introduction to class craft

60
You have been called to play...

Upload: cwyatt01

Post on 19-Aug-2015

76 views

Category:

Education


14 download

TRANSCRIPT

Page 1: Introduction to class craft

You have been

called to play...

Page 2: Introduction to class craft
Page 3: Introduction to class craft

Character Classes

Page 4: Introduction to class craft

Healers

Have higher HP

so they can help others,

but low AP

Page 5: Introduction to class craft

Healer Powers● Heal team members● Bring team members back

from the Book of Laments● Control the classroom

environment● Can ask the game master for

help during assessments

Page 6: Introduction to class craft

Explain to your partner why a healer will be

helpful to your team.

Page 7: Introduction to class craft

Mages

Have the most AP, but the least HP

Page 8: Introduction to class craft

Mage Powers● Gives “energy” (AP) to others● Can “shield” other players from

attack● Control access to the bathroom● Can get hints from Game Master

for the whole team during assessments

Page 9: Introduction to class craft

Explain to your partner why a mage will be

helpful to your team.

Page 10: Introduction to class craft

Warriors

Have the most HP, but the least AP

Page 11: Introduction to class craft

Warrior Powers● Can protect team members from

attack by taking damage● Controls access to snacks● Can work with partners and/or

give team ability to work with partners on “by yourself” assignments

● Can get “cheat sheets” for tests

Page 12: Introduction to class craft

Explain to your partner why a warrior will be helpful to your

team.

Page 13: Introduction to class craft

Rules of the Game

Page 14: Introduction to class craft

XP (experience points)

Page 15: Introduction to class craft

HP (health points)

Page 16: Introduction to class craft

AP (action points)

AP is energy.

Page 17: Introduction to class craft

Explain to your partner the difference

between XP, HP, and AP.

Page 18: Introduction to class craft

Gold Players earn gold when the level up. Gold can be spent on pets, who can then perform missions for you to earn more gold. Players can also spend gold to customize their costumes and equipment.

Power Points Players gain power points every time they level up. Each power costs a certain number of power points. Collaborative powers are the most helpful to your team.

Page 19: Introduction to class craft

Teamwork and Strategy

Page 20: Introduction to class craft

Importance of the Team Collaborative powers are the most important powers to gain. You rely on your team to succeed in the game. Healers, mages, and warriors all have powers that can be gained and used to protect team members.

Page 21: Introduction to class craft

A Strategy for SuccessBecause you are working as a team, you need to make sure that you have all three types of characters represented. The best formula is to have an even number of healers, mages, and warriors. Without all of the character classes, your team will NOT succeed.

Page 22: Introduction to class craft

The Need for a LeaderMany decisions will need to be made as a group. However, some decisions will have to be made quickly and you may not have time for discussion. Other times, you may be unable to reach an agreement as a group. For this reason, it is helpful to select a team leader.

Page 23: Introduction to class craft

How many character

classes should be present on each team?

Page 24: Introduction to class craft

Your task is to work together as a team to decide character classes

and choose a leader.

Page 25: Introduction to class craft

The Game Master

Page 26: Introduction to class craft

The Game MasterMrs. Pack is the Game Master. She has ultimate control over the game and decides when to award XP and when to subtract HP. She also uses the Wheel of Destiny, generates The Daily Event, and keeps track of the Book of Laments.

Page 27: Introduction to class craft

The Wheel of Destiny randomly selects an individual student or team to meet their fate.

Page 28: Introduction to class craft

The Daily Event determines game play for the day. It may have positive or negative effects on the game.

Page 29: Introduction to class craft

The Book of Laments is where fallen characters wait to be revived and restored to game play.

Page 30: Introduction to class craft

Explain to your partner who the Game Master is and what the Game Master

does.

Page 31: Introduction to class craft

Falling in Battle

Page 32: Introduction to class craft

Falling in BattleWhen players lose all of the HP (health points), they have fallen in battle. Their name is recorded in the Book of Laments. Players can only escape if they are revived by a team member or if they perform a consequence given by the Game Master.

Page 33: Introduction to class craft

Consequences of FallingWhen a player is revived, he or she will only have 1 HP.

If a team member had the power to revive a player, but chose NOT to use it, every other member of the team loses 10 HP.

Page 34: Introduction to class craft

Game Master’s Consequences● Amnesia. You are unable to use powers for a week.● Banishment. You have been exiled to the Isle of

Isolation! No communication with your team.● Dramatically plea for mercy from the Game Master

at the start of class.● Immobilized. You lose all of your remaining AP.● Mind Control. You are the Game Master’s minion for

two days.● Roar. Act like a velociraptor dinosaur as you walk

around the room. Stop at a random team’s table and roar at them. Do it convincingly.

● Salutations. You must stand and salute the Game Master every time they talk to you.

Page 35: Introduction to class craft

How does the Game Master choose the consequence?The Game Master will roll the dice next to the Book of Laments to find out what your consequence, or sentence, will be.

Page 36: Introduction to class craft

Pets and Pet Quests

Page 37: Introduction to class craft

Players train pets to accomplish quests and earn gold. Each player begins with one pet, but you may purchase additional pets with gold that you earn.

Page 38: Introduction to class craft

Class Protocol for Game Play

Page 39: Introduction to class craft

When class begins, the Game Master will start game play by selecting The Daily Event.

Page 40: Introduction to class craft

The Game Master will award XP and subtract HP throughout the class period each day.

Page 41: Introduction to class craft

Players may only send pets on quests, equip characters, and check the leaderboard (class progress) during free time or when all other Studio Time tasks are complete.

Page 42: Introduction to class craft

At home, players may customize their character, perform quests with their pets, and complete tasks in the “Interactive Class Content” section for additional XP.

Page 43: Introduction to class craft

Players may earn additional XP during Studio Time by completing assignments in the “Interactive Class Content” section.

Page 44: Introduction to class craft

If any player is found accessing equipment, pets, or the leaderboard when they are supposed to be doing something else, they will be hit with -20HP.

Page 45: Introduction to class craft

Players have free play time during the last 5 minutes of class, when announced by the Game Master.

Page 46: Introduction to class craft

No game play is allowed when there is a substitute. This will result is -15HP upon the Game Master’s return.

Page 47: Introduction to class craft

The Teams and Their Crests

Page 48: Introduction to class craft
Page 49: Introduction to class craft

The Legendary Philosophers

Page 50: Introduction to class craft

The Legendary Philosophers1. Cerwin2. Christina3. Liana4. Jesus5. Lily6. Ciarla

1. Drew2. Marcos3. Alexa4. Yaireli5. Jayden6. Ethane

Page 51: Introduction to class craft

The Illustrious Luminaries

Page 52: Introduction to class craft

The Illustrious Luminaries1. Tabatha2. Damian3. David4. Jeremy5. Sabrina6. Ana

1. Marissa2. Jonathan3. Kaylin4. Zac5. Juan6. Samantha

Page 53: Introduction to class craft

The Prestigious Masterminds

Page 54: Introduction to class craft

The Prestigious Masterminds1. Haylee2. Brennen3. Brayan4. Devinzo5. Alexander6. Danessa7. Alexis

1. John2. Genesis G.3. Sherwin4. Erin5. Chrislyn6. Jahir

Page 55: Introduction to class craft

The Distinguished Scholars

Page 56: Introduction to class craft

The Distinguished Scholars1. Mackenna2. Nalissa3. Brandon G.4. Jimmy5. Faith6. Israel7. Gabriel S.

1. Saul2. Francesca3. Jordan4. Ryan5. Genesis P.6. Eric

Page 57: Introduction to class craft

The Golden Bookworms

Page 58: Introduction to class craft

The Golden Bookworms1. Charlee2. Sarah3. Gabriel G.4. Brandon H.5. Litzy 6. Eduardo

1. Nic2. Jacob3. Haley4. Alan5. Kayla

Page 59: Introduction to class craft

Before we can begin...

Page 60: Introduction to class craft

Every player must sign the Hero Pact.