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  • 7/28/2019 Item Cards

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    Scroll of Identify

    Consumable item discardafter use.

    Any one character can use thisscroll to identify the propertiesof a magical item that has

    been found.

    Scroll of Identify

    Consumable item discardafter use.

    Any one character can usethis scroll to identify theproperties of a magical item

    that has been found.

    Scroll of Identify

    Consumable item discardafter use.

    Any one character can use thisscroll to identify the propertiesof a magical item that has

    been found.

    Scroll of Identify

    Consumable item discardafter use.

    Any one character can use thisscroll to identify the propertiesof a magical item that hasbeen found.

    Scroll of Identify

    Consumable item discardafter use.

    Any one character can usethis scroll to identify theproperties of a magical itemthat has been found.

    Bhaalite Icon (#8)

    Murder through anothershands

    This idol shows a priest ofBhaal manipulating ahumanoid puppet.

    Bhaalite Icon(#15)

    Poison Most Foul

    This idol depicts a hooded andcloaked drow assassin holdinga dagger with a wavy blade.

    Bhaalite Icon(#22)

    Foe Rendered Harmless

    This idol is a warrior wearingplate armour marked bydemonic inscriptions.

    Bhaalite Icon (#32)

    Unseen Murderer

    This idol depicts a robed

    figure wielding a curved bladesmeared with blood.

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    Scroll of ProtectionFrom Undead (#6)

    Requirement:You must know at least onespell to use this scroll.Effect (Consumable):As an action, you read this

    scroll and cause a 5-footradius sphereof protection to extend fromyou and move with you for 5minutes.

    Scroll of ProtectionFrom Undead (#8)

    Requirement:You must know at least onespell to use this scroll.Effect (Consumable):As an action, you read this

    scroll and cause a 5-footradius sphereof protection to extend fromyou and move with you for 5minutes.

    Spell Scroll Bless(#6)

    Requirement:To cast that spell, you must have it onyour classs spell list.

    You must use the read magic spell ora similar effect to decipher the scrollbefore you can use it.

    Effect (Consumable):As an action, you cast the spellwritten on the scroll, without havingto provide any components requiredby the spell.Casting the spell otherwise followsthe normal rules for spellcasting.If the scrolls spell is of a higher levelthan you can normally cast, you mustmake a successful check using yourmagic ability modifier to cast thespell.

    The DC equals 10+ the level of thespell on the scroll. On a failed check,

    the scroll is used up and has noeffect.

    Spell Scroll Haste(#6)

    Requirement:To cast that spell, you must have it onyour classs spell list.

    You must use the read magic spell ora similar effect to decipher the scrollbefore you can use it.Effect (Consumable):As an action, you cast the spell

    written on the scroll, without havingto provide any components requiredby the spell.Casting the spell otherwise followsthe normal rules for spellcasting.If the scrolls spell is of a higher levelthan you can normally cast, you mustmake a successful check using yourmagic ability modifier to cast thespell.

    The DC equals 10+ the level of thespell on the scroll. On a failed check,the scroll is used up and has noeffect.

    Spell Scroll MageArmour (#6)

    Requirement:To cast that spell, you must have iton your classs spell list.

    You must use the read magic spell ora similar effect to decipher the scrollbefore you can use it.Effect (Consumable):As an action, you cast the spellwritten on the scroll, without havingto provide any components requiredby the spell.Casting the spell otherwise followsthe normal rules for spellcasting.If the scrolls spell is of a higher levelthan you can normally cast, youmust make a successful check usingyour magic ability modifier to castthe spell.

    The DC equals 10+ the level of thespell on the scroll. On a failed check,the scroll is used up and has noeffect.

    Spell Scroll RemoveCurse (#6)

    Requirement:To cast that spell, you must have it onyour classs spell list.

    You must use the read magic spell ora similar effect to decipher the scrollbefore you can use it.Effect (Consumable):As an action, you cast the spellwritten on the scroll, without havingto provide any components requiredby the spell.Casting the spell otherwise followsthe normal rules for spellcasting.If the scrolls spell is of a higher levelthan you can normally cast, you mustmake a successful check using yourmagic ability modifier to cast thespell.

    The DC equals 10+ the level of thespell on the scroll. On a failed check,the scroll is used up and has noeffect.

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    Spell Scroll Shield(#6)

    Requirement:To cast that spell, you must have it onyour classs spell list.

    You must use the read magic spell ora similar effect to decipher the scrollbefore you can use it.

    Effect (Consumable):As an action, you cast the spellwritten on the scroll, without havingto provide any components requiredby the spell.Casting the spell otherwise followsthe normal rules for spellcasting.If the scrolls spell is of a higher levelthan you can normally cast, you mustmake a successful check using yourmagic ability modifier to cast thespell.

    The DC equals 10+ the level of thespell on the scroll. On a failed check,

    the scroll is used up and has noeffect.

    Spell Scroll RemoveCurse (#8)

    Requirement:To cast that spell, you must have iton your classs spell list.

    You must use the read magic spell ora similar effect to decipher the scrollbefore you can use it.Effect (Consumable):As an action, you cast the spellwritten on the scroll, without havingto provide any components requiredby the spell.Casting the spell otherwise followsthe normal rules for spellcasting.If the scrolls spell is of a higher levelthan you can normally cast, youmust make a successful check usingyour magic ability modifier to castthe spell.

    The DC equals 10+ the level of thespell on the scroll. On a failed check,the scroll is used up and has noeffect.

    +1 Dagger (#8)

    Enchanted weapon whichgrants a +1 power bonus to hitand damage rolls when used.

    This silver handled dagger isexquisitely crafted and the

    blade is engraved with ansymbol of Bhaal on either side.

    +1 Longsword(#13)

    Enchanted weapon whichgrants a +1 power bonus to hitand damage rolls when used.

    On command, this item shedsbright light in a 10-foot-

    radius sphere. Darkness within10 feet of the sphere of brightlight becomes dim light.Speaking the command wordagain douses the light.

    The untarnished blade of thislongsword is decorated with anentwined vines design.

    +1 Trident (#17)

    Enchanted weapon whichgrants a +1 power bonus tohit and damage rolls whenused.

    The wielder of this tridentreceives a strong intuitivesense that somethingimportant lies in the area Eastof where it was found.

    Elven Relics (#20)

    You discover a mysticalsextant, a rune-scribed stonetablet, a spyglass, and a thickrope woven with silver.

    The language on the tabletidentifies these items as overtwo thousand years old,unfortunately any magic theyonce held is long gone buttheir historical value remains.

    Potion of Flying(#26)

    Effect (Consumable):You can use your speed to flyfor 1 hour. If the effect endswhile youre still aloft, youmust use your movement todescend.If you fail to land before 1minute passes, you fall.

    Potion of Healing(#26)

    Effect (Consumable):You regain 2d4 + 2 hit points.

    Potion of Healing(#26)

    Effect (Consumable):You regain 2d4 + 2 hit points.

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    Potion of Heroism(#26)

    Effect (Consumable):For 1 hour, your hit pointmaximum increases by 10,and you gain 10 hit points. Youalso gain a +2 bonus to all

    checks, attack rolls, andsaving throws. If you use anability or cast a spell thatrequires a saving throw, theDC increases by 2.

    Potion of Invisibility(#26)

    Effect (Consumable):You along with yourclothing, armor, weapons, andother equipment becomeinvisible for 1 hour.

    The effect ends after youmake an attack or cast a spellthat affects a creature otherthan you.

    Potion of Poison(#26)

    A character who drinks thepotion is racked with pain, asthough from a dagger in thegut.

    Effect (Consumable):At the start of each of yourturns, you take 3d6 poisondamage.

    Two successful DC 12Constitution checks, eachmade as an action, ends theeffect.A dispel magic spell can endthe effect if the caste succeedson a DC 12 magical ability

    check.+1 Crossbow (#28)

    Enchanted weapon whichgrants a +1 power bonus to hitand damage rolls when used.

    The stock of this well-craftedweapon is marked as being aBurleigh andStronginthearm.

    +1 Chainmail(#28)

    Enchanted armour grants a+1 power bonus to AC whenworn.

    As you put on this tarnishedand bloody suit of chainmail italters to fit you expertly and

    all signs of wear seem todisappear.

    +3 Arrow (#28)

    When you use this arrow asammunition for an attack usinga bow, you gain a +3 bonus tothe attack roll and the damageroll.

    A single black-fletched arrowlies within a woodland green

    quiver.

    Cloak of Elvenkind(#32)

    Property:While wearing a cloak ofelvenkind with the hood up,you can attempt to hide in anynatural environment,aboveground or underground,provided there are nocreatures within 20 feet of youwhen you make the attempt.

    You do not have to beobscured to make the attempt.

    Spellguard Shield(#32)

    The design of this shieldoriginated in a dwarvenkingdom beset by drow. Itschampions carried spellguardshields to defend against drowwizards and priestesses inbattle.

    Property:While you are using thisshield, you have advantage onsaving throws against spells.

    Flame TongueLongsword (#32)

    This blade is etched with flamedesigns that sometimes flare as ifthey were real fire. It is warm tothe touch. In combat, the bladeroars to life.

    Property:When you speak the commandword, flames erupt from thelongswords blade.The flames shed bright light in a20-foot radius, and darknesswithin 20 feet of the bright light

    becomes dim light. While thiseffect is active, when you hit withan attack using this longsword, itdeals 2d6 extra fire damage.Speaking the command wordagain extinguishes the flames.

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    +1 Scimitar (#32)

    Enchanted weapon whichgrants a +1 power bonus to hitand damage rolls when used.

    This weapon sings heroicballads which can be heard by

    anyone (not just the wielder)whenever it is held.