ipad game design -- develop liverpool dec' 2011
DESCRIPTION
As presented at Develop Liverpool in December 2011.TRANSCRIPT
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iPad game design
it’s different?
Gareth Jenkins@36peas
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iPad specific vs.
iPad supported
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What is iPad specific?
• Game designed using the iPad as the primary interface to the game mechanic
• Game design accentuates the positives of the device instead of adapting to the negatives
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What does the iPad look like as a game
controller?
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is it...
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...or...
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?
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Neither -- it’s an iPad
• Multi touch
• Accelerometer
• Microphone
• GPS
• Networked / connected
• and a whole bunch more
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Isn’t that an iPhone?
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No...
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It’s an iPad.
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It’s bigger.
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Multi-touch interfaces don’t
work when you can’t see what you’re interfacing with
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Also, it’s not a phone
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• The demographic is different
• The device lifetime is different (though at this stage unknown)
• It’s more likely a shared device
• Your player is likely sat on the sofa, not the shitter
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So what to do with it?
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• Take advantage of the space available
• Think about appropriate gestures
• Think about the gaming context (remember this isn’t a phone)
• Think outside the phone box
• iPad specific does not mean exclusively iPad
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• Think about potential users:
• Avid Apple fans
• Feature users of the iPad
• “Core” gamers
• iOS / iPhone gamers
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Some examples
original action concepts
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All the action is on a single iPad screen
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The play surface is big enough to allow for
emergent play
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And because it’s a single screen, the player can
view and interact with the entire play surface
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Independent areas of action and interaction
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More examples
Different types of gestures, interfaces
and actions
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tap and drag to pan/scan
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multi-touch to select
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drag to draw paths
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tap to trigger actions
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lefthand
right hand
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lefthand
right hand
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lefthand
right hand
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iPad supported
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Adapting a game
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Adapting IP
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It needn’t be complicated
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Few iPad exclusives
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** hyp
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Innovative touch interfaces
(that happen to work well on iPad)
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Are you making a game that’ll work on
an iPad?
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Are you making a game for the iPad?
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iPad game design
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iPad game design
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Follow me on twitter -- @36peas
Questions?
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Where to start?
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Just start
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• Use the iPad itself for:
• playing other games (duh)
• screenshots & notes
• content creation
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• Start simple
• Use a framework
• Cosos2d
• Unity
• whatever
• Talk about it
• Twitter / blog / whatever
• Join in with others -- game jams
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iPad game design
it’s different?
Gareth Jenkins@36peas