iro zhen eido

2
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license. STR +2 STRENGTH 14 DEX +4 DEXTERITY 18 CON +1 Long Walk : +4 for forced marches, Endurance : +4 to continue running, vs. nonlethal damage from a forced march, to avoid nonlethal damage from starvation/thirst, or to hold your breath CONSTITUTION 12 INT +2 INTELLIGENCE 14 WIS +5 WISDOM 20 CHA 0 CHARISMA 10 +1 (CONSTITUTION) +4 Endurance : +4 vs. hot or cold environments and to resist damage from suffocation, Long Walk : +2 vs. exhaustion and fatigue = FORTITUDE +5 +4 (DEXTERITY) +4 Long Walk : +2 vs. exhaustion and fatigue = REFLEX +8 +5 (WISDOM) +4 Long Walk : +2 vs. exhaustion and fatigue = WILL +9 Immunity to Bleeds Immunity to Disease Ability Modifier Temporary Score Lawful Good Humanoid (Human); Deity: Irori ; Age: 30 ; Height: 5' 9" ; Weight: 175lb. ; Eyes: Brown ; Hair: Black; Skin: White Male Human Monk (Wanderer) 5, Mythic Tier (Champion) 1 - CR 4 +7 +3 = - - +2 +9 Grappling 26 +3 +4 = 10 - +2 28 vs. Grapple CM Bonus BAB Misc Size Strength CM Defense BAB Dexterity Size Strength +1 +4 = +5 Critical Defense DR Deflec Dex Misc Shield Total 21 +4 +1 = 10 +6 Defense Deflect Dex Dodge Enhance Misc Shield Total 16 Flat-Footed Def 1 Armor DR = +1 Armor DR Armor HD Misc Nat Arm Nat DR Iro Zhen Eido 43 Vigor Damage / Current Vigor Total Hero Points +3 Base Attack Player: Chris Ability Base Misc Saving Throw Notes Resist Temp Total Wound Damage / Current Wounds Total 24 Temp Skill Name Ranks Total Ability Speed greater than 30' : +12 jump Acrobatics 3 +10 DEX (4) Appraise - +2 INT (2) Bluff - +0 CHA (0) Climb - +2 STR (2) Craft (calligraphy) 5 +10 INT (2) Diplomacy 5 +8 CHA (0) Disguise - +0 CHA (0) Escape Artist 5 +12 DEX (4) Fly - +4 DEX (4) Heal - +5 WIS (5) Intimidate - +0 CHA (0) Knowledge (geography) 5 +10 INT (2) Linguistics 2 +7 INT (2) Perception 5 +13 WIS (5) Perform (oratory) 5 +8 CHA (0) Ride - +4 DEX (4) Sense Motive - +5 WIS (5) Highlander (hills or mountains) : +2 Trait bonus in hilly or rocky areas Stealth 5 +13 DEX (4) Survival - +5 WIS (5) Endurance : +4 to resist nonlethal damage from exhaustion Swim - +2 STR (2) Feats, Traits & Flaws Blood of Heroes Dodge Endurance Hero's Fortune Highlander (hills or mountains)

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Monk for pathfinder, super pathfinder monk of monkeynesss

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  • Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.comPathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.

    STR +2STRENGTH 14DEX +4DEXTERITY 18CON +1

    Long Walk : +4 for forced marches, Endurance : +4 tocontinue running, vs. nonlethal damage from a forced march,to avoid nonlethal damage from starvation/thirst, or to holdyour breath

    CONSTITUTION 12

    INT +2INTELLIGENCE 14WIS +5WISDOM 20CHA 0CHARISMA 10

    +1(CONSTITUTION) +4Endurance : +4 vs. hot or cold environments and to resistdamage from suffocation, Long Walk : +2 vs. exhaustion andfatigue

    =FORTITUDE +5

    +4(DEXTERITY) +4Long Walk : +2 vs. exhaustion and fatigue

    =REFLEX +8

    +5(WISDOM) +4Long Walk : +2 vs. exhaustion and fatigue

    =WILL +9

    Immunity to Bleeds Immunity to Disease

    Ability Modifier TemporaryScore

    Lawful Good Humanoid (Human); Deity: Irori; Age: 30 ;Height: 5' 9" ; Weight: 175lb.; Eyes: Brown ; Hair: Black;Skin: White

    Male Human Monk (Wanderer) 5, Mythic Tier(Champion) 1 - CR 4

    +7 +3= --+2+9 Grappling

    26 +3 +4= 10 -+228 vs. Grapple

    CM BonusBAB MiscSizeStrength

    CM DefenseBAB Dexterity SizeStrength

    +1 +4=+5Critical DefenseDR DeflecDex MiscShieldTotal

    21 +4 +1= 10 +6DefenseDeflectDex DodgeEnhance MiscShieldTotal

    16Flat-Footed Def1Armor DR

    = +1Armor DRArmor HD MiscNat

    ArmNatDR

    Iro Zhen Eido

    43VigorDamage / Current VigorTotal

    Hero Points+3Base Attack

    Player: Chris

    AbilityBase MiscSaving Throw NotesResist TempTotal

    WoundsDamage / Current WoundsTotal

    24

    TempSkill Name RanksTotal Ability

    Speed greater than 30' : +12 jumpAcrobatics 3+10 DEX (4)

    Appraise -+2 INT (2)Bluff -+0 CHA (0)Climb -+2 STR (2)Craft (calligraphy) 5+10 INT (2)

    Diplomacy 5+8 CHA (0)Disguise -+0 CHA (0)Escape Artist 5+12 DEX (4)Fly -+4 DEX (4)

    Heal -+5 WIS (5)Intimidate -+0 CHA (0)Knowledge (geography) 5+10 INT (2)Linguistics 2+7 INT (2)Perception 5+13 WIS (5)Perform (oratory) 5+8 CHA (0)Ride -+4 DEX (4)

    Sense Motive -+5 WIS (5)

    Highlander (hills or mountains) : +2 Trait bonus in hilly or rocky areasStealth 5+13 DEX (4)

    Survival -+5 WIS (5)

    Endurance : +4 to resist nonlethal damage from exhaustionSwim -+2 STR (2)

    Feats, Traits & FlawsBlood of HeroesDodgeEnduranceHero's FortuneHighlander (hills or mountains)

  • Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.comPathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.

    Experience & WealthExperience Points: 15000/23000Current Cash: 56 SP

    Total Weight Carried: 21.62/175lbs, Light Load(Light: 58lbs, Medium: 116lbs, Heavy: 175lbs)

    Gear

    Artisan's tools (Craft [calligraphy])

    5 lbsBackpack (12 @ 15 lbs) 2 lbsBlanket 1 lbBo staff 3 lbsFlint and steel -Money 1.12 lbsMonk's Outfit (Free) -Rice paper x3 -Scroll case (empty) 0.5 lbsTrail rations x5 1 lbWaterskin 4 lbs

    Crit: x2Double, BB, Blocking, Monk

    Both Hands: +5, 1d6+3Double: +1 (Off: -3),

    1d6+2/1d6+1Flurry: +5/+5, 1d6+2

    Bo staff

    Crit: x2Light, B, Nonlethal

    Mainhand: +5, 1d8+2Main w/ Offhand: -1, 1d8+2Main w/ Light Off.: +1, 1d8+2Offhand: -3, 1d8+2Flurry: +5/+5, 1d8+2

    Unarmed strike

    Feats, Traits & FlawsImproved GrappleImproved Unarmed StrikeLuck of HeroesMonk Weapon ProficienciesReactionaryStunning Fist (5/day) (DC 17)

    Special AbilitiesAC Bonus +6Dependency (Meal, poor [per day])Evasion (Ex)Fast Movement (+30')Fleet Charge (Ex)Flurry of Blows +3/+3 (Ex)Hard to Kill (die @ -24) (Ex)Hero Points (5)HeroicInscrutable (Su)Ki Defense (Su)Ki Pool (Su)Ki Strike, Magic (Su)Light Step (Su)Long Walk (Ex)Maneuver Training (Ex)Purity of Body (Ex)Stunning Fist (Stun, Fatigue) (Ex)Surge[1d6] (Su)Unarmed Strike (1d8)

    Tracked ResourcesMythic Power (4/day)

    Tracked ResourcesKi Pool (Su)Stunning Fist (5/day) (DC 17)Trail rations

    LanguagesCommon SasquatchDwarven SylvanGrippli Thassilonian

    BackgroundVows:Vow of TruthVow of CelebacyVow of FastingVow of Poverty (sort of)

    Iro - ear-oZhen - shEnEido - E do

    The name is derived from "Iro", as in Irori, the founder ofIrorism, a family name that Irorist monks of this traditiontake in order to denote that they follow Irori, "Zhen",which denotes the "23rd generation" at the Temple, and"Eido", which means "endless path", as in the infinitecycle of the Dharma wheel.

    Orange is the traditional color for any Irorist Monk.

    Disciples start off as a dim gray color, then gradually therobes will fade from the gray to blue to yellow to orange.

    Taken in by the Temple of the Blooming Lotus at theage of nine. His teacher was named Iro Zong Chong a15th generation Irorist Monk. He has been sent on ajourney of knowledge and training. First he must dye hiswhite robes grey using the sands aged with generationsof dwarven fires at Black Shore, then blue in the coppermines of the mountains to the South East, yellow in thefields of the protected fallen, and finally orange in theageless sands of Red Rock Ridge.

    Grey Robes.