ixda + id on intel pos
DESCRIPTION
Last week at our Seattle studio, frog hosted the IDSA and IxDA event “Whole Product Design” where industrial designers and user interaction designers came together to explain the approach and collaborative process behind the products they designed.To explain the challenges of how multi-disciplinary teams design and develop products, and to shed light on the creative synergy between industrial design and interactive design, frog’s Senior Mechanical Engineer David Gustafson and Associate Creative Director Scott Nazarin told the story of the frog designed Intel Point of Sale (PoS) concept.TRANSCRIPT
point of sale NRF demoIntel, Embedded Computing Division+frog design 2008-9
roles and responsibilitiessimilarities / differences / overlapsprocess: IxD >< ID things that worked well and things that didn’t work well
Katie Dill - Design Analyst / UISung Cha - Motion Designer / GUIMorten Wagener - ID Howard Nuk - ID DirectionSonny King - Design TechnologistScott Nazarian - UI / GUI DirectionDave Gustafson - Mechanical Engineer
OVERLAP:Environmental Design- people flow - multiple angles - approach- bespoke experience- the encounter - object - screen - transaction
flow + affordance = encounter
9
natural interactions
'natural' interaction model- linear- multiple standing positions- specific dimensions- analog actions
ID started before IxDSimulation running on current CPUProjected Capacitive vs ...Multitouch