is motion capture based biomechanical simulation valid for hci studies? study and implications

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Is Motion Capture-Based Biomechanical Simulation Valid for HCI Studies? Study and Implications Myroslav Bachynskyi Antti Oulasvirta Gregorio Palmas Tino Weinkauf Saarbrücken http://resources.mpi-inf.mpg.de/biomechanics

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Page 1: Is motion capture based biomechanical simulation valid for hci studies? study and implications

Is Motion Capture-Based Biomechanical Simulation

Valid for HCI Studies? Study and Implications

Myroslav Bachynskyi

Antti Oulasvirta

Gregorio Palmas

Tino Weinkauf

Saarbrücken

http://resources.mpi-inf.mpg.de/biomechanics

Page 2: Is motion capture based biomechanical simulation valid for hci studies? study and implications

There are more opportunities in HCI for gestural and full body controls

Larger design spaceMore freedom for interface design

Traditional interfaces

Modern interfaces

Page 3: Is motion capture based biomechanical simulation valid for hci studies? study and implications

Physical ergonomics is very important for the success of an interface

Gorilla arm Trapezius fatigueJoint stress

Page 4: Is motion capture based biomechanical simulation valid for hci studies? study and implications

Traditional ergonomics instruments are too expensive, invasive or cumbersome

Goniometers QuestionnairessEMG (Surface

Electromyography)Needle EMG

SubjectiveUnreliable

CumbersomeNot accurate

Limited

Only surface musclesCross-talk

Unreliable in dynamics

Too invasiveOnly expert useHard to move

Page 5: Is motion capture based biomechanical simulation valid for hci studies? study and implications

Motion-capture based biomechanical simulation allows “looking inside the body”

Optical motion capture (MoCap) Biomechanical simulation

Page 6: Is motion capture based biomechanical simulation valid for hci studies? study and implications

Biomechanical simulation produces wide range of inside-body ergonomics indices

– Moments

– Forces inside joints

1. Model Scaling

2. Inverse Kinematics

3. Inverse Dynamics

4. Static Optimization

Output for observable movement:

Further processing

• Physical work

• Energy expenditure

• Fatigue index

• Per muscle:– Force exerted

– Activation by neural system

• Per joint:– Angles

MoCap data

Subject weight

Page 7: Is motion capture based biomechanical simulation valid for hci studies? study and implications

Performance and ergonomics measured within single experiment synchronously

Single HCI experimentwith MoCap recording Performance of movements:

speed, accuracy, throughput

Ergonomics of movements: Joint angles and momentsMuscle forces and activationsEnergy expenditure

Synchronized in time and registered in 3D movement space

Page 8: Is motion capture based biomechanical simulation valid for hci studies? study and implications

Our goal is to adapt biomechanical simulation for HCI scenarios

Select HCI task Record MoCap Simulate Analyze the data

Another HCI task

Page 9: Is motion capture based biomechanical simulation valid for hci studies? study and implications

Medicine and sports:• Educated experimenters• Model fine-tuned to subject• Goal: highly focused analysis• Focus on lower body, gait and run

HCI:• Non-expert experimenters• No fine-tuning of the model• Multiple user groups• Overview of movement space• Upper extremity and full-body• Specific types of movements

Is it valid for HCI?

Sources of error:• Marker mapping• Marker drift• Suit drift• Marker trust• Model scaling• Mass distribution• Muscle properties• Activation optimality ?

Page 10: Is motion capture based biomechanical simulation valid for hci studies? study and implications

Upper extremity model with muscles must be validated for HCI tasks

HCI Biomechanics

[Honglun2007]

[Du2007]

[Chang2007]

Bio

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Simple ergonomics toolsintegrated with MoCap

Biomechanical simulationwith EMG for muscles

Complete biomechanical simulation

[This paper]

Moment at joint [Lloyd2003]

Muscle activations [Hamner2010]

[Pronost2011]

3 muscles and specific movement [Daly2011]

8 muscles and whole space movements

[This paper]

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Page 11: Is motion capture based biomechanical simulation valid for hci studies? study and implications

The paper reports 2 experiments

Study 1: Applicability across HCI tasks

Study 2: Validity against EMG data

Small movements Finger and arm

Full body

Run simulations and qualitatively inspect outputs

EMG

Simulation

Correlation as similarity measure?

EMG data

Predictions

Page 12: Is motion capture based biomechanical simulation valid for hci studies? study and implications

Setup

PhaseSpace Impulse

Force plate OpenSim and Full-Body model

Page 13: Is motion capture based biomechanical simulation valid for hci studies? study and implications

Main results

Page 14: Is motion capture based biomechanical simulation valid for hci studies? study and implications

1. The simulation is successful for movements larger than 4cm

Failure Partial success Success

Hand model

Page 15: Is motion capture based biomechanical simulation valid for hci studies? study and implications

2. Problems caused by strong users

Extremely fast movements Inverse Kinematics Static Optimization

Page 16: Is motion capture based biomechanical simulation valid for hci studies? study and implications

3. Dynamic contact forces require external force measurements

Movement Without external forces the model is up in the air fixed onto pelvis

Correct simulation

Incorrect simulation

Part of parachute harness to fix pelvis

Page 17: Is motion capture based biomechanical simulation valid for hci studies? study and implications

4. Large muscles are better predicted

Good

Bad

Page 18: Is motion capture based biomechanical simulation valid for hci studies? study and implications

5. Fast movements are better predicted

Good

Bad

FastMediumSlow

Page 19: Is motion capture based biomechanical simulation valid for hci studies? study and implications

6. Large individual differences due to age, gender and anatomy

Good

Bad

Page 20: Is motion capture based biomechanical simulation valid for hci studies? study and implications

Conclusions

Page 21: Is motion capture based biomechanical simulation valid for hci studies? study and implications

Biomechanical simulation is valid for the following HCI scenarios

• Movements longer than 4cm

• No extreme angles

• No strong participants

• Recording of external forces, if present

• Focus on bigger muscles

• Longer and faster movements

Page 22: Is motion capture based biomechanical simulation valid for hci studies? study and implications

Possible improvements and future work

• Computed Muscle Control should produce better results than Static Optimisation

• Small finger movements may be successful with more comprehensive motion capture

• Simple-to-use index of muscular fatigue needs to be developed based on biomechanical simulation

Page 23: Is motion capture based biomechanical simulation valid for hci studies? study and implications

Despite the restrictions, biomechanical simulation CAN be effectively applied for a wide range of HCI tasks

Select HCI task Record MoCap Run the simulation Analyze the data

Another HCI taskhttp://resources.mpi-inf.mpg.de/biomechanics

Page 24: Is motion capture based biomechanical simulation valid for hci studies? study and implications

Is Motion Capture-Based Biomechanical Simulation Valid for HCI Studies?

Study and Implications

http://resources.mpi-inf.mpg.de/biomechanics

Myroslav Bachynskyi

Antti Oulasvirta

Gregorio Palmas

Tino Weinkauf

Saarbrücken