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Introduction to Mobile Computing Dr. Frank McCown Harding University Spring 2010 An Overview of Mobile Devices and Developing Mobile Applications

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Page 1: Introduction to Mobile Computing Dr. Frank McCown Harding University Spring 2010 An Overview of Mobile Devices and Developing Mobile Applications

Introduction to Mobile Computing

Dr. Frank McCownHarding University

Spring 2010

An Overview of Mobile Devices and Developing Mobile Applications

Page 2: Introduction to Mobile Computing Dr. Frank McCown Harding University Spring 2010 An Overview of Mobile Devices and Developing Mobile Applications

Types of Mobile Devices

• Handheld devices• Handheld computers• Personal Digital Assistants• Palmtops• Smartphones

Page 3: Introduction to Mobile Computing Dr. Frank McCown Harding University Spring 2010 An Overview of Mobile Devices and Developing Mobile Applications

Pocket PC Phone

http://en.wikipedia.org/wiki/Windows_Mobile http://en.wikipedia.org/wiki/Image:Modern_Pocket_PC.png

Page 4: Introduction to Mobile Computing Dr. Frank McCown Harding University Spring 2010 An Overview of Mobile Devices and Developing Mobile Applications

Blackberry Storm

http://en.wikipedia.org/wiki/File:Blackberry_Storm.JPG http://www.mobileafrica.net/images/apple-iphone.jpg

iPhone

Page 5: Introduction to Mobile Computing Dr. Frank McCown Harding University Spring 2010 An Overview of Mobile Devices and Developing Mobile Applications

Archos 5 Internet Tablet

http://techplore.com/technology/wp-content/uploads/2009/10/archos-5-internet-tablet_1.jpg http://homebiss.blogspot.com/2009/11/motorola-droid-iphone-3gs.html

Motorola DROID

Page 6: Introduction to Mobile Computing Dr. Frank McCown Harding University Spring 2010 An Overview of Mobile Devices and Developing Mobile Applications

http://www.wired.com/reviews/product/pr_nexus_one

Google Nexus One• Retail: $530• Not tied to single provider• 3.7-inch 800 x 400-pixel OLED screen• No support for multitouch• 512 MB of built-in flash memory •Preloaded 4 GB SD card•Ubiquitous voice recognition• 5-megapixel camera with zoom and flash• Navigation system using Google Maps and GPS

Page 7: Introduction to Mobile Computing Dr. Frank McCown Harding University Spring 2010 An Overview of Mobile Devices and Developing Mobile Applications

http://www.appleinsider.com/articles/09/08/21/canalys_iphone_outsold_all_windows_mobile_phones_in_q2_2009.html

Page 8: Introduction to Mobile Computing Dr. Frank McCown Harding University Spring 2010 An Overview of Mobile Devices and Developing Mobile Applications

Mobile Devices – The Good

• Always with the user• Typically GPS capable• Typically have accelerometer• Many apps are free or low-cost

Page 9: Introduction to Mobile Computing Dr. Frank McCown Harding University Spring 2010 An Overview of Mobile Devices and Developing Mobile Applications

Mobile Devices – The Not-So-Good

• Limited screen size and colors• Limited battery life• Limited processor speed• Limited and slow network access• Limited or awkward input: soft keyboard, phone

keypad, touch screen, or stylus• Limited web browser functionality• Often inconsistent platforms across devices• Warning: Blackberry thumb

Page 10: Introduction to Mobile Computing Dr. Frank McCown Harding University Spring 2010 An Overview of Mobile Devices and Developing Mobile Applications

Mobile Applications

• What are they?– Any application that runs on a mobile device

• Types– Web apps: run in a web browser• HTML, JavaScript, Flash, server-side components, etc.

– Native: compiled binaries for the device

Page 11: Introduction to Mobile Computing Dr. Frank McCown Harding University Spring 2010 An Overview of Mobile Devices and Developing Mobile Applications

Native App Development Environments

• Java ME • .NET Compact Framework (C++, C#, VB.NET) for

Windows Mobile• Qualcomm’s BREW (C or C++)• Symbian (C++)• BlackBerry (Java)• Android (Java)• iPhone (Objective-C)• Is having so many choices a good thing?

Page 12: Introduction to Mobile Computing Dr. Frank McCown Harding University Spring 2010 An Overview of Mobile Devices and Developing Mobile Applications

Development Environments

• Most platforms have an SDK that you can download and build against

• Every platform has an emulator that you can use to test your apps

• Most emulators are configurable to match a variety of mobile devices– Various screen sizes, memory limitations, etc.

Page 13: Introduction to Mobile Computing Dr. Frank McCown Harding University Spring 2010 An Overview of Mobile Devices and Developing Mobile Applications

xCode IDE & iPhone Emulator

http://developer.apple.com/iphone/library/referencelibrary/GettingStarted/Creating_an_iPhone_App/index.html

Page 14: Introduction to Mobile Computing Dr. Frank McCown Harding University Spring 2010 An Overview of Mobile Devices and Developing Mobile Applications

Eclipse and Android Emulator