intro to unreal engine 4
TRANSCRIPT
![Page 1: Intro to Unreal Engine 4](https://reader031.vdocuments.us/reader031/viewer/2022020103/589c7e9d1a28abc2258b5bd1/html5/thumbnails/1.jpg)
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Overview
● Flying a toy plane game from scratch● Plane setup● Checkpoint system● World building● Lighting and Rendering● Using free Epic UE4 assets● Blueprint, Material editor, Level Design,
Foliage, Lighting● Packaged and ready for distribution
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Part 1 - Blueprint and C++
● Templates and Project setup● Blueprint introduction● Plane setup● Checkpoint system● Checkpoint placement● Extending through C++
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Templates
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Example Content
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● Game Mode
● Player Pawn○ Forward motion○ Camera○ Controls and input
Core Game
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● Checkpoint BP
● BP communication
● Game State
Checkpoints
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● Setting up new classes
● Extending Blueprint with new C++ code
C++ Extensions and Replacements
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● Splines
● Construction Script
Checkpoint Placement
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Part 2 - Art Pipeline, world editing, Lighting
● Art pipeline● Materials● World building● Lighting● Foliage
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● Importing a model
● Lightmaps
● Collision
Importing models
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● Importing a texture
● Creating a wall material
● Material instances
Materials
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● Building the world
● Sky
● Importing world sections
● Overriding materials
New Level
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● Foliage system
● Paint in Lego
Foliage
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● Playerstart● Checkpoints● Reflection actors● PP volume● Lightmass Imp Volume● Char Ind Detail Volume
Actors and Volumes
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● Lightmass setup
● Light Types
● IES
● Rebuilding
Lighting
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● Advanced lighting effects
● Light Functions
Discoball
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Part 3 - Particles, sounds, menus
● Music● Engine sound● Checkpoint particle● Packaging
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Engine Sound
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Checkpoint Particle
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Packaging The Game