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    KAKINDA INSTITUTE OF ENGINEERING & TECHNOLOGY

    I YEAR

    IT WorkshopNotes by

    S.David Paul (KIET)

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    1. The Motherboard

    Form factors:

    ATX

    microATX

    Connects to:

    Microprocessors via

    sockets Main memory via Slots Peripherals via one of

    o External ports

    o Internal cables

    Common Manufacturers:

    ASUS

    Foxconn Intel

    What is Mother Board?

    The main circuit board of a microcomputer. The motherboard contains the connectors for

    attaching additional boards. Typically, the motherboard contains the CPU, BIOS, memory, mass

    storage interfaces, serial and parallel ports, expansion slots, and all the controllers required tocontrol standard peripheral devices, such as the display screen, keyboard, and disk drive.

    Collectively, all these chips that reside on the motherboard are known as the motherboard's

    chipset.

    Fig .1.3

    Notes by David (KIET)

    http://en.wikipedia.org/wiki/ATXhttp://en.wikipedia.org/wiki/MicroATXhttp://en.wikipedia.org/wiki/Microprocessorhttp://en.wikipedia.org/wiki/CPU_sockethttp://en.wikipedia.org/wiki/Primary_memoryhttp://en.wikipedia.org/wiki/Peripheralhttp://en.wikipedia.org/w/index.php?title=Computer_ports_%5C(hardware%5C)&action=edithttp://en.wikipedia.org/wiki/ASUShttp://en.wikipedia.org/wiki/Foxconnhttp://en.wikipedia.org/wiki/Intelhttp://en.wikipedia.org/wiki/MicroATXhttp://en.wikipedia.org/wiki/Microprocessorhttp://en.wikipedia.org/wiki/CPU_sockethttp://en.wikipedia.org/wiki/Primary_memoryhttp://en.wikipedia.org/wiki/Peripheralhttp://en.wikipedia.org/w/index.php?title=Computer_ports_%5C(hardware%5C)&action=edithttp://en.wikipedia.org/wiki/ASUShttp://en.wikipedia.org/wiki/Foxconnhttp://en.wikipedia.org/wiki/Intelhttp://en.wikipedia.org/wiki/ATX
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    Fig 1.4 Top View of Mother Board Fig 1.5 Rear View

    Components of a Motherboard

    The motherboard contains many connections for all type of components. Motherboards containexpansion slots such as the ISA, PCI, AGP and DIMM sockets. It also contains external

    connections for your onboard sound card, USB ports, Serial and Parallel ports, PS/2 ports for

    your keyboard and mouse as well as network and Firewire connections.

    Types of Slots ?

    The Motherboard has connectors on it to allow you to add additional controllers to themotherboard. These were anticipated to be things like display boards, disk controllers, I/O cards,

    and others. To facilitate this the Motherboard is configured with connectors. The first ones of

    these were known as ISA bus. These connectors allowed the motherboard to be expanded byadding circuit boards to the motherboard.

    ISA (Industry Standard Adapter) - These are the long black slots. They are the oldest and slowest

    of the bunch. They support 8 and 16 bit cards (usually stuff like sound cards and modems). You

    usually won't even find these on newer computers.

    PCI (Peripheral Connect Interface) - These are the current "standard" expansion slot. Theysupport 32 bit cards, transfer data quickly, and take up less space on the motherboard. Usually

    white in color.

    Notes by David (KIET)

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    AGP (Accelerated Graphics Port ) - This is a newer type of slot and it's designed for video cards.

    It bypasses the slower PCI & ISA slots and provides better / faster 3D video.

    PS/2 connector

    The color-coded PS/2 connection ports (purple for keyboards and green for mice)

    The PS/2 connector is used for connecting somekeyboards and mice to a PC compatiblecomputer system. Its name comes from the IBM Personal System/2 series ofpersonal computers,

    with which it was introduced in 1987. The PS/2 mouse connector generally replaced the older

    DE-9RS-232 "serial mouse" connector, while the keyboard connector replaced the larger 5-pin

    DIN used in theIBM PC/AT design.

    VGA Connector

    A VGAconnector as it is commonly known (other names include RGB connector, D-sub 15,

    mini sub D15 and mini D15) is a three-row 15 pin

    Pin 1 RED Red video

    Pin 2 GREEN Green video

    Pin 3 BLUE Blue video

    Pin 4 N/C Not connected

    Pin 5 GND Ground

    Pin 6 RED_RTN Red return

    Pin 7 GREEN_RTN Green return

    Notes by David (KIET)

    http://en.wikipedia.org/wiki/Computer_keyboardhttp://en.wikipedia.org/wiki/Computer_keyboardhttp://en.wikipedia.org/wiki/Computer_mousehttp://en.wikipedia.org/wiki/PC_compatiblehttp://en.wikipedia.org/wiki/IBM_Personal_System/2http://en.wikipedia.org/wiki/Personal_computerhttp://en.wikipedia.org/wiki/DE-9_connectorhttp://en.wikipedia.org/wiki/RS-232http://en.wikipedia.org/wiki/DIN_connectorhttp://en.wikipedia.org/wiki/IBM_PC/AThttp://en.wikipedia.org/wiki/IBM_PC/AThttp://en.wikipedia.org/wiki/VGAhttp://en.wikipedia.org/wiki/VGAhttp://en.wikipedia.org/wiki/VGAhttp://en.wikipedia.org/wiki/D-subminiaturehttp://en.wikipedia.org/wiki/Image:DE15_Connector_Pinout.svghttp://en.wikipedia.org/wiki/Image:SVGA_port.jpghttp://en.wikipedia.org/wiki/Image:Ps-2-ports.jpghttp://en.wikipedia.org/wiki/Image:PS2_connector-black_male-_tilted_close_up_%CE%940061.jpghttp://en.wikipedia.org/wiki/Computer_keyboardhttp://en.wikipedia.org/wiki/Computer_mousehttp://en.wikipedia.org/wiki/PC_compatiblehttp://en.wikipedia.org/wiki/IBM_Personal_System/2http://en.wikipedia.org/wiki/Personal_computerhttp://en.wikipedia.org/wiki/DE-9_connectorhttp://en.wikipedia.org/wiki/RS-232http://en.wikipedia.org/wiki/DIN_connectorhttp://en.wikipedia.org/wiki/IBM_PC/AThttp://en.wikipedia.org/wiki/VGAhttp://en.wikipedia.org/wiki/VGAhttp://en.wikipedia.org/wiki/D-subminiature
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    Pin 8 BLUE_RTN Blue return

    Pin 9 +5 V +5 V DC

    Pin 10 GND Ground

    Pin 11 N/C Not connected

    Pin 12 SDA IC data

    Pin 13 HSync Horizontal sync

    Pin 14 VSync Vertical sync

    Pin 15 SCL IC clock

    The common 15-pin VGA connector found on most video cards, computer monitors, and other

    devices, is almost universally called "HD-15". HD stands for "high-density", which distinguishes

    it from connectors having the same form factor but only 2 rows of pins. However, this connectoris often incorrectly referred to as a DB-15 or HDB-15.[citation needed]

    "VGA connectors" and their associated cabling are always used solely to carry analog

    componentRGBHV (red - green - blue - horizontal sync - vertical sync) video signals along with

    DDC2 digital clock and data.

    Where size is a constraint (such as laptops) a mini-VGAport can sometimes be found in place ofthe full-sized VGA connector.

    3.7. Ports

    The PC contains a number of input/outputs known as ports. Basically a port is a communication

    device which formats data according to a protocol. We are going to look at hardware interfacespresent in the PC. We will only discuss the protocols as they affect the hardware.

    3.7.1. Serial Ports

    One of the early interfaces between computers was theSerial Port . This is a method of moving

    data one bit at a time over a wire. The serial port chip uses a protocol known as RS-232whichdefines the order and timing of the bits on the communication line.

    The serial port is an Asynchronous port which transmits one bit of data at a time, usually

    connecting to the UART Chip. Serial Ports are commonly found on the majority of PC

    Compatible computers. Usually referred to as a DB9 or DB25 connection both of which adhereto the RS-232c interface standard and defined in ISO 2110 and ISO 4902. DB9 Serial

    connections are now commonly found on modern PC's where DB25 is commonly found on

    older computers.

    The serial port is not used as much any more as many of it's functions have been taken over bythe USB port. In the past this port was used for Terminals, Mice, Modems, and some Printers.

    3.7.3. Parallel Ports

    Notes by David (KIET)

    http://en.wikipedia.org/wiki/D-subminiaturehttp://en.wikipedia.org/wiki/Wikipedia:Citation_neededhttp://en.wikipedia.org/wiki/Wikipedia:Citation_neededhttp://en.wikipedia.org/wiki/Wikipedia:Citation_neededhttp://en.wikipedia.org/wiki/Component_videohttp://en.wikipedia.org/wiki/Component_videohttp://en.wikipedia.org/wiki/Display_data_channelhttp://en.wikipedia.org/wiki/Mini-VGAhttp://en.wikipedia.org/wiki/Mini-VGAhttp://en.wikipedia.org/wiki/I%C2%B2Chttp://en.wikipedia.org/wiki/I%C2%B2Chttp://en.wikipedia.org/wiki/D-subminiaturehttp://en.wikipedia.org/wiki/Wikipedia:Citation_neededhttp://en.wikipedia.org/wiki/Component_videohttp://en.wikipedia.org/wiki/Display_data_channelhttp://en.wikipedia.org/wiki/Mini-VGA
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    IEEE 1284

    The Parallel Port has typically been used as a printer interface. This port uses a 25 pin connector

    and sends data 8 bits at a time. In the past this port has been used for some Tape drives.

    TYPES OF PARALLEL PORTS

    Unidirectional - 4-bit standard port which by factory default did not have the

    capability of transferring data both ways.

    Bi-directional - 8-bit standard port which was released with the introductionof the PS/2 port in 1987 by IBM and are still found in computers today. The

    Bi-directional port is cable of sending 8-bits input and output. Today on

    multifunction printers this port can be referred to as a bi-directional,

    Centronics, PS/2 type or standard port.

    EPP - The Enhanced Parallel Port (EPP) was developed in 1991 by Intel,

    Xircom and Zenith Data Systems and operates close to ISA bus speed and

    can achieve transfer rates up to 1 to 2MB/sec of data.

    EPP version 1.7 released in 1992 and later adapted into the IEEE 1284

    standard. All additional features are adapted into the IEEE standard.

    EPP version 1.9 never existed.

    ECP - The Enhanced Capabilities Port (ECP) was developed by Microsoft

    and Hewlett-Packard and announced in 1992 is an additional enhanced

    Parallel port. Unfortunately with ECP it requires an additional DMA channelwhich can cause resource conflicts.

    3.7.2. USB

    Notes by David (KIET)

    http://en.wikipedia.org/wiki/Image:Types-usb.svghttp://en.wikipedia.org/wiki/Image:USB_TypeA_Plug.JPGhttp://en.wikipedia.org/wiki/Image:USB_Connector.jpghttp://en.wikipedia.org/wiki/Image:Centronics-36F.jpghttp://en.wikipedia.org/wiki/Image:Parallel_computer_printer_port.jpg
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    The serial interface which was previously handled by the serial port, is now being taken over by

    the USB port. One distinct advantage of USB over serial is that multiple devices can talk to the

    USB port as the same time, while serial can only deal with one device at a time.

    USB (Universal Serial Bus) is a new external busdeveloped by Intel, Compaq, DEC, IBM, Microsoft, NEC

    and Northern Telcom and released to the public in 1996

    with the Intel 430HX Triton II Mother Board. USB has thecapability of transferring 12 Mbps, supporting up to 127

    devices and only utilizing one IRQ. For PC computers to

    take advantage of USB the user must be running Windows 95 OSR2, Windows 98 or

    Windows 2000. Linux users also have the capability of running USB with the propersupport drivers installed. To determine if your computer supports USB on the back,

    front or sides of the computer look for a small connector with the following symbol.

    USB cables are hot swappable which allows users to connect and disconnect thecable while the computer is on without any physical damage to the cable.

    USB 1.0

    USB 1.0: Released in January 1996.

    Specified data rates of1.5 Mbit/s (Low-Speed) and 12 Mbit/s (Full-Speed). Did notanticipate or pass-through monitors. Few such devices actually made it to market.

    USB 1.1: Released in September 1998.

    Fixed problems identified in 1.0, mostly relating to hubs. Earliest revision to be widelyadopted.

    USB 2.0

    USB 2.0: Released in April 2000.

    Added higher maximum speed of480 Mbit/s (now called Hi-Speed). Furthermodifications to the USB specification have been done via Engineering Change Notices

    (ECN). The most important of these ECNs are included into the USB 2.0 specification

    package available from

    USB 3.0

    USB 3.0 (Future version): On September 18, 2007, Pat Gelsingerdemonstrated USB 3.0at the fall Intel Developer Forum. USB 3.0 is targeted at ten times the current bandwidth,

    roughly 4.8 Gbit/s, utilizing a parallel optical cable. The USB 3.0 specification is plannedto be released in the first half of 2008, commercial products are expected to arrive in2009 or 2010.[20]

    USB signalling

    USB supports three data rates:

    A Low Speed (1.1, 2.0) rate of 1.5 Mbit/s (187kB/s) that is mostly used for Human

    Interface Devices (HID) such as keyboards, mice, and joysticks.

    Notes by David (KIET)

    http://en.wikipedia.org/wiki/September_18http://en.wikipedia.org/wiki/2007http://en.wikipedia.org/wiki/Pat_Gelsingerhttp://en.wikipedia.org/wiki/Intel_Developer_Forumhttp://en.wikipedia.org/wiki/Intel_Developer_Forumhttp://en.wikipedia.org/wiki/USB#_note-19http://en.wikipedia.org/wiki/Data_rateshttp://en.wikipedia.org/wiki/Mbit/shttp://en.wikipedia.org/wiki/Kilobytehttp://en.wikipedia.org/wiki/Kilobytehttp://en.wikipedia.org/wiki/September_18http://en.wikipedia.org/wiki/2007http://en.wikipedia.org/wiki/Pat_Gelsingerhttp://en.wikipedia.org/wiki/Intel_Developer_Forumhttp://en.wikipedia.org/wiki/USB#_note-19http://en.wikipedia.org/wiki/Data_rateshttp://en.wikipedia.org/wiki/Mbit/shttp://en.wikipedia.org/wiki/Kilobyte
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    A Full Speed (1.1, 2.0) rate of 12 Mbit/s (1.5MB/s). Full Speed was the fastest rate

    before the USB 2.0 specification and many devices fall back to Full Speed. Full Speed

    devices divide the USB bandwidth between them in a first-come first-served basis and itis not uncommon to run out of bandwidth with several isochronous devices. All USB

    Hubs support Full Speed.

    A Hi-Speed (2.0) rate of 480 Mbit/s (60 MB/s).

    Experimental data rate:

    A Super-Speed (3.0) rate of 4.8 Gbit/s (600 MB/s). The USB 3.0 specification will bereleased by Intel and its partners in mid 2008 according to early reports from CNETnews.

    According to Intel, bus speeds will be 10 times faster than USB 2.0 due to the inclusion of a

    fiber optic link that works with traditionalcopperconnectors.Products using the 3.0 specification are likely to arrive in 2009 or

    2010.

    2.4. ROM

    Long term storage on the motherboard is accomplishedusing ROM (Read Only Memory). These are typically the

    chips used to store the BIOS (Basic Input/Output System) for the CPU. In many

    embedded system the only program storage is ROM.

    Here is a picture of a microcontroler chip which has a build in EPROM so you can seewhat I am talking about.EProm showing window The second type of ROM on today's

    motherboards is the EEPROM, (Electrically Erasable Programmable Read Only

    Memory), also known as the Flash Memory. This allows you to erase and reprogram the

    memory. I would imagine some of you have a flash bios in your computer.

    2.5. BIOS

    While we are discussing ROM, we should discuss theBIOS . When the CPU is first turned on, or

    reset, it needs some way to find it's first instruction. So the CPU manufactures decided that the

    first instruction would be hard coded. So the CPU goes to a specific location, loads the data, andexecutes this data. The first data is normally a jump into the initial BIOS code. This is also what

    happens when you press the reset button, if you have one.

    The BIOS itself instructs the computer on what hardware is available on the system and

    usually runs the POST (Power On Self Test) to see that the motherboard is OK. Once thePOST is done, the user can go into the bios setup to specify the hardware, or the system

    loads the basic drivers for the installed hardware.

    2.6. Clock

    The Motherboard contains 2 clocks. The first clock is theClock Signal. The clock signal is bestthought of as the drum beat for the computer. The rising and falling edges of the signal trigger

    different operations on the motherboard.

    Notes by David (KIET)

    http://en.wikipedia.org/wiki/Megabytehttp://en.wikipedia.org/wiki/Megabytehttp://en.wikipedia.org/wiki/Isochronoushttp://en.wikipedia.org/wiki/Data_ratehttp://en.wikipedia.org/wiki/CNEThttp://en.wikipedia.org/wiki/CNEThttp://en.wikipedia.org/wiki/Copperhttp://en.wikipedia.org/wiki/Copperhttp://en.wikipedia.org/wiki/Megabytehttp://en.wikipedia.org/wiki/Isochronoushttp://en.wikipedia.org/wiki/Data_ratehttp://en.wikipedia.org/wiki/CNEThttp://en.wikipedia.org/wiki/Copper
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    2.8. Jumpers

    Many motherboards contain jumpers to allow modifications tosome parameters. Many motherboards will accommodate more

    than one speed for the CPU. So there is a jumper to select which

    clock speed you want for your CPU.

    I will not go into the jumpers since they are specific to the board in

    question. Be careful not to change any of the jumpers unless youknow what you are doing. Often if you change a jumper it will cause your computer to stop

    working.

    2.9. Control Chips

    There are today many more chips on the motherboard today than

    originally planned for. Today it is not uncommon to find a Video

    controller, hard disc controller, floppy disk controller, serial

    interface, parallel interface, USB interface, as well as mouse andkeyboard interface chips. Since I intend to discuss these chips as

    though they were add on boards or peripherals, I will skip themfor now.

    Ethernet Port

    Notes by David (KIET)

    http://en.wikipedia.org/wiki/Image:Rj45plug-8p8c.pnghttp://en.wikipedia.org/wiki/Image:Ethernet_RJ45_connector_p1160054.jpghttp://en.wikipedia.org/wiki/Image:Rj-45_on_motherboard.jpg
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    An eight-wire connectorused commonly to connectcomputersonto alocal-area networks (LAN),

    especially Ethernets. RJ-45 connectors look similar to the ubiquitous RJ-11 connectors used for

    connecting telephone equipment, but they are somewhat wider.

    What is a Motherboard Chipset?

    A motherboard chipset controls all

    the data that flows through the datachannels (buses) of the motherboard.

    The primary function of the

    motherboard chipset is to direct this

    data to the correct area's of themotherboard, and therefore the

    correct components.

    2.1. CPU

    Notes by David (KIET)

    http://www.webopedia.com/TERM/R/connector.htmlhttp://www.webopedia.com/TERM/R/connector.htmlhttp://www.webopedia.com/TERM/R/RJ_45.htmlhttp://www.webopedia.com/TERM/R/RJ_45.htmlhttp://www.webopedia.com/TERM/R/RJ_45.htmlhttp://www.webopedia.com/TERM/R/local_area_network_LAN.htmlhttp://www.webopedia.com/TERM/R/local_area_network_LAN.htmlhttp://www.webopedia.com/TERM/R/Ethernet.htmlhttp://www.webopedia.com/TERM/R/Ethernet.htmlhttp://www.webopedia.com/TERM/R/RJ_11.htmlhttp://www.webopedia.com/TERM/R/connector.htmlhttp://www.webopedia.com/TERM/R/RJ_45.htmlhttp://www.webopedia.com/TERM/R/local_area_network_LAN.htmlhttp://www.webopedia.com/TERM/R/Ethernet.htmlhttp://www.webopedia.com/TERM/R/RJ_11.html
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    A Central Processing Unit (CPU), or sometimes just processor, is a description of a certain class

    of logic machines that can execute computer programs. This broad definition can easily be

    applied to many early computers that existed long before the term "CPU" ever came into

    widespread usage. However, the term itself and its initialism have been in use in the computer

    industry at least since the early 1960s (Weik 1961). The form, design and implementation of

    CPUs have changed dramatically since the earliest examples, but their fundamental operation

    has remained much the same.

    Connects to:

    Motherboardvia one of

    SocketIntegration

    DIP

    Others

    Architectures:

    PowerPC

    x86

    x64

    Common Manufacturers:

    Intel

    AMD

    The CPU consists of a number of sub parts. These include the ALU, the Process Registers, the

    CPU Cache, and the Memory Management Unit. This is not a complete list of all the sub parts ofthe CPU, there are whole books on that subject, along with jobs at Intel.

    Here is a reasonable drawing of what a CPU does and how it works.

    CPU Block Diagram

    Another name for Instructions is opcode. The

    opcode is the basic unit of control in the CPU.

    When a CPU is designed, the opcodes are definedand usually hard coded into the CPU. These

    opcodes define what the CPU does.

    Some of you are probably familiar with assembly

    code, also known as assembly language. Assemblycode is the human readable version ofmachine

    language . For those of you who are not familiar

    with machine code, let me see if I can make it

    understandable.

    A computer is a series of registers and logic gates.

    In the computer everything is stored as ON and

    OFF, commonly referred to as 1 and 0. This is easyto visualize if you think of a light switch, the light is

    either ON or it is OFF.

    Notes by David (KIET)

    Figure 8

    http://en.wikipedia.org/wiki/Computer_programhttp://en.wikipedia.org/wiki/Cpu#endnote_weik1961ahttp://en.wikipedia.org/wiki/CPU_sockethttp://en.wikipedia.org/wiki/Digital_integrationhttp://en.wikipedia.org/wiki/Dual_In-line_Packagehttp://en.wikipedia.org/wiki/PowerPChttp://en.wikipedia.org/wiki/X86http://en.wikipedia.org/wiki/X64http://en.wikipedia.org/wiki/Intelhttp://en.wikipedia.org/wiki/AMDhttp://en.wikipedia.org/wiki/Computer_programhttp://en.wikipedia.org/wiki/Cpu#endnote_weik1961ahttp://en.wikipedia.org/wiki/CPU_sockethttp://en.wikipedia.org/wiki/Digital_integrationhttp://en.wikipedia.org/wiki/Dual_In-line_Packagehttp://en.wikipedia.org/wiki/PowerPChttp://en.wikipedia.org/wiki/X86http://en.wikipedia.org/wiki/X64http://en.wikipedia.org/wiki/Intelhttp://en.wikipedia.org/wiki/AMD
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    So now that we understand how binary arithmetic is done you might have guessed, that this

    operation is performed by the ALU (Arithmetic Logic Unit).

    Besides the ALU we have Registers which work as temporary storage locations for the ALU.

    Another part of the CPU you hear about often is theCPU cache. The cache is a method forkeeping the ALU busy by prefetching instructions and data before it is needed by the ALU.

    2.3. RAM

    RAM (Random Access Memory) is the

    interface between the larger but slower storagedevices and the CPU. RAM is sometimes

    referred to as scratch pad memory since it's

    contents disappear when the power is turned

    off. RAM is best viewed as a very large set ofmail boxes. Each of the RAM chips has two set

    of information pins, data and address.

    The Data pins of the RAM chip are used toread and write the contents. These pins provide

    access to the values stored in the chip at a given

    address.

    SDRAM means synchronous dynamic random access memory which is a type ofsolid statecomputer memory.

    DDR SDRAM

    While the access latency of DRAM is fundamentally limited by the DRAM array, DRAM has

    very high potential bandwidth because each internal read is actually a row of many thousands ofbits. To make more of this bandwidth available to users, a Double Data Rate interface wasdeveloped. This uses the same commands, accepted once per cycle, but reads or writes two

    words of data per clock cycle. Some minor changes to the SDR interface timing were made in

    hindsight, and the supply voltage was reduced from 3.3 to 2.5 V.

    DDR2 SDRAM

    DDR2 SDRAM is very similar to DDR SDRAM, but doubles the minimum read or write unit

    again, to 4 consecutive words. The bus protocol was also simplified to allow higher speed

    operation. (In particular, the "burst terminate" command is deleted.) This allows the bus speed of

    the SDRAM to be doubled without increasing the speed of internal RAM operations; instead,internal operations are performed in units 4 times as wide as SDRAM. Also, an extra bank

    address pin (BA2) was added to allow 8 banks on large RAM chips.

    DDR3 SDRAM

    DDR3 continues the trend, doubling the minimum read or write unit to 8 consecutive words.This allows another doubling of bandwidth and external bus speed without having to change the

    speed of internal operations, just the width.

    Notes by David (KIET)

    Figure 9

    http://en.wikipedia.org/wiki/Dynamic_random_access_memoryhttp://en.wikipedia.org/wiki/Solid_state_%5C(electronics%5C)http://en.wikipedia.org/wiki/Computer_memoryhttp://en.wikipedia.org/wiki/Computer_memoryhttp://en.wikipedia.org/wiki/Double_Data_Ratehttp://en.wikipedia.org/wiki/Dynamic_random_access_memoryhttp://en.wikipedia.org/wiki/Solid_state_%5C(electronics%5C)http://en.wikipedia.org/wiki/Computer_memoryhttp://en.wikipedia.org/wiki/Double_Data_Rate
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    5. Storage Devices

    Hard disks, sometimes also called hard drives, are storage

    devices for the computer. Unlike the computer's memory, harddrives are not within the circuitry of the computer and are not

    on the motherboard itself. There is at least one hard diskwithin every single modern desktop computer! They are used

    to store large amounts of information. The data stored in ahard disk will not be erased when the computer is turned off, like the data stored in the

    computer's random-access memory (RAM). When the central processing unit of a computer

    needs to use information stored on the hard disk, the data will be copied from the hard disk to thecomputer's RAM. This is so a computer can permanently store large amounts of information and

    operate at fast speeds at the same time!

    A hard disk is generally accessed over one of a number of bus types, including ATA

    (IDE, EIDE), Serial ATA, SCSI, SAS, FireWire (aka IEEE 1394), USB, and Fibre

    Channel.

    ATA drives have typically had no problems with interleave or data rate, due to their

    controller design, but many early models were incompatible with each other and

    couldn't run in a master/slave setup (two drives on the same cable). This was mostlyremedied by the mid-1990s, when ATA's specification was standardized and the

    details begun to be cleaned up, but still causes problems occasionally (especially with

    CD-ROM and DVD-ROM drives, and when mixing Ultra DMA and non-UDMAdevices).

    Serial ATA does away with master/slave setups entirely, placing each drive on its own

    channel (with its own set of I/O ports) instead.

    FireWire/IEEE 1394 and USB(1.0/2.0) hard disks are external units containinggenerally ATA or SCSI drives with ports on the back allowing without requiring

    additional ports on the computer itself very simple and effective expansion and

    mobility. Most FireWire/IEEE 1394 models are able to daisy-chain in order to

    continue adding peripherals

    SCSI originally had just one speed, 5 MHz (for a maximum data rate of 5 megabytes

    per second), but later this was increased dramatically. The SCSI bus speed had no

    bearing on the drive's internal speed because of buffering between the SCSI bus and

    the drive's internal data bus; however, many early drives had very small buffers, andthus had to be reformatted to a different interleave (just like ST-506 drives) when used

    on slow computers, such as early IBM PC compatibles and Apple Macintoshes..

    Head Disk Assembly (HAD):

    The head disk assembly is the aluminum

    case in which the hard drive is contained. It

    is a chamber that holds all of a hard disk's

    Notes by David (KIET)

    http://library.thinkquest.org/C0115420/Cyber-club%20800x600/Computer%20Parts/Hardware/Storage.htmhttp://library.thinkquest.org/C0115420/Cyber-club%20800x600/Computer%20Parts/Hardware/Memory.htmhttp://library.thinkquest.org/C0115420/Cyber-club%20800x600/Computer%20Parts/Hardware/Motherboard.htmhttp://library.thinkquest.org/C0115420/Cyber-club%20800x600/Computer%20Parts/Hardware/RAM.htmhttp://library.thinkquest.org/C0115420/Cyber-club%20800x600/Computer%20Parts/Hardware/CPU.htmhttp://library.thinkquest.org/C0115420/Cyber-club%20800x600/Computer%20Parts/Hardware/Storage.htmhttp://library.thinkquest.org/C0115420/Cyber-club%20800x600/Computer%20Parts/Hardware/Memory.htmhttp://library.thinkquest.org/C0115420/Cyber-club%20800x600/Computer%20Parts/Hardware/Motherboard.htmhttp://library.thinkquest.org/C0115420/Cyber-club%20800x600/Computer%20Parts/Hardware/RAM.htmhttp://library.thinkquest.org/C0115420/Cyber-club%20800x600/Computer%20Parts/Hardware/CPU.htm
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    components. In the inside, you can find platters, a spindle motor, heads, and a head actuator,

    while on the outside there is a logic board.

    .

    Hard disk drives range in size, but are usually 5.25 inches or 3.5 inches. This size usuallydepends on the size of the platters in the disk.

    Platters:

    Platters are rigid disks where the information is actually stored. Most hard disk drives have at

    least two platters. The size of the platter determines how much information the hard disk canstore. When the hard disk is operating, a platter can make up to 7,200 revolutions per minute.

    Originally, platters were made out of an aluminum material, but now there are new platters that

    are made out of a mixture of glass and cement. Glass platters are thinner than aluminum ones,

    and they can also resist heat better.

    Platters are all coated with a magnetic oxide material. This mixture is the reason why some

    platters may seem to have an orange-y color. These are the materials responsible for allowingthe platters to record and store data.

    Data is stored on the platters in a pattern of tracks and sectors. Tracks are concentric circles, like

    a bulls eye, while sectors are similar to pizza slices. Each sector contains a certain number ofbytes.

    Read/Write Heads:

    The read/write heads are mechanisms that allow the hard disk to read and write information and

    data. There is one head on every side of a platter. The heads are rested on the platter when the

    disk is not in use, but when the hard disk is in use, the spinning of the platters cause the heads tolift slightly up, making them seem as if they are floating in the air. However, the heads lift up so

    little that even a particle of dust lying in the space they lift up would cause a problem!

    Head Actuators:

    Head actuators are devices to which the read/write heads are attached. They are responsible for

    moving the heads around on the platters to different tracks and sectors.

    There are two different types of head actuators. First, there is the stepper motor actuator. There

    are stop positions on the read/write heads, and the stepper motor actuators have motors that

    move from one stop position to another. Unfortunately, it is very slow.

    The second kind of head actuators is the servo motor actuators. These are found in almost all

    modern hard disks. They use a special form of thebinary system to position the read/write head

    over the right portion of the platter

    Spindle Motors:

    Spindle motors are the devices that spin the platters. They can spin these disks at a set rate,

    ranging anywhere from 5400 RPM to 7200 RPM! Some spindle motors are located in a positionNotes by David (KIET)

    http://library.thinkquest.org/C0115420/Cyber-club%20800x600/How%20it%20works/Binary%20System.htmhttp://library.thinkquest.org/C0115420/Cyber-club%20800x600/How%20it%20works/Binary%20System.htmhttp://library.thinkquest.org/C0115420/Cyber-club%20800x600/How%20it%20works/Binary%20System.htm
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    below the head disk assembly, while others are built into the hub of the platters. The modern

    ones are usually all built into the hub because this takes up less space and thus allows for more

    platters to be built in. More platters equal more storage space!

    Logic Board:

    The logic board is located blow the HDA. It consists of a bunch of chips that control the spindle

    motors and the head actuators and that also translates data so that it is usable by the rest of thecomputer.

    5.3. CD-Rom

    The CD-Rom is similar to the audio CD. The use of the CD has revolutionized data distributionon the PC due to it's size and cost.

    There are three common types of CDs, those pressed, those burned, and those burned and erased.

    Here is a discussion of how the CD-R works.

    Inside View of CD ROM

    A CD-R (Compact Disk Recordable) is a special type of CD which is coated

    with a photosensitive organic dye which allows a user to record information

    to a special type of cd for backup and duplication purposes. Once the CD-R

    disk is placed within the computer the recording process begins the laserheats and the dye reveals the areas to diffuse light just as a regular CD would.

    The CD-R drive does not actually create pits on the CD instead the burnercreates reflective sections on the CD causing the computers CD-ROM laser

    to interpret it as a pit. Because of this method of creating a CD, CD-R drives

    are only capable of recording to the CD once. This unfortunately means if

    you encounter errors or do not complete the recording process the CD maybecome useless.

    Notes by David (KIET)

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    The DVD drive connects to the same cables as the hard disk drive. Here is what the inside of a

    DVD drives looks like.

    Internal view of a DVD Drive

    3. Input Devices

    Keyboard layout

    A Personal Computer is designed for user input. But to talk to the computer we need one or more

    input devices. Lets do a survey of the common, and less common input devices for the PC.

    3.2. Mouse

    The second most common input device is the Computer Mouse. The mouse is a 2 dimensionalpointing device, as can be see below.

    As the ball moves, it rotates the wheels, which interrupt

    the light from the LED to the photo transistor. Thiscreates our familiar ON and OFF sequence. The mouse

    is a relative device, meaning that it only indicates

    movement by sending pulses, either positive or negative.

    Notes by David (KIET)

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    An absolute device would be a light pen which gives position and movement to the OS. The

    mouse communicates with the PC via a 3 byte serial interface.

    3.3. Trackball

    It appears that the venerable wheeled mouse is in danger

    of extinction. The now-preferred device for pointing and

    clicking is the optical mouse.

    Developed by Agilent Technologies and introduced to the

    world in late 1999, the optical mouse actually uses a tiny

    camera to take 1,500 pictures every second. Able to work

    on almost any surface, the mouse has a small, red light-

    emitting diode (LED) that bounces light off that surface

    onto a complimentary metal-oxide semiconductor(CMOS)

    sensor. The CMOS sensor sends each image to a digital signal processor (DSP) for analysis.The DSP, operating at 18 MIPS (million instructions per second), is able to detect patterns in the

    images and see how those patterns have moved since the previous image. Based on the change in

    patterns over a sequence of images, the DSP determines how far the mouse has moved and sendsthe corresponding coordinates to the computer. The computer moves the cursor on the screen

    based on the coordinates received from the mouse. This happens hundreds of times each second,

    making the cursor appear to move very smoothly.

    In this photo, you can see the LED on the bottom ofthe mouse.

    Optical mice have several benefits over wheeled mice:

    No moving parts means less wear and a lower chance of failure.

    There's no way for dirt to get inside the mouse and interfere with the tracking sensors.

    Increased tracking resolution means smoother response.

    They don't require a special surface, such as a mouse pad.

    3.5. Graphics Tablet

    Another input device, often used by artists, is the Graphics Tablet. This device consists of a grid

    of wires which are activated by pressure from the stylus. These devices are used to create

    Notes by David (KIET)

    http://www.howstuffworks.com/mouse.htmhttp://www.howstuffworks.com/question362.htmhttp://www.howstuffworks.com/question362.htmhttp://www.howstuffworks.com/mouse.htmhttp://www.howstuffworks.com/question362.htm
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    electronic free hand drawings. I have read that a number of cartoon strips are now being

    produced electronically using graphics tablets.

    If you want to have fun, and you have access to a graphics tablet, try using Gimp with a graphics

    tablet. It is a trip being able to draw free hand on a computer screen.

    3.6. Touch Screen

    A close relative of the graphics tablet is the Touch Screen.

    These have taken on a much broader use with the current crop

    of PDAs. The touch screen has been used for inputs to manydedicated devices. The technology consists of a grid again and

    the stylus is the finger for dedicated terminals. Or a grid and a

    stylus for small screens as seen on a PDA.

    One of the things that makes the touch screen so useful is theability to redefine an area. Since the input is happening on top of a display, the definition of the

    touch can change depending on previous inputs. With dedicated terminals this is a real advantage

    since it means you can use a menu tree to arrive at a selection. Or with something like a PDA,you can use the same input surface for many different applications.

    4. Output Devices

    4.1. CRT

    For many people a PC display still means a CRT. The Cathode Ray Tube has been a reliable

    display device for computers from early on. Today, many new computers are coming with LCD

    displays instead of the CRTs.

    Lets look at how the CRT works to have a better understanding of the technology.

    Cathod Ray Tube Diagram

    The tube, basically consists ofan electron gun, cathode, which

    shoots electrons at the screen,

    anode. The stream of electrons

    is first focused and then bentusing electromagnets to deflect

    the electrons toward different

    parts of the screen. At thescreen, the stream of electrons

    strikes a phosphor which glows.

    The intensity of the glow isdetermined by the number of

    electrons striking each dot. If

    we are discussing a color CRT,

    Notes by David (KIET)

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    we are talking about three guns, one for each primary color. Due to the small size of the

    phosphor dots our eye blends the three color dots into a single colored pixel.

    Here in the US the older CRTs refreshed at 30 frames per second, using an interlaced pattern.

    Newer CRTs though, use a non-interlaced pattern and so they can refresh at 60 times per second,or higher.

    4.2. LCD

    As more and more people turn desktop computers to laptop computer, there is a move from the

    CRT display to the LCD display.

    Some people prefer the LCD since it is lighter and slimmer. I tend to still prefer the CRT to theLCD, because of the sharpness and it's ability to deal with moving images. But it seems I am in

    the minority these days.

    Lets take a look at how the LCD display works.

    Liquid Cristal Display

    Explained

    A simple black - or - white

    LCD display works by eitherallowing daylight to be

    reflected back out at the

    viewer or preventing it fromdoing so - in which case the

    viewer sees a black area. The

    liquid crystal is the part of thesystem that either preventslight from passing through it or

    not.

    The crystal is placed between

    two polarising filters that are atright angles to each other and

    together block light. When

    there is no electric current applied to the crystal, it twists light by 90o, which allows the light topass through the second polariser and be reflected

    back. But when the voltage is applied, the crystalmolecules align themselves, and light cannot passthrough the polariser: the segment turns black.

    Selective application of voltage to electrode

    segments creates the digits we see.

    Notes by David (KIET)

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    A thin film transistor liquid crystal display (TFT-LCD) is a variant ofliquid crystal display(LCD)

    which uses thin film transistor (TFT) technology to improve image quality. TFT LCD is one type

    ofactive matrixLCD, though it is usually synonymous with LCD. It is used in televisions,flat

    panel displaysandprojectors.

    Computer power supply unit (PSU) is the device that converts the input

    AC voltage to the DC voltages needed by the personal computer. Since

    the introduction of IBM PC/XT there have been about a dozen of

    different PC types (such as AT, Baby AT, LPX, ATX, BTX, SFX, PS3, WTX,

    TFX, LFX, CFX, EPS) that differ by their structure, form factors,

    connectors and volt/amp ratings. Output rating of a modern computer

    power supply is ranging anywhere from 185 W to two kilowatt. PSU

    over 400W are used mainly for Extreme Gaming & Media Entertainment

    PC, SLI support, as well as servers and industrial PCs.

    Today's standard desktop PC PSU produces the following DC outputs:+5V, +3.3V, +12V1, +12V2, -12V and standby 5V. Additional "point of load" DC-DC converters step down

    12V to the CPU core voltage and other low voltages needed for motherboard components. All outputs

    should have a separate current limit to meet 240VA safety requirements of EN 60950, although in

    practice 12V rails usually have a combined current limit. To support PCI Express requirements in the new

    systems the old 2x10 main power connector has been replaced by a 2x12 connector. An extra cable with

    2x2 power connector is used for the second 12V rail that supports the processor's voltage regulator.

    There are also peripheral, floppy drive, and serial ATA connectors. The PSUs for high-end discrete

    graphics cards have an additional 2x3 or 2x4 connector to supply extra power to graphics card that

    require more than 75 Watts of total power. Older motherboards also used an aux power connector for

    5V and 3.3V rails.

    Inside SMPS

    Notes by David (KIET)

    http://en.wikipedia.org/wiki/Liquid_crystal_displayhttp://en.wikipedia.org/wiki/Liquid_crystal_displayhttp://en.wikipedia.org/wiki/Thin_film_transistorhttp://en.wikipedia.org/wiki/Active-matrix_liquid_crystal_displayhttp://en.wikipedia.org/wiki/Televisionhttp://en.wikipedia.org/wiki/Flat_panel_displayhttp://en.wikipedia.org/wiki/Flat_panel_displayhttp://en.wikipedia.org/wiki/Flat_panel_displayhttp://en.wikipedia.org/wiki/Flat_panel_displayhttp://en.wikipedia.org/wiki/Projectorhttp://en.wikipedia.org/wiki/Projectorhttp://en.wikipedia.org/wiki/Projectorhttp://en.wikipedia.org/wiki/Liquid_crystal_displayhttp://en.wikipedia.org/wiki/Thin_film_transistorhttp://en.wikipedia.org/wiki/Active-matrix_liquid_crystal_displayhttp://en.wikipedia.org/wiki/Televisionhttp://en.wikipedia.org/wiki/Flat_panel_displayhttp://en.wikipedia.org/wiki/Flat_panel_displayhttp://en.wikipedia.org/wiki/Projector
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    24-pin ATX power supply connector

    (20-pin omits the last 4: 11, 12, 23 and 24)

    Color Signal Pin Pin Signal Color

    +3.3 V 1 13 +3.3 V sense

    +3.3 V 2 14 12 V

    Ground 3 15 Ground

    +5 V 4 16 Power on

    Ground 5 17 Ground

    +5 V 6 18 Ground

    Ground 7 19 Ground

    Power good 8 20 5 V (optional)

    +5 V standby 9 21 +5 V

    +12 V 10 22 +5 V

    +12 V 11 23 +5 V

    Notes by David (KIET)

    http://upload.wikimedia.org/wikipedia/commons/c/cf/ATX_power_supply_interior.jpg
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    +3.3 V 12 24 Ground

    5.4. HD DVD

    HD DVD Blu-ray Disc

    Media type: High-densityoptical disc High-density optical disc

    Encoding: VC-1,H.264, andMPEG-2 MPEG-2,MPEG-4 AVC (H.264), and VC-1

    Capacity:

    15 GB (single layer)

    30 GB (dual layer)

    51 GB (triple layer)

    [1]

    25 GB (single layer), 50 GB (dual layer)

    Read mechanism: 1x@36 Mbit/s& 2x@72 Mbit/s 1x@36 Mbit/s & 2x@72 Mbit/s

    Developed by: DVD Forum Blu-ray Disc Association

    Usage:Data storage, includinghigh-definition video

    Data storage, High-definition video andPlayStation 3 Games

    HD DVD or High-Definition DVD is a high-density optical disc format designed for the storage of

    data and high-definition video

    5.4. Blu-ray Disc

    Blu-ray Disc is a high-density optical disc format for the storage of digital information,

    includinghigh-definition video.

    .6. Memory Card

    Today Flash Memory , has largely taken the place of the Floppy Disk. This is good and bad, the

    memory stick has a shorter life for writing to than the floppy drive. The plus side is that it is

    larger and faster than the floppy disk.

    Notes by David (KIET)

    http://en.wikipedia.org/wiki/Optical_dischttp://en.wikipedia.org/wiki/Optical_dischttp://en.wikipedia.org/wiki/Optical_dischttp://en.wikipedia.org/wiki/Content_formathttp://en.wikipedia.org/wiki/VC-1http://en.wikipedia.org/wiki/H.264http://en.wikipedia.org/wiki/H.264http://en.wikipedia.org/wiki/H.264http://en.wikipedia.org/wiki/MPEG-2http://en.wikipedia.org/wiki/MPEG-2http://en.wikipedia.org/wiki/H.264http://en.wikipedia.org/wiki/H.264http://en.wikipedia.org/wiki/VC-1http://en.wikipedia.org/wiki/Gigabytehttp://en.wikipedia.org/wiki/Gigabytehttp://en.wikipedia.org/wiki/Gigabytehttp://en.wikipedia.org/wiki/HDDVD#_note-0http://en.wikipedia.org/wiki/Gigabytehttp://en.wikipedia.org/wiki/Megabit_per_secondhttp://en.wikipedia.org/wiki/Megabit_per_secondhttp://en.wikipedia.org/wiki/Megabit_per_secondhttp://en.wikipedia.org/wiki/DVD_Forumhttp://en.wikipedia.org/wiki/Blu-ray_Disc_Associationhttp://en.wikipedia.org/wiki/High-definition_videohttp://en.wikipedia.org/wiki/High-definition_videohttp://en.wikipedia.org/wiki/High-definition_videohttp://en.wikipedia.org/wiki/High-definition_videohttp://en.wikipedia.org/wiki/PlayStation_3http://en.wikipedia.org/wiki/Optical_mediahttp://en.wikipedia.org/wiki/Optical_dischttp://en.wikipedia.org/wiki/High-definition_videohttp://en.wikipedia.org/wiki/Optical_dischttp://en.wikipedia.org/wiki/High-definition_videohttp://en.wikipedia.org/wiki/High-definition_videohttp://en.wikipedia.org/wiki/Image:Blu-ray_Disc.svghttp://en.wikipedia.org/wiki/Image:HD-DVD.svghttp://en.wikipedia.org/wiki/Optical_dischttp://en.wikipedia.org/wiki/Optical_dischttp://en.wikipedia.org/wiki/Content_formathttp://en.wikipedia.org/wiki/VC-1http://en.wikipedia.org/wiki/H.264http://en.wikipedia.org/wiki/MPEG-2http://en.wikipedia.org/wiki/MPEG-2http://en.wikipedia.org/wiki/H.264http://en.wikipedia.org/wiki/VC-1http://en.wikipedia.org/wiki/Gigabytehttp://en.wikipedia.org/wiki/Gigabytehttp://en.wikipedia.org/wiki/Gigabytehttp://en.wikipedia.org/wiki/HDDVD#_note-0http://en.wikipedia.org/wiki/Gigabytehttp://en.wikipedia.org/wiki/Megabit_per_secondhttp://en.wikipedia.org/wiki/Megabit_per_secondhttp://en.wikipedia.org/wiki/DVD_Forumhttp://en.wikipedia.org/wiki/Blu-ray_Disc_Associationhttp://en.wikipedia.org/wiki/High-definition_videohttp://en.wikipedia.org/wiki/High-definition_videohttp://en.wikipedia.org/wiki/High-definition_videohttp://en.wikipedia.org/wiki/PlayStation_3http://en.wikipedia.org/wiki/Optical_mediahttp://en.wikipedia.org/wiki/Optical_dischttp://en.wikipedia.org/wiki/High-definition_videohttp://en.wikipedia.org/wiki/Optical_dischttp://en.wikipedia.org/wiki/High-definition_video
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    I am using the term memory card to include a number of different devices and technologies.

    These include Smart Media,Secure Digital, Multimedia Card ,Memory Stick,CompactFlash ,

    andUSB Flash Memory .

    The ideas is that all these technologiesare designed to plug into the computer

    and transfer data.

    5.6. Pen Drive

    USB flash drives areNAND-type flashmemorydata storage devices integrated

    with a USB (universal serial bus)

    connector. They are typically small,lightweight, removable and rewritable.

    (USB Memory cardreaders are also

    available, whereby rather than beingbuilt-in, the memory is a removable

    flash memory card housed in what is

    otherwise a regular USB flash drive, as

    described below.)

    USB flash drives offer potential

    advantages over other portable storage

    devices, particularly the floppy disk.

    They are more compact, faster, holdmore data, are more reliable due to their

    lack of moving parts, and have a moredurable design. Additionally, it hasbecome increasingly common for

    computers to ship without floppy disk

    drives. USB ports, on the other hand,appear on almost every current

    mainstream PC and laptop. These types

    of drives use the USB mass storagestandard, supported natively by modern

    operating systems such as Windows,

    Mac OS X, Linux, and otherUnix-like

    systems.

    With nothing being mechanically driven

    in a flash drive, the name is somewhat of

    a misnomer. It is called a "drive" because it appears to the computer operating system (and the

    user) in a manner identical to a mechanical disk drive, and is accessed in the same way.

    A flash drive consists of a smallprinted circuit board typically in a plastic or metal casing and

    more recently in rubber casings to increase their robustness. This makes the drive sturdy enough

    to be carried about in a pocket, for example as a key fob, or on a lanyard. Only the USB

    Notes by David (KIET)

    Internals of a typical flash drive

    (Saitek brand USB1.1 pictured)

    1 USB connector

    2 USB mass storage controller device

    3 Test points

    4 Flash memory chip

    5 Crystal oscillator

    6 LED

    7 Write-protect switch

    8 Space for second flash memory chip

    http://en.wikipedia.org/wiki/SmartMediahttp://en.wikipedia.org/wiki/SmartMediahttp://en.wikipedia.org/wiki/Secure_Digital_cardhttp://en.wikipedia.org/wiki/Secure_Digital_cardhttp://en.wikipedia.org/wiki/Multimedia_Cardhttp://en.wikipedia.org/wiki/Memory_Stickhttp://en.wikipedia.org/wiki/Memory_Stickhttp://en.wikipedia.org/wiki/CompactFlashhttp://en.wikipedia.org/wiki/CompactFlashhttp://en.wikipedia.org/wiki/USB_flash_memoryhttp://en.wikipedia.org/wiki/USB_flash_memoryhttp://en.wikipedia.org/wiki/Flash_memory#NAND_memorieshttp://en.wikipedia.org/wiki/Flash_memoryhttp://en.wikipedia.org/wiki/Flash_memoryhttp://en.wikipedia.org/wiki/Data_storage_devicehttp://en.wikipedia.org/wiki/USBhttp://en.wikipedia.org/wiki/Memory_cardhttp://en.wikipedia.org/wiki/Card_readerhttp://en.wikipedia.org/wiki/Floppy_diskhttp://en.wikipedia.org/wiki/USB_mass_storage_device_classhttp://en.wikipedia.org/wiki/Windowshttp://en.wikipedia.org/wiki/Mac_OS_Xhttp://en.wikipedia.org/wiki/Linuxhttp://en.wikipedia.org/wiki/Unix-likehttp://en.wikipedia.org/wiki/Misnomerhttp://en.wikipedia.org/wiki/Printed_circuit_boardhttp://en.wikipedia.org/wiki/Key_fobhttp://en.wikipedia.org/wiki/Lanyardhttp://en.wikipedia.org/wiki/Flash_memoryhttp://en.wikipedia.org/wiki/Crystal_oscillatorhttp://en.wikipedia.org/wiki/LEDhttp://en.wikipedia.org/wiki/Write_protectionhttp://en.wikipedia.org/wiki/Image:Usbkey_internals.jpghttp://en.wikipedia.org/wiki/Flash_memoryhttp://en.wikipedia.org/wiki/Crystal_oscillatorhttp://en.wikipedia.org/wiki/LEDhttp://en.wikipedia.org/wiki/Write_protectionhttp://en.wikipedia.org/wiki/SmartMediahttp://en.wikipedia.org/wiki/Secure_Digital_cardhttp://en.wikipedia.org/wiki/Multimedia_Cardhttp://en.wikipedia.org/wiki/Memory_Stickhttp://en.wikipedia.org/wiki/CompactFlashhttp://en.wikipedia.org/wiki/USB_flash_memoryhttp://en.wikipedia.org/wiki/Flash_memory#NAND_memorieshttp://en.wikipedia.org/wiki/Flash_memoryhttp://en.wikipedia.org/wiki/Flash_memoryhttp://en.wikipedia.org/wiki/Data_storage_devicehttp://en.wikipedia.org/wiki/USBhttp://en.wikipedia.org/wiki/Memory_cardhttp://en.wikipedia.org/wiki/Card_readerhttp://en.wikipedia.org/wiki/Floppy_diskhttp://en.wikipedia.org/wiki/USB_mass_storage_device_classhttp://en.wikipedia.org/wiki/Windowshttp://en.wikipedia.org/wiki/Mac_OS_Xhttp://en.wikipedia.org/wiki/Linuxhttp://en.wikipedia.org/wiki/Unix-likehttp://en.wikipedia.org/wiki/Misnomerhttp://en.wikipedia.org/wiki/Printed_circuit_boardhttp://en.wikipedia.org/wiki/Key_fobhttp://en.wikipedia.org/wiki/Lanyard
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    connector protrudes, and it is typically protected either by a removable cap or by retracting into

    the body of the drive. Most flash drives use a standard type-A USB connection allowing them to

    be connected directly to a port on a personal computer.

    To access the data stored in a flash drive, the drive must be connected to a computer, either byplugging it into a USB host controller built into the computer, or into a USB hub. Flash drives

    are active only when plugged into a USB connection and draw all necessary power from the

    supply provided by that connection. However, some flash drives, especially high-speed drives,may require more power than the limited amount provided by a bus-powered USB hub, such as

    those built into some computer keyboards or monitors. These drives will not work unless

    plugged directly into a host controller (i.e., the ports found on the computer itself) or a self-

    powered hub.

    PC Architecture

    http://en.wikipedia.org

    howstuffworks.com

    www. computer helpatoz.comwww.pc computer notes.com/

    www.techtutorials.info

    All-in-one A+

    PC Hardware Book (4th Edition ...

    The Indispensable PC Hardware Book

    Notes by David (KIET)

    http://en.wikipedia.org/wiki/Universal_Serial_Bushttp://en.wikipedia.org/wiki/USB_hubhttp://www.karbosguide.com/books/pcarchitecture/start.htmhttp://en.wikipedia.org/http://www.computerhelpatoz.com/http://www.pccomputernotes.com/http://www.techtutorials.info/http://www.amazon.com/Indispensable-PC-Hardware-Book-4th/dp/0201596164http://en.wikipedia.org/wiki/Universal_Serial_Bushttp://en.wikipedia.org/wiki/USB_hubhttp://www.karbosguide.com/books/pcarchitecture/start.htmhttp://en.wikipedia.org/http://www.computerhelpatoz.com/http://www.pccomputernotes.com/http://www.techtutorials.info/http://www.amazon.com/Indispensable-PC-Hardware-Book-4th/dp/0201596164
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    Week 2 Task 2 : Every student should disassemble and assemble the PC back to working condition. Lab

    instructors should verify the work and follow it up with a Viva. Also students need to go through the

    video which shows the process of assembling a PC. A video would be given as part of the course content.

    Here is a brief summary of the steps to assemble a system.

    Prepare the computer case

    Open case

    Mount base screws

    Open expansion slots

    Prepare and mount the motherboard

    Mount CPU and CPU cooler

    Mount memory modules

    Mount motherboard onto case

    Connect power supply

    Mount the drives

    Mount floppy drive

    Mount hard drive

    Mount CD ROM drive

    Connect the drives and motherboard

    Connect floppy drive

    Connect hard drive

    Connect CD ROM drive

    Mount video and other add-on cards

    Mount video card

    Mount sound card

    Mount FAX/data modem

    Testing and getting ready for operating system

    Power-on for the first time

    Clock speed and memory counting

    Change BIOS

    How to build a PC

    A step-by-step guide to enthusiast system assembly

    The best thing about being a PC enthusiastbeyond, of course, the never ending joy of servingas the personal support technician for friends and familyis being able to assemble a system

    from the ground up with the perfect mix of components for a given budget. That mix of

    components will vary depending on your needs, but with today's market so rich with high-

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    performance hardware at affordable prices, it's easy to spec a custom system that will blow the

    doors off pre-built boxes from major PC vendors.

    For those who lack the expertise to pick the best available components, we compileregular

    system guides outlining our recommendations at various price points. These guides are a greatstarting point for seasoned PC hobbyists contemplating a new build, but they're an invaluable

    resource for less savvy users seeking guidance as they step into the enthusiast realm.

    Users new to building systems from scratch need more than just a shopping list, though. There's

    an art to assembling a rig from bare components. Building a PC can be a daunting taskfor a newbie who has never put a system together before. For those folks, we've crafted

    a step-by-step guide covering the basics of system assembly. Keep reading as we show

    you how to build a PC from scratch.

    Getting startedBefore diving into assembly, you'll want to gather a few supplies and find a large, clean work

    area that preferably isn't teeming with static electricity. As far as tools are concerned, you

    shouldn't need more than a Philips head screwdriver; one that holds screws in place with a

    magnetic tip is ideal. We'll also be using rubbing alcohol, Q-Tips, and zip ties. Everything elsethat you need should be included with the various components you've gathered to put into the

    system. Yes, you'll need those components, too.

    Prior to removing any of the components from their packaging, you'll want to take the precautionof grounding yourself by touching a large, metal object like a table base, filing cabinet, or your

    PC's casewhatever's nearbyin order to discharge any static electricity you may be carrying

    with you. Static electricity can be harmful to PC components. Some folks prefer to use an anti-static wristband in order to keep themselves grounded.

    Assembling the core

    The CPU lies at the core of the modernPC, making it an appropriate place tostart our build. For this first step, you'll

    of course want the processor, and also

    your system-to-be's motherboard.

    This particular assembly guide featuresan Intel processor with a LGA775

    socket, so certain steps won't be

    applicable to systems using AMDprocessors based on Socket AM2. Socket AM2 isn't hard to figure out, though; processor

    installation instructions typically come bundled with both the processor and the motherboard.

    After laying the motherboard out on a clean work surface, remove the plastic cover that shieldsthe LGA775 socket's pins from harm. Be careful not to bend or otherwise disturb these pins

    they need to line up just right with contact points on the base of the CPU.

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    With the plastic guard removed, you'll easily be able to unclip the lever that holds the socket's

    CPU retention mechanism in place. Flip this retention bracket back on its hinges to expose the

    socket in full.

    Modern CPUs are keyed to ensure that they can only be inserted into a socket one way, just like

    a puzzle piece, so you should have no problem dropping your processor into the socket. LGA775processors, for example, have little indents along opposing edges that line up with protrusions in

    the socket. If your CPU struggles to slide smoothly into the socket, chances are you've got it

    oriented the wrong way.

    Once the processor is sitting

    comfortably in the socket, flip the

    retention bracket back down and usethe lever to clamp it into place. Thissecures the CPU to the motherboard.

    When the posts are lined up, depress

    the black plastic tabs one by one to

    lock the heatsink into place. You

    should hear an audible click as each

    post locks into place.

    Since the area around a modernmotherboard's CPU socket is oftencrowded with tall capacitors, heatsinks, and elaborate heatpipe arrays, I find it's best to depress

    the retention post that's least accessible first. The post directly opposite that one should be next,

    followed by the remaining two in whichever order you desire.

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    After locking the heatsink into place,

    plug its fan into the appropriate header on

    the motherboard. The CPU fan header is

    usually right next to the socket, but if you

    can't find it, your motherboard manual

    should have a map highlighting its

    location.

    Note whether the heatsink you're usingfeatures a fan with a three- or four-pin

    header. That information will come in

    handy when we jump into the BIOS to configure fan speed control, since some motherboards

    can't auto-detect fan types.

    Memory installation

    Since it's a lot harder to work on a motherboard when it's sitting inside a case, we might as well

    install the memory before we slip the mobo into our enclosure. These days, most systems run

    their memory in dual-channel configurations using pairs of memory modules. Motherboards aretypically equipped with four DIMM slots, two of which correspond to each memory channel, so

    you'll want to check your motherboard's manual to determine which slots correspond to which

    memory channel. Be sure to install at least one memory module per channel.

    Once you've figured out which slots to populate, sliding memory modules into place is a snap.

    Like processors, modules are keyed so they only fit into DIMM slots one way. Orient yourmodules accordingly, and apply even pressure along their top edge to seat them into the DIMM

    slots. If the module rocks back and forth as if on a central pivot point, you've got it turned around

    the wrong way.

    If you're running fancy-pants memory modules with ginormous heat spreaders, like thosepictured above, you may run into clearance issues with larger aftermarket processor heatsinks.

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    Unless the heatsink's orientation can be changed to provide additional clearance for the DIMM

    slots, you'll have to settle for lower profile memory modules or a less extravagant CPU cooler.

    When memorymodules are seated

    correctly, retentiontabs located at the

    ends of the DIMMslots should swing up

    into their upright and

    locked position,ready for take-off. If

    these tabs aren't

    completely locked,you should be able to

    flick them into place

    easily with yourfinger.

    Preparing the enclosure

    We're done with the motherboard for the moment, and must now prepare the enclosure for its

    arrival. Time to break out the screwdriver, folks.

    The first thing we need to dois remove the enclosure's side

    panels. With some cases, only

    the left panel needs to be

    removed or even can beremoved. However, if your

    enclosure has removable

    panels on both sides, werecommend taking both off.

    The additional access will

    come in handy when we cleanup wiring within the case.

    Most modern enclosures hold their side

    panels in place with thumbscrews or

    mechanical latches, so you probably won'teven need a screwdriver to remove them.

    And if you need instructions on how to use

    a screwdriver, well, perhaps assembling asystem from scratch is a little ambitious.

    Removing the case panels gives us access to

    the enclosure's internalsmost importantly,

    the panel on which the motherboard willset. The motherboard doesn't rest directly

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    on the metal panel, though; that would create all sorts of short circuits. Instead, the motherboard

    sits atop a series of posts that separate it from the case.

    Motherboard posts should come bundled with your case, and they can be screwed directly into

    the motherboard tray with your bare hands. Making sure they're tight.

    When screwing posts into the motherboard, be sure that they line up with the board's mounting

    holes; posts that don't line up can make contact with solder points on the underside of the board,creating short circuits. We recommend using at least six mounting posts for a standard ATX

    motherboard, but to be on the safe side, you might as well use as many as there are mountingholes on your board.

    Once the posts are in place, fish the

    I/O shield out of your motherboard

    box. Most cases already come with ageneric I/O shield, but chances are it

    won't line up properly with your

    motherboard's port cluster. If your

    case has a generic shield, pop it outand toss it. The I/O shield that comes

    with your motherboard should easilysnap into place.

    Before moving on, we're going to

    save ourselves some hassle by bending back the metal tabs on the inside of the I/O shield. In the

    picture above, these tabs can be seen above the PS/2, Ethernet, and Firewire ports. Bending thesetabs back will ensure that they don't catch on the motherboard ports when we slide it into the

    system.

    We're now all set up to install the motherboard into the case, but before doing that, it's worthfilling in a few otherComponents that will be easier

    to install in anr otherwise

    empty enclosure.

    r

    First among these is our

    system's hard drive. These

    days, it seems every case

    manufacturer mounts harddrives slightly differently, but

    the enclosure we've busted out

    today takes a simple approach.Hard drives slide neatly into internal 3.5" bayswith the drive ports facing out, of courseand

    are held in place by screws. Depending on your enclosure, you may need to secure the drive with

    screws on both sides; it's a good thing we removed the right-side case panel.

    Which internal drive bay ends up housing the system's hard drive is up to you, but I prefer tohave drives sitting in lower rather than higher bays. Heat rises, and we might as well put the

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    drive in the coolest part of the case that we can. If you're running a system with multiple hard

    drives, try not to stack them in bays directly on top of one another. If possible, leave an empty

    bay between drives to allow air to flow freely between them.

    Next up is our system'soptical drive. This goes in

    one of our enclosure's

    external 5.25" bays, and intraditional cases, it's held in

    place by screws. Of course,

    these screws are slightly

    different from the ones thathold the hard drive in place

    you know, because it

    would be entirely tooconvenient for the same

    screw type to be used

    throughout. All the screws

    you need should come withthe case, and as a rule, ones

    with finer threads are usedto secure optical drives and

    the motherboard, those with coarser threads and small heads secure hard drives, and those with

    coarse threads and large heads are reserved for case panels and expansion cards.

    If you're going to be running a single optical drive, check to make sure that its jumper is set toMaster or Single Drive. This should be the drive's default position, and you don't need to change

    it unless you plan on running a

    second optical drive off the same

    cable. Drives with SATAinterfaces are a little more

    convenient, since they don't have

    these jumpers and won't need tobe configured in this way.

    You'll notice that we're installing

    the optical drive in the case's

    highest 5.25" drive bay. Opticaldrives aren't used frequently, so

    we're not so concerned with

    whether they're in the coolestpossible bay. Instead, I like to

    mount optical drives as high as possible in tower enclosures to make them easier to reach when

    the case is sitting on the floor.

    In goes the motherboardWith the case prepped and drives installed, it's time for our populated motherboard to join the

    mix.

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    Standard enclosures are usually a little tight, so it's easier if you insert the motherboard at an

    angle, port-side first. Line up the port cluster with corresponding holes in the I/O shield and

    gently set the board down on the mounting posts you screwed into the case earlier. If themotherboard is positioned correctly, its mounting holes should line up exactly with the posts

    below.

    From here, you'll want to screw themotherboard into place using screws

    provided with the case. When tightened,

    the screws should be snug, but there's noreason to really torque on them.

    Next, we tackle the case's front-panelconnectors for the power and reset

    switches, power and hard drive activity lights, and the PC speaker. Each motherboard lays theseconnectors out in a slightly different fashion, so you'll have to consult the manual to determine

    which connectors plug in where. For hard drive and power LEDs, colored wires should beplugged into the positive pins on the

    motherboard.

    It'sridiculous that the industry hasn'tagreed to a standard for front-panel

    connectors that would eliminate the

    need to connect a mess of wires

    individually, but this is the system

    we're stuck with. Be sure to plug in thefront-panel connectors now, because

    things only get more crowded inside theenclosure from here.

    While we're connecting front-

    panel hardware, it's worth

    tackling expansion ports. Most

    enclosures now come with front-

    mounted USB ports that hook

    into headers located on themotherboard. Depending on your

    case, these front-mounted USB

    ports may be tied to a series of

    wires that have to be connected

    individually, or they may

    connect with consolidated blocks that can be plugged in all at once. Obviously, the latter is much

    easier to deal with. If your case's front-panel USB ports are attached to individual wires, you'll

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    need to consult your motherboard manual for a diagram illustrating how those wires should be

    connected to pins on the motherboard.

    We've only addressed USB headers here, but the same applies for front panel Firewire, eSATA,

    and even audio ports. The wires for each front-panel connector should be clearly labeled, eitheron the wires themselves or in the manual that comes with your case. Your motherboard's manual

    should have full pin diagrams for all its onboard headers that illustrate how these leads should be

    connected, as well.

    Expansion cards join the partyThere are only a few pieces we need to put into place to complete our build, and next up, we

    have expansion cards. Most systems will require at least one expansion cardgraphics, of

    coursebut some folks may also have a discrete audio card, TV tuner, or other auxiliary

    hardware to complement their motherboards' integrated peripherals.

    Before installing expansion cards, we

    need to make some room for them in the case's back plate panel. Our screwdriver comes out

    again, this time to remove back plates corresponding to the slots in which we intend to install our

    expansion cards. Keep in mind that for most double-wide graphics cards, you'll need to remove

    two PCI back platesone across from the expansion slot and a second back plate immediately to

    the left.

    To seat an expansion card, place it into an appropriate expansion slot and apply even pressure along the

    top edge of the card until it slides into place. When properly installed, the card's back plate should line

    up flush with the enclosure. Now use the same screws that held the case's empty back plates in place to

    secure the expansion card to the case.

    The expansion card installation

    process is the same whether you'reputting in a graphics card, audio

    card, or any sort of other peripheral.

    Just make sure that you're using the

    correct type of slot, be it PCI, PCI

    Express, or with older systems, AGP.

    Like most PC components, cards are

    keyed only to fit into a slot one way, so you shouldn't have a problem.

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    You'll note that in the picture above, we're installing the system's sound card in the lowest

    expansion slot. At the very least, you should avoid putting expansion cards right next to your

    graphics carddoing so can impede airflow to the graphics cooler. I tend to put other expansioncards into the lowest slots to give the graphics cooler as much room to breathe as possible.

    Cabling begins

    With the exception of the power

    supply, which we'll tackle in amoment, we now have all the

    hardware installed in our case.

    Cabling comes next.

    If your case has three-pin powerconnectors for its cooling fans,

    you can plug them directly into

    the motherboard. With some

    boards, this will even get you temperature-based fan speed control. The motherboard manualshould map out all onboard fan header locations.

    Cases that use fans with four-pin molex power connectors can't be hooked into the motherboard.

    Instead, these fans need to be plugged directly into the power supply, which we'll install in just asecond.

    First, we have a couple of other

    cables to connect, starting with the

    one for our optical drive. Dependingon the drive, this cable with either be

    of the IDE or Serial ATA variety.The cable itself should come withyour motherboard, and like most PC

    connectors, it's keyed such that it can

    only be attached the right way.

    Next, connect the hard drive with a Serial

    ATA cable from your motherboard box.

    The L-shaped connector only works oneway, so you should be able to figure it

    out.

    SATA cables are much thinner and more flexible than IDE ribbons, making it easier to keep

    cabling out of the way of other components. We'll tidy things up a little later, so don't worryabout being too neat just yet.

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    Power, please

    The last piece of the puzzle to fall into place is our system's power supply.

    Depending on your case, the

    PSU may slide in from the backor from the side, and you may or

    may not have to attach a

    mounting bracket before it'sinstalled. PSUs feature an

    asymmetrical screw pattern at

    the rear to ensure that they're

    installed in the correctorientation. Line up the screw

    holes in the power supply with

    those on the case's rear panelbefore sliding the PSU into

    place.

    Once the PSU is installed, toss themess of wires connected to it over

    the side of the case. This will makerunning power cables to our

    components much easier, and we

    won't need to use all of the PSU's

    leads anyway.

    If you're running a power supply

    with modular cables, you only need

    to connect as many cables as needed

    for the hardware in your system. It'susually easier to connect these cables

    before dropping the power supply

    into the system, if only because the area around the PSU can get a little tight in some cases,making it more difficult to plug them in later.

    With the power supply securely

    affixed inside the case, it's time to start

    our plug fest. First, attach the 24-pinprimary power connector to the

    motherboard. Some PSU primary

    power connectors can be configuredfor both 20- and 24-pin motherboards,

    so make sure you're using the correct

    setup.

    Next, plug the auxiliary 12V connectorinto the motherboard. Depending on

    your PSU and motherboard, this will

    either be a four- or eight-pin connector. We've had a few readers mistake their PSU's four-pinfloppy connector for the 12V plug, so you'll want to make sure you have the right one. The 12V

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    plug is a chunky connector that looks like a smaller version of the primary 24-pin plug with

    fewer pins. As has been the case throughout this build, all connectors should be keyed to fit only

    one way.

    Most modern graphics cards need alittle extra juice, so we'll plug them in

    next. Graphics cards typically use six-

    pin PCI Express power connectors,although some recent high-end models

    require eight-pin power.

    If your power supply doesn't have the

    right connectors for your graphicscard, check the bundle of cables that

    came with the graphics card. Power

    adapters are typically included withretail graphics cards for those running

    older PSUs that lack PCIe power plugs.

    With our graphics cards hooked up,

    we turn our attention to hard drivepower. Serial ATA drives have their

    own type of power connector,

    another L-shaped plug that can onlybe inserted one way.

    Some Serial ATA hard drives also

    have a standard four-pin molex

    power connector. You can use this

    connector in lieu of the SATA powerconnector, if you wish. However,

    don't plug in both; that can damage

    the drive.

    Finally, we plug in our optical drive using

    a standard four-pin molex plug. SATA

    optical drives may use a SATA powerconnector. Now would be the time to plug

    in any four-pin case fans, as well.

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    Cleaning time By now, the inside of your case probably looks like a tangled mess of wires, some

    of which are likely still hanging over the edge. The mess not only looks bad, but it can also

    impede airflow around important system components. We should really tidy the mess up with alittle help from a fistful of zip ties.

    First, gather any unused power

    supply leads into a neat bundle and

    zip tie them together. This bundlecan be stuffed out of the way into

    your case's empty 5.25" drive bays.

    Empty 5.25" drive bays make a good

    dumping ground for excess cablingbecause they generally don't have

    venting or fans that might otherwise

    be obscured by a clump of wires.

    With excess power supply leads out of the way, we can turn our attention to the cables we're

    actually using. There are a number of ways to deal with these, depending on just how clean you

    want the inside of your case to look. Wewon't go overboard here, but it's worthtaking the time to remove any slack in the

    cables and carefully route them along the

    case's internal structure. Most cases haveloops or cutouts that can serve as anchor

    points for zip ties, making it much easier

    to snake cables out of the way.

    Your case's internals don't have to be immaculate when you're finished, but you shouldn't have

    cables impeding airflow around any components or case fans, or around case vents. Cleaning upinternal cabling also makes it easier to work on the system later on, either to swap out

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    components or add new ones when your brand-new system becomes hopelessly out of date after

    just a few short months.

    We're finished with the hardware now, so you can put the case panels back on, stand the case up,

    and start connecting peripherals like your monitor, keyboard, and mouse. Now would be a goodtime to plug in the power cord, as well, and to make sure that the power supply is switched to its

    on position. Hit the case's power switch, and the system should spring to life.

    This is the BIOS setup for Award BIOS v6.00PG. If you have a different version of the Award

    BIOS their would be a lot of similarities. If your BIOS is AMI or Phoenix then the commonBIOS features would have some similarities. Whatever BIOS you have, this setup guide should

    give you an idea about how to setup a BIOS. Please note that setting up BIOS incorrectly could

    cause system malfunction, therefore it is recommended that you also follow the BIOS guideprovided on your motherboard manual.

    Softmenu III

    Softmenu III is where you can setup up the CPU without setting jumpers on the motherboard.

    You can setup the CPU simply by selecting the speed i.e. Pentium III 750 from the list. Thisensures that the CPU bus, multiplier, voltage etc, is correctly set for that particular CPU.However you can manually setup each feature if required. Once you have finished with thesetup press ESC to return the previous menu.

    Softmenu III Setup PC Health Status

    Standard CMOS Features Load Fail-Safe Defaults

    Advanced BIOS Features Load Optimized Defaults

    Advanced Chipset Features Set Password

    Integrated Peripherals Save & Exit Setup

    Power Management Setup Exit Without Saving

    PnP/PCI Configurations

    Standard CMOS Features

    Here you can setup the basic BIOS features such as date, time, type of floppy etc. Usethe arrow keys to move around and press enter to select the required option. You can

    specify what IDE devices you have such as Hard drive, CD-ROM, ZIP drive etc. Theeasiest way to setup the IDE devices is by leaving it set to auto. This allows the BIOS todetect the devices automatically so you don't have to do it manually. At the bottom, it

    Notes by David (KIET)

    http://www.buildeasypc.com/sw/bios_setup.htm#softmenuhttp://www.buildeasypc.com/sw/bios_setup.htm#pc_healthhttp://www.buildeasypc.com/sw/bios_setup.htm#standard_cmoshttp://www.buildeasypc.com/sw/bios_setup.htm#fail_safehttp://www.buildeasypc.com/sw/bios_setup.htm#advanced_bioshttp://www.buildeasypc.com/sw/bios_setup.htm#optimizedhttp://www.buildeasypc.com/sw/bios_setup.htm#advanced_chipsethttp://www.buildeasypc.com/sw/bios_setup.htm#set_passwordhttp://www.buildeasypc.com/sw/bios_setup.htm#iphttp://www.buildeasypc.com/sw/bios_setup.htm#with_savinghttp://www.buildeasypc.com/sw/bios_setup.htm#pmhttp://www.buildeasypc.com/sw/bios_setup.htm#without_savinghttp://www.buildeasypc.com/sw/bios_setup.htm#pnp_pcihttp://www.buildeasypc.com/sw/bios_setup.htm#softmenuhttp://www.buildeasypc.com/sw/bios_setup.htm#pc_healthhttp://www.buildeasypc.com/sw/bios_setup.htm#standard_cmoshttp://www.buildeasypc.com/sw/bios_setup.htm#fail_safehttp://www.buildeasypc.com/sw/bios_setup.htm#advanced_bioshttp://www.buildeasypc.com/sw/bios_setup.htm#optimizedhttp://www.buildeasypc.com/sw/bios_setup.htm#advanced_chipsethttp://www.buildeasypc.com/sw/bios_setup.htm#set_passwordhttp://www.buildeasypc.com/sw/bios_setup.htm#iphttp://www.buildeasypc.com/sw/bios_setup.htm#with_savinghttp://www.buildeasypc.com/sw/bios_setup.htm#pmhttp://www.buildeasypc.com/sw/bios_setup.htm#without_savinghttp://www.buildeasypc.com/sw/bios_setup.htm#pnp_pci
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    also displays the total memory in your system.

    Advanced BIOS Features

    As you can see from figure 3,there are numerous advance

    settings which you can select ifrequired. For most casesleaving the default settingshould be adequate. As youcan see the first boot device isset to floppy. This ensures thatthe floppy disk is read firstwhen the system boots, andtherefore can boot fromwindows boot disk. The

    second boot device is the Hard disk and third is set to LS120. If you want to boot from a

    bootable CD then you can set the third boot device to CD/DVD-ROM.

    Advanced Chipset Features

    Here you can setup the contents ofthe chipset buffers. It is closelyrelated to the hardware and istherefore recommended that youleave the default setting unless youknow what you are doing. Havingan incorrect setting can make your

    system unstable. If you know thatyour SDRAM can handle CAS 2,then making changes can speedup the memory timing. If you have128MB SDRAM then the maximumamount of memory the AGP card

    can use is 128MB.

    Integrated Peripherals

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    This menu allows you to change the various I/O devices such as IDE controllers, serialports, parallel port, keyboard etc. You can make changes as necessary

    .

    Power Management Setup

    The power management allowsyou to setup various powersaving features, when the PC isin standby or suspend mode.

    PnP/PCI Configurations

    This menu allows you to configureyour PCI slots. You can assignIRQ's for various PCI slots. It isrecommended that you leave thedefault settings as it can get a bitcomplicated messing around withIRQ's

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    PC Health Status

    This menu displays thecurrent CPU temperature,the fan speeds, voltagesetc. You can set the warningtemperature which will

    trigger an alarm if the CPUexceeds the specifiedtemperature.

    Load Fail-Safe Defaults

    If you made changes to the BIOS and your system becomes unstable as a result, youcan change it back to default. However if you made many changes and don't knowwhich one is causing the problem, your best bet is to choose the option "Load Fail SafeMode Defaults" from the BIOS menu. This uses a minimal performance setting, but thesystem would run in a stable way. From the dialog box

    Choose "Y" followed by enter to load Fail-Safe Defaults.

    Load Optimized Defaults

    Like the Fail-Safe mode above, this option loads the BIOS default settings, but runs thesystem at optimal performance. From the dialog box Choose "Y" followed by enter toload Optimized Defaults.

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    Set Password

    To password protect your BIOS you can specify a password. Make sure you don't forgetthe password or you can not access the BIOS. The only way you can access the BIOSis by resetting it using the reset jumper on the motherboard.

    Save and Exit Setup

    To save any changes you made to the BIOS you must choose this option. From thedialog box choose "Y".

    Exit without Saving

    If you don't want to save changes made to the BIOS, choose "N" from the dialog box.

    Task 3 : Every student should individually install MS windows on the personal

    computer. Lab instructor should verify the installation and follow it up with a Viva.

    Notes by David (KIET)

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    How Do I Install Windows XP

    Installing/Re-installing Windows XP is a relatively straightforwardprocess providing you have everything you need to hand. There isnothing worse than being asked by the operating system set upapplication for a specific driver and having to hunt a for