into a community of connected learning campuses · 2. a process-oriented pedagogic model 4....
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Transforming into a Community of Connected Learning Campuses
Transforming Transforming into a Community of Connected into a Community of Connected Learning CampusesLearning Campuses
Samuel NgDistance Learning and the Internet Conference 2003
2 Dec 2003National University of Singapore
Samuel NgDistance Learning and the Internet Conference 2003
2 Dec 2003National University of Singapore
Outline
Educational ChallengesTransforming ITEThe New Learning Environment – Key FeaturesThe eTutor Learning System – Design CharacteristicsImplementationInitial EvaluationLessons Learnt
Educational Challenges
New Economy
New Competencies
LifelongLearning
e-technologies
Impetus
Curriculum
PedagogicalApproaches
Teaching & Learning Environment
Impact
InstitutionalTransformation
Innovation
Transforming ITE
A Community of Connected Learning Campuses
Transformation
Createopportunities
to acquire skills, knowledge and
values for lifelong learning
Mission
Active,Confident,
Knowledgeable Graduates who are IT-smart, Independent
Learners
Outcomes
The New Learning EnvironmentKey Features
2. A Process-oriented Pedagogic Model
4. ConnectedCampuses
1. Key Competencies-based Curriculum
3. Faculty-lede-CoursewareDevelopment
Createopportunities
to acquire skills, knowledge and
values for lifelong learning
Mission
Active,Confident,
Knowledgeable Graduates who are IT-smart, Independent
Learners
Outcomes
A Community of Connected Learning Campuses
The New Learning Environment1. Key Competencies-based Curriculum
60 – 70%Technical
Competency
10–20% Methodological
Competency
10-20%Social
Competency
Each student will have 400 curriculum hours of IT-based learning during his/her 2 years of study with ITE
Employability Skills
The New Learning Environment2. A Process-oriented Pedagogic Model
T
SMKey Competencies-based Curriculum
PPlan
EExplore
PPerform
PPractise
Thinking Doers Thinking Doers
The New Learning Environment3. Faculty-led e-Courseware Development
Lecturers trained to produce some 9000 curriculum hours
of e-Courseware
Promote exploratory, self-directed learning.
The New Learning EnvironmentComprehensive Staff IT Training Programme
(80 to 120 hours per Staff)
Educational Technology Appreciation (2 days) 100%
PowerpointContent Dev Course (3 days)
100%
Beginning IT Users
AdvanceIT Users
Educational Technology (ET) Champions Development Programme (1 year) 5%
Web Design Course(3 days)
30%
Interactive CW Development Course (5 days) 30%
Digital Media DevelopmentCourse (3 days) Optional
Intermediate IT Users
Baseline
The New Learning EnvironmentET Champions Development
ObjectiveSustain the IT-based learning initiative at campus level60 ET Champions (5-6 per campus) by 2005
RoleSpearhead eLearning at campusLead e-Courseware development effortsCoach/guide colleagues in embracing eLearning practicesEvaluate e-Courseware developed by colleagues
Intensive TrainingUndergo 12 months educational technology training and development
The New Learning Environment4. Connected Campuses
Smart Classrooms
Staff Desktop
Multimedia Development Centre
Self-accessed learning rooms
Campus-wide Networked
Learning Infrastructure
The New Learning EnvironmentThe eTutor Learning System– Design Characteristics
A web-basedITE-wide
learning system, serving16,000
students
Supports each student with 400 hrs of IT-based
learning
Provides a personalisedenvironmentfor teachers and students
Builds on ITE
curriculumprocess
Supportsthe Process-
oriented Pedagogic
Model
SupportsFaculty-led
e-Coursewaredevelopment
Builds on International
Interoperability Standards
The New Learning EnvironmentA Personalised Environment
Teacher
Student
Progress/Performance
Tests/Quizzes
Modules/Learning Plans
Lessons/Activities
Discussions/Chats/Ask Experts
Personal/Shared
Workspace
External Links/FAQs
e-Courseware
ReportsReports Learning PlanLearning Plan
ResourcesResourcesCommunityCommunity
The New Learning EnvironmentPedagogically-driven
Progress/Performance
Tests/Quizzes
Modules/Learning Plans
Lessons/Activities
External Links/FAQs
Discussions/Chats/Ask Experts
Personal/Shared
Workspace
ReportsReports Learning PlanLearning Plan
ResourcesResourcesCommunityCommunity
Teacher
StudentPPlan
EExplore PPractise
PPerform
e-Courseware
Learning Plan C
Topic Y
Module C
Topic X
Learning Plan B
Module B
Learning Plan A
Module A
Topic 1
Lesson A
Topic 10
Lesson F Lesson N Lesson S
Resources
Topic ..Topic ..
“Learning Objects” Approach to Lesson/Module Development
The New Learning Environment
LearningObject 1
Tag
LearningObject 2
LearningObject..
LearningObject..
LearningObject..
LearningObject..
LearningObject..
LearningObject..
Tag Tag Tag Tag Tag Tag Tag
“Learning Objects” Approach to Lesson/Module Development
The New Learning Environment
LearningObjects
Metadata
“Learning Objects” Approach to Lesson/Module Development
The New Learning Environment
Module
Topic
LessonLearningObjects
The New Learning EnvironmentSystem Architecture
The New Learning EnvironmentInternational Interoperability Standards
eStudentSystem
SingleSign-On
Portal
Students Teachers
e.g Modules; Classes;Students
e.g. Test Results
IMS
Ente
rpris
e
IMS Metadata
AD
L SC
OR
M
IMS QTI
IMS
Ente
rpris
e
Implementation
Campus Networked Learning InfrastructureJul 1999Jul 1999
Staff Training and DevelopmentJul 1999Jul 1999 Dec 2001Dec 2001
Change Management – Staff Conference, Seminars, Briefings, RoadshowsJul 1999Jul 1999 Jun 2004Jun 2004
Mar 2001Mar 2001
ContractAward
Upload Learning Objects/ Setup Lessons/Module
Faculty-led e-Courseware Development
LaunchedLaunched
Jan 2002Jan 2002
ET Champions DevelopmentJul 2000Jul 2000 Dec 2005Dec 2005
Implementation
Initial Evaluation
Accessibility80% students75% teachers
Easy access to system (within campus and outside campus
Easy to use (e.g. navigate around, find materials, pose questions, create and reuse lessons, etc)
85% students80% teachers
Usability
Initial Evaluation
Effectiveness (Students)
85% studentsControl pace and sequence of learning; opportunities to share learning with others
More attentive during learning; group discussions helped learning
80% students
Initial Evaluation
Effectiveness (Teachers)
Opportunities to share resources and learn from others
75% teachers
Online tests and reports helped to identify students’ weak areas
80% teachers
Lessons LearntFaculty-led e-Courseware development
Integral part of teaching More effective e-CoursewareSense of ownership
Capability developmentComprehensive Staff IT Training and DevelopmentDevelop ET Champions
Spearhead eLearning initiative at campus level Long-term sustainability
Learning from Best PracticesPilot ProjectStudy Trips (IBM, University of Minnesota)Adoption of International Interoperability StandardsLearning Objects to Lesson/Module Development
End of Presentation
Thank You