intuitive vs. data driven design and conquering the app...
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Intuitive vs. Data Driven Design and Conquering the App Stores of Tomorrow
Alexander Rivan RonaldsCEO @ Argine Consulting
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Intuitive vs. Iterative Data-Driven Design & Conquering the Discovery Mechanics of the Global App Stores of the “Internet of Things” Era
Alexander Rivan RonaldsCEO @ Argine Consulting
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Alexander Rivan Ronalds A decade of experience building games.
Shooters, MMOs, Strategy Games, Adventure Games, Social Games, Mobile Games, etc.
Balanced Worlds was wholly acquired by Kabam in 2012.
CEO @ Argine Consulting
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Game development consulting company that creates end-to-end solutions for developers.
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Broadest database of individual game events in the world.
Detailed metrics about monetization sorted by OS, genre, feature, and rankings.
An information bank for game development teams to optimize their games.
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“A good game designer is never wrong.”
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Why do we believe this?
Rise of social games & data-driven design
Changing business models required changing development practices.
MVPs, more games, shrinking dev costs to launch!
Fundamental shift in the roll of game designers.
And it’s awesome!
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But beware of the dark side. For once you start down the dark path, forever will it dominate your destiny!
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Data DrivenDesign
Risk-Mitigation
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It Wasn’t Fun!
RPG Title for Facebook New generation Social Gaming Company
40% Acquisition Rate
20% D1 Retention Rate
Case Study
Problem:
Funnel Analysis on Acquisition Rate
Feature implementation to improve D1
Workflow:
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Source:Saturday Morning Breakfast Cerealwww.smbc-comics.com
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“A good game designer is never wrong.”
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“A good game designer is SOMETIMES allowed to be wrong.”
….And a review of Intuitive Design….
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“Luke, you switched off your targeting computer — what’s wrong?”
“…Nothing! I’m all right.”
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Playtesting
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Intuitive Design Data Sources
Experimentation
Trial and Error
Observation
Emotion
Behavioral Psychology
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Pitfalls of Intuitive Design
Intuition comes from instinct.
Data sources are “softer” and more subject to interpretation.
Emotional connection to the ideas.
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Source: Dilbert Comics
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Case StudyMMORPG for PC, First title for studio
ProblemSchedule overrun by 150%
Intuitively Driven Design
Why?Emotional
AttachmentConfirmation
Bias
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Game designers rely on the information available to them to create more accurate guesses.
So what have we learned?
Data driven designers rely on large data sets to make more accurate guesses.
Intuitive driven designers rely on their vast experience of trial and error to make more accurate guesses.
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“A good game designer is SOMETIMES
allowed to be wrong.”
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“A good game designer is ALWAYS
going to be wrong.”
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“Experimentation and failure is part of the game design process that creates great
games.”
How can we help our designers create experiments that identify failures as quickly as possible?
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Intuitive design validated by metrics and analytics.
Game design is a creative process that needs to be kept in check with metrics and analytics.
OR
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Blending Intuitive & Data-Driven Design Practices
Now, witness the power of this fully operational battle station!
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Intuitive Design Process
Design
Build
Playtest
Launch
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Data-Driven Design Process
Analyze
Design
Build
Launch
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Intuitive meets Data-Driven Design Process
Design
Validate w/ Data
Build
Playtest Launch!
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Culture Everyone should be creating hypotheses.
It’s okay to be creative.
Wrong is not bad.
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Team Structure
Creative Director - Jack of all trades
Designers - Experts in their fields
QA - Right arm of Design, Culture of Design Team
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Playtesting, Playtesting, Playtesting
Crucial source of data.
Crucial to the culture of the dev team.
Crucial to the creative process.
CRUCIAL!
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Conquering The App Store of Tomorrow
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50% drop in D1 Retention in 1 Year
Source: TapStream
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Rising Acquisition Costs
$0.00
$0.50
$1.00
$1.50
$2.00
$2.50
Cost Per Loyal User Index
Cost Per Loyal User Index
线性 (Cost Per Loyal User Index)
Source: Fiksu Indexes
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Development Budgets on the Rise
More competition -> Fidelity goes up
Fidelity goes up -> Higher production budgets
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Innovate or Die
If they follow standard Imperial procedure, they’ll dump their garbage before they go to light-speed. Then we just… float away.
…With the rest of the garbage.
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Alexander Rivan RonaldsCEO of Argine Consulting
[email protected]: ProductZero
www.argineconsulting.com