jacob sherson (university of aarhus) - science@home
TRANSCRIPT
Science@home, individual and collective creativity
Jacob ShersonCODER: AU Ideas Center,
Community driven research
Citizen Cyberlab Summit, Geneva17-18 September 2015
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Citizen science
Dificulty level
Use
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ovat
ion
Citizen science V2.0
7 billion research assistants
7 billion research leaders
SkillsTime
Res
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task
Use
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fined
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Citizen science
Dificulty level
Use
r inn
ovat
ion
Citizen science V2.0
7 billion research assistants
7 billion research leaders
SkillsTime
Res
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derfi
ned
task
Use
r der
fined
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sk
Walking in the Alps: where is the top?
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Con
trol v
aria
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y
Control variable x
How can we study creativity systematically?
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Human Computing / citizen science
3.000.000.000 hoursspent on computer games every week 100.000.000 hours
spent on makingentire Wikipedia
scienceathome.org
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scienceathome.org@QuantumMoves
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www.scienceathome.org
Innovation
Interdisciplinary research center: CODER
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Physics
Didactics
Psychology/anthropology: formation of groups, reward structure
Cognitive research, Decision making, stress response
CODER
Andreas Roepstorff, Interacting Minds (cognitiveneuroscience, ethnography)
Andreas Lieberoth
Corporate innovationOana Vuculescu, Carsten Bergenholtz (BSS)
Rikke Magnussen, AAU
Jana Jarecki, Max Planck, Berlin (cognitive science)
Chemistry
Thomas Vosegaard
Ole Eggers Bjælde, CSE
Life in a quantum lab
Produceret af Lundbeck Fonden, 2013
Scientific challenge 1: Transport of an atom
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Classical analogies:
Harmonisk oscillator
Scientific challenge 2: merge 2 atoms
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Concept: The best solutions can be converted to electrical signals controlling the movement of a laser in the lab.
scienceathome.org
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scienceathome.org@QuantumMoves
Man vs Machine
Unique player strategies
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Meilby: #4596 games, Rank 6“…figured I was letting them merge too fast because the first atom was what I would say too excited, and not going to relax. Then I had to be patient, when they were merging, and with some patience letting it flow in itself when they got near each other.”
scienceathome.org
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scienceathome.org@QuantumMoves
Man vs Machine
Man with Machine
JJ Sørensen et al, under consideration for Nature, arxiv.org:1506.09091
Walking in the Alps: where is the top?
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Con
trol v
aria
ble
y
Control variable x
How can we study innovation systematically?
• 1000 dimensional spiky landscape• Players find the good region (green)
JJ Sørensen et al, under consideration for Nature, arxiv.org:1506.09091
Quantum Minds: using the mouse to peek intoyour brain
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Improving artificialintelligence
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Quantum Minds
Quantum Minds: learning curves
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Outlook into the future
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Business innovation: The Alien Game
How can we study innovation systematically?
Metaphor: finding the idea in an unknownlandscape
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Vuculescu, O. and C. Bergenholtz (2014). "How to Solve Problems with Crowds: A Computer-Based Simulation Model." Creativity and Innovation Management 23(2): 121-136.
The alien game
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The alien game: problem representation
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3 Search strategies• Random• Local (single flips)• Modular (group flip)
• In the game: offer advice from ”players” with high/low• Status• Ability
• Detect probability of players changing strategyconditioned on advice
The Goldmine game
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Single player
The Goldmine game
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Single player Multi playervs
The Umbrella game
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The emergence of collaboration
Collaborative construction
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The emergence of…• non-verbal communication• hierarchy
Game-based education
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From problem solving to innovation / creativity
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Citizen science
Dificulty level
Use
r inn
ovat
ion
Citizen science V2.0
7 billion research assistants
7 billion research leaders
SkillsTime
Res
earc
her
derfi
ned
task
Use
r der
fined
ta
sk
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Teaching modes
Motivation for curriculum
Fun
and
enga
ging
Main teaching hypotheses:• Presenting the curriculum in a
research relevant context increasesthe motivation to learn.
• Game-based education activatesand motivates
``Most ibooks for schooltoday are simply slightly
improved normal books``High school, physics teacher
• A. Lieberoth et al Getting humans to do quantum optimization -user acquisition, engagement and early results from the citizen cyberscience game Quantum Moves, J. Human Comp., 1 (1) 2014
• O Bjælde et al, Gamification of Quantum Mechanics Teaching, arxiv.org:1506.08128
• R. Magnussen et al, Games as a Platform for Student Participation in Authentic Scientific Research, EJEL (2014)
Personalized teaching: Cross correlations
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Performance: I would like to be better than my fellow students
Mastery: I like assignments where I learn something even though I make many mistakes along the way
General approach:• Find generic types of students (Mastery vs performance, Gamer?, …)• Correlate the success/failure of each aspect with student types• Find the optimal teaching strategy for each type = personalized teaching
Game-based education
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2011-2015:Interventions in • Primary schools• High scholls• University lectures
Fall of 2015:Launch independent, game-based online learningtrajectories admixing:• Games• Simulations• Videos• Questions
• A. Lieberoth et alGetting humans to do quantum optimization - user acquisition, engagement and early results from the citizen cyberscience game Quantum Moves, J. Human Comp., 1 (1) 2014
• O Bjælde et al, Gamification of Quantum Mechanics Teaching, arxiv.org:1506.08128• R. Magnussen et al, Games as a Platform for Student Participation in Authentic
Scientific Research, EJEL (2014)
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Where was the user innovation???
Dificulty level
Use
r inn
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Citizen science V2.0
7 billion research assistants
7 billion research leaders
SkillsTime
Res
earc
her
derfi
ned
task
Use
r der
fined
ta
sk
Our long term vision: training researchers
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• Time-dependent Schrödinger • Gross-Pitaevskii (BECs)• Bose-Hubbard (lattice dynamics)• …
To come
Loop
Global crowd computing platform to outsource calculations
Our long term vision: training researchers
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To come
Loop
Global crowd computing platform to outsource calculations
WWW Laboratory
QuantumComputer game
Lab Client
HardwareServer
DataAnalysis
Dataacquisition
ExperimentalMonitor
The remote controlled lab
The hard working teams
Hires Eksperiment:Post Docs:− Mario Napolitano− Mark BasonPhD Students:− Miroslav Gajdacz− Robert Heck− Romain MüllerMaster Students:− Aske Thorsen− Jakob Jørgensen− Jakob Winge− Søren Christensen
Game developers− Lars Kroll Kristensen− Kristian Bak− Anders Lund− Beata Biskupicova− Birk Skyum− Donatas Tutinas− Justas Bistrickas− Simon Enni− Søren Pettersson− Jesper Jensen
Theory/simulationPost Docs:− Pinja HaikkaPhD Students:− Jens Jakob Sørensen− Mads KockMaster Students:− Ottó Elíasson− Morten Andreasen
Our sponsors:AU Ideas