intro to dungeons for world of warcraft

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Intro to Dungeons Inevitable Betrayal

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Page 1: Intro to Dungeons for World of Warcraft

Intro to Dungeons

Inevitable Betrayal

Page 2: Intro to Dungeons for World of Warcraft

Queuing for Dungeons

Page 3: Intro to Dungeons for World of Warcraft

Random Queuing

Page 4: Intro to Dungeons for World of Warcraft

Specific Dungeons

Page 5: Intro to Dungeons for World of Warcraft

Dungeon Roles

Page 6: Intro to Dungeons for World of Warcraft

3 Basic Roles

• Tank – Able to absorb and mitigate large amounts of

damage

• Healer– Heal party members

• DPS– Quickly do high damage to targets

Page 7: Intro to Dungeons for World of Warcraft

Dungeons v. Raids

• Dungeon – 5 players; Gear is better than questing

• Raids – end game content; best gear

– Require: 10, 25 or 40 player teams

Page 8: Intro to Dungeons for World of Warcraft

Dungeon / Raid Etiquette

• PUG – Pick up Group

– Expectation that you know the dungeon / raid

– Expectation that you know what gear is appropriate

– Expectation that you know your role and class

– Expectation that you are trying to complete the dungeon as quickly as possible

– Highly variable experience

– Inconsistent

Page 9: Intro to Dungeons for World of Warcraft

Dungeon / Raid Etiquette

• Guild Run

– Expectation that you have research the dungeon/ raid and are prepared to learn

– Expectation that you will ask questions and alert members if you do not know fights

– Expectation that you will need only on items appropriate to your class and role without asking

– Goal is consistent experience and improved efficiency

Page 10: Intro to Dungeons for World of Warcraft

Types of Guild Runs

• Partial v Full run

– May run dungeon or raid for a specific piece of gear

• Gear up Run

– Goal is to gather best gear for player(s)

• Dungeon Walk-in

– Travel to the dungeon instead of using Auto-queue

Page 11: Intro to Dungeons for World of Warcraft

Communications

Page 12: Intro to Dungeons for World of Warcraft

Chats

• Guild Chat – Green text; accessed by typing /g in the chat box; only people currently online in the guild can read

• Dungeon Chat – Orange Chat; accessed by typing /i in the chat box; only the dungeon party can read

• Raid Chat – Orange Chat; accessed by typing /raid in the chat box; only those in the raid can read

Page 13: Intro to Dungeons for World of Warcraft

Looting

Page 14: Intro to Dungeons for World of Warcraft

Looting

• Regardless of the run:

– Expected to loot all mobs

– Expected to know how to pass, need, or greed roll

– Generally, only need on items you can use and are improvements; the rest greed or pass

– Know your stat priority and item levels

Page 15: Intro to Dungeons for World of Warcraft

Looting Terminology

• Need roll – click on the need icon in the auto roll window. Highest need roll wins, Need roll trump all greed rolls. Binds all gear won to the roller

• Greed roll – Click on the greed icon in auto roll window. Highest greed roll wins if there were no need rolls. Allows gear to keep its characteristic regarding being tradable or not

• Pass roll – click on the pass icon in the auto roll window. This button has you pass on the item.

Page 16: Intro to Dungeons for World of Warcraft

Looting Terminology

• BoP – Binds on Pickup. This means that the gear is automatically bound to your one player and can only be sold to a vendor.

• BoE – Bind on Equip. This means that the gear can be sold on the Auction House or sent to another player to use

Page 17: Intro to Dungeons for World of Warcraft

Navigating Dungeons

Page 18: Intro to Dungeons for World of Warcraft

In-game Resources

• Map

– The map will show you the layout of the dungeon. Skulls mark the bosses, and numbers mark the location of needed quest items

• Add ons

– Additional programs you download to customize your interface and provide you with assistance

Page 19: Intro to Dungeons for World of Warcraft

Out of Game Resources

• Metagaming sites

– Wowhead

– Icy-veins

– YouTube search for specific dungeon

– Askmrrobot

– Noxxic

Page 20: Intro to Dungeons for World of Warcraft

Required Addons

• Most guilds will require raiders to have the following addons:

– Recount – shows player and team performance

– Deadly Mob Boss – Alerts players to mob special abilities

– Omen (tanks only) – shows the amount of threat generated by all players.

Page 21: Intro to Dungeons for World of Warcraft

When things go bad

Page 22: Intro to Dungeons for World of Warcraft

Common Issues

• Wiping – The entire party gets killed

• Ninjas – players that need on gear that is not appropriate for their class. Ninjas typically will leave group after they get the targeted item

• Kicking – Sometimes groups will put a player to a kick vote. If the majority votes to kick the player, they will be removed from the party with no penalty.

Page 23: Intro to Dungeons for World of Warcraft

Common Issues

• Repairs – Each time you fight or take damage, your gear loses durability. You need to repair your gear and weapons on a consistent basis to allow them to continue to protect you and add damage.

• Full Bags – Make sure you empty your bags and repair prior to entering a dungeon or raid

Page 24: Intro to Dungeons for World of Warcraft

Happy Dungeoning!

Hangout accompanying this on Games MOOC YouTube Channel

Page 25: Intro to Dungeons for World of Warcraft