introduction to computers and programming history of computers what is a computer system? what is a...
TRANSCRIPT
Introduction to Computers and Programming
History of computers
What is a computer system?
What is a software?
What is programming?
Different languages
Compiled vs. interpreted1
History of Computers
Computers are programmable. The first calculators were not programmable, hence not considered computers.
Computers are general purpose machines. Calculators are NOT.
2
History 1/4
1854 (~150 years ago)
Pioneer of modern computer!
3
Babbage’s difference engine
Device to subtract adjacent values in a column of numbers. Created for engineers in charge of creating tables of logarithms and trigonometric functions.
History 2/4
1943 (~70 years ago)
.. came Colossus
Primarily used for breaking the German codes during World War 2.
It would crack Enigma Codes (codes that were cracked by exhaustively shifting text by arbitrary amounts). For example:
‘Zsszbj zs 9599’ would be
‘Attack at 0600’
4
History 3/4
Finally, the von Neumann Architecture…
The Von Neumann computer architecture is mostly what we still use today. The architecture separates a computer in 3 major parts: The Central Processing Unit (CPU) The computer memory The Input/Output (I/O) devices
5
CPU + memoryScreen=output
Speakers=output Mouse=input
Keyboard=input
?
?
Knob=input
History 4/4
Software and programming? Microsoft Word, Excel, Guitar Hero, the address book in
your cell phone, the electronic that starts a car, the avionics in an airplane… are all software that were written by people.
Programming is the act of writing logical instructions that will be executed when people use the software.
It is as difficult as learning to speak a foreign language, since the programmer is constrained to the vocabulary (specific keywords) and grammar (exact syntax) of programming.
6
A computer system today
Keeping the von Neumann architecture, today’s computing systems combine both hardware and software.
Hardware (i.e. what’s hard and can break..): mouse, keyboard, monitor, hard disk, printer, CD, DVD.
Software i.e. the programs that describe the steps we want the computer to perform.
7
Quiz1
An actual DVD is a:a) hardware
b) software
The content on a Microsoft Office DVD is most likely:a) hardware
b) software
8
Categories of software
Software contains the instructions the CPU uses to run programs. There are several categories, including:
Operating systems (OS) – manager of the computer system as a whole
Software applications – commercial programs that have been written to solve specific problems
Language compilers - to ‘translate’ programs written by people into something understandable by the machine (sometimes not needed)
9
Quiz2
Which type of software are these? ________
10
Quiz3
Which type of software is this?____________
11
Generations of Languages used to write software
1) Machine language – also called binary language. Sequenceof 0’s and 1’s.
2) Assembly language – each line of code produces a single machine instruction (add, subtract…), see bottom of page 11.
3) High-level language – slightly closer to spoken languages.
12
add b,cadd a,b
a= a + b + c;
This line does the same as the two above.
Quiz4
Order these types of languages in the order they came out?____ assembly language
____ machine language
____ high-level language
13
Finally… MATLAB Is an interpreted language – does not require
compilation, but it does have a compilation step hidden from the user.
Has an interactive environment – “In the MATLAB environment, you can develop and execute
programs that contain MATLAB commands. You can execute a MATLAB command, observe the results, and then execute another MATLAB command that interacts with the information in memory, observe its results and so on.”
14
Internet vs. WWW?
Internet is the “boss” of all communication tools, including www but also servers, etc…
15
Wrapping Up
Computers vs. Calculators? Evolution of computers from WW2? Von Neumann Architecture? Hardware vs. software? Types of languages?
16
Developing a Solution
• General Idea• Five-step
Process• Example• Wrapping up
17
General Idea: Give you methodology to layout a plan to develop a
solution for a given problem (task).
In EGR115, most tasks will be:
“Develop a program that ……”
As a programmer, keep in mind there are 2 sides to a software The person who writes the software: the programmer The person who uses the software: the user (aka client)
As you (the student) develop software, you will constantly jump back and forth between the two roles.
The 5 step process
Follow these steps in order:
1. State the problem clearly
2. Identify the givens vs. the results wanted This will be referred as the I/O diagram
3. Manually solve the problem
4. Computerize the solution
5. Test, test, test!!!
19
Step 1. State the problem
However easy the problem may seem, it is crucial to fully understand the problem, and clarify details. It can help to put the problem in writing.
For example:
Write a program that “Computes the area of a triangle”
This might bring up questions – like “what do I know about the triangle?”
20
Step 2. Identify the I/O
What do you know about the problem? How do you want to solve it?
21
side 1
side 2
angleheight
base
Step 2. Identify the I/O
Remember the Von Neumann architecture? CPU + memory + inputs/outputs devices
The I/O diagram determines which input and output devices the software uses, as well as decide which inputs and output variables are used.
The I/O diagram is a first step to organizing the brainstorming.
22
General frame of an I/O diagram
Arrows indicate and names each given and result Purple boxes indicate which devices are used
23
?
?
?
??
?
?
?
Applied to the area of triangle
24
AREA OF TRIANGLE
Sides 1 and 2
Angle
External interface – What DEVICE is used to enter the values of the givens
Keyboard
Each arrow represents the INPUTS
(=GIVENS)
Applied to the area of triangle
25
COMPUTE THE AREA OF TRIANGLE
Sides 1 and 2
Angle
Keyboard
Each arrow represents the INPUTS
(=GIVENS)
area
Each arrow represents the OUTPUTS
(=RESULTS)
Applied to the area of triangle
26
COMPUTE THE AREA OF TRIANGLE
Sides 1 and 2
Angle
External interface – What DEVICE is used to see the results
Keyboard
Each arrow represents the INPUTS
(=GIVENS)
Screenarea
Each arrow represents the OUTPUTS
(=RESULTS)
Applied to the area of triangle
Final I/O diagram
27
COMPUTE THE AREA OF TRIANGLE
Sides 1 and 2
Angle
Keyboard Screenarea
Same problem: Option 2
28
COMPUTE THE AREA OF TRIANGLE
Sides 1 and 2
Angle
Printer
Different input/output devices
area
28
Microphone
… or option 3 …
29
COMPUTE THE AREA OF TRIANGLE
base
height
Screenarea
29
Keyboard
Different Inputs
Some Other More Complex Examples (and yet, the I/O is not so complex)
3030
ATM MACHINE
Some Other More Complex Examples (and yet, the I/O is not so complex)
3131
ATM MACHINEpin
Deposit/with-draw/transfer…
Touch Screen/ pin pad
Account numberCard
Some Other More Complex Examples (and yet, the I/O is not so complex)
3232
ATM MACHINEmoney Money Slotpin
Deposit/with-draw/transfer…
Touch Screen/ pin pad
Account numberCard
Some Other More Complex Examples (and yet, the I/O is not so complex)
3333
ATM MACHINEmoney Money Slotpin
Deposit/with-draw/transfer…
Touch Screen/ pin pad
Account numberCard
receiptReceipt Slot
Step3. Manually Solve Problem
Solving the area of a triangle is obvious (right?)
Height = 3 in Base = 2 in
Area = ½ * 2 * 3
= 3 in2
34
Step 4 and Step 5
These steps require the use of a computer to type ‘lines of code’ and test the program.
Realize that none of the steps before did this.
In short: Step 4 – Computerize the solution
a) layout the algorithm. b) Write down the code that implements the algorithm.
Step 5 – Test the software created
Remember: “SIMCT”(or: Small iPods Make Copying Tough)
1. S State the problem (clarify it if need be)
2. I Identify the Inputs and Outputs
3. M Manually solve the problem
4. C Computerize the solution1. Layout the algorithm
2. Provide the code that implements the algorithm
5. T test, Test, TEST!!
36
1. S State the problem (clarify it if need be)
2. I Identify the Inputs and Outputs
3. M Manually solve the problem
4. C Computerize the solution1. Layout the algorithm
2. Provide the code that implements the algorithm
5. T Test, Test, TEST!!
Remember: “SIMCT”(or: Small iPods Make Copying Tough)
37
Note: I and M are sometimes reversed. You may need to decide what method you will use to solve the problem before you can determine what inputs are needed and what outputs will be provided. In fact, sometimes the problem being solved gets changed. But we will assume the standard SIMCT model.
Developing a SolutionComplete Example
Development of software which finds the roots of any quadratic equation:
ax2 + bx + c = 0
38
1: State the problem
The client says:
“I want a computer program that will find the roots of any quadratic equation”
39
1 (cont.):
The programmer wonders:
Any quadratic equation?
Inputs:
What if the coefficient “a” is 0?
Outputs:
What if the roots are imaginary?
And the client re-considers..
40
1 (cont.):
Client clarifies his requirements:
“I want a computer program that will find the REAL roots of a quadratic equation for all REAL coefficients a, b, and c such that a≠0.”
This shows a much more thorough consideration of the problem.
41
2: Identify Inputs/Outputs What are the inputs for this problem?
In other words, what information is needed
FROM OUTSIDE THE PROGRAM
for the desired program to solve the problem?
In our programs, these inputs typically come from the user – but they don’t have to. Sensors and other programs can provide information, too.
42
2 (cont.):
Inputs, continued…
The only information needed from outside the program are the values of the coefficients:
a?
b?
c?
43
2 (cont.):
Outputs:
- The roots (x1, x2), if real.
- Message if roots are imaginary.
- Error if the user inputs bad values.
44
2 (cont.):
Final I/O diagram:
45
*** magic ***
Coefficients a,b and c
Roots/ error message screenKeyboard
Step 3: Manually solve the problem
Not always practical to actually solve the problem…
e.g. can you manually launch the shuttle?
But…
a programmer must be able to solve the problem manually, assuming all the time and resources necessary were available. Otherwise, how could a programmer tell the computer how to do it???
46
3 (cont.):
47
Test case #1: enter a valid case (http://www.algebra1help.com/tutorials/math-worksheets-for-mean-
mode-median-6th-grade.html)
3 (cont.):
48
Test case #2: enter 0 for a expect an error message
Test case #3: enter a=4, b=-2, c=0 expect "imaginary roots" message
http://www.videolife.tk/discriminant/
4: Computerize
4.1 Algorithm Describe the steps taken when the problem was
manually solved.
This is more difficult than it seems. Humans perform actions subconsciously – we’re not even aware we are doing them!
49
4.1 (cont.):
Layout the algorithm in “skeleton” form:
% Collect the inputs from the user
% Apply the inputs to the quadratic formula
% Display the results
50
4.1 (cont.): Now, “flesh it out”
% Collect the inputs from the user% Print error message if bad inputs% Apply the inputs to the quadratic formula% Compute the discriminant (b2-4ac)% If discriminant < 0
% display ‘Imaginary roots’% Otherwise
% compute real roots% Display the results
51
4.2: code
For each step of the algorithm, write code (in this class, MATLAB code) that will perform the actions you have specified. Avoid proceeding to the next step until you feel certain the step has been accomplished. It is important to test as you go.
(Actual coding steps will be learned this semester)
52
5: test, Test, TEST!!! It is provably impossible to write a computer
program to test another arbitrary computer program for correctness. And it’s usually too time consuming to write a program that specifically tests the program we’re writing – so we resort to manual testing.
For complicated programs, it is not possible to test a program too thoroughly because it is not possible to test all inputs. And it may be worth writing that test program after all…
Choose inputs to maximize confidence that the solution written will work correctly.
53
5 (cont.):
For a quadratic solver, each set of input should be tested, which means:
54
a<0, b<0, c<0a<0, b<0, c=0a<0, b<0, c>0a<0, b=0, c<0a<0, b=0, c=0a<0, b=0, c>0a<0, b>0, c<0a<0, b>0, c=0a<0, b>0, c>0
a=0, b<0, c<0a=0, b<0, c=0a=0, b<0, c>0a=0, b=0, c<0a=0, b=0, c=0a=0, b=0, c>0a=0, b>0, c<0a=0, b>0, c=0a=0, b>0, c>0
a>0, b<0, c<0a>0, b<0, c=0a>0, b<0, c>0a>0, b=0, c<0a>0, b=0, c=0a>0, b=0, c>0a>0, b>0, c<0a>0, b>0, c=0a>0, b>0, c>0
Step5 (cont.)
Of course, with human ingenuity, change the design of the program (i.e. modify the algorithm) to avoid some of these:
% If no error condition (such as a equal 0)
% then compute the roots
% Otherwise, just print the error message
With this sort of technique, we can avoid having to test nearly 1/3 of the possibilities!
55
Step5 (cont.)
For a quadratic solver, each set of input should be tested, which means:
56
a<0, b<0, c<0a<0, b<0, c=0a<0, b<0, c>0a<0, b=0, c<0a<0, b=0, c=0a<0, b=0, c>0a<0, b>0, c<0a<0, b>0, c=0a<0, b>0, c>0
a=0, b<0, c<0a=0, b<0, c=0a=0, b<0, c>0a=0, b=0, c<0a=0, b=0, c=0a=0, b=0, c>0a=0, b>0, c<0a=0, b>0, c=0a=0, b>0, c>0
a>0, b<0, c<0a>0, b<0, c=0a>0, b<0, c>0a>0, b=0, c<0a>0, b=0, c=0a>0, b=0, c>0a>0, b>0, c<0a>0, b>0, c=0a>0, b>0, c>0
% Collect the inputs from the user
% If no error condition
% Compute the discriminant (b2-4ac)
% If discriminant < 0
% display ‘Imaginary roots’
% Otherwise
% compute real roots
% Display the results
% Otherwise
% Print error message57
% Collect the inputs from the usera = input(‘Enter coefficient a: ’);b = input(‘Enter coefficient b: ’);c = input(‘Enter coefficient c: ’);
% If no error conditionif a~=0 %means a not equal to zero, could have done (a<0 || a>0)
% Compute the discriminant (b2-4ac)discriminant = b^2-4*a*c;
% If discriminant < 0if discriminant<0
% display ‘Imaginary roots’disp(‘Imaginary Roots’)
% Otherwiseelse
% compute real rootsx1 = (-b + sqrt(discriminant)) / (2*a);x2 = (-b - sqrt(discriminant)) / (2*a);% Display the resultsfprintf(‘x1 = %.2f and x2 = %.2f\n’,x1,x2)
end% Otherwiseelse
% Print error messagedisp(‘error: a invalid’)
end
58
Wrapping Up What are the 5 steps?
1. State the problem Do research if the problem is not clear enough
2. Identify the Inputs/Outputs (Givens/Results) Create an I/O diagram Which devices are used for each side?
3. Manually solve the problem 4. Computerize the solution
4.1 Set up the algorithm 4.2 Code
5. test, Test, TEST!!!
59