introduction to game genres & game design game critique. what is a game really? what is game...

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Introduction to game genres & game design • Game critique. • What is a game really? • What is game design? • Game genres. • The system - a look at what we can do. • Brainstorm.

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Page 1: Introduction to game genres & game design Game critique. What is a game really? What is game design? Game genres. The system - a look at what we can do

Introduction to game genres & game design• Game critique.

• What is a game really?

• What is game design?

• Game genres.

• The system - a look at what we can do.

• Brainstorm.

Page 2: Introduction to game genres & game design Game critique. What is a game really? What is game design? Game genres. The system - a look at what we can do
Page 3: Introduction to game genres & game design Game critique. What is a game really? What is game design? Game genres. The system - a look at what we can do
Page 4: Introduction to game genres & game design Game critique. What is a game really? What is game design? Game genres. The system - a look at what we can do
Page 5: Introduction to game genres & game design Game critique. What is a game really? What is game design? Game genres. The system - a look at what we can do

Six game characteristics

• Pre-defined rules (a dynamic system)• Goals• Variable outcome associated with the player(s)• Optional real-world consequences. (You can place a

bet on the outcome of a game, but you can also choose not to.)

• Non-gambling: The player influences the outcome.• In a game with a theme, a game is a representation of

a fictive world.

Page 6: Introduction to game genres & game design Game critique. What is a game really? What is game design? Game genres. The system - a look at what we can do

Rules

Playerinfluencesoutcome

Optionalconsequences

Succescriteria

Chance-basedgames

Simulations /Toys

Generalgames

Quantifiableoutcome associatedwith player(s)

Page 7: Introduction to game genres & game design Game critique. What is a game really? What is game design? Game genres. The system - a look at what we can do

Two gods (acc. to Chris Crawford)• The storyteller: Fly bird, fly. Blow wind,

blow.

• The designer of laws of nature: Birds can fly under certain cirumstances, wind can blow. Gravity. All these combine. (=Designing gameplay.)

Page 8: Introduction to game genres & game design Game critique. What is a game really? What is game design? Game genres. The system - a look at what we can do

Interesting choices

Sid Meier: ”A game is a series of interesting choices.”

An interesting choice:

• No single choice should be the best.

• The choices should not be equally good.

• The player must be able to make an informed choice.

Page 9: Introduction to game genres & game design Game critique. What is a game really? What is game design? Game genres. The system - a look at what we can do

Monopoly

Should I build hotels at the first possible time even if I use all my money?

Page 10: Introduction to game genres & game design Game critique. What is a game really? What is game design? Game genres. The system - a look at what we can do

Gameplay is emergent

• The rules of a game do not describe every possible game session.

• From the rules interesting patterns and strategies emerge on a higher level.

• The strategies in a strategy game or in chess are not described in the rules but are appear as a consequence of the rules.

Page 11: Introduction to game genres & game design Game critique. What is a game really? What is game design? Game genres. The system - a look at what we can do

The open world

• Even in rule-based systems, some events can still be determined or are at least very likely to happen.

• The player is likely to accept the goal put forward.

• Players will tend to do certain things.

• Players will search for a good strategy. If the good strategy leads to interesting interaction, it is a good game.

Page 12: Introduction to game genres & game design Game critique. What is a game really? What is game design? Game genres. The system - a look at what we can do

Game design is iterative

• You cannot predict all that is going to happen in the game.

• People may not share your tastes.

• Make prototype – test it – fix it – test it.

Page 13: Introduction to game genres & game design Game critique. What is a game really? What is game design? Game genres. The system - a look at what we can do

All the glitz and glitter poured into games these days, such as expensive art, animation, real actors, or the best musicians, cannot cover up for poor gameplay. (Marc Saltzman)Not everything is a story!Are the choices facing the player interesting choices? Are they still interesting the second time?What are the genre conventions? What does the user expect?If thinking in terms of storytelling: What ties this particular story/world to an interactive medium?The designer has to let go. Game design is to set up a system that the players can use as their own.

Page 14: Introduction to game genres & game design Game critique. What is a game really? What is game design? Game genres. The system - a look at what we can do

What do players want?

• Players want: a challenge, to socialize, a dynamic solitaire experience, bragging rights, emotional experience, fantasize

• Players expect: A consistent world, to understand the game-world’s bounds, reasonable solutions to work, direction, to accomplish a task incrementally, to be immersed, to fail, a fair chance, to not need to repeat themselves, to not get hopelessly stuck, to do - not to watch.

• Holder det?

Page 15: Introduction to game genres & game design Game critique. What is a game really? What is game design? Game genres. The system - a look at what we can do

Genre

• Like different personalities, different genres are distringuished from another by which characteristics predominate ... (Dubrow)

Do genres exist?

• No: We can never come up with complete perfect distinctions between genres.

• Yes: The idea of genre plays an important part in both the production and consumption of games (and other things).

Page 16: Introduction to game genres & game design Game critique. What is a game really? What is game design? Game genres. The system - a look at what we can do

Action-adventure (adventure’s exploration + real time)Real-tids adventure.

Fx Jet Set Willy

Kort

Page 17: Introduction to game genres & game design Game critique. What is a game really? What is game design? Game genres. The system - a look at what we can do

Genres in the 1980’sPlatformAdventure Action

Various: Pac-man (maze), Pengo, Qix, Frogger, Star Wars

Driving

Action-adventure: Gauntlet, Jet Set Willy.

Page 18: Introduction to game genres & game design Game critique. What is a game really? What is game design? Game genres. The system - a look at what we can do

Sim City(Simulation, but no goal)

Page 19: Introduction to game genres & game design Game critique. What is a game really? What is game design? Game genres. The system - a look at what we can do

Doom - First person shooter(action + some exploration from adventure + first person perspective)

Page 20: Introduction to game genres & game design Game critique. What is a game really? What is game design? Game genres. The system - a look at what we can do

Sims (Sim city in a social context)

Page 21: Introduction to game genres & game design Game critique. What is a game really? What is game design? Game genres. The system - a look at what we can do

Real time strategy(board game + real-time)

Page 22: Introduction to game genres & game design Game critique. What is a game really? What is game design? Game genres. The system - a look at what we can do

Genres ca. 2002(That noone agrees about)Gamespot.com

Page 23: Introduction to game genres & game design Game critique. What is a game really? What is game design? Game genres. The system - a look at what we can do

Different genres - different pleasures• action• RPG• adventure• strategy• simulations• Sports• Fighting games• casual• puzzle games

Page 24: Introduction to game genres & game design Game critique. What is a game really? What is game design? Game genres. The system - a look at what we can do

Bruce Shelley on games

• Differentiate and Innovate, Don't Imitate

• Interesting decisions = fun.

• Design by Playing.

• Provide a Great First 15 Minutes of Easily Accessible Play

• The Player Should Have the Fun, Not the Designer, Programmer, or Computer

• Provide Multiple Gaming Experiences within the Box.

• Gameplay more important than realism.

Page 25: Introduction to game genres & game design Game critique. What is a game really? What is game design? Game genres. The system - a look at what we can do

Next time

Susana Tosca: “Role-playing in multiplayer environments. Vampire: The Masquerade. Redemption” in CGDT Proceedings. København: IT University. p. 10-18. (Kompendium)

Simon Egenfeld-Nielsen: Computerspillene "I sig selv". (Kompendium)

Richard Rouse chapter 17: The Design Document Astinus: A History of Role-Playing

http://ptgptb.org/0001/history1.html

Page 26: Introduction to game genres & game design Game critique. What is a game really? What is game design? Game genres. The system - a look at what we can do

Try the system

• diac.it-c.dk/~visichat

• Create a user, log in, walk around by clicking, right-click on yourself and others.

• This is: A tech demo of functionality.• This is not a complete game.• This is not representative of what your final

game is going to look like.

Page 27: Introduction to game genres & game design Game critique. What is a game really? What is game design? Game genres. The system - a look at what we can do

Conflicts• Minority report (tech misused). Punished for a crime.• Peasant vs. Emperor• Three brothers.• Armageddon … world threatened by asteroid.• Revenge … (24 hours)• Children’s vs. Parents• Lord of the rings (group of heroes vs. overwelming foe … complete task)• Bin Laden vs. US• Middle east• Demonstrators vs. police (WTO)• Rich vs. poor• Capitalism vs… the alternative• Sports• Groups fighting for the same thing (such as water)• Jekyll & hyde (fight yourself)• Memory problem (Memento)

Page 28: Introduction to game genres & game design Game critique. What is a game really? What is game design? Game genres. The system - a look at what we can do

Brainstorm