introduction. we do experiments in human-computer interaction because we want to know... is...

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Introduction

Experiments in HCI

We do experiments in Human-Computer Interaction because we want to know ...

Is product A better than product B?

What is good and bad about X?

Testing design principles and methods

Etc. etc.

Experiments in HCI Experimentation in HCI is all about

people

As they will use the products we develop

But we also – less often - do experiments without human involvement e.g. testing software capabilities Strictly speaking this is not HCI, but

usually a people-oriented aim

Experiments in HCI

Raw materials for experiments:

People On their own horribly complex and

varied things to test ... And we usually run tests with groups

of people!

Computer interfaces And software, experiences, designs, art,

etc. etc.

Experiments in HCI

People as objects of study:

People are different Skills, knowledge, expertise Tiredness, illness, motivation They think and learn

=> high variability in experimental results

=> hard to obtain significant results

Experiments in HCI

People are also subject to complex effects, that are hard to control for (measure the effect of) in experiments

Time of day effects Tiredness, post-lunch dip, etc.

Transfer effects Learning and interference

Experiments in HCI

Other problem is that of context: Experiments can be done in the field or the laboratory Each their own strengths and

weaknesses

Since we usually involve groups of people, we have problems with accounting for the effect of social dynamics ... and group relationships – how do

they impact on what we want to measure?

Experiments in HCI Finding subjects for experiments is (also)

challenging

Nearly always, we have specific criteria that we would like participants to fulfill Females, age 30+, driving a powder-blue prius, who

likes liqourice

Often we do not have the money to pay people, so

hard to get the right ones

This leads to the problem of most Psychology and HCI experimental research being done with Psychology and Computer Science undergraduate students But how representative are they of the target

population we are interested in?

”Statistics is the least

of your problems!”

Alan Dix, ”Avoiding Damned Lies”

Statistics

Statistics is a tool for analyzing data from experiments and deriving meaning from them

Statistics is a logical process – each type of problem has one or more statistical methods that can be employed

If you can identify the problem, you can find the statistical test to use

Finding help/guides for statistical tests is pretty easy

Statistics

Statistics is primarily used when we are looking for ”broad and shallow” results Using surveys, data logging, large

experiments When using quantitative methods (i.e.

Getting numbers as data) If we want meaning – in-debt

knowledge about just a few subjects, we use qualitative methods (numbers as data) Video logs, not post-task walkthroughs,

anecdotal evidence, etc.

Statistics

If we want to conclude...

”95% of users had problem X” - we use statistics

”Problem X happens for this reason ...” - we use

qualitative methods

Ideally both! Backup the quantitative data with

qualitative – give meaning to the numbers!

When I grow up, I

want to be a HMW

Statistics

Statistics are an incredibly powerful tool for an HCI person (interaction design, usability, whatever ...)

In this course, focus on applying statistical methods to analyze experimental data

Some qualitative methods also, but mostly this is in the course Target Group Analysis

A powder-blue prius

The rest of the lecture

Practical information about the course

Course objectives

Course textbooks

Course plan

Exercise: Table-top hockey experiment

About your course convener Center for Computer Games Research

Mostly teaches at DDK-line

Empirical researcher: Science by experimentation

Mostly focused on experiments with humans (annoying bastards!)

User experience analysis in interactive applications Games, websites, etc.

Practical information

Lectures Wednesday 10-12 in room: 4A22

Exercises Wednesdays 13-15 in room: 4A58

Exercises starts at 13.00 – ends at 15.00 (you can stay longer if you wish!)

Handouts for exercises on the course website (generally the week before):

http://experimentdesign.wordpress.com

Things to know ...

Read the course handbook carefully – it contains important information (it is available on the website)

On the website you will find handouts, exercise guides and other documents used in the course, as well as updates and messages from the course convener:

http://experimentdesign.wordpress.com

Aims of the course:

Basic grounding in research skills and research methodology

Designing and running experiments

Data analysis using statistics, SPSS and Excel

Writing up studies using standard presentation conventions

Designing questionnaires and fielding surveys

Ethics in research

Laws of interaction design

Course textbook:

Field and Hole (2003). Sage publications.

Sage, 2006

Will also be used:

Field (2005). Sage publications

Don´t loose your textbook

You will be using it throughout the course

Other good statistics textbooks:

Pearson / Prentice Hall 2005 Pearson / Prentice Hall 2004

Exam and assessment

The course will be assessed 100% via the final exam

Exam is written, with aids, on a PC, but minus internet access.

Exam will focus on testing your understanding of the principles taught in the course

It will focus on problem solving and thinking, not remembering the curriculum word by word

Note that changes may happen …

During the course there will be an assortment of assignments, some to be handed in, some to present, during the semester These do not count towards your grade Without doing them you will learn nothing …

Getting assistance

This is a method course, which can be intimidating

If you need help, get help – problems are easier to fix early on

Primary help: Ask you co-students and the people in your group

Secondary: Contact the course convener during office hours

Office hours: Thursday 10.30-12.00, Monday 10-30-12. Room 4B06.

DO NOT disturb outside office hours

Term outlineCourse week Date Lecture Exercise Notes

1 27/8 Introduction to the courseTabletop hockey

experiment

2 2/9 NO LECTURE NO EXERCISEStart reading for

Week 3

3 9/9How to write a scientific report

WORKSHOP (lectures and exercises intermingled, 10-17)

Analyzing a scientific paper

Writing a lab report

4 16/9 Planning and designing experimentsIntroduction to SPSSProblem solving in

groups

Hand in assignments

5 23/9 Descriptive statistics

Descriptive data analysis in SPSS

Problem solving in groups

TBA

628/9 and 29/9

28/9 lecture, room 4A22 10-12: The normal distribution and

hypothesis testing

29/9 Exercise, room 2A52 13-15: Creating graphs in

ExcelProblem solving in groups

TBA

7 7/10 Parametric statisticsPerforming ANOVA in SPSS & other fun tasks

TBA

Term outline

Course week Date Lecture Exercise Notes

8 14/10 FALL BREAK - NO LECTURE NO EXERCISE TBA

9 21/10 Non-parametric statisticsYet even more problem

solving in groupsTBA

10 28/10 CorrelationSome really cute problems

to be solved in groupsTBA

11 04711 Linear regressionStarting the free

experiment (groups)+ problem solving

Prepare experiment I

12 11/11Survey-based methods and

questionnaire designRunning experiment

+ constructing surveysRun experiment

13 18/11Principles of interaction design: Fitt´s law and the Power Law of

Practice

Fitt´s law experiment (groups)

Prep. presentation of experiment

14 02/12Ethics in research

Introduction to the examPresentations of

experiment resultsTBA

Reading

Each week there will be some core reading From Field & Hole Or from the compendium

Some weeks there is also optional reading suggested – strongly encouraged that you read this (I will be watching you ...)

Plagiarism and collusion

Plagiarism: Passing of someone else´s work or ideas as your own. Don´t do it – risk being expelled or

taking the course again

Collusion: Working with someone else and claiming that the jointly-produced work is entirely your own Important point: When NOT working in

groups, your work must be unique to you

Questions?

Tabletop hockey experiment

Tabletop hockey experiment

Aims: To show you how experiments work

in practice The de-mystify the process

Outline

Testing how far an improvised hockey puck travels under different conditions

Two factors (or conditions) are involved: Shot type Puck placement along stick

Each factor has two levels (or values): Shot type: Wrist shot, slap shot Puck placement: Near end of stick,

middle of stick

Outline

So we have 2 factors with 2 levels: This is called a ”two level factorial design” – a very traditional experiment design in engineering sciences

The aim is to test all possible combinations of factors and levels – here 4:Value A Value B

Factor 1 Short end of stick Long end of stick Factor 2 Slap shot Wrist shot

Outline

In order to make sure our results are valid, we need to run each combination multiple times

Do 10 shots with each combination. Record distance travelled for each shot

Make sure you set up each shot exactly according to the guidelines – otherwise you introduce experimental error

Outline

Follow the experimental procedure in the handout

The handout is on the course website:www.experimentdesign.wordpress.com

Follow the guidelines for how to analyze the experimental data + answer the questions given

When everyone are done we will discuss the results jointly in class

Questions?