introduction to siggraph2003 selections

12
Introduction to SIGGRAPH2003 Selections Jia-Wei Chiou 2004/11/18

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Introduction to SIGGRAPH2003 Selections. Jia-Wei Chiou 2004/11/18. Selections. Graphics for the Masses: A Hardware Rasterization Architecture for Mobile Phones Interactive Shadow Generation in Complex Environments All-Frequency Shadows Using Non-linear Wavelet Lighting Approximation - PowerPoint PPT Presentation

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Page 1: Introduction to SIGGRAPH2003 Selections

Introduction toSIGGRAPH2003 Selections

Jia-Wei Chiou

2004/11/18

Page 2: Introduction to SIGGRAPH2003 Selections

Selections

Graphics for the Masses: A Hardware Rasterization Architecture for Mobile PhonesMobile Phones

Interactive ShadowShadow Generation in Complex Environments

All-Frequency ShadowsShadows Using Non-linear Wavelet Lighting Approximation

Efficient Synthesis of Physically ValidPhysically Valid Human Motion

Rhythmic-Motion SynthesisRhythmic-Motion Synthesis Based on Motion-Beat Analysis

Page 3: Introduction to SIGGRAPH2003 Selections

Graphics for the Masses:A Hardware Rasterization Architecture for Mobile Phones

Tomas Akenine-M¨ollerChalmers University of TechnologyEricsson Mobile PlatformsJacob Str¨omEricsson Research

Page 4: Introduction to SIGGRAPH2003 Selections

Abstract

To increase the mobile rendering capabilities

A new hardware architecture for rasterizing textured trianglesSaving memory bandwidthTo use as little power as possible

A scanline-based culling schemeavoids a significant amount of z-buffer reads

Page 5: Introduction to SIGGRAPH2003 Selections

Interactive Shadow Generation in Complex Environments

Naga K. Govindaraju, Brandon Lloyd, Sung-Eui Yoon, Avneesh Sud, and Dinesh ManochaUniversity of North Carolina at Chapel Hill

Page 6: Introduction to SIGGRAPH2003 Selections

Abstract

A new algorithm for Interactive generation of hard-edged, umbral shadows in complex environments with a moving light source

Mainly Based onLevels-of-detail (LODs) and visibility cullingA novel cross-visibility culling algorithmA combination of shadow polygons and sha

dow maps

Page 7: Introduction to SIGGRAPH2003 Selections

All-Frequency Shadows Using Non-linear Wavelet Lighting Approximation

Ren Ng Stanford University

Ravi Ramamoorthi Columbia University

Pat Hanrahan Stanford University

Page 8: Introduction to SIGGRAPH2003 Selections

Abstract

Based on precomputed light transport, for real-time rendering of objects under all-frequency, time-varying illumination represented as a high-resolution environment map

Main contribution is to approximate the environment map in a wavelet basis, keeping only the largest terms

Compression by encoding the light transport matrix

Page 9: Introduction to SIGGRAPH2003 Selections

Efficient Synthesis of Physically Valid Human Motion

Anthony C. Fang, Nancy S. PollardDepartment of Computer ScienceBrown University

Page 10: Introduction to SIGGRAPH2003 Selections

Abstract

Traditionally, Differentiating physical quantities becomes prohibitively slow; obtaining first derivatives for these parameters is generally an O(D2) process. D = #DOF of the character

This paper describe a set of objective functions and constraints that lead to linear time analytical first derivatives

Page 11: Introduction to SIGGRAPH2003 Selections

Rhythmic-Motion Synthesis Based on Motion-Beat Analysis

Tae-hoon Kim, Sang Il Park, and Sung Yong ShinKorea Advanced Institute of Science and Technology

Page 12: Introduction to SIGGRAPH2003 Selections

Abstract

Synthesizing a new motion from unlabelled example motions while preserving their rhythmic pattern

Training DataCapture the motion beats from the example

motions to extract the basic movements and their transitions

Constructs a movement transition graph that represents the example motions