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Introduction to Virtual Reality Copyright 2018 © Virtual Reality at Berkeley

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Page 1: Introduction to Virtual Reality - Extended Reality at Berkeley 0.pdf · Historical context 5 Morton Heilig’s Sensorama, 1962 Ivan Sutherland’s Sword of Damocles, 1968 Nintendo’s

Introduction to Virtual Reality

Copyright 2018 © Virtual Reality at Berkeley

Page 2: Introduction to Virtual Reality - Extended Reality at Berkeley 0.pdf · Historical context 5 Morton Heilig’s Sensorama, 1962 Ivan Sutherland’s Sword of Damocles, 1968 Nintendo’s

Learning the Lingo

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Page 3: Introduction to Virtual Reality - Extended Reality at Berkeley 0.pdf · Historical context 5 Morton Heilig’s Sensorama, 1962 Ivan Sutherland’s Sword of Damocles, 1968 Nintendo’s

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Page 4: Introduction to Virtual Reality - Extended Reality at Berkeley 0.pdf · Historical context 5 Morton Heilig’s Sensorama, 1962 Ivan Sutherland’s Sword of Damocles, 1968 Nintendo’s

Technologies that manipulate our senses to present artificial environments or experiences.

What is virtual reality?

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Page 5: Introduction to Virtual Reality - Extended Reality at Berkeley 0.pdf · Historical context 5 Morton Heilig’s Sensorama, 1962 Ivan Sutherland’s Sword of Damocles, 1968 Nintendo’s

Historical context

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Morton Heilig’s Sensorama, 1962 Ivan Sutherland’s Sword of Damocles, 1968

Nintendo’s Virtual Boy, 1995

Page 6: Introduction to Virtual Reality - Extended Reality at Berkeley 0.pdf · Historical context 5 Morton Heilig’s Sensorama, 1962 Ivan Sutherland’s Sword of Damocles, 1968 Nintendo’s

VR AR MR XR

Different terminology

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Virtual Reality

Replaces vision entirely with a virtual environment.

Page 7: Introduction to Virtual Reality - Extended Reality at Berkeley 0.pdf · Historical context 5 Morton Heilig’s Sensorama, 1962 Ivan Sutherland’s Sword of Damocles, 1968 Nintendo’s

VR AR MR XR

Different terminology

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Augmented Reality

Augments regular vision with virtual overlays or objects.

Page 8: Introduction to Virtual Reality - Extended Reality at Berkeley 0.pdf · Historical context 5 Morton Heilig’s Sensorama, 1962 Ivan Sutherland’s Sword of Damocles, 1968 Nintendo’s

VR AR MR XR

Different terminology

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Mixed Reality

The spectrum of ratios between real life and virtual objects...or...

Virtual overlays that seamlessly interact with the real world in synchronous time...or…

A Microsoft buzzword...

Page 9: Introduction to Virtual Reality - Extended Reality at Berkeley 0.pdf · Historical context 5 Morton Heilig’s Sensorama, 1962 Ivan Sutherland’s Sword of Damocles, 1968 Nintendo’s

VR AR MR XR

Different terminology

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Cross Reality

Umbrella term that references all forms of digitally influenced “realities”.

Adopted by Unity in version 2017.2.

Page 10: Introduction to Virtual Reality - Extended Reality at Berkeley 0.pdf · Historical context 5 Morton Heilig’s Sensorama, 1962 Ivan Sutherland’s Sword of Damocles, 1968 Nintendo’s

Different kinds of headsets

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Mobile PC Tethered Standalone

Page 11: Introduction to Virtual Reality - Extended Reality at Berkeley 0.pdf · Historical context 5 Morton Heilig’s Sensorama, 1962 Ivan Sutherland’s Sword of Damocles, 1968 Nintendo’s

Different kinds of input devices

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Hover Select Remotes Tracked (3 DOF or 6 DOF)

Page 12: Introduction to Virtual Reality - Extended Reality at Berkeley 0.pdf · Historical context 5 Morton Heilig’s Sensorama, 1962 Ivan Sutherland’s Sword of Damocles, 1968 Nintendo’s

Variables at play

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▰ Resolution (PPD)▰ FOV▰ FPS▰ Comfort▰ Durability▰ Features▰ Cost!

Page 13: Introduction to Virtual Reality - Extended Reality at Berkeley 0.pdf · Historical context 5 Morton Heilig’s Sensorama, 1962 Ivan Sutherland’s Sword of Damocles, 1968 Nintendo’s

About this Class

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Page 14: Introduction to Virtual Reality - Extended Reality at Berkeley 0.pdf · Historical context 5 Morton Heilig’s Sensorama, 1962 Ivan Sutherland’s Sword of Damocles, 1968 Nintendo’s

Three goals

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1. To get you excited about VR2. To teach you VR design principles3. To teach you practical Unity skills

Page 15: Introduction to Virtual Reality - Extended Reality at Berkeley 0.pdf · Historical context 5 Morton Heilig’s Sensorama, 1962 Ivan Sutherland’s Sword of Damocles, 1968 Nintendo’s

Who we are

15Vedant Saran

James Lin

Tom Cheng Andy Kang

Paxtan Laker Eric Feng

Page 16: Introduction to Virtual Reality - Extended Reality at Berkeley 0.pdf · Historical context 5 Morton Heilig’s Sensorama, 1962 Ivan Sutherland’s Sword of Damocles, 1968 Nintendo’s

Class structure

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In Class Outside Class

1st HalfLectures

HomeworkLabs

2nd Half Final Project

Page 17: Introduction to Virtual Reality - Extended Reality at Berkeley 0.pdf · Historical context 5 Morton Heilig’s Sensorama, 1962 Ivan Sutherland’s Sword of Damocles, 1968 Nintendo’s

Administrivia

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Page 18: Introduction to Virtual Reality - Extended Reality at Berkeley 0.pdf · Historical context 5 Morton Heilig’s Sensorama, 1962 Ivan Sutherland’s Sword of Damocles, 1968 Nintendo’s

Unity

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Recommended version: 2017.1.1https://unity3d.com/get-unity/download/archive

Page 19: Introduction to Virtual Reality - Extended Reality at Berkeley 0.pdf · Historical context 5 Morton Heilig’s Sensorama, 1962 Ivan Sutherland’s Sword of Damocles, 1968 Nintendo’s

Policies

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▰ Homeworks and labs are due at the start of next week’s class▻ e.g. HW assigned this week would be due 2/13 5pm▻ No late HW or labs accepted

▰ Lowest HW score is dropped▰ Allowed two unexcused absences▰ Bring a mouse to class!

Page 20: Introduction to Virtual Reality - Extended Reality at Berkeley 0.pdf · Historical context 5 Morton Heilig’s Sensorama, 1962 Ivan Sutherland’s Sword of Damocles, 1968 Nintendo’s

Office Hours

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▰ 3 hrs / week for first half▰ 6 hrs / week for second half▰ Do’s

▻ Ask for help/advice on class material▻ Try out VR games and apps▻ Invite friends and introduce VR to them

Page 21: Introduction to Virtual Reality - Extended Reality at Berkeley 0.pdf · Historical context 5 Morton Heilig’s Sensorama, 1962 Ivan Sutherland’s Sword of Damocles, 1968 Nintendo’s

Grade breakdown

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▰ Attendance (20%)▰ Labs (30%)▰ Homework (20%)▰ Final Project (30%)

▻ Project Grade (20%)▻ Peer Evaluation (10%)

Page 22: Introduction to Virtual Reality - Extended Reality at Berkeley 0.pdf · Historical context 5 Morton Heilig’s Sensorama, 1962 Ivan Sutherland’s Sword of Damocles, 1968 Nintendo’s

Laptop login

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Username: vrab

Password: ThisIsOurUmbrella