intitle_video computer game - google académico 2

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22/11/2014 intitle:video computer game - Google Académico http://scholar.google.es/scholar?start=20&q=intitle:video+computer+game&hl=es&as_sdt=1,5&as_ylo=1960&as_yhi=1990 1/3 RR Kadesch - Journal of Educational Technology Systems, 1980 - Baywood ... moon twice. Figure 4 shows a portion of this same orbit in the vicinity of the moon magnified by a factor of ten. The sophisticated game-player will utilize Page 7. VIDEO COMPUTER LEARNING IN PHYSICS / 297 Figure 4. his ... Citado por 8 Artículos relacionados Las 4 versiones Citar Guardar A David, MP Ball - Momentum, 1986 - ERIC ... The Video Game: A Model for Teacher-Student Collaboration. David, Austin; Ball, Michael P. Momentum , v17 n1 p24-26 Feb 1986. Describes a value-oriented computer game called "The Healer," which focuses on healing one's enemies and the environment, while maintaining ... Citado por 7 Artículos relacionados Citar Guardar Más SA Metalis - Perceptual and motor skills, 1985 - amsciepub.com ... The game may be viewed as a computer simulation in low ... This "gamepaddle" is used to intercept a "ball" moving toward the left of the video screen and so to "hit the ball back." As the ball goes away from the paddle, moving toward the right of the screen, it "collides" wirh a ... Citado por 22 Artículos relacionados Las 3 versiones Citar Guardar AD Meyer, KS Robson - 1985 - Elsevier Citado por 7 Artículos relacionados Las 3 versiones Citar Guardar SB Miller, B Ditto - Psychophysiology, 1988 - Wiley Online Library ... Video game play was translated into a shock avoidance procedure by the requirement of certain levels of ... Subjects could receive no more than three shocks per 15-min game period. ... blood volume pulse, and respiration rate were analyzed on-line by the computer and averaged ... Citado por 40 Artículos relacionados Las 4 versiones Citar Guardar G Lintern, RS Kennedy - Perceptual and Motor Skills, 1984 - amsciepub.com ... pursuit tracking task known as Air Combat Maneuvering (ACM), comer- cially available as an Atari video game (Combat Tape CX2601, Game 24, dif ... jet trainer cockpit, a 6 df synergistic motion platform, a wide angle visual system that projects a computer-generated image ... Citado por 32 Artículos relacionados Las 2 versiones Citar Guardar AR Glasser - Fed. Comm. LJ, 1986 - HeinOnline 1. See M. Bennett, Carribean Folklore,(1962). 2. The Copyright Act, 17 USC § 102 (b)(1976). 3. Midway Mfg. Co. v. Strohon, 564 F. Supp. 741 (ND 111. 1983). 4. See Atari, Inc. v. North American Phillips Consumer Electronics Corp., 672 F. 2d 607, 620 (7th Cir.), cert, denied, ... Citado por 7 Artículos relacionados Las 3 versiones Citar Guardar RS Kennedy, AC BITTNER JR… - Perceptual and Motor …, 1981 - amsciepub.com ... It appears, therefore, that this particular video game may have a future as a portable, low-cost substitute for traditional computer-driven laboratory tracking tasks. This future, moreover, may include predictive testing and training as well as evaluation of performance. ... Citado por 26 Artículos relacionados Las 4 versiones Citar Guardar J Hanson - 1983 - ERIC ... or with someone, the game being played, and the level of apparent involvement with the game. ... than against the machine, they also demonstrated a higher level of computer knowledge than ... Compared to popular writings on the impact and uses of video games, findings indicate ... Citado por 8 Artículos relacionados Las 3 versiones Citar Guardar Más Interactive video computer learning in physics The Video Game: A Model for Teacher-Student Collaboration. Effects of massed versus distributed practice on acquisition of video game skill Mind at Play. The Psychology of Video Games Cardiovascular responses to an extended aversive video game task Video game as a covariate for carrier landing research Video Voodoo: Copyright in Video Game Computer Programs Video-game and conventional tracking Video Games: Competing with Machines.

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Page 1: Intitle_video Computer Game - Google Académico 2

22/11/2014 intitle:video computer game - Google Académico

http://scholar.google.es/scholar?start=20&q=intitle:video+computer+game&hl=es&as_sdt=1,5&as_ylo=1960&as_yhi=1990 1/3

RR Kadesch - Journal of Educational Technology Systems, 1980 - Baywood... moon twice. Figure 4 shows a portion of this same orbit in the vicinity of the moonmagnified by a factor of ten. The sophisticated game-player will utilize Page 7. VIDEOCOMPUTER LEARNING IN PHYSICS / 297 Figure 4. his ...Citado por 8 Artículos relacionados Las 4 versiones Citar Guardar

A David, MP Ball - Momentum, 1986 - ERIC... The Video Game: A Model for Teacher-Student Collaboration. David, Austin; Ball, Michael P.Momentum , v17 n1 p24-26 Feb 1986. Describes a value-oriented computer game called "TheHealer," which focuses on healing one's enemies and the environment, while maintaining ...Citado por 7 Artículos relacionados Citar Guardar Más

SA Metalis - Perceptual and motor skills, 1985 - amsciepub.com... The game may be viewed as a computer simulation in low ... This "gamepaddle" is used to intercepta "ball" moving toward the left of the video screen and so to "hit the ball back." As the ball goesaway from the paddle, moving toward the right of the screen, it "collides" wirh a ...Citado por 22 Artículos relacionados Las 3 versiones Citar Guardar

AD Meyer, KS Robson - 1985 - ElsevierCitado por 7 Artículos relacionados Las 3 versiones Citar Guardar

SB Miller, B Ditto - Psychophysiology, 1988 - Wiley Online Library... Video game play was translated into a shock avoidance procedure by the requirement of certainlevels of ... Subjects could receive no more than three shocks per 15-min game period. ... blood volumepulse, and respiration rate were analyzed on-line by the computer and averaged ...Citado por 40 Artículos relacionados Las 4 versiones Citar Guardar

G Lintern, RS Kennedy - Perceptual and Motor Skills, 1984 - amsciepub.com... pursuit tracking task known as Air Combat Maneuvering (ACM), comer- cially available as anAtari video game (Combat Tape CX2601, Game 24, dif ... jet trainer cockpit, a 6 df synergistic motionplatform, a wide angle visual system that projects a computer-generated image ...Citado por 32 Artículos relacionados Las 2 versiones Citar Guardar

AR Glasser - Fed. Comm. LJ, 1986 - HeinOnline1. See M. Bennett, Carribean Folklore,(1962). 2. The Copyright Act, 17 USC § 102 (b)(1976). 3. Midway Mfg. Co. v. Strohon, 564 F. Supp. 741 (ND 111. 1983). 4. See Atari, Inc. v. North American Phillips Consumer Electronics Corp., 672 F. 2d 607, 620 (7th Cir.), cert, denied, ...Citado por 7 Artículos relacionados Las 3 versiones Citar Guardar

RS Kennedy, AC BITTNER JR… - Perceptual and Motor …, 1981 - amsciepub.com... It appears, therefore, that this particular video game may have a future as a portable, low-costsubstitute for traditional computer-driven laboratory tracking tasks. This future, moreover, mayinclude predictive testing and training as well as evaluation of performance. ...Citado por 26 Artículos relacionados Las 4 versiones Citar Guardar

J Hanson - 1983 - ERIC... or with someone, the game being played, and the level of apparent involvement with the game. ...than against the machine, they also demonstrated a higher level of computer knowledge than ...Compared to popular writings on the impact and uses of video games, findings indicate ...Citado por 8 Artículos relacionados Las 3 versiones Citar Guardar Más

Interactive video computer learning in physics

The Video Game: A Model for Teacher-Student Collaboration.

Effects of massed versus distributed practice on acquisition of video game skill

Mind at Play. The Psychology of Video Games

Cardiovascular responses to an extended aversive video game task

Video game as a covariate for carrier landing research

Video Voodoo: Copyright in Video Game Computer Programs

Video-game and conventional tracking

Video Games: Competing with Machines.

Page 2: Intitle_video Computer Game - Google Académico 2

22/11/2014 intitle:video computer game - Google Académico

http://scholar.google.es/scholar?start=20&q=intitle:video+computer+game&hl=es&as_sdt=1,5&as_ylo=1960&as_yhi=1990 2/3

TS Perry - Spectrum, IEEE, 1983 - ieeexplore.ieee.org... in Milpitas, Calif., who is currently working with raster technology. "Even that crude a computergame, because of variations on the way the ball bounces, couldn't be stored on video disk. Witha video disk, the game is playing you; you're not playing the game. ...Citado por 7 Artículos relacionados Las 3 versiones Citar Guardar

B Schueren - Activities, adaptation & aging, 1986 - Taylor & Francis... Nine game cartridges were selected for each of the video game units-Fishing, Casino, Carnival,Combat, Olym- pics ... COMPUTER TECHNOLOGY AND THE AGED ... Activity directors were askedto introduce video games to the res- idents and implement group and individual ...Citado por 27 Artículos relacionados Las 4 versiones Citar Guardar

M Pepin, M Dorval - 1986 - ERIC... tions, and be established on data assuring convergent validity between the game itself and theskills to be trained. Regarding these considerations, micro-computer games hold an advantageover arcade type video games, the former being programmable by the researcher. ...Citado por 11 Artículos relacionados Las 3 versiones Citar Guardar

J Cooper, D Mackie - Journal of Applied Social Psychology, 1986 - Wiley Online Library... Of the 84 children, 61% reported having a video game system used with the family televisionor a computer which played video games at home. Significantly more boys (N= 34) reportedhavingvideo games at home than did girls (N= 17; X2= 10.62,~ < .001). ...Citado por 248 Artículos relacionados Las 4 versiones Citar Guardar

WG Mitchell, JM Chavez, SA Baker… - Journal of Child …, 1990 - jcn.sagepub.com... We developed our own computer-based test primarily for use in research regarding the effectson attention of various neurologic conditions ... illiteracy, sensory de- ficits, and inability to speakEnglish, by developing a microcomputer-based test resembling a video game in which ...Citado por 38 Artículos relacionados Las 4 versiones Citar Guardar

JA Price - The Journal of Popular Culture, 1985 - Wiley Online Library... firms that located there. He sold the game to Nutting Associates, a small arcade gamesmanufac- turer, who released the world's first commercial video game under the titleof Computer Space in 1970. Only 1,500 of the machines ...Citado por 9 Artículos relacionados Las 2 versiones Citar Guardar

S Bloom - 1982 - Arco Pub.Citado por 11 Artículos relacionados Citar Guardar

SD Bristow - Consumer Electronics, IEEE Transactions on, 1977 - ieeexplore.ieee.org... "Space War" and its variants spread. The video games required a graphics terminal, but theword games only needed a teletype and a computer. They also spread even faster. ... Ascomputersspread so did the game playing spread, but not to the public. ...Citado por 9 Artículos relacionados Las 2 versiones Citar Guardar

BS Allen - Journal of Educational Technology Systems, 1981 - Baywood... the home systems. One simple example of this network "down-loading" is a systemdeveloped by Mattel in which video game programs are transmitted in "chunks" toa home computer over cable TV lines. The games are stored ...Citado por 6 Artículos relacionados Las 2 versiones Citar Guardar

… electronics: Video games: The next wave: Interactive video-disk technology lends reality toarcade games, but purists believe the ultimate lies in real-time computer- …

Video games: An exploration of their potential as recreational activity programs in nursing homes

Effect of Playing a Video Game on Adults' and Adolescents' Spatial Visualization.

Video Games and Aggression in Children1

Reaction time, impulsivity, and attention in hyperactive children and controls: A video gametechnique

Social science research on video games

Video invaders

The History of Video Games

The video-computer nexus: towards an agenda for instructional development

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22/11/2014 intitle:video computer game - Google Académico

http://scholar.google.es/scholar?start=20&q=intitle:video+computer+game&hl=es&as_sdt=1,5&as_ylo=1960&as_yhi=1990 3/3

C Murphy - Ohio NUL Rev., 1990 - HeinOnline... he stated: Authorities in the field of computer research acknowledge that simulation is "essentiallyan experimental problem-solving technique," "Simulation is 'make-be- lieve'—it's a game—but it ...The potential impact of a computer simulation or video re- enactment on ...Citado por 29 Artículos relacionados Citar Guardar

T Toles, V Mosco, J Wasko - … review. Volume III: Popular culture and …, 1985 - cabdirect.org... On the psychological level, since video games demand full concentration, visual andintellectual attention as well as dextrous physical coordination, successful video gameplaying requires isolation from social interaction. However ...Citado por 25 Artículos relacionados Las 3 versiones Citar Guardar

Computer Simulations and Video Re-Enactments: Fact, Fantasy and Admission Standards

Video games and American military ideology.