interface technologies that have not yet left the lab johnny lee google

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Interface Technologies That Have Not Yet Left The Lab Johnny Lee Google

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Page 1: Interface Technologies That Have Not Yet Left The Lab Johnny Lee Google

Interface TechnologiesThat Have Not Yet Left The LabJohnny LeeGoogle

Page 2: Interface Technologies That Have Not Yet Left The Lab Johnny Lee Google

PhD, Human-Computer Interaction

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timeresearch commercial product

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Douglas Englebart, 1967 Macintosh, 1984

Mouse

17 Years

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Myron Krueger, 1983

iPhone, 2007

Multi-touch

24 Years

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Richard Bolt, 1980 Kinect, 2010

Gesture Interfaces

30 Years

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selection & execution - new

concepts - old

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Race for the Fastest Computer Ended

Race for:Interface/Interaction designsSensor technologiesDisplay TechnologiesRecognition Algorithms

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no shortage of ambition or imagination

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“Where is my flying car?”

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light of day

brilliantinterface

ideas

> 1000 developers

“commercial success”

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But, why?

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“I want my flying car.”

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Top 8 Reasons

Why Your Great Interface Technology Idea Might Die:

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Top 8 Reasons Why Your Great Interface Technology Idea Might Die:

1. Does it work as well as you dreamt it would?

“I don’t know, it doesn’t exist yet”Go build it. If you can’t build it find someone who can. Then, come back.

“Yes (or well enough)”continue…

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Top 8 Reasons Why Your Great Interface Technology Idea Might Die:

2. Does it work robustly for enough naïve users?

“No, but it works well for me.”Congratulations, you can sell 1 unit.

“Yes (or enough to make money)”continue…

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Top 8 Reasons Why Your Great Interface Technology Idea Might Die:

3. Can it be manufactured cheaply AND reliably AND stand up to years of consumer abuse?

“I can get 2 out of 3.”Sorry, please try again soon.

“Yes” continue…

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Top 8 Reasons Why Your Great Interface Technology Idea Might Die:

4. Sadly, most normal people just surf the web, check/send messages, and play games. Does it improve any of those activities?“No, but it will let them do something awesome”First, convince the masses

to want to do something more interesting with their computers, or settle on a niche/professional market.

“Yes” continue…

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Top 8 Reasons Why Your Great Interface Technology Idea Might Die:

5. Does this require an ecosystem assumption like other devices, critical mass, or infrastructure changes?

“No”

This either:significantly reduces your addressable audience, or significantly increases the wholistic investment risk.

“Yes… or maybe”

continue…

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Top 8 Reasons Why Your Great Interface Technology Idea Might Die:

6. No third party developers are going to write software for your tiny platform, and retro-fitting old software is usually a disaster.

“It will be so awesome, developers will work for no money.”

“I will write all the software myself.”You have deep pockets. continue…

“I will make it irresistibly big to begin with.”

Good luck.

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Top 8 Reasons Why Your Great Interface Technology Idea Might Die:

7. Does executive leadership see the potential money and believe the organization can execute it well?

“No”

continue…“Yes”

Are you really sure there really is money to be made and that your organization would not screw it up?“No” Thanks for playing.

“Yes” Find a good salesman. They are annoyingly important to getting things done.

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Top 8 Reasons Why Your Great Interface Technology Idea Might Die:

8. Is it ahead of it’s time? Some things just are. For example, the mouse, multi-touch, and gesture input.

“I don’t know.” I don’t know either. But if it is, might get some good buzz, sell to some early adopters, and you’ll have a great story about how you did “that” 10 years ago.

In the mean time, here are a few interesting projects that have failed to leave the prototype stage for one of the aforementioned reasons:

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[link]Augmented Workbench, 1999

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Play Together – Wilson, MSR - 2002

Play Anywhere, 2005– MSR

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ClearBoard – 1992, Ishii

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Real Time Tomographic Reflection: Phantoms for Calibration and Biopsy, 2001.

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Pinhanez, C. The everywhere displays projector: A device to create ubiquitous graphical interfaces, In proceedings of Ubiquitous Computing, pp. 315-331, 2001.

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[link]

Foldable Interactive Displays

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Feddie Wong, Future of Motion Gaming

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Keyframe Based SLAM, George Klien, 2008

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Kinect Fusion, MSR

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Display Technologies

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4D Light field Display

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[link]

Light Field Capture (Computational Photography)

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Lightfield DisplaysNo glasses - auto stereo 3D

No sweet spot – motion parallaxMultiple Simultaneous users – perspective correct

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Electronic Contact Lens, University of Washington

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Sensing Technologies

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[link]

Sensitive Object, 2008

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Technology for Long-Term Health Care, Intel Research

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powerline noise water line noise

location from power lines/HVAC thermal sensing for interaction

Ubicomp Lab, University of Washington

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Forearm Electromyography for Muscle-Computer Interfaces, University of Washington

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human as a sensor

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“These are neat, but…..”

“Where are my flying cars?”

“When are we going to replace the mouse and keyboard?”

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Mouse + KeyboardTouch/Stylus Motion / Remotes

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MouseKeyboard

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capture intent

does not come for free

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All Possible User Scenarios

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broad reaching new interface technology is a myth

Johnny [email protected]

(as I’ll elaborate in my keynote later today)

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era of specialization

era of divergence

good hw/sw/ux design