it's too fancy! back to basics user experience

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Kristi McKinney Clockwork Active Media IT’S TOO FANCY! Back to Basics User Experience MinneWebCon | April 14 th 2014

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The availability and ease of implementing new technologies means that some websites are getting too fancy. The fanciness can interfere with the user's experience. It's common for team members to suggest fancy features they see on other sites. But how do you evaluate them? By taking a hard look at the fancy and finding out if it's right for you.

TRANSCRIPT

Page 1: It's Too Fancy! Back to Basics User Experience

Kristi McKinneyClockwork Active Media

IT’S TOO FANCY!

Back to Basics User Experience

MinneWebCon | April 14th 2014

Page 2: It's Too Fancy! Back to Basics User Experience

THE SCENARIO

Page 3: It's Too Fancy! Back to Basics User Experience

FEATURE EXPLOSION

“I saw this [insert feature] on [insert website] and I think we should use it on our site for [insert

problem].”

Page 4: It's Too Fancy! Back to Basics User Experience

WE GET IDEAS FROM OTHERS

When approaching web/product changes, we get cues from implementations on other sites and

applications.

Page 5: It's Too Fancy! Back to Basics User Experience

HOW DO WE TALK ABOUT THIS?

Use well-documented UX paradigms to find solutions best solve the problem and align with the strategy.

Page 6: It's Too Fancy! Back to Basics User Experience

CONSIDER THE OVERALL STRATEGY

Objectives – Big Organizational GoalGoals – Specific MeasuresStrategy – Organizational and Digital

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CONSIDER PROJECT KNOWLEDGE

• Define the problem & its effects• Define the technological

boundaries• Define the budget limitations• Understand the data

Page 8: It's Too Fancy! Back to Basics User Experience

WHICH PARADIGMS?

GOOD QUESTION!There is no definitive list of UX

Paradigms.

Page 9: It's Too Fancy! Back to Basics User Experience

APPLYING PARADIGMS EXAMPLES

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CNN: Busy News

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CNN Business NewsUseful Paradigms

• The Law of Simplicity– Is there enough

information for users to complete their task?

• Users > Problem– Are personal biases

influencing user decisions?

Page 12: It's Too Fancy! Back to Basics User Experience

Mayo Clinic: Sneaky Rotator

Page 13: It's Too Fancy! Back to Basics User Experience

Mayo Clinic: Sneaky RotatorUseful Paradigms

• The Law of Experience– Are we reinventing a

common process?

• Clarity Above All– Is everything clear and

understandable?

Page 14: It's Too Fancy! Back to Basics User Experience

Mayo Clinic: Sneaky RotatorUseful Paradigms

• Fitts’ Law– Can users quickly reach

intended actions?

• Learnability vs. Usability– Is the product single-

use or repetitive?

Page 15: It's Too Fancy! Back to Basics User Experience

Slate, Gawker Media & Time: Mobile for Desktop

Page 16: It's Too Fancy! Back to Basics User Experience

Slate: Mobile for DesktopUseful Paradigms

• Expose and Challenge Assumptions– Have we questioned

everything?

• Pay Attention to Patterns– Does the interface follow a

pattern?

• Invest in the Future– What are the future needs of

users?

Page 17: It's Too Fancy! Back to Basics User Experience

Gawker Media Group: Mobile for Desktop

Page 18: It's Too Fancy! Back to Basics User Experience

Gawker Media Group: Mobile for Desktop

Useful Paradigms

• Words Aren’t the Enemy– Does iconography

translate across languages and experiences?

• Match the Tool to the Problem– Is the tool similar in scope

to the original issue?

Page 19: It's Too Fancy! Back to Basics User Experience

Time Magazine: Mobile for Desktop

Page 20: It's Too Fancy! Back to Basics User Experience

Time Magazine: Mobile for DesktopUseful Paradigms

• The Data Doesn’t Lie (usually)– What does the

data say about the problem?

• Hiding Complexity Increases It– Can users clearly

find what they need?

Page 21: It's Too Fancy! Back to Basics User Experience

Anthropologie: Changing Galleries

Page 22: It's Too Fancy! Back to Basics User Experience

Anthropologie: Changing GalleriesUseful Paradigms

• Consistency– Are things grouped

and behaving consistently?

• Always Allow Undo– Can users easily

correct their mistakes?

Page 23: It's Too Fancy! Back to Basics User Experience

• Details Always Matter– Is there an over-reliance

on design to communicate details?

• Users Don’t Know What They Want– Are you talking to your

users?

AnthropologieUseful Paradigms

Page 24: It's Too Fancy! Back to Basics User Experience

IN REVIEW

Page 25: It's Too Fancy! Back to Basics User Experience

FOCUS ON USERS

“I saw this [insert feature] on [insert

website] and I think we should use it on our site for [insert

problem].”

Page 26: It's Too Fancy! Back to Basics User Experience

RECIPE FOR SUCCESSFUL SOLUTIONS

Page 27: It's Too Fancy! Back to Basics User Experience

STRATEGY & PROJECT KNOWLEDGE

• Strategy focuses the discussion on the big picture

• Core Project Knowledge focuses the discussion on the current project with its guard rails

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UX PARADIGMS – HELPFUL QUESTIONS

• Is there enough information for users to complete their task?

• Are personal biases influencing user decisions?

• Are we reinventing a common process?

• Is everything clear and understandable?

Page 29: It's Too Fancy! Back to Basics User Experience

UX PARADIGMS – HELPFUL QUESTIONS

• Can users act quickly?

• Is the product single-use or repetitive?

• Have we questioned everything?

• Does the interface follow a pattern?

• What are the future needs of users?

Page 30: It's Too Fancy! Back to Basics User Experience

UX PARADIGMS – HELPFUL QUESTIONS

• Are things grouped consistently?

• Can users easily correct mistakes?

• Are details communicated effectively?

• Are you talking to your users?

Page 31: It's Too Fancy! Back to Basics User Experience

UX PARADIGMS – HELPFUL QUESTIONS

• Does the iconography translate?

• Is the scope of the problem and solution the same?

• What does the data say?

• Can users clearly find what they need?

Page 32: It's Too Fancy! Back to Basics User Experience

WELL-REASONED DECISION

“That [insert feature] on [insert website] will work great for us because we can solve [problem] which will help us [strategy]. We know that users [paradigm] so it should work well.”

Page 33: It's Too Fancy! Back to Basics User Experience

RESOURCES

• The Hipper Element - http://thehipperelement.com/

• UX Greatness – http://commadot.com/ux-greatness-part-1-of-3/

• 52 Weeks of UX – http://52weeksofux.com/

• Don’t Make Me Think – Steve Krug• UX Myths - http://uxmyths.com/• UI Patterns - http://ui-patterns.com

/• UX Apprentice -

http://www.uxapprentice.com/

• UX Axioms - http://www.uxaxioms.com/

• Principles of Interaction Design - http://asktog.com/atc/principles-of-interaction-design/

• Communicating Design – Dan M. Brown

• Undercover User Experience Design – Cennydd Bowles & James Box

• Smashing Magazine – uxdesign.smashingmagazine.com/

Page 34: It's Too Fancy! Back to Basics User Experience

Thank You.Follow me @kitalooclef

MinneWebCon | April 14th 2014