iwaal 2013 - mobile nfc vs touchscreen based interaction: architecture proposal and evaluation

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NFC vs Touchscreen Based Interaction 1/38 DeustoTech - Deusto Institute of Technology, University of Deusto http://www.morelab.deusto.es December 3, 2013 Mobile NFC vs Touchscreen Based Interaction: Architecture Proposal and Evaluation IWAAL 2013 Pablo Curiel, Koldo Zabaleta, Ana B. Lago

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"Mobile NFC vs Touchscreen Based Interaction: Architecture Proposal and Evaluation" paper presentation at IWAAL 2013

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Page 1: IWAAL 2013 - Mobile NFC vs Touchscreen Based Interaction: Architecture Proposal and Evaluation

NFC vs Touchscreen Based Interaction 1/38

DeustoTech - Deusto Institute of Technology, University of Deusto

http://www.morelab.deusto.es

December 3, 2013

Mobile NFC vs Touchscreen Based Interaction: Architecture Proposal and Evaluation

IWAAL 2013

Pablo Curiel, Koldo Zabaleta, Ana B. Lago

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Outline

Introduction

State of the Art

The Platform

Evaluation

Conclusion

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Outline

Introduction

State of the Art

The Platform

Evaluation

Conclusion

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Advances in ICTs

► Increasing number of electronic devices with noticeable computing capabilities.

Introduction

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Advances in ICTs

► Increasing number of electronic devices with noticeable computing capabilities.

► Wide range of advanced services offered.

Introduction

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Usability issues

► Yet accessing these services can be troublesome…

Introduction

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Outline

Introduction

State of the Art

The Platform

Evaluation

Conclusion

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Related Projects

► Several studies have used NFC-enabled phones to ease the interaction with them and provide different services.

► Common approach: Each NFC tag identifies a given service that is fired when the tag is read.

► Extensions to it:

►General tags which identify objects and special tags with additional information or services that those objects provide (Riekki et al.).

► User context as additional condition to determine which service to provide (Riekki et al.).

► Tags that identify services and tags that identify arguments for them. (Broll et al.).

State of the Art

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Our Proposal

A tag represents an object or concept of the real world, not a particular service. Thus, it is the combination of tags read by a user what

determines the service to be provided.

State of the Art

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Outline

Introduction

State of the Art

The Platform

Evaluation

Conclusion

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The Platform

► Activate the most used services on mobile devices by interacting with NFC tags.

► Client-Server architecture

► Three main components:

► The Model

► The Server

► The Mobile Application

Proposed Solution

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The Model

► OWL Ontology where two kinds of elements are modelled.

Proposed Solution

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The Model

► OWL Ontology where two kinds of elements are modelled.

► Real world entities to be represented on NFC tags

Proposed Solution

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The Model

► OWL Ontology where two kinds of elements are modelled.

► Real world entities to be represented on NFC tags

►Hierarchy

Proposed Solution

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The Model

► OWL Ontology where two kinds of elements are modelled.

► Real world entities to be represented on NFC tags

►Hierarchy

► The actions to execute

Proposed Solution

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The Model

► OWL Ontology where two kinds of elements are modelled.

► Real world entities to be represented on NFC tags

►Hierarchy

► The actions to execute

►A combination of different number and types of tags

Proposed Solution

SendEmail

hasAttribute min 1 Contact

Contact

EmailTag hasTag exactly 1

EmailTag

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The Server

► Checks if the combination of tags read by the user is valid…

► And if so, it determines the action they represent.

► Two steps:

► The Rule Engine

► Consistency Checking

Proposed Solution

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The Server – The Rule Engine

► One rule per action or service available.

► Each rule checks if the information of the tags read matches, in principle, to its corresponding action.

► If so, it creates an instance of that action and with the attributes that apply in each case.

Proposed Solution

Rule Engine

Telephone And

Contact instances

Telephone action

with associated Contact

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The Server –Consistency Checking

► Once an action with its corresponding attributes is created, its consistency is checked.

► Types of the attributes

► Cardinality of the attributes

Proposed Solution

Semantic Reasoner

Telephone action

with associated Contact

TelephoneCall

Contact

hasAttribute exactly 1 Contact

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The Server –Consistency Checking

► Once an action with its corresponding attributes is created, its consistency is checked.

► Types of the attributes

► Cardinality of the attributes

► Consistent Action = Valid Action

Proposed Solution

Semantic Reasoner

Telephone action

with associated Contact

Consistent!

TelephoneCall

Contact

hasAttribute exactly 1 Contact

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The Mobile Application – Object Creation

► The representation of the objects in the tags follows the ontological model.

Proposed Solution

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The Mobile Application – Object Creation

► The representation of the objects in the tags follows the ontological model.

Proposed Solution

<PlaceTagUri>

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<PlaceTagUri> <rdf:type> <lnfc:PlaceTag> . <PlaceTagUri> <lnfc:latitude> “51.513016”^^xsd:double . <PlaceTagUri> <lnfc:longitude> “-0.122337”^^xsd:double .

The Mobile Application – Object Creation

► The representation of the objects in the tags follows the ontological model.

Proposed Solution

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The Mobile Application – Action Execution

► When a user reads a combination of tags to execute an action, the URIs written on them are used to retrieve the instance from the triplestore.

► The retrieved instances are sent to the server, which determines the action to execute.

► Finally, the mobile phone provides the service that corresponds according to the action returned by the server.

Proposed Solution

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Outline

Introduction

State of the Art

The Platform

Evaluation

Conclusion

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Evaluation

► Goals

► Validate our proposal

► Compare it to traditional Touchscreen-based interaction

► Hypothesis: Interaction based on NFC is faster and easier for end-users than the touchscreen- based one.

Evaluation

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Experiment design

► Subjects executed three different actions, both with NFC and an ad-hoc touchscreen-based GUI.

► See weather forecast (no params)

►Make a phone call to a contact (one param)

► Send an e-mail to two contacts (two params)

Evaluation

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NFC-based Interaction

Evaluation

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Touchscreen-based Interaction

Evaluation

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Experiment steps

► Application explanation

► Live demo

► Training for one subject group

► Subjects executed the actions

► Half of the subjects first with NFC, the other first with touchscreen

► Post-experiment survey

► Age, Gender, Familiarity with NFC/Touchscreen phones/New technologies in general and subjective impressions

Evaluation

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► 40 Subjects

► Between 20 and 60 years old

Subject characteristics

Evaluation

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► 40 Subjects

► Between 20 and 60 years old

► 30 men and 10 women

► Varied technological skills

Subject characteristics

Evaluation

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► 40 Subjects

► Between 20 and 60 years old

► 30 men and 10 women

► Varied technological skills

► 80% owned a touchscreen phone

► 66% familiar with NFC/RFID

► But only 33% had used a NFC-enabled phone

► 15 subjects trained with the application before the experiment

Subject characteristics

Evaluation

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► Age and technological skills

►Older subjects took less advantage of their smartphones

Subject characteristics - Dependencies

Evaluation

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► Age and technological skills

►Older subjects took less advantage of their smartphones

► Age and phone type

► All subjects under 40 owned a smartphone

Subject characteristics - Dependencies

Evaluation

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► Age and technological skills

►Older subjects took less advantage of their smartphones

► Age and phone type

► All subjects under 40 owned a smartphone

► Age and experience with NFC

► None of the older subjects had used a NFC phone before

► Phone type and experience with NFC

►Only one subject with prior experience with a NFC phone owned a non-touchscreen phone

Subject characteristics - Dependencies

Evaluation

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Subject impressions

► Nearly all subjects found the NFC-based interaction useful

► 75% of the subjects would use it at least occasionally

Evaluation

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Task efficiency

► NFC 0.5 seconds faster on average

► No significant difference between the different actions

► 21 subjects faster with NFC / 19 faster with touchscreen

► Pre-experiment training equal for both interaction approaches

► Subjects with training were 2 seconds faster on average with both technologies.

► No correlation between subjective impressions and task efficiency

Evaluation

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Task efficiency (II)

► Significant correlation between task efficiency and subject age

► Specially for touch-based interaction

►630 ms slower per year increase (P < 0.001)

►Weaker for NFC

►333 ms slower per year increase (P < 0.01)

Evaluation

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Task efficiency (III)

► Interaction time differences (touchscreen time minus NFC time for each subject and task)

► For each year increase in subject age, they are 300 ms faster with NFC (P ≈ 0.001)

►On average, subjects older than 30 are faster with NFC

Evaluation

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Task efficiency (IV)

► Subjects who own a touchscreen-phone are clearly faster with this kind of interaction

► 18 seconds faster on average (P < 0.001)

► While it is not that clear that subjects with previous experience with a NFC phone are faster

► 6 seconds faster on average (P ≈ 0.05)

Evaluation

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Outline

Introduction

State of the Art

The Platform

Evaluation

Conclusion

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Conclusion (I)

► Platform to access the most-used services in mobile phones using NFC.

► New approach for NFC-based interaction: Actions as combinations of tags.

► Proposed interaction scheme considered convenient and useful by test users.

Conclusion

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Conclusion (II)

► NFC also proved faster than touchscreen, specially for…

►Older people (over 30 years old)

► Those less familiar with touch-based interaction

► Those less familiar with new technologies in general

► Learning curve of NFC-based interaction also proved to be low.

Conclusion

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Future Work

► Run a larger scale experiment

► Larger number of subjects, more homogeneous groups

►More subjects in older age groups

►More people with lower technological skills

►Minimize dependency among variables

► Longer in time

► Study the long-term learning effect in both interaction approaches

► Apart from studying task efficiency, measure interaction errors with both technologies

Conclusion

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¡GRACIAS!

THANK YOU!

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DeustoTech - Deusto Institute of Technology, University of Deusto

http://www.morelab.deusto.es

Mobile NFC vs Touchscreen Based Interaction: Architecture Proposal and Evaluation

Koldo Zabaleta

{[email protected]}