@home

Unique player strategies

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Meilby: #4596 games, Rank 6“…figured I was letting them merge too fast because the first atom was what I would say too excited, and not going to relax. Then I had to be patient, when they were merging, and with some patience letting it flow in itself when they got near each other.”

Page 14: Jacob Sherson (University of Aarhus) - Science@home

scienceathome.org

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scienceathome.org@QuantumMoves

Man vs Machine

Man with Machine

JJ Sørensen et al, under consideration for Nature, arxiv.org:1506.09091

Page 15: Jacob Sherson (University of Aarhus) - Science@home

Walking in the Alps: where is the top?

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Con

trol v

aria

ble

y

Control variable x

How can we study innovation systematically?

• 1000 dimensional spiky landscape• Players find the good region (green)

JJ Sørensen et al, under consideration for Nature, arxiv.org:1506.09091

Page 16: Jacob Sherson (University of Aarhus) - Science@home

Quantum Minds: using the mouse to peek intoyour brain

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Improving artificialintelligence

Page 17: Jacob Sherson (University of Aarhus) - Science@home

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Quantum Minds

Page 18: Jacob Sherson (University of Aarhus) - Science@home

Quantum Minds: learning curves

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Page 19: Jacob Sherson (University of Aarhus) - Science@home

Outlook into the future

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Page 20: Jacob Sherson (University of Aarhus) - Science@home

Business innovation: The Alien Game

How can we study innovation systematically?

Page 21: Jacob Sherson (University of Aarhus) - Science@home

Metaphor: finding the idea in an unknownlandscape

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Vuculescu, O. and C. Bergenholtz (2014). "How to Solve Problems with Crowds: A Computer-Based Simulation Model." Creativity and Innovation Management 23(2): 121-136.

Page 22: Jacob Sherson (University of Aarhus) - Science@home

The alien game

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Page 23: Jacob Sherson (University of Aarhus) - Science@home

The alien game: problem representation

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3 Search strategies• Random• Local (single flips)• Modular (group flip)

• In the game: offer advice from ”players” with high/low• Status• Ability

• Detect probability of players changing strategyconditioned on advice

Page 24: Jacob Sherson (University of Aarhus) - Science@home

The Goldmine game

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Single player

Page 25: Jacob Sherson (University of Aarhus) - Science@home

The Goldmine game

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Single player Multi playervs

Page 26: Jacob Sherson (University of Aarhus) - Science@home

The Umbrella game

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The emergence of collaboration

Page 27: Jacob Sherson (University of Aarhus) - Science@home

Collaborative construction

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The emergence of…• non-verbal communication• hierarchy

Page 28: Jacob Sherson (University of Aarhus) - Science@home

Game-based education

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From problem solving to innovation / creativity

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Citizen science

Dificulty level

Use

r inn

ovat

ion

Citizen science V2.0

7 billion research assistants

7 billion research leaders

SkillsTime

Res

earc

her

derfi

ned

task

Use

r der

fined

ta

sk

Page 30: Jacob Sherson (University of Aarhus) - Science@home

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Teaching modes

Motivation for curriculum

Fun

and

enga

ging

Main teaching hypotheses:• Presenting the curriculum in a

research relevant context increasesthe motivation to learn.

• Game-based education activatesand motivates

``Most ibooks for schooltoday are simply slightly

improved normal books``High school, physics teacher

• A. Lieberoth et al Getting humans to do quantum optimization -user acquisition, engagement and early results from the citizen cyberscience game Quantum Moves, J. Human Comp., 1 (1) 2014

• O Bjælde et al, Gamification of Quantum Mechanics Teaching, arxiv.org:1506.08128

• R. Magnussen et al, Games as a Platform for Student Participation in Authentic Scientific Research, EJEL (2014)

Page 31: Jacob Sherson (University of Aarhus) - Science@home

Personalized teaching: Cross correlations

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Performance: I would like to be better than my fellow students

Mastery: I like assignments where I learn something even though I make many mistakes along the way

General approach:• Find generic types of students (Mastery vs performance, Gamer?, …)• Correlate the success/failure of each aspect with student types• Find the optimal teaching strategy for each type = personalized teaching

Page 32: Jacob Sherson (University of Aarhus) - Science@home

Game-based education

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2011-2015:Interventions in • Primary schools• High scholls• University lectures

Fall of 2015:Launch independent, game-based online learningtrajectories admixing:• Games• Simulations• Videos• Questions

• A. Lieberoth et alGetting humans to do quantum optimization - user acquisition, engagement and early results from the citizen cyberscience game Quantum Moves, J. Human Comp., 1 (1) 2014

• O Bjælde et al, Gamification of Quantum Mechanics Teaching, arxiv.org:1506.08128• R. Magnussen et al, Games as a Platform for Student Participation in Authentic

Scientific Research, EJEL (2014)

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Where was the user innovation???

Dificulty level

Use

r inn

ovat

ion

Citizen science V2.0

7 billion research assistants

7 billion research leaders

SkillsTime

Res

earc

her

derfi

ned

task

Use

r der

fined

ta

sk

Page 34: Jacob Sherson (University of Aarhus) - Science@home

Our long term vision: training researchers

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• Time-dependent Schrödinger • Gross-Pitaevskii (BECs)• Bose-Hubbard (lattice dynamics)• …

To come

Loop

Global crowd computing platform to outsource calculations

Page 35: Jacob Sherson (University of Aarhus) - Science@home

Our long term vision: training researchers

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To come

Loop

Global crowd computing platform to outsource calculations

WWW Laboratory

QuantumComputer game

Lab Client

HardwareServer

DataAnalysis

Dataacquisition

ExperimentalMonitor

The remote controlled lab

Page 36: Jacob Sherson (University of Aarhus) - Science@home

The hard working teams

Hires Eksperiment:Post Docs:− Mario Napolitano− Mark BasonPhD Students:− Miroslav Gajdacz− Robert Heck− Romain MüllerMaster Students:− Aske Thorsen− Jakob Jørgensen− Jakob Winge− Søren Christensen

Game developers− Lars Kroll Kristensen− Kristian Bak− Anders Lund− Beata Biskupicova− Birk Skyum− Donatas Tutinas− Justas Bistrickas− Simon Enni− Søren Pettersson− Jesper Jensen

Theory/simulationPost Docs:− Pinja HaikkaPhD Students:− Jens Jakob Sørensen− Mads KockMaster Students:− Ottó Elíasson− Morten Andreasen

Our sponsors:AU Ideas