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Page 1: Intitle_video Computer Game

7/17/2019 Intitle_video Computer Game

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22/11/2014 intitle:video computer game - Google Académico

http://scholar.google.es/scholar?as_sdt=1,5&q=intitle:video+computer+game&hl=es&as_ylo=1960&as_yhi=1990

M Dorval, M Pepin - Perceptual and Motor Skills, 1986 - amsciepub.com... 2011. Enhanced change detection performance reveals improved strategy use in avid actionvideo game players. Acta Psychologica 136:1, 67-72. [CrossRef] 13. ... 2006. The relationshipbetween computer -game preference, gender, and mental-rotation ability. ...Citado por 157   Artículos relacionados  Las 5 versiones  Citar   Guardar 

SB Silvern, PA Williamson - Journal of Applied Developmental Psychology, 1987 - Elsevier 

... 187. View Record in Scopus. Favaro, 1983; PJ Favaro; The effects ofvideo game play on mood,physiological arousal and psychomotor performance. ... Favaro, 1984; PJ Favaro; How video gamesaffect players. ... 16–17. Freidrich, 1983; O. Fr eidrich; The computer  moves in. ...Citado por 232   Artículos relacionados  Las 3 versiones  Citar   Guardar 

RF McClure, FG Mears - Psychological Reports, 1984 - amsciepub.com... Who plays video games and computers? With the great increase in computer  usage and videogame arcades, one would think that question would be pretty well answered. ... These were studiesof computer  progr ammers, not computer  users or video game players. ...Citado por 70   Artículos relacionados  Las 3 versiones  Citar   Guardar 

JL Gr iffith, P Voloschin, GD Gibb… - Perceptual and motor …, 1983 - amsciepub.com... 2013. Effects of video-game play on information processing: A meta-analytic investigation. ... 2013.Relations Between Videogame Play and 8th-Graders' Mathematics Achievement. InternationalJournal of Gaming and Computer -Mediated Simulations 3:4, 33-53. ...Citado por 135   Artículos relacionados  Las 5 versiones  Citar   Guardar 

H Morlock, T Yando, K Nigolean - Psychological Reports, 1985 - amsciepub.com... 1995. Computer  game playing in adolescence: Prevalence and demographic indicators. Journalof Community & Applied Social Psychology 5:3, 189-193. ... 1994. Two-dimensional representationof movement through three- dimensional space: The role of video game expertise. ...Citado por 53   Artículos relacionados  Las 3 versiones  Citar   Guardar 

JD Chaffin, B Maxwell, B Thompson - Exceptional Children, 1982 - kuscholarworks.ku.edu... Unlimited Ceiling on Performance A final variable that seems to be important to themotivational value of the video games is their successive increases in the difficulty level.The f act is that the computer  game never loses— the player does! ...Citado por 49   Artículos relacionados  Las 3 versiones  Citar   Guardar 

BR Lowery, FG Knirk - Journal of Educational Technology Systems, 1982 - Baywood... One in four households today have some form of computer -based video game or computer . ... Inone survey, 120 sixth-grade students were asked if they had a micro-computer /video game andover 50 per cent said "yes." Nearly 85 per cent indicated they played every day. ...Citado por 60   Artículos relacionados  Las 2 versiones  Citar   Guardar 

MB Jones, RS Kennedy, AC Bittner Jr - The American Journal of Psychology, 1981 - JSTOR... PETER. The test is a two-dimensional pursuit tracking task, called Air Com- batManeuvering (ACM), commercially available as an Atari Video Computer  System game.The ACM task was selected for study for two primary reasons. ...Citado por 54   Artículos relacionados  Las 2 versiones  Citar   Guardar 

CA Anderson, CM Ford - Personality and Social Psychology …, 1986 - psp.sagepub.com... < .01. a mildly aggressive game (Centipede), or no video game prior to completing dependentmeasures of affect. Apparatus. A Radio Shack Color Computer  was connected to a 13-in.television screen. Both Centipede and Zaxxon are played with a joystick. ...Citado por 254   Artículos relacionados  Las 2 versiones  Citar   Guardar 

Effect of playing a video game on a measure of spatial visualization

The effects of video game play on young children's aggression, fantasy, and prosocial behavior 

Video game players: Personality characteristics and demographic variables

Differences in eye-hand motor coordination of video-game users and non-users

Motivation of video game players

 ARC-ED curriculum: The application of video game formats to educational software

Micro-computer video games and spatial visualization acquisition

 A video game for performance testing

 Affect of the game player short-term effects of highly and mildly aggressive video games

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22/11/2014 intitle:video computer game - Google Académico

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G Huff, F COLLLINSON - British Journal of Criminology, 1987 - CCJS... gamble. These figures were identical for the video game- playing section—videogame-playing being defined throughout the ques- tionnaire as the use of coin-operatedvideo machines, and not home video/computer  games. Of ...Citado por 37   Artículos relacionados  Las 6 versiones  Citar   Guardar 

TS Perry, P Wallich - Spectrum, IEEE, 1983 - ieeexplore.ieee.orgIn late 1975, sales of devices that made it possible for consumers to play Pong on hometelevision sets were booming. At Atari Inc., which had first introduced Pong as an arcadegame and had manufactured one of the most popular home versions of Pong. engineers ...Citado por 7   Artículos relacionados  Las 2 versiones  Citar   Guardar 

RF McClure - Perceptual and motor skills, 1985 - amsciepub.com... Perceptual and Motor Skills 1985 AGE AND VIDEO GAME PLAYING ROBERT F. MC CLUREThe University of Texas at Tyle8 Summary.-This study compared attitudes of 216 high schoolstudents and 138 mature adults toward playing video-computer  games. ...Citado por 12   Artículos relacionados  Las 3 versiones  Citar   Guardar 

MJ McKenna, JD Patrick, ER Sandstrom… - 1988 - books.google.com... 7.6 6.8 5.9 11.8 11.5 7.1 49.4 SD 3.3 2.1 2.8 4.1 4.2 2.9 0.8 Discussion Activity patterns havebeen analysed to give information on energy costs during the game and therefore to enable thedevelopment of appropriate training regimes. The computer -video technique presented ...Citado por 33   Artículos relacionados  Las 2 versiones  Citar   Guardar 

GA Keepers - Journal of the American Academy of Child & …, 1990 - Elsevier ... Personality, psychopathology and developmental issues in male adolescent video game use.J. Am. ... Computer -based education research laboratory technical report, University of Illinois. Loftusand Loftus, 1985; GR Loftus, EP Loftus; Mind at play—the psychology of video games ...Citado por 119   Artículos relacionados  Las 10 versiones  Citar   Guardar 

LH Nawrocki, JL Winner - Journal of Computer -Based Instruction, 1983 - psycnet.apa.org... Abstract. Discusses the potential for the use of video games in computer -basedinstruction, the value of such games as motor skill assessment devices, and the influenceof game design factors on the motivational value of such games. ...Citado por 28   Artículos relacionados  Las 2 versiones  Citar   Guardar 

JR Turner, D Carroll - Psychophysiology, 1985 - Wiley Online Library... Temporal consistency of individual differences in car- diac response to a video game. BiologicalPsychology, 19. 81-93. ... Experience with EEG recording techniques is necessary, and familiarity

with computer  and multivariate statistical techniques is useful. ...Citado por 142   Artículos relacionados  Las 5 versiones  Citar   Guardar 

T Perry, C Truxal, P Wallich - Spectrum, IEEE, 1982 - ieeexplore.ieee.org... United States. While less than 2 million American consumers have so far beenmotivated to buy a personal computer , more than 10 million have purchasedvideo-game units like the Atari video computer  system (VCS). This year ...Citado por 11   Artículos relacionados  Citar   Guardar 

YOUNG OFFENDERS, GAMBLING AND VIDEO GAME PLAYING A Survey in a Youth Custody

Centre

… : Design case history: The Atari Video Computer System: By omitting lots of hardware,

designers added flexibility and gave video-game programmers room to …

 Age and video game playing

Computer -video analysis of activity patterns in Australian Rules football

Pathological preoccupation with video games

Video games: Instructional potential and classification.

Heart Rate and Oxygen Consumption during Mental Arithmetic, a Video Game, and Graded

Exercise: Further Evidence of Metabolically‐Exaggerated Cardiac …

Consumer electronics: Video games: The electronic big bang

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IM Franks, P Nagelkerke - Ergonomics, 1988 - Taylor & Francis... The behavioural recording program is designed to run on an Apple IIe microcomputer and usesan input device that interfaces with the game port of the computer . In addition, a circuit board,that is responsible for the interaction between the video cassette recorder (VCR) and ...Citado por 25   Artículos relacionados  Las 3 versiones  Citar   Guardar 

RT Wigand, SE Borstelmann, FJ Boster - Communication yearbook, 1985 - cabdirect.org... Document details. Title Remove from marked Records Electronic leisure: video

game usage and the communication climate of video arcades. ...Citado por 37   Artículos relacionados  Citar   Guardar 

MR Torres, EM Alfonso, LM Morenza - Estudios avanzados en …, 1987 - bases.bireme.br ... Título: Paradigma de actuación sostenida (PAS): presentación en forma de video juegocomputarizado / Continous performance task (CPT): is present in version of computer video-game. Fonte: In: Centro Nacional de Investigaciones Científicas. ...Citado por 2   Artículos relacionados  Citar   Guardar   Más

The use of computer interactive video in sport analysis

Electronic leisure: video game usage and the communication climate of video arcades.

Paradigma de actuación sostenida (PAS): presentación en forma de video juego computarizado