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IP Multimedia Subsystem & Mobile Gaming Paul Coulton Omer Rashid

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IP Multimedia Subsystem

& Mobile Gaming

Paul Coulton

Omer Rashid

Contents

Why IMS

IP Multimedia SubsystemIMS Overview

Advantages of IMS

IMS Services

Current State of IMS

Mobile Gaming; Current State and FutureTrends

IMS and Mobile Gaming

IS IMS Required?

Decline in operator revenue

Alternate sources of revenue

Content for mobile phones

Requires permission from content provider

Threat from IT service providers

Google, Skype etc

Returns control to carriers

IMS Overview

Three horizontalinfrastructure layers

Transport/GatewayLayer

Session Control Layer

Application Layer

Service orientedarchitecture

Distributed componentmodel

SIP as backbone

IMS Transport Layer

Consists of connection

and gateway functions

Users connect to IMS

through this layer

Key components

Media Gateway Function

(MGF)

Multimedia Resource

Function (MRF)

IMS Control Layer

Call Session ControlFunction (CSCF)

User device registration,routing information….

Home Subscriber Server(HSS)

Service profiles of subscribers

Media Controlinterface between applicationserver and media serverlocated in the application layerand transport layerrespectively.

IMS Application Layer

Delivers IP based servicesto users

Multiplayer Games

Push to Talk

Video chat, Conferencing

Instant Messaging

Presence etc

Consists of

SIP App. Servers

OSA Gateway

Architecture Difference from

Existing Networks

Exiting networks require separate

implementations for all layers for charging, group

list etc.

IMS allows reuse of common functionality

IMS Advantages

Wide range of new applications and services

possible

Help rebuild operator revenue and reduce

operational cost

Open service architecture will allow third

party services to be integrated easily and

ease of service customization across different

regions

IMS Deployments

0 5 10 15 20

Number of Contracts

Nortel

Nokia

Siemens

Ericsson

Lucent/Alcatel

IMS Trials

Alactel:15 trials including France Telecom.

Lucent:43 trials including 02 which launched on Isle of Man early 2006.

Siemens:Orange UK and Wanadoo successfully tested IMS as a referencesolution for future convergence applications in Q2 2005.

Nokia:20 trials including TeliaSonera

Nortel:Working closely with Verizon on Advance IMS architecture (A-IMS)

IMS 2006 and Beyond

2006-2007

Dominated by deployments by mobile operators

to enhance data revenues

2008-2010

Mobile operators phase into mobile VoIP

providers

2010-Beyond

Seamless working of applications across all wired

and wireless networks

IMS Services

IMS is a platform for creating and delivering awide range of services. It is only responsiblefor connection, state management, QoS andmobility while the actual data transfer takesplace directly amongst devices

IP Multimedia Channel IP Multimedia Channel

Packet -switched

Network ( GPRS

Or 3G )

Messaging

Presence

Information

Sharing

Rich Calls

Group

ServicesMobile

Entertainment

Gaming Chat

UEUE

IMS and Mobile Gaming

Current Trends in Mobile Gaming:Console game publishers entering the market

Revenue deals amongst operators anddevelopers

Third parties pushing content through operatorchannels

Better games supporting multiplayer andcommunity features

Consumer acceptance as game playing improvesdue to better handsets

JAVA: Major development medium

IMS and Mobile Gaming

Current Market State:(Source Gartner)

IMS and Mobile Gaming

Penetration of Gaming Handsets

IMS and Mobile Gaming

Benefits of Using IMSSingle user profile

Single sign-on for IMS

Wide Range of devices

Presence

Who is online (registered with IMS domain)

Who is available for a game even if not logged onto gameserver

Ability to mix gaming and media

Use IM in a gaming community whilst playing

Push to Talk

Share content (P2P)

IMS and Mobile Gaming

Benefits of using IMS (contd):

Data synchronization with SIP backend

aggregation.

Possibility for content providers to advertise to

reduce gaming cost

Play in offline mode for turn based games

Roaming across different operators

MMORPG becomes a possibility

IMS and Gaming Servers

Gaming server residing in Application Layer

along with other serversControlled by service provider or their content partner

Widely accepted

Gaming server outside IMS domain for third

party contentAllowing trusted third parties to obtain user information

to be made available for their gaming servers

IMS and Mobile Gaming

Platforms

Improvements on existing platforms

Authentication

Authorization

Charging

Authentication

Authorization

Charging

Authentication

Authorization

Charging

Game server and

Gaming

Communities

Authentication , charging done by IMS

Presence Information Provided by IMS

Other functionalities such as IM , video etc

provided by IMS

Game server and

Gaming

Communities

IMS Development Support

Java support available for IMS and SIPIMS Services API (JSR 281)

Supports:

IMS Registration

Co-location of multiple services

IMS service sessions

Presence and Group List Management

Media Connection

Extensive Support for SIP

SIP for J2ME, SIP Lite, SIP servlet, JAIN SIP

IMS Development Support

End to End Java Support for IMS

IMS Development Support

Support for additional services available from

individual vendors e.g. Nokia Provide

SIP API for Symbian along with Java (JSR 180)

PoC API

SDK’s to test and develop applications

Game Server Environment

Nokia SNAP

Provides multiplayer gaming support and community

features

Conclusions

Multiplayer gaming for mass market

SIP provides seamless interoperability

Brings community features into gaming

MMORPG becomes reality on Mobile

Contact

[email protected]

[email protected]

www.mobileradicals.com