introduction to the science of gamification - its about how you make people feel

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Subtle engagement and outright fun: Using gamification to improve the effectiveness of your international marketing British Council SIEM Conference December 2015 – Pete Jenkins Photo by John-Morgan - Creative Commons Attribution License https://www.flickr.com/photos/24742305@N00 Gamification, it’s about how you make people feel Pete Jenkins - February 2016

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Page 1: Introduction to the science of Gamification - its about how you make people feel

Subtle engagement and outright fun: Using gamification to improve the effectiveness of your international

marketing

British Council SIEM ConferenceDecember 2015 – Pete Jenkins

Photo by John-Morgan - Creative Commons Attribution License https://www.flickr.com/photos/24742305@N00

Gamification, it’s about how you make people feel

Pete Jenkins - February 2016

Page 2: Introduction to the science of Gamification - its about how you make people feel

Gamification refers to the use of game mechanics in non-gaming contexts

The process of making activities more game-like

Page 3: Introduction to the science of Gamification - its about how you make people feel

“Games give us unnecessary obstacles that we volunteer to tackle” Bernard Suits

Page 4: Introduction to the science of Gamification - its about how you make people feel

“UX design is about removing problems from the user. Game design is about giving problems to the user” Raph Koster

Page 5: Introduction to the science of Gamification - its about how you make people feel

Dopamine

Oxytocin

Serotonin

Endorphins

Page 6: Introduction to the science of Gamification - its about how you make people feel

Maslow’s Hierarchyof Needs

Page 7: Introduction to the science of Gamification - its about how you make people feel

Three basic needs

Competence

Autonomy

Relatedness

Self-Determination Theory

Page 8: Introduction to the science of Gamification - its about how you make people feel

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Three key drivers

Mastery

Purpose

Autonomy

Daniel Pink - Drive

Page 9: Introduction to the science of Gamification - its about how you make people feel

Marczewski’s Three Layers of Motivation

Page 10: Introduction to the science of Gamification - its about how you make people feel

Winning

Exploring

Triumphing

Emotional motivations

Problem solving

Failing

Recognition

Teamwork

Surprise

Collecting

Customisation

Imagination

Learning

Sharing Role playing

Feedback

Page 11: Introduction to the science of Gamification - its about how you make people feel

Points

Resources

Boss fights

Game components

Content unlocking

Badges

Levels

Progression

Collections

Achievements

Social graph

Leaderboards

Teams

Combat Virtual goods

Quests

Virtual currency

Avatars

Gifting

Page 12: Introduction to the science of Gamification - its about how you make people feel

Define business objectives

Delineate target behaviours

Describe your players

Describe your activity loops

Kevin Werbach’sGamification Design Framework

Don’t forget the fun

Deploy the appropriate tools

Page 13: Introduction to the science of Gamification - its about how you make people feel
Page 14: Introduction to the science of Gamification - its about how you make people feel

Attribution: Some images designed by Freepik

For more fun download the free mobile app Quiz Up and search for & play the Gamification Marketing quiz

What are you going to make your learners feel?

[email protected]://gamificationplus.uk@gamifiplus @petejenkins