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Introduction Conception de Jeux Vidéo Esial formation service [email protected] MdC IUT Charlemagne - LORIA / équipe MAIA Février 2013

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Page 1: Introduction Conception de Jeux Vidéo · GAME preface d 'Olivier SERIOUS GAMES GAMES THAT EDUCATE, TRAIN, AND INFORM ARTIFICIAL INTELLIGENCE FOR GAMES SECOND EDITION IAN MILLINGTON

IntroductionConception de Jeux Vidéo

Esial formation service

[email protected] IUT Charlemagne - LORIA / équipe MAIA

Février 2013

Page 2: Introduction Conception de Jeux Vidéo · GAME preface d 'Olivier SERIOUS GAMES GAMES THAT EDUCATE, TRAIN, AND INFORM ARTIFICIAL INTELLIGENCE FOR GAMES SECOND EDITION IAN MILLINGTON

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Le game design

● "Art of game design" Jesse Schelle

● Cours 30h (arche)

Page 3: Introduction Conception de Jeux Vidéo · GAME preface d 'Olivier SERIOUS GAMES GAMES THAT EDUCATE, TRAIN, AND INFORM ARTIFICIAL INTELLIGENCE FOR GAMES SECOND EDITION IAN MILLINGTON

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Un jeu ?

Jesse Schell – Art du game design

Page 4: Introduction Conception de Jeux Vidéo · GAME preface d 'Olivier SERIOUS GAMES GAMES THAT EDUCATE, TRAIN, AND INFORM ARTIFICIAL INTELLIGENCE FOR GAMES SECOND EDITION IAN MILLINGTON

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Un jeu ?

Jesse Schell – Art du game design

Page 5: Introduction Conception de Jeux Vidéo · GAME preface d 'Olivier SERIOUS GAMES GAMES THAT EDUCATE, TRAIN, AND INFORM ARTIFICIAL INTELLIGENCE FOR GAMES SECOND EDITION IAN MILLINGTON

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Un jeu ?

Jesse Schell – Art du game design

Page 6: Introduction Conception de Jeux Vidéo · GAME preface d 'Olivier SERIOUS GAMES GAMES THAT EDUCATE, TRAIN, AND INFORM ARTIFICIAL INTELLIGENCE FOR GAMES SECOND EDITION IAN MILLINGTON

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Un jeu ?

Jesse Schell – Art du game design

Page 7: Introduction Conception de Jeux Vidéo · GAME preface d 'Olivier SERIOUS GAMES GAMES THAT EDUCATE, TRAIN, AND INFORM ARTIFICIAL INTELLIGENCE FOR GAMES SECOND EDITION IAN MILLINGTON

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4 elements principaux

● Décomposer 4 constituants en interaction

– Mecanismes

– Histoire

– Esthetique

– Technologie

● Elements en interaction

mecanismes

technologie

histoire

esthetique

Page 8: Introduction Conception de Jeux Vidéo · GAME preface d 'Olivier SERIOUS GAMES GAMES THAT EDUCATE, TRAIN, AND INFORM ARTIFICIAL INTELLIGENCE FOR GAMES SECOND EDITION IAN MILLINGTON

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Histoire - Esthetique

Page 9: Introduction Conception de Jeux Vidéo · GAME preface d 'Olivier SERIOUS GAMES GAMES THAT EDUCATE, TRAIN, AND INFORM ARTIFICIAL INTELLIGENCE FOR GAMES SECOND EDITION IAN MILLINGTON

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Mecanisme - Esthetique

Page 10: Introduction Conception de Jeux Vidéo · GAME preface d 'Olivier SERIOUS GAMES GAMES THAT EDUCATE, TRAIN, AND INFORM ARTIFICIAL INTELLIGENCE FOR GAMES SECOND EDITION IAN MILLINGTON

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Mecanisme - Technologie

Page 11: Introduction Conception de Jeux Vidéo · GAME preface d 'Olivier SERIOUS GAMES GAMES THAT EDUCATE, TRAIN, AND INFORM ARTIFICIAL INTELLIGENCE FOR GAMES SECOND EDITION IAN MILLINGTON

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Mecanisme - Technologie

Page 12: Introduction Conception de Jeux Vidéo · GAME preface d 'Olivier SERIOUS GAMES GAMES THAT EDUCATE, TRAIN, AND INFORM ARTIFICIAL INTELLIGENCE FOR GAMES SECOND EDITION IAN MILLINGTON

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4 elements principaux

● Décomposer 4 constituants en interaction

– Mecanismes

– Histoire

– Esthetique

– Technologie

● Elements en interaction

● Forme un thème

mecanismes

technologie

histoire

esthetique

Page 13: Introduction Conception de Jeux Vidéo · GAME preface d 'Olivier SERIOUS GAMES GAMES THAT EDUCATE, TRAIN, AND INFORM ARTIFICIAL INTELLIGENCE FOR GAMES SECOND EDITION IAN MILLINGTON

Exposition sur le jeu

13 et 14 Mars 2013

http://ticri.inpl-nancy.fr/wicri-lor.fr/index.php/Exposition_Jeu

Page 14: Introduction Conception de Jeux Vidéo · GAME preface d 'Olivier SERIOUS GAMES GAMES THAT EDUCATE, TRAIN, AND INFORM ARTIFICIAL INTELLIGENCE FOR GAMES SECOND EDITION IAN MILLINGTON

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Bibliographie succincte

Page 15: Introduction Conception de Jeux Vidéo · GAME preface d 'Olivier SERIOUS GAMES GAMES THAT EDUCATE, TRAIN, AND INFORM ARTIFICIAL INTELLIGENCE FOR GAMES SECOND EDITION IAN MILLINGTON

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Bibliographie succincte

Page 16: Introduction Conception de Jeux Vidéo · GAME preface d 'Olivier SERIOUS GAMES GAMES THAT EDUCATE, TRAIN, AND INFORM ARTIFICIAL INTELLIGENCE FOR GAMES SECOND EDITION IAN MILLINGTON

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Un jeu ?

Jesse Schell – Art du game design