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Int. J. Human-Computer Studies 108 (2017) 50–61
Contents lists available at ScienceDirect
International Journal of Human-Computer Studies
journal homepage: www.elsevier.com/locate/ijhcs
Why do users prefer the hedonic but choose the Utilitarian? Investigating
user dilemma of hedonic–utilitarian choice
Adarsh kumar Saiindarlal Kakar
Alabama State University, 915 S Jackson St, Montgomery, AL 36104, United States of America
a r t i c l e i n f o
Keywords:
Hedonic features
Utilitarian features
Hybrid feature
User satisfaction
a b s t r a c t
Research studies have shown that although the hedonic product feature is more valued by users it is the utilitarian
that is favored in acquisition choice situations. Further, the hedonic is more favored in forfeiture choice situa-
tions than the utilitarian. In this longitudinal study we examine this phenomenon with actual users of software.
The results of the study show that as expected in acquisition situations users explicitly prefer the utilitarian al-
though their implicit choice as reflected by the feature’s impact on their satisfaction is for the hedonic. However,
in forfeiture situations the explicit-implicit user preference is not based on hedonic–utilitarian considerations.
The results also suggest the reason for this observed phenomenon. Unlike utilitarian features which consistently
showed characteristics of Herzberg’s hygiene factors in acquisition-forfeiture situations, hedonic features demon-
strated characteristics of Herzberg’s motivators only during acquisition, while demonstrating characteristics of
hygiene factors during forfeiture. These findings offer interesting theoretical insights and have useful practical
implications for product managers of software products.
© 2017 Elsevier Ltd. All rights reserved.
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. Introduction
The journey of gaining satisfied users begins with effective captur-
ng, analyzing and understanding their genuine requirements. However,
an we take user responses at face value? Studies have shown that
hile users explicitly state their preference for new utilitarian features
heir ‘true ’ preference is for the hedonic ( Dhar and Wertenbroch, 2000;
iefenbach and Hassenzahl, 2011; Okada, 2005 ). An investigation of
his phenomenon is particularly important in the software context. If
alidated, it will call into question the efficacy of existing prioritiza-
ion techniques in accurately selecting software user requirements for
mplementation in the next release that reflect user preferences.
A review of literature shows that all the currently used software
ser requirements prioritization techniques such as the Analytic Hier-
rchy Process (AHP) ( Saaty, 1980 ), Theory W ( Boehm and Ross, 1989 ),
riority Groups Method ( Wiegers, 1999 ), Planning Game ( Beck, 2001 ),
00 Points Methods ( Leffingwell and Widrig, 2003 ), Binary Search Tree
Heger, 2004 ) and Value Oriented prioritization ( Azar et al., 2007 ) cap-
ure only the users ’ self-stated or explicit preferences. Yet, no study has
nvestigated the phenomenon of explicitly stated versus true preferences
n the context of software product features. Further, most studies in the
ast limited the subject choice to two alternatives involving hypotheti-
al situations. The limited choices do not reflect the complexities of real
hoice situations ( Okada, 2005 ). It is therefore not clear whether the
henomenon observed under such artificial created experimental con-
itions would be replicated in real life.
E-mail address: [email protected]
ttp://dx.doi.org/10.1016/j.ijhcs.2017.07.003
eceived 5 May 2016; Received in revised form 10 May 2017; Accepted 6 July 2017
vailable online 12 July 2017
071-5819/© 2017 Elsevier Ltd. All rights reserved.
Additionally, past research has shown that users favor the retention
f the hedonic over the utilitarian in forfeiture situations ( Dhar and
ertenbroch, 2000; Diefenbach and Hassenzahl, 2011; Okada, 2005 ).
owever, while the reason of the preference for the utilitarian over he-
onic in acquisition situation has been empirically investigated and ex-
lained by the user difficulty in justifying the hedonic compared to the
tilitarian ( Dhar and Wertenbroch, 2000; Okada, 2005; Diefenbach and
assenzahl, 2011 ), the preference for the utilitarian over the hedonic in
orfeiture situation observed in these studies is rather contradicted by
his explanation. Further, software product features are not just hedonic
r utilitarian. They can be hybrid with varying degrees of hedonic and
tilitarian dimensions. So how do such Hybrid software features impact
sers ’ explicit and implicit choices? Hybrid features have elements that
rive users ’ true preference (the hedonic) as well as elements that help
n justifying this preference (the utilitarian).
Keeping this context in view, we investigate the phenomenon of
xplicit-implicit user choice of utilitarian, hedonic as well as hybrid
oftware product features. In the study we first perform a review of
ultidisciplinary research in the domain and develop a theory of the
henomenon based on concepts gleaned from the review. We use the
heory to hypothesize the expected user outcomes. We then conduct
n experiment with actual users of a software product in acquisition
nd forfeiture situations mimicking those in real life as closely as possi-
le. We compare the results of feature choices obtained from capturing
sers ’ explicit preferences with results obtained from capturing users ’
rue preferences derived implicitly from the impact of the choices on
A.k.S. Kakar Int. J. Human-Computer Studies 108 (2017) 50–61
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ser satisfaction. The technique for capturing users ’ ‘true ’ preference is
eveloped by adapting a well known method to the context of new soft-
are product features. Finally, we discuss the findings of the study and
heir implications for practice and future research.
. Literature review
In the literature review, we trace the historical origins of widely
ccepted typologies of product attributes and their predicted impacts
n user outcomes such as their satisfaction with the product. The con-
epts gleaned from the literature review will be used later in theory
evelopment to examine user choice of product attributes in acquisition-
orfeiture situations.
.1. Frederick Herzberg and the two factor theory
According to the Motivation-Hygiene theory ( Herzberg et al., 1959 )
here are two types of factors that impact job satisfaction. While mo-
ivating factors such as job recognition, achievement, work itself, ad-
ancement, and responsibility impact job satisfaction positively when
ulfilled, Hygiene factors such as salary, company policies, technical
ompetence, interpersonal relations and working conditions impact job
atisfaction negatively when not fulfilled. However, hygiene factors do
ot have the potential to cause user satisfaction when fulfilled and mo-
ivating factors the potential to cause user dissatisfaction when unful-
lled.
Investigators of consumer satisfaction have frequently adapted mod-
ls and techniques from studies of job satisfaction ( Pfaff, 1973; Czeip-
el et al., 1974 ). These adaptations have face validity because the con-
ept of satisfaction is common to both types of studies ( Maddox, 1981 ).
herefore, although the Motivation-Hygiene theory was developed by
erzberg et al., (1959) as an alternative to Maslow’s theory (1954) for
tudying job satisfaction, it has contributed to a body of knowledge on
ustomer satisfaction. Taking cues from job satisfaction literature, cus-
omer requirements were classified into two categories, those that cause
ustomer dissatisfaction if not fulfilled but no significant satisfaction if
ulfilled, and those that cause customer satisfaction if fulfilled but no
issatisfaction if not fulfilled.
.2. The three factor theory
Follow-up studies ( Swan and Combs, 1976; Maddox, 1981; Cadotte
nd Turgeon, 1988; Johnston and Selvestro, 1990 ) investigating cus-
omer requirements and their impact on customer satisfaction found
upport for Herzberg’s ( Herzberg et al., 1967 ) two factors theory. How-
ver, later studies ( Brandt, 1987; Brandt and Reffet, 1989; Stauss and
entschel, 1992 ; Johnston (1995) ; Anderson and Mittal, 2000 ) found
mpirical support for a three-factor theory, the third factor leading to
ustomer satisfaction as well as dissatisfaction when a customer require-
ent is fulfilled and not fulfilled respectively.
The acceptance of three factor theory has increased over the past 25
ears ( Lofgren and Witell, 2008 ). It has been applied in areas of prod-
ct development, business planning and service management ( Watson,
003 ). Empirical studies have shown the relevance of the three factor
heory to software products ( Zhang and von Dran, 2002; Lehtola and
auppinen, 2006; Zhao and Dholakia, 2009 ). The three factor theory
opular in quality literature as the “theory of attractive quality ” ( Kano
t al., 1984 ) extends Herzberg’s two factor theory. The three factors in
he three factor theory are:
Basic factors: They are prerequisites and must be satisfied first at
east at threshold levels for the product to be accepted. “The fulfillment
f basic requirements is a necessary but not a sufficient condition for
atisfaction ” ( Matzler et al., 2004 ). The user takes Basic requirements
or granted, and therefore does not explicitly ask for them. They are
imilar to Herzberg’s “Hygiene factors ” or “Dissatisfiers ”. They have
he potential to cause user dissatisfaction on non-implementation in
51
he product but do not enhance satisfaction on implementation. The
ther names used for Basic factors are Minimum Requirements ( Brandt,
988 ), Must-be requirements ( Kano et al., 1984 ). An example of non-
oftware Basic feature is air bags in automobiles ( Tontini, 2007 ). Pro-
iding an “air bag ” will not enhance customer satisfaction but if it is
ot present the customer may not buy that automobile. The following
re examples of Basic web site attributes – active links, no need to scroll
eb pages and up-to-date and accurate information ( von Dran et al.,
999 ).
Performance factors: These are requirements that the customer delib-
rately seeks to fulfill. They are uppermost in her consciousness. Fulfill-
ng these requirements leads to customer satisfaction and not fulfilling
hem leads to dissatisfaction. The other name for Performance factors
s One-dimensional requirements ( Kano et al., 1984 ). As “Performance
actors are typically directly connected to customers ’ explicit needs and
esires. Therefore, a company should be competitive with regard to per-
ormance factors ” ( Matzler et al., 2004 ). An example of non-software
erformance feature is gas mileage of automobiles ( Matzler and Hinter-
uber, 1998 ). The higher the gas mileage the more satisfied the customer
s and vice versa. The following are examples of Performance web site
ttributes – quick response and loading time, table of contents and ease
f use ( von Dran et al., 1999 ).
Excitement factors: Excitement features are those that the customer
id not expect. They surprise the user by adding unexpected value to the
roduct thereby delighting her. But not providing the Excitement fea-
ures do not cause user dissatisfaction. The Excitement factors are sim-
lar to Herzberg’s “Motivation factors ” or “Satisfiers ”. The other names
or Excitement features are Attractive features ( Kano et al., 1984 ), Value
nhancing requirements ( Brandt, 1988 ). Implementing excitement fea-
ures differentiate the product from the competition. An example of Ex-
itement feature of a non-software product is “no automobile engine
ound while accelerating ” ( Wolfindale et al., 2012 ). Customers found
his attribute to be unexpected and delightful compared to “no squeaks
nd rattles ” which they considered a Basic attribute and “overall interior
uietness ” which they regarded as a Performance attribute. The follow-
ng are examples of exciting web site attributes – variety of media for
ifferent learning styles, interesting information, and customization to
ndividual user preferences ( von Dran et al., 1999 ).
.3. Hedonic–utilitarian attributes
Parallel to the development of the three factor theory another ty-
ology of product features was taking shape. In the 1980 s consumer re-
earch was evolving from the cognitive bases of consumer decision mak-
ng to include the affective drivers ( Holbrook and Hirschman, 1982 ).
onsumption experience became the focus of investigation with the in-
reasing realization that a product may be valued by the consumer for
ts own sake rather than only as a means to an end ( Sweeney and Soutar,
001 ). Intrinsic factors such as emotional aspects of consumer behavior
ecame the object of investigations.
Earlier research in consumer decision making was based on utilitar-
an perspective of the product. The underlying assumption was that con-
umers are rational problem solvers ( Bettman, 1979 ). The Homo Eco-
omics view of consumers as a utility calculator was increasingly chal-
enged by the experiential view, Homo Ludens, of a consumer guided by
eeds and wants ( Rintamäki et al., 2006 ). The experiential view high-
ighted the influence of 3 Fs —fantasies, feelings and fun —representing
he “hedonic ” aspects of consumption, a term used to denote the doc-
rine that pleasure or happiness is the chief good in life ( Ogertschnig
nd Heijden, 2004; Merriam-Webster, 2003 ).
Other researchers supported the combined “thinking and feeling ” di-
ensions of consumer decision making by suggesting the relevance of
oth utilitarian and hedonic components of value derived by the user
rom the use of the product (e.g., Batra and Ahtola, 1990 ). MacKay
1999) noted that the appeal of a product is an “amalgam of rational
nd emotional factors ”. There was an increasing realization that users
A.k.S. Kakar Int. J. Human-Computer Studies 108 (2017) 50–61
Table 1
Essential differences between hedonic and utilitarian attributes.
Utilitarian attributes Hedonic attributes
Symbolize “shoulds ” ( Bazerman et al., 1998 ) Symbolize “wants ” ( Bazerman et al., 1998 )
Are practical and functional ( Stelmaszewska et al., 2004 ) Represent novelty, unexpectedness, fun, aesthetics ( Stelmaszewska et al., 2004 )
Serve Pain avoidance goals ( Higgins, 2001; Chernev, 2004; Higgins, 1997 ) Serve Pleasure seeking goals ( Higgins, 2001; Chernev, 2004; Higgins, 1997 )
Are extrinsic motivators i.e. users derived value is the outcome of but distinct
from the performance of the activity ( Davis et al., 1992 )
Are intrinsic motivators i.e. users derive value from the process of performing
the activity itself ( Davis et al., 1992 )
Represent means to an end ( Babin and Harris, 2011 ) Represent an end in itself ( Babin and Harris, 2011 )
Represent users ’ cognitive or reasoned preferences ( Bazerman et al., 1998 ) Represent users ’ affective or emotional preferences ( Bazerman et al., 1998 )
Can be Objectively appraised ( Chitturi, 2009 ) Are Subjective, Experiential ( Chitturi, 2009 )
Are Herzberg’s (1959) Hygiene factors ( Zhang and von Dran, 2002; Hassenzahl
et al., 2010 )
Are Herzberg’s (1959) Motivators ( Zhang and von Dran, 2002; Hassenzahl et al.,
2010 )
Serve Pain avoidance goals ( Higgins, 2001; Chernev, 2004; Higgins, 1997 ) Serve Pleasure seeking goals ( Higgins, 2001; Chernev, 2004; Higgins, 1997 )
Fulfill Preventive goals ( Higgins, 2001; Higgins, 1997 ) Fulfill Promotional goals ( Higgins, 2001; Higgins, 1997 )
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eek a complete experience with software products, an experience that
ot only includes achieving well-defined goals, but also involves the
enses and generates affective response ( Bly et al., 1998; Venkatesh and
rown, 2001 ).
A general consensus emerged over time that utilitarian and hedo-
ic dimensions of the product are indeed distinct and together capture
he essential facets of a product ( Batra and Ahtola, 1990; Block, 1995;
har and Wertenbroch, 2000; Mano and Oliver, 1993; Schmitt and Si-
onson, 1997; Strahilevitz and Myers, 1998; Veryzer, 1995 ). While the
roduct attributes which provide UV are “functional and goal oriented
nd generate cognitive response from the user ”, the product attributes
hich provide HV represent “novelty, aesthetics, unexpectedness, plea-
ure and fun and evoke affective user responses ” ( Strahilevitz and Myers,
998 ).
This conceptualization of hedonic and utilitarian product values
HV and UV) as distinct and independent constructs in consumer re-
earch literature (see Diefenbach et al., 2014 ), led to the introduction of
quivalent constructs of hedonic and pragmatic quality later in Human-
omputer Interaction (HCI) literature ( Hassenzhal et al., 2000 ; also
ee Diefenbach et al., 2014 ) and of perceived usefulness and perceived
njoyment in Technology Acceptance Model (TAM) literature ( Davis,
989; Venkatesh, 1999; Mun and Hwang, 2003; van der Heijden, 2004 ).
lthough perceived enjoyment is by far the most popular aspect of he-
onic value investigated in TAM, other operationalizations of hedonic
alue such as perceived playfulness and flow experience have also been
sed ( Gerow et al., 2013 ). From the perspective of self-determination
heory ( Deci and Ryan, 1985 ) while perceived usefulness provides ex-
rinsic motivation (means to an end) to its users to use the system, per-
eived enjoyment, playfulness and flow provide intrinsic motivation (an
nd in itself).
However, despite these different operationalizations, in general he-
onic and utilitarian attributes are understood in the same way across
iteratures. We summarize the essential differences between hedonic and
tilitarian product attributes in Table 1 .
. Theory development
Users in general prefer to make rational choices rather those influ-
nced by emotions ( Chitturi et al., 2007; Hsee et al., 2003; Kivetz and
imonson, 2002 ; O ’Curry and Strahilevitz, 2001 ; Okada, 2005 ). Past re-
earch shows that when users are faced with choice between a hedonic
nd a utilitarian alternative they “show ” their preference for the utilitar-
an ( Dhar and Wertenbroch, 2000; Diefenbach and Hassenzahl, 2011 ).
he reason underlying this phenomenon is termed as “lay rationalism
Lindgaard et al., 2006 ). People wish to make a rational choice. Hedonic
eatures are hard to justify rationally compared with utilitarian features
Diefenbach and Hassenzahl, 2009 ). Further hedonic attributes are as-
ociated with waste, luxury and guilt ( Kivetz and Simonson, 2002; Hsee
t al., 2003 ). Users wish to be seen as addressing utilitarian goals (points
f pain) before addressing their hedonic goals (pleasure needs) to avoid
52
uilt feelings ( Berry, 1994 ) although their true preference may be for
he latter ( Diefenbach and Hassenzahl, 2011 ). Thus the “explicit ” im-
ortance of user requirements obtained through self-report may reflect
socially acceptable ” or ‘politically correct ’ ’ response of users ( Oliver,
997 ). They are thus not likely to match the “derived ” or implicit re-
ponse when the effects of the aforementioned causes distorting the ex-
ression of “true ” user choice are mitigated. This leads us to the follow-
ng hypothesis:
ypothesis 1. The explicit user choice of software product feature will
iffer from her implicit choice of the user as reflected by its impact on
ser satisfaction with users preferring the utilitarian over the hedonic
n explicit choice and hedonic over utilitarian in implicit choice in ac-
uisition situations
IS (Information Systems) and HCI (Human Computer Interaction)
iteratures have conceptualized utilitarian product attributes as hygiene
actors and hedonic product attributes as Motivators ( Zhang and von
ran, 2002; Hassenzahl et al., 2010 ). However, hedonic and utilitarian
eatures represent ideal types. But product attributes are not generally
ound in pure form but vary along the hedonic–utilitarian dimension.
hus software product features can be categorized as predominantly
tilitarian, predominantly hedonic or hybrid. The hybrid features are
either predominantly hedonic nor predominantly utilitarian but are a
ix of both. For example, performance features which deliver a sur-
risingly high level of functionality can provide enjoyment (delight) to
he user ( Tontini et al., 2013 ). Enjoyment is an emotion that was found
o cross-load on hedonic as well as utilitarian value provided by soft-
are products attributes ( Ogertschnig and Heijden, 2004; van der Hei-
den, 2004 ). Also, hedonic features such as aesthetically pleasing user
nterface may promote utilitarian use ( Tractinsky, 1997; Tractinsky et
l., 2000 ) through reduced perception of effort ( Venkatesh, 2000 ). Such
ybrid features will therefore demonstrate characteristics of both utili-
arian and hedonic qualities.
We suggest that the predominantly utilitarian, the predominantly
edonic features and the hybrid features will exhibit characteristic sat-
sfaction responses as shown in Table 2 aligned with the arguments that
ollow for Hypotheses 2, 3 and 4.
The predominantly hedonic features are satisfiers (motivators)
Zhang and von Dran, 2002; Heizenzahl et al., 2010 ). By creating a
ositive experience for the user hedonic features create positive affect
Diefenbach and Hassenzahl, 2009; Diefenbach and Hassenzahl, 2011;
iefenbach et al., 2014; Mano and Oliver, 1993 ). Hedonic features are
ssociated with cheerfulness, excitement and delight – all promotion
pleasure seeking) related emotions ( Chitturi et al., 2008 ). While utili-
arian features are considered a means to an end (meeting practical goals
uch as increase in productivity and career progression), the intrinsically
ewarding hedonic features are considered by users as an end in itself
Ha et al., 2007 ). The positive experience generated by providing he-
onic features results in higher impact than the negative experience of
ot providing the hedonic feature resulting in asymmetric user response
A.k.S. Kakar Int. J. Human-Computer Studies 108 (2017) 50–61
Table 2
Impact of feature implementation on user satisfaction.
Feature types User satisfaction impact on implementation User satisfaction impact on non-implementation
Positive No impact Negative impact Positive No impact Negative
Utilitarian features √ √
Hybrid features √ √
Hedonic features √ √
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Diefenbach and Hassenzahl, 2009; Diefenbach and Hassenzahl, 2011;
iefenbach et al., 2014 ). While utilitarian features are entirely expected
or product functioning and taken for granted by the users, hedonic fea-
ures are considered an unexpected bonus. Therefore providing hedonic
eatures exceed expectations when provided for in the product thereby
nhancing user satisfaction but are not missed when not provided for in
he product. It is not surprising therefore to find that while hedonic prod-
ct attributes result in higher repurchase and positive word-of-mouth of
onsumers, but not providing them do not result in consumer abandon-
ent and negative word-of-mouth ( Chitturi et al., 2008 ). This leads us
o the hypotheses:
ypothesis 2. Hedonic features will impact user satisfaction positively
hen selected for implementation into the software product but will not
mpact user satisfaction negatively when not selected for implementa-
ion into the software product in acquisition situations
The predominantly utilitarian features by contrast are dissatis-
ers (hygiene) ( Zhang and von Dran, 2002; Heizenzahl et al., 2010 ).
hey prevent a negative user experience and thereby negative affect
Diefenbach and Hassenzahl, 2009; Diefenbach and Hassenzahl, 2011;
iefenbach et al., 2014; Mano and Oliver, 1993 ). Utilitarian features are
orrelated with security and confidence or prevention (pain avoidance)
elated emotions ( Chitturi et al., 2008 ). While hedonic features are con-
idered as “wants ”, utilitarian features are considered as “shoulds ” and
sers take it for granted that they will be provided for in the product
Bazerman et al., 1998 ). Thus, the negative experience generated by not
roviding utilitarian features results in higher impact than the positive
xperience of providing the utilitarian feature resulting in asymmet-
ic user response ( Diefenbach and Hassenzahl, 2009; Diefenbach and
assenzahl, 2011; Diefenbach et al., 2014 ). It is not surprising there-
ore to find that while not providing utilitarian features promotes nega-
ive word-of-mouth and adversely impacts repurchase intention of con-
umers, providing utilitarian features do not necessarily promote repur-
hase intention and positive word-of-mouth ( Chitturi et al., 2008 ). This
eads us to the hypothesis:
ypothesis 3. Utilitarian features will impact user satisfaction nega-
ively when not selected for implementation into the software product
ut will not impact user satisfaction positively when selected for imple-
entation into the software product in acquisition situation
The third type of features —hybrid —is neither predominantly hedo-
ic nor predominantly utilitarian but is a mix of both. Therefore provid-
ng these features generate positive affect as well as prevent negative
ffect. They will therefore be correlated with promotion related emo-
ions of cheerfulness, pleasure and delight as well as prevention related
motions of security and confidence. Users will therefore experience
igh arousal on both implementation of hybrid features as well non-
mplementation resulting in a symmetric user response. This leads us to
he hypothesis:
ypothesis 4. Hybrid features will impact user satisfaction positively
hen selected for implementation into the software product and impact
ser satisfaction negatively when not selected for implementation into
he software product in acquisition situation.
These three types of software features —utilitarian, hedonic and hy-
rid —and their predicted impacts on user satisfaction in the hypothesis
53
re consistent with both, Herzberg’s motivation-hygiene theory and the
heory of attractive quality. Hedonic features are similar to Satisfiers/
ttractive/ Excitement features while utilitarian features are similar to
issatisfiers/ Must-be/ Basic features and Hybrid features are similar to
ne–dimensional/ Performance features with respect to their impacts
n user satisfaction.
Additionally, products and their attributes often become part of the
xtended self of the user and reflect his self-identity ( Belk, 1988 ). This
s especially true for hedonic attributes ( Diefenbach and Hassenzahl,
011 ). Dhar and Wertenbroch (2000) observed higher endowment ef-
ect for hedonic goods compared to the utilitarian. “Once acquired, a
edonic good may quickly be considered as an appreciated part of one-
elf, which people naturally want to keep hold of, whereas utilitarian
oods always remain replaceable. ” ( Diefenbach and Hassenzahl, 2011 ).
ence we would expect hedonic features to be more favored for reten-
ion in a forfeiture situation than the utilitarian.
Further, hedonic features are more experiential and therefore diffi-
ult to justify in acquisition situations compared to the utilitarian fea-
ures which can be objectively appraised ( Chitturi, 2009 ). However,
nce acquired there is more spontaneous elaboration in case of hedonic
eatures than the utilitarian in a forfeiture situation ( Dhar and Werten-
roch, 2000 ). Hedonic attributes are more sensory and image provok-
ng ( Maclnnis and Price, 1987 ). Research has shown that easily imagin-
ble attributes become more salient during forfeiture choice situations
Keller and McGill, 1994; Sherman et al., 1985; Shiv and Huber, 1999 ).
osing hedonic features enhance negative affective consequences and
ead users to minimize negative emotions ( Roese, 1997; Sanna, 1999 )
hereby leading us to the following hypotheses:
ypothesis 5. The explicit user choice of software product feature will
ot differ from her implicit choice as reflected by their impact on user
atisfaction with users preferring the hedonic over the utilitarian in ex-
licit as well as implicit choice in forfeiture situations
Yet, taking in consideration their distinctive characteristics ( Table
) —hedonic features as satisfiers and utilitarian features as dissatisfiers
nd hybrid features as both satisfiers and dissatisfiers —lead us to the
ollowing hypothesis:
ypothesis 6. Hedonic features will impact user satisfaction positively
hen selected for retention in the software product (acquisition situa-
ion) but will not impact user satisfaction negatively when selected for
emoval from the software in forfeiture situations
ypothesis 7. Utilitarian features will not impact user satisfaction pos-
tively when selected for retention in the software product (acquisition
ituation) but will impact user satisfaction negatively when selected
rom removal from the software in forfeiture situations
ypothesis 8. Hybrid features will impact user satisfaction positively
hen selected for retention in the software product (acquisition situa-
ion) but will impact user satisfaction negatively when selected for re-
oval from the software in forfeiture situations
. Method
An Experimental method was adopted in the study to investigate user
esponse to software product features. Experimental research is useful
or examining cause and effect. It offers a methodical way of comparing
A.k.S. Kakar Int. J. Human-Computer Studies 108 (2017) 50–61
Table 3
Sample user feature requests used in the study.
Feature number Feature description
1 Choose from a calendar Allow dates to be chosen from a calendar
2 Shortcut to create tasks Enable users to create a shortcut to go directly into the task creation mode
3 Make quiet hours completely quiet Have a new option —“Super Quiet Hours ”—during which all reminders should be disabled
4 Purging completed tasks Provide a feature to purge all completed tasks
5 Color tasks based on priority Enable users to visually see task priority through a color coding scheme
6 Due date only The application should allow the user to bypass the due time
7 Creating tasks that repeat yearly Allow creation of yearly recurring tasks to remind users about important events such as birthdays, and anniversaries
8 Grocery shopping list Provide a feature to enable users to create and update a regular grocery list
9 New task default priority All tasks should be set to medium priority by default
10 Geolocation reminders Provide a feature to remind users of that they are passing through an important geolocation
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ifferences in the effect of treatments (type of product features) on the
ependent variable (user satisfaction).
.1. Experimental setting
Astrid Task Manager, a popular mobile app. with young users, was
hosen as a software product for investigation in the study. Astrid at
he time of the study had an active user forum where users could post
nd provide their comments on new feature requests. Actual users of
strid Task Manager provided their response to a pen and paper based
urvey in January 2012 for acquisition choice situation and then later in
anuary 2013 for forfeiture choice situation. In the acquisition situation
0 randomly selected feature requests (see Table 3 ) made by users of
strid Task Manager were used as the test instrument. In the forfeiture
ituation, 7 of these 10 feature requests which were implemented in
strid were used as the test instrument. The decision to have only 10
ser feature requests in the test instrument in the acquisition situation
as taken to mitigate the cognitive overload of the subjects participating
n the study. This decision was based on subject feedback during the
ebriefing session of the pilot study with Gmail where 15 use feature
equests were used.
.2. Subjects
We recruited a representative youth cohort as subjects. Youth are
ecognized as innovators and early adopters of the latest technologies
Ehrenberg et al., 2008 ). The subjects ’ age ranged between 19 and 24
ears and female students (69 out of a total of 122) outnumbered males
53 out of a total of 122). The average age of the subjects was 21.28
ears with the female subjects averaging 21.34 years and the male sub-
ects averaging 21.22 years. The sample size for the experiment was
etermined based on the effect size found during the pilot study. The
ilot study was conducted with 49 subjects who were users of Gmail.
ssuming a power of 0.8 and alpha = 0.05 (one tail), a look up of Co-
en’s power primer ( Cohen, 1992 ) gave the sample size. To account for
ortality rate in this longitudinal study, the figure from Cohen’s table
as inflated by 10% to get the required sample size of 70 subjects. In
he actual study data was obtained from 139 subjects in the first round
f the study, the analysis was restricted to responses of 122 subjects who
articipated in both rounds of the experiment.
.3. Study design and procedure
The study was conducted in 2 rounds in each of the two periods,
n January 2012 and in January 2013. A repeated measure design was
sed in the experiment i.e. all subjects participated in all conditions
f the experiment. The use of repeated measure design offers two ad-
antages. Variations in response due to individual variation such as in
erms of user efficacy, demographics and use experience are mitigated.
he design is therefore extremely sensitive to finding statistically sig-
ificant differences between the experimental conditions that users are
ubjected to. In addition fewer subjects are needed for the experiment.
54
.3.1. Period 1 (January 2012)
Subjects in Round 1 rated their choice of features using the com-
only used Binary Search tree method ( Heger, 2004 ) . Using this
ethod, s ubjects created a ranked list of feature request by first cre-
ting a node with the first feature request from the test instrument and
omparing the next feature with this node. If the feature is of lower pri-
rity it is placed on the left of the node else it is placed on the right of the
ode. This process continues with subsequent features in the feature set
ntil a ranked list of requirements is produced. The node at the extreme
ight is the feature of highest priority to that subject and the node at the
xtreme left is the feature of lowest priority. This ranked list of features
epresented the represented the rank order of users ’ explicit choices.
To arrive at the implicit choice of the users, subjects classified the
eatures in the test instrument into two categories, one included features
hich they want implemented in the software and the other included
eatures they are not interested in. Users also rated their overall sat-
sfaction with the implementation subset. User satisfaction is defined
s an affective user response to the degree to which the feature subset
nder consideration meets his specified requirements. A 7 point single
tem scale by Andrews and Withey (1976) with 1 —Terrible 2 —Unhappy
—Mostly Dissatisfied 4 —Neither Satisfied nor Dissatisfied 5 —Mostly
atisfied 6 —Pleased 7 —Delighted) was used by subjects for rating their
verall satisfaction level with the implementation subset. The implicit
hoice is then be determined statistically by regressing user satisfaction
n the user choice for implementation/ non-implementation of each fea-
ure in the feature set.
We adapted PRCA (Penalty Reward Contrast Analysis) a widely used
echnique developed by Brandt (1987) and used across product and
ervice domains (e.g. Alegre and Garau, 2009; Bartikowski and Llosa,
004; Busacca and Padula, 2005; Conklin et al., 2004; Ting and Chen,
002; Fuchs and Weiermair, 2003; Fuchs and Weiermair, 2004 ; Fuller et
l., 2006; Matzler et al., 2004a, 2004b; Matzler and Renzl, 2007; Fuller
nd Matzler, 2008; Mikuli ć and Prebe ž ac, 2011; Mikuli ć and Prebe ž ac,
010 ) for analyzing the data collected in Round 1 to determine the im-
licit choice of users. This method contrasts with explicit methods such
s the binary search tree which directly ask for user preference of each
eature. Such explicit choice methods which first determine user prefer-
nce of each feature and then assess the overall satisfaction potential of
feature set are subject to the biases such as users wanting the hedo-
ic but choosing the utilitarian. The PRCA method resolves this predica-
ent by working backwards by first getting the overall satisfaction with
feature set and then deriving the implicit satisfaction potential of each
eature statistically. By mitigating the hedonic–utilitarian bias the im-
licit satisfaction potential of each feature is expected to reflect the true
ser preference for that feature.
Using two sets of dummy variables representing each feature re-
uest with a value of (1, 0) indicating the user preference for its im-
lementation and a value of (0, 1) indicating the user choice for its
on-implementation, multiple regression analysis is conducted with the
verall user satisfaction with implementation of the feature subset as
he dependent variable. With this statistical approach, we get two re-
ression coefficients for each feature, one representing the user satisfac-
A.k.S. Kakar Int. J. Human-Computer Studies 108 (2017) 50–61
Table 4
Feature categorization based on hedonic–utilitarian ratings.
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ion with implementation of a feature and the other regression coeffi-
ient representing the user (dis) satisfaction with non implementation
f the same feature. The sum of the absolute values of the significant
egression coefficients for implementation and non-implementation of
feature represents the assessment of users ’ implicit importance of a
eature by providing a measure of the range of impact of a feature on
verall user satisfaction ( Mikuli ć and Prebe ž , 2008 ).
Subjects in round 2 conducted a week later rated each feature on
he hedonic–utilitarian measure ( Leclerc et al., 1994 ). Previous research
emonstrates that the temporal separation between measures reduces
otential effects due to Common Method Variance ( Sharma et al., 2009 ).
he ratings were anchored at 1 = not at all and 9 = very much. Aligned
ith previous use of the measure, the term hedonic was defined for
he user as “pleasant and fun, something that is enjoyable and appeals
o the senses “ and the term utilitarian was defined as “useful, practi-
al, functional, something that helps achieve a goal ” ( Strahilevitz and
yers, 1998; Dhar and Wertenbroch, 2000 ). Features were identified as
redominantly utilitarian (1 Standard Deviation above mean on the util-
tarian scale but 1 Standard deviation below mean on the hedonic scale)
nd predominantly hedonic (1 Standard Deviation above Mean on the
edonic scale but 1 Standard deviation below mean on the utilitarian
cale). The remaining features after excluding the predominantly utili-
arian as well as the predominantly hedonic were identified as Hybrid
see shaded area in Table 4 ).
The categorization of features is thus a reflection of how the target
roup feels overall about a feature even though individual assessments
ay vary. For example, if the majority of users assess a website fea-
ure such as “interesting information ” as more fun than useful (example
elebrity gossip) then it will be categorized as predominantly hedonic;
f the majority of users assess the information on the website as more
seful than fun (as in academic or professional websites) then it will get
ategorized as predominantly utilitarian; and if the majority of users
eel that the information is both useful and fun or neither then it will
et categorized as hybrid.
.3.2. Period 2 (January 2013)
In round 1, subjects provided their explicit choices using the afore-
entioned Binary Search tree method ( Heger, 2004 ). Using this method,
sers ranked the 7 features which were implemented out of the 10 fea-
ure requests in January 2012, in terms of their priority in which they
anted retained in the product in the forfeiture situation. Further they
lassified the features in the test instrument into two categories, one in-
luded features which they want retained in the software and the other
ncluded features they do not mind being removed from the software
roduct. Users also rated their overall satisfaction with the retained sub-
et in Round 1 using the Andrews and Whithey (1976) scale. The im-
55
licit choice of the users was determined by the aforementioned adapted
RCA method.
Subjects in round 2 rated each features on the hedonic–utilitarian
easure ( Leclerc et al., 1994 ). As in period 1, Round 2 in period 2
as conducted a week after Round 1 to reduce potential effects due to
ommon Method Variance ( Sharma et al., 2009 ). The user responses in
ound 2 were used to classify the features into hedonic, utilitarian and
ybrid categories using the procedure discussed in the previous section.
he study design and procedure is summarized in Fig. 1 below
. Results and analyses
.1. Acquisition situation —period 1
The results in Table 4 based on analysis of data obtained in round
show the features which were classified by the subjects in the pre-
ominately hedonic category {7, 10}, in the predominantly utilitarian
ategory {1, 4} and in the Hybrid category {2, 3, 5, 6, 8, 9}. The results
rom the implicit method ( Table 6 ) based on their expected user satisfac-
ion impacts ( Table 2 ) confirm the results of categorization —hedonic,
tilitarian and hybrid —obtained from explicit user responses ( Table 5 ).
The results of individual users explicit choices showed that the fea-
ures selected for implementation in the acquisition phase were found
o be positively correlated to utilitarian value (0.93) rated by individ-
al users. However, the users implicit choices for implementation were
ound to be positively related to hedonic value (0.96) thereby supporting
ypothesis 1. This can also be seen for the users ’ aggregate results pre-
ented in Tables 5 and 6 . Among the features, predominantly utilitarian
eatures 1 and 4 were ranked 2 and 1 respectively and predominantly
edonic features 7 and 10 were ranked 5 and 6 respectively. The hybrid
eatures 2 and 9 that were high in both utilitarian and hedonic values
ere ranked in-between at 4 and 3 respectively. Thus hypothesis 1 was
ully supported.
Further, the results of the regression analysis described in the method
f analysis section of data collected in rounds 1 and 2 ( Table 6 ) show
hat the hedonic features impacted user satisfaction positively when im-
lemented into the software product but did not impact user satisfaction
hen not implemented into the software product thus supporting Hy-
othesis 2. Additionally, utilitarian features impacted user satisfaction
egatively when not implemented into the product but did not impact
ser satisfaction when implemented into the product, thereby support-
ng Hypothesis 3. Of the Hybrid features {2, 3, 5, 6, 8, 9}, features {2, 9}
mpacted user satisfaction positively on implementation and negatively
n non-implementation thus supporting Hypothesis 4, but Hybrid fea-
ures {3, 5, 6,8} had a non-significant impact on both implementation
nd non-implementation. Thus, Hypothesis 4 was not fully supported.
A.k.S. Kakar Int. J. Human-Computer Studies 108 (2017) 50–61
Fig. 1. Study design and procedure.
Table 5
Feature wise rating on the hedonic–utilitarian scale (acquisition phase).
Feature Number (Feature type) 1 (U) 2 (B) 3 (B) 4 (U) 5 (B) 6 (B) 7 (H) 8 (B) 9 (B) 10 (H)
Hedonic rating 0.21 0.72 0.17 0.09 0.11 0.28 0.83 0.22 0.82 0.92
Utilitarian rating 0.81 0.69 0.14 0.78 0.09 0.14 0.11 0.13 0.79 0.28
Figures above are users ’ normalized mean hedonic–utilitarian ratings (between 0 and 1). Figures in bold are ratings that are 1
standard deviation above mean
B = hybrid; H = predominantly hedonic; U = predominantly utilitarian.
Table 6
Results of adapted PRCA in acquisition phase.
Table 7
Feature wise rating on the hedonic–utilitarian scale in forfeiture phase.
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.2. Forfeiture situation
The results of acquisition-forfeiture situations, ( Tables 5 and 7 ) show
hat the users ’ categorization of hedonic–utilitarian-hybrid remained
onsistent for each of the 7 common requirements during the two time
eriods. However, the individual users ’ explicit-implicit choice in forfei-
ure situation for retention-removal of Astrid features were uncorrelated
0.04) with the hedonic–utilitarian dimensions. This is also clear from
ables 7 and 8 which show that the two hedonic features 7 and 10 were a
w
56
ot the preferred user choice for retention. They were ranked 4 and 2
espectively in the user choice. Thus hypothesis 5 was not supported.
Further, the results of the adapted PRCA of data collected in rounds
and 2 of forfeiture situation ( Table 8 ) show that one hedonic features
7} did not impact user satisfaction positively when implemented into
he product but impacted user satisfaction negatively when not imple-
ented into the product and the other hedonic feature {10} did impact
ser satisfaction positively when retained into the software product but
lso impacted user satisfaction negatively when removed from the soft-
are product, Thus Hypothesis 6 was not supported. Additionally, util-
A.k.S. Kakar Int. J. Human-Computer Studies 108 (2017) 50–61
Table 8
Results of adapted PRCA in forfeiture phase.
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tarian features {1, 4} impacted user satisfaction negatively when not
etained into the product but also impacted user satisfaction positively
hen retained in the product, thereby not supporting Hypothesis 7. Of
he Hybrid features {5, 6, 9}, feature {9} impacted user satisfaction pos-
tively when retained and negatively on removal thus supporting Hy-
othesis 8, but Hybrid features {5, 6} had a non-significant impact on
oth retention and removal. Thus, Hypothesis 8 was not fully supported.
. Discussion
Thus the results of the study while fully supporting Hypothesis 1, 2
nd 3 did not support Hypothesis 4, 5, 6, 7 and 8. In general, the results
ndicate that the suggested theory supported the predictions in the ac-
uisition phase but not in the forfeiture phase. Analyzing the results fur-
her we find that the reason for the forfeiture choice to be independent
f the hedonic–utilitarian characteristics lies in the anomalous behavior
f hedonic–utilitarian features in forfeiture situation. While the classifi-
ation of features between the two time periods in hedonic, hybrid and
tilitarian categories remained consistent (see Tables 5 and 7 ), hedo-
ic and utilitarian features demonstrate their distinctive characteristics
nly in the acquisition phase (see Table 6 ) but behaved differently in the
or feiture phase (see Table 8 ). Instead of showing the expected charac-
eristics of a satisfier, one hedonic feature (feature 7) demonstrated the
haracteristics of dissatisfier and another (feature 10) demonstrated the
haracteristic of satisfier as well as dissatisfier in the forfeiture situa-
ion. The utilitarian features (features 1 and 4) while demonstrating the
xpected characteristics of dissatisfier in acquisition situation, demon-
trated the characteristics of satisfier as well as a dissatisfier in forfeiture
ituations.
However, while the results provide a clue that the Hypotheses 5
nd 6 may not have been supported due to the anomalous behavior
f hedonic–utilitarian features in forfeiture situations, they do not pro-
ide the explanation for the change in their distinctive characteristics of
hese features in the two time periods. We therefore delved into existing
iterature again to find the answers. The theory of attractive quality sug-
ests that feature characteristics may not be durable and that they may
e subject to life cycles ( Kano, 2001 ). Kano (2001) gave the example of
remote control for television which was an excitement feature in 1983,
performance feature in 1989 and a basic feature in 1998. Löfgren and
itel (2008) in a longitudinal study confirmed the existence of feature
ife cycles for an e-service of ordering cinema tickets online.
Also, anecdotal evidence suggests that Graphical User Interface
GUI) was an excitement feature of a software product in the 1970 s.
y the 1980 s it became a performance feature, and by 1990 s it became
basic feature. Thus although GUI (and remote control of television)
tarted off as a satisfier (excitement feature), over time it transitioned
57
o became a satisfier as well as dissatisfier (performance feature) and
ventually became a dissatisfier (basic feature). Today, users and con-
umers will be extremely upset if their software did not have a GUI or
television did not provide for a remote control. They take the exis-
ence of these features in the product for granted even though at one
ime it was a novelty and users and consumers only aspired to possess
hem initially and later found them to be performance enhancing. Ap-
lying the concept of feature life cycles to the findings of the study we
an infer that during the time period of the study the hedonic features 7
nd 10 of Astrid may have similarly transited from the attractive to the
asic and performance categories respectively as can be seen from their
atisfaction impacts in Tables 5 and 7 .
From another perspective, the novelty and appeal of the features that
arlier provided them with enjoyment decreases with time. According
o the hedonic treadmill theory individuals react to deviations in one’s
urrent hedonic state based on automatic habituation processes by mak-
ng constant stimuli fade into the background ( Helson, 1948, 1964 ); and
hereby making the psychological resources available for dealing with
ovel stimuli ( Fredrick and Loewenstein, 1999 ). Further, studies have
hown that usefulness of a software product and its features are not re-
lized immediately as in the acquisition phase. In the short run, users
pend time in getting familiar with the various software product fea-
ures and how to use them. But with repetitive use the learning curve
ets in and in accordance with the classic learning curve model their
roductive use of the feature increases exponentially with experience
Ritter and Schooler, 2002 ). Through their unique knowledge derived
rom use of the product, users discover new ways of using existing fea-
ure as well as get exposed to new product features to improve their
ask performance ( Kristensson et al., 2004; Magnusson et al., 2003 ). As
hey discover new product functionality, users may also share them with
ther users ( Wu and Sukoco, 2010; Ardichvili et al., 2003 ).
This declining novelty and pleasure which a new feature provides
ut its increasing utility, may have resulted in hedonic feature 7 “Allow
reation of yearly recurring tasks to remind users about important events
uch as birthdays, and anniversaries ” and hedonic feature 10 “Provide
feature to remind users of that they are passing through an important
eolocation ” transiting over time from the attractive feature category
o behave like basic (dissatisfier) and performance (satisfier as well as
issatisfier) features respectively as can be seen from their user satis-
action impacts (see Tables 6 and 8 ). Also, due to increasing utility, the
tilitarian feature 1 “Allow dates to be chosen from a calendar ” and util-
tarian feature 4 “Provide a feature to purge all completed tasks ” may
ave transited from Basic to Performance category as can be evidenced
rom the user satisfaction impacts in Tables 6 and 8 . Thus explaining
hy the results of the study supported Hypotheses 1, 2, and 3 fully in
A.k.S. Kakar Int. J. Human-Computer Studies 108 (2017) 50–61
Fig. 2. Characteristic user satisfaction impacts of feature types in acquisition phase.
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he acquisition phase but did not support the parallel hypotheses 5, 6
nd 7 in the forfeiture phase.
The findings of the study also showed that in both acquisition-
orfeiture situations many hybrid features did not influence user sat-
sfaction significantly as predicted (see Table 2 ) thus not supporting hy-
otheses 4 and 8. Further analyses of the data in the acquisition phase
how that the hybrid features {3, 5, 6, 8} which did not impact user
atisfaction as predicted were 1 standard deviation below mean on both
edonic and utilitarian scales (see Tables 5 and 6 ). The Hybrid features
2, 9} that did not influence user satisfaction as predicted were 1 stan-
ard deviation above mean on both hedonic and utilitarian scales. Thus
hile some Hybrid features {2, 9} are as expected dissatisfiers as well as
atisfiers, other features categorized in the Hybrid category (3, 5, 6, 8}
re neither (see Table 6 ). We therefore put the Hybrid features such as
3, 5, 6, 8} in a separate category labeled Extraneous i.e. features that
sers are indifferent to. It does not matter to the user as reflected by
heir satisfaction impacts whether these features are provided for or ex-
luded from implementation in the software product. These are features
hat are below par on both utilitarian and hedonic scales.
Thus, the findings of the study provide designers and product man-
ger with a way to not only identifying hybrid features ( Table 6 ) but
lso as a way of separating out from among them those that the users
o not care about. Committing resources to implementing such extrane-
us features is non-remunerative, whereas not committing resources to
mplementing hybrid features is risky. Extraneous features do not im-
act user satisfaction positively on implementation nor negatively on
on-implementation whereas hybrid features do (see Fig. 2 ). They im-
act user satisfaction positively on implementation and negatively on
on-implementation. Thus unlike other types of features hybrid features
annot be ignored. This is not surprising considering that the sum of the
bsolute values of the significant regression coefficients for implementa-
ion and non-implementation of a feature in the software product using
RCA method represents the range of impacts of a feature on user satis-
action and thereby their importance to the users ( Mikuli ć and Prebe ž ,
008 ). In case of Hybrid features the sum of absolute values of regression
oefficients were consistently higher than the sum of absolute values of
egression coefficients obtained for utilitarian, hedonic and extraneous
eatures (see Tables 6 and 8 )
Fig. 2 by summarizing the characteristic user satisfaction impacts of
ll types of feature also illustrates how the proposed method adapted
rom PRCA of implicitly capturing user preferences can be used by de-
igners and product managers in managing user satisfaction with the
oftware product. Based on the findings of the study, if the goal in the
cquisition phase is to first preclude dissatisfaction then one should pri-
ritize on implementing requirements 9, 4, 2 and 1 in the decreasing
rder of priority depending on the availability of resources (see Table
). If the goal is to enhance user satisfaction then the software prod-
ct manager should focus on implementing features 10, 9, 7, 2 in the
58
ecreasing order of priority. Further, if the goal is to enhance hedo-
ic value of the product by making it more attractive and enjoyable
o use then the software product manager should focus on implement-
ng features 7 and 10. If the goal is to enhance the utilitarian value of
he software by improving user productivity and helping him meet his
unctional goals then the product manager should focus on implement-
ng features 1 and 4. Additionally, the study also accurately identified
xtraneous features {3, 5, 6, 8} that software managers can ignore as
hey neither add value to the user nor the software product.
. Limitations
The findings of the study are applicable to only utilitarian products.
n hedonic products users may not have to justify their choice of the
edonic attributes and hence their explicit and implicit choices during
cquisition phase may not be different. However, this is a matter of
nvestigation for future studies. Further, the subjects chosen for the em-
irical study are youth between 19–24 years of age. The rationale was to
et as homogenous a sample group of subjects as possible as the objec-
ive of the study was to control extraneous variables such as segmental
ifference in user preferences and mitigate alternative explanations for
he results obtained. This may limit the generalizability of the results.
lthough the study is an extension of a well researched phenomenon
rom other knowledge disciplines, for greater confidence in its empiri-
al findings and the proposed explanation, future research may examine
he user responses in acquisition-forfeiture situations for other user seg-
ents and other software products.
. Contribution
The users ’ hedonic-utility dilemma has been investigated since the
980 s. Research studies have shown that although the hedonic is more
alued by users it is the utilitarian that is favored in acquisition choice
ituations. ( Dhar and Wertenbroch, 2000; Diefenbach and Hassenzahl,
011; Okada, 2005 ). Further, the hedonic is more favored in forfeiture
hoice situations than the utilitarian. However, no study has examined
his phenomenon in the context of software products. In this longitu-
inal study we examined this phenomenon with users of a software
roduct. We designed the study to resemble the real-life choices among
ultiple alternatives with users of an actual software product in both
cquisition and forfeiture situations, instead of artificially created ex-
eriments between two imaginary choices in the studies conducted in
he past (see Okada, 2005 ). Further, to find out the difference between
mplicit and explicit choice of users in acquisition as well as forfeiture
ituations we adapted a widely accepted PRCA method to unravel the
mplicit choice of the users for comparing it with the explicitly stated
hoice.
The results of the study in general support those obtained in the past
tudies about preference for the hedonic in acquisition situations ( Dhar
nd Wertenbroch, 2000; Diefenbach and Hassenzahl, 2011; Okada,
005 ). While explicitly users preferred the utilitarian their implicit
hoice as reflected by the impact of the feature on their satisfaction was
or the hedonic. However, the results did not support the observations
f past studies about user choice in forfeiture situations that the explicit
hoice of the users is for the hedonic. They show that both explicit as
ell as implicit preference of the user is independent of the hedonic–
tilitarian considerations in forfeiture situations. The results also point
o the reason for this observed phenomenon. Predominantly hedonic
nd predominantly utilitarian features demonstrated characteristics of
atisfiers and dissatisfiers respectively only during the acquisition phase,
hile demonstrating characteristics of ‘dissatisfiers ’, and ‘satisfiers and
issatisfiers ’ respectively during forfeiture phase. A deeper analysis in-
icates that the underlying reason for this change in feature character-
stics may lie in the phenomenon of feature cycles. As elaborated in the
iscussion section, features types are not static constructs but vary with
ime and use experience. These findings and observations are a unique
A.k.S. Kakar Int. J. Human-Computer Studies 108 (2017) 50–61
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ontribution of the study. They open up new avenues for research that
ay have interesting theoretical and practical implications.
Past literature have emphasized the importance of involving users
s active contributors in the product development process rather than
s passive participants (e.g. Gardiner and Roth well, 1985; Leonard-
arton, 1995; Roth well, 1976; von Hipper, 1988; Wit ell, Lofgren
nd Gustafson, 2011 ). It has been suggested that the product evolution
hould be innovative in the users ’ frame of mind not the developers ’
Fellows and Hooks, 1998 ). Implementing new product features that do
ot resonate with the users may result in product investments that are
ounterproductive. Perhaps it is for this reason that prioritization meth-
ds for software user requirements have traditionally used user self re-
orts to identify features for implementation into the software product.
owever, the findings of this study questions whether we can take ex-
licit user responses to new product features at face value. In this study
e find evidence to suggest that we cannot take the user self report at
ace value in the acquisition phase. Users are hesitant to choose hedo-
ic features although they may prefer to acquire them. This was clear
hen both the predominantly utilitarian features were selected in ex-
licit choices made by users and yet the implicit choices suggest that
hey favored the hedonic.
Thus another contribution is the evidence found in the study that
apturing implicit user preferences through methods such as adaptation
f the widely accepted PRCA method has potential. The method could
ot only identify salient predominantly hedonic and predominantly util-
tarian features but also salient hybrid features that can impact user
atisfaction. Further the study also accurately identified extraneous fea-
ures that users do not care about. These findings are useful for practi-
ioners as they will help in managing user satisfaction and maximizing
eturn by prioritizing investment in implementing only those features
hat user’s value and eliminating those features which they do not value.
xtraneous features do not impact user satisfaction on implementation
s well as non-implementation, indicating that users do not care about
hem either way. Identifying extraneous feature is therefore important.
mplementing them in the software product has deleterious effect on
oth users and software providers. They can enhance user fatigue and
ncrease investment in the product without providing commensurate re-
urn for the resources invested by software provider in implementing
hem.
In a recent meta-analysis of TAM (Technology Adoption Model) stud-
es, Gerow et al., (2013) came up with a rather intriguing finding that
oth utilitarian and hedonic features are equally important to the users
f even utilitarian products. It is therefore important for software devel-
pment organizations to accurately identify salient utilitarian as well as
edonic features for implementation in their product. The study find-
ngs provide deeper insights into the merits of this observation. While
tilitarian features are important to prevent dissatisfaction, the hedonic
eatures are important for enhancing satisfaction. Thus if the goal is to
nhance user satisfaction then software providers should focus on hedo-
ic features. However, if the goal is to stem a decline in user satisfaction
hen software providers should focus on providing utilitarian features.
hus both predominantly utilitarian and hedonic features complement
ach other and do play an important role in meeting the satisfaction
oals of the software product.
Therefore, in general, features identified as predominantly hedonic
s well as features identified as predominantly utilitarian should be im-
lemented into the software product to maximize user satisfaction. How-
ver, hybrid features should be implemented only selectively as users
an be indifferent to hybrid features that are low in both hedonic and
tilitarian values. Investing in such extraneous features is a wasteful use
f scare organizational resources. Further, as discussed in the discus-
ion section, while utilitarian value of a feature is expected to increase
n time, the hedonic value of feature declines with time. Thus software
roduct managers should continually focus on introducing new hedonic
eatures to keep the users interested in the software product.
59
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