iphone commerce

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iPhone Commerce Cate Huston Tuesday, October 13, 2009

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The slides from my section of a group presentation, entitled “iPhone Commerce”. Very short, but the message is that people will shop differently on mobile devices, and we need to consider this in our user interface design.

TRANSCRIPT

Page 1: iPhone Commerce

iPhone CommerceCate Huston

Tuesday, October 13, 2009

Page 2: iPhone Commerce

iPhone-CommerceChanges

✦ How do mobile devices change the way we interact?

✦ How does this change the way we need to write our applications?

✦ How is e-commerce on the iPhone different from e-commerce on the iMac?

Picture from www.apple.com/iphone

Tuesday, October 13, 2009

Page 3: iPhone Commerce

iPhone-CommerceInteracting Differently

✦ How is interacting with a mobile device different from interacting with a PC?

✦ Shorter sessions

✦ Use on the move

✦ Reduced bandwidth

✦ Small screens

Tuesday, October 13, 2009

Page 4: iPhone Commerce

iPhone-CommerceWhen and Where?

✦ If Amazon had an application for the iPhone, when might you use it?

✦ Compare prices at the bookstore

✦ Buy a book recommended by a friend whilst out for dinner

✦ Buying a movie whilst watching trailers at the cinema

Tuesday, October 13, 2009

Page 5: iPhone Commerce

iPhone-CommerceImplications

✦ What does this imply?

✦ Closer to impulse buying rather than more targeted shopping

✦ Need to make interaction fast

✦ Personal device, but can we keep people logged in?

✦ Make the most of screen real-estate

Tuesday, October 13, 2009

Page 6: iPhone Commerce

iPhone-CommerceFacebook for iPhone

Tuesday, October 13, 2009

Page 7: iPhone Commerce

iPhone-CommerceEbay

Tuesday, October 13, 2009

Page 8: iPhone Commerce

iPhone-CommerceEbay for iPhone

Tuesday, October 13, 2009

Page 9: iPhone Commerce

iPhone-CommerceWorking on a Small Screen

✦ How can we make the most of screen real estate?

✦ One way - optimize image display depending on which way up the device is

✦ The iPhone provides a way for us to do this, using an accelerometer chip

Picture from www.product-reviews.net/tag/handsets/

Tuesday, October 13, 2009

Page 10: iPhone Commerce

Demos

✦ Rotation

✦ Navigation

✦ Table Search

✦ Scrolling

Tuesday, October 13, 2009

Page 11: iPhone Commerce

iPhone-CommerceFinal Thoughts

"Because the way users interact with iPhone and iPod touch devices is fundamentally different from the way users interact with Mac OS X, the way you design your applications must also be different. In an iPhone application, there is no concept of separate document windows for displaying content. Instead, all of the application’s data is displayed in a single window."

"Beyond considering the basic structure of your application, you need to think about how users will actually use it. iPhone applications should be clean, and focused on what the user needs in the moment. Remember that users who are on-the-go want to get at information quickly and not spend a lot of time looking digging through several layers of screens. Providing a simple layout that highlights the key information the user needs is important."

http://developer.apple.com/iphone/gettingstarted/docs/iphoneosoverview.action

Tuesday, October 13, 2009