interactive empiricism: the philosopher in the machine ron chrisley cogs/informatics university of...

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Interactive Empiricism: The Philosopher in the Machine Ron Chrisley COGS/Informatics University of Sussex QuickTime™ and a TIFF (Uncompressed) decomp are needed to see this p QuickTime™ and a TIFF (Uncompressed) decom are needed to see this p QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture.

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Page 1: Interactive Empiricism: The Philosopher in the Machine Ron Chrisley COGS/Informatics University of Sussex

InteractiveEmpiricism:

The Philosopher in the Machine

Ron Chrisley

COGS/Informatics

University of Sussex

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TIFF (Uncompressed) decompressorare needed to see this picture.

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Page 2: Interactive Empiricism: The Philosopher in the Machine Ron Chrisley COGS/Informatics University of Sussex

Take-home message

Philosophy & Engineering: A two-way interaction1. Some philosophical breakthroughs may only come

about through attempting to design and build working systems (engineering helps philosophy)

2. Building complex systems (e.g. an artificial consciousness) might require incorporating scientists and philosophers into the design, modelling:

– How they affect the system dynamics– How they system dynamics affect them

Page 3: Interactive Empiricism: The Philosopher in the Machine Ron Chrisley COGS/Informatics University of Sussex

Direction 1:Engineering conceptual change

Page 4: Interactive Empiricism: The Philosopher in the Machine Ron Chrisley COGS/Informatics University of Sussex

Conceptual problems

• Not all limitations on our scientific understanding are a matter of insufficient data

• E.g., consciousness:– Naturalist intuition:

consciousness (like everything else) is at root a physical phenomenon

– "Zombie hunch": It is possible for there to be a creature physically identical to you, but nobody's home

Page 5: Interactive Empiricism: The Philosopher in the Machine Ron Chrisley COGS/Informatics University of Sussex

Conceptual change

• Best diagnosis: It is our concept of consciousness that is to blame

• One solution: change our concept of consciousness, so that we no longer suffer from the zombie hunch

Page 6: Interactive Empiricism: The Philosopher in the Machine Ron Chrisley COGS/Informatics University of Sussex

Conceptual conceptual change?• But it seems unlikely that

this conceptual change could itself come about purelyconceptually, merely by, e.g.:– Acquiring more beliefs– Philosophical argumentation– Reading journal articles

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Page 7: Interactive Empiricism: The Philosopher in the Machine Ron Chrisley COGS/Informatics University of Sussex

Non-conceptualconceptual change• Rather, problems of

consciousness seem to require a non-conceptual development in our concepts

• (Bad) examples of non-conceptual change:– Getting hit on the head– Undergoing neurosurgery– Taking drugs?!

Page 8: Interactive Empiricism: The Philosopher in the Machine Ron Chrisley COGS/Informatics University of Sussex

Non-conceptualconceptual change• Better: change that is non-

conceptual, but still:– Rational– Justified– Based on experience of the subject matter

• What kind of change/learning could this be?

Page 9: Interactive Empiricism: The Philosopher in the Machine Ron Chrisley COGS/Informatics University of Sussex

Concepts as skills

• Wittgenstein: What underlies being able to move between ways of seeing something (e.g. duck-rabbit) is the "mastery of a technique"

• Then (some) concept acquisition is like skill acquisition– Just as one can't read/argue/theorize your

way to knowing how to ride a bike…– …so also with some concepts; one must

experience the phenomenon to understand it

Page 10: Interactive Empiricism: The Philosopher in the Machine Ron Chrisley COGS/Informatics University of Sussex

Interactive empiricism

• But not just passive experience (normal empiricism)

• Rather, interaction: mastery of how one's experiences of the subject change in the light of one's different interventions (interactive empiricism)

Page 11: Interactive Empiricism: The Philosopher in the Machine Ron Chrisley COGS/Informatics University of Sussex

Interaction is essential to…

• Perception (O'Regan and Noë: Sensory-motor contingency theory )

• Consciousness (Hurley: Consciousness In Action)

• Cognition (Bickhard: "Interactivism: A Manifesto")

• Mammalian visual development (Held and Hein)

Page 12: Interactive Empiricism: The Philosopher in the Machine Ron Chrisley COGS/Informatics University of Sussex

Meta cognitive science:Theorist as subject• A science of human cognition in general

should apply to the cognition of cognitive scientists in particular

• If the cognitive science is right that cognition is essentially interactive…

• …then doing cognitive science (or AI) should be as well

Page 13: Interactive Empiricism: The Philosopher in the Machine Ron Chrisley COGS/Informatics University of Sussex

Engineering as interaction

• But what kind of interaction?• Perception of brain states (one's

own and others') during manipulation (social, physical, etc.)?– Limited– (compare doing something similar with

a computer)

• Better: attempt to design and build cognitive systems, and observe them working (or failing to!): Engineering

Page 14: Interactive Empiricism: The Philosopher in the Machine Ron Chrisley COGS/Informatics University of Sussex

An aside: The Mary problem

• Jackson's Knowledge Argument against a physical science of consciousness– Mary knows everything the physical

sciences can tell us about colour, but has never seen red

– Will she acquire some knowledge when she sees red for the first time?

– Yes, she will learn what it is like to see red

– So there is knowledge of consciousness the physical sciences cannot provide

Page 15: Interactive Empiricism: The Philosopher in the Machine Ron Chrisley COGS/Informatics University of Sussex

Solving the Mary problem

• But science is essentially interactive

• So although Mary may have read every possible book about color vision…

• …she doesn't have all the knowledge involved in doing color science

• Or rather, if we assume that she has all such knowledge, then it is a contradicition to also assume that she has never interacted with redness (i.e., seen red)

Page 16: Interactive Empiricism: The Philosopher in the Machine Ron Chrisley COGS/Informatics University of Sussex

Direction 2:The philosopher in the machine

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Page 17: Interactive Empiricism: The Philosopher in the Machine Ron Chrisley COGS/Informatics University of Sussex

We are a part ofthe systems we build

• Just as interaction can have a crucial, beneficial effect on the theorist/philosopher…

• …so also can it have such an effect on the system being designed/built

Page 18: Interactive Empiricism: The Philosopher in the Machine Ron Chrisley COGS/Informatics University of Sussex

We are a part ofthe systems we build• Q: What has been

the biggest engineering advance in AI in the last 20 years?

• A: Kismet's eyebrows (Breazeal et al)

Page 19: Interactive Empiricism: The Philosopher in the Machine Ron Chrisley COGS/Informatics University of Sussex

Interacting with Kismet

• Kismet could only learn to visually track objects if trained on suitable stimuli

• This required a trainer to wave objects in front of Kismet at a certain speed, distance, etc.

• How to ensure this efficiently?• Exploit affective responses in the trainer: if trainer gets

too close, Kismet jumps back, and raises eyebrows• Trainer readjusts without having to be instructed,

understand physics of the system, etc.

Page 20: Interactive Empiricism: The Philosopher in the Machine Ron Chrisley COGS/Informatics University of Sussex

Combining directions 1 and 2

• If we are part of the system, then not only can we have a beneficial causal effect on the robot's performance, but vice versa

• Thus, instead of trying to design an AI/machine consciousness in one step…

• …why not instead design a system S1 so that it will prompt conceptual changes in us…

• …that will enable us to design an S2 that will prompt changes in us…

• …that will enable us to design an S3…• …and so on?

Page 21: Interactive Empiricism: The Philosopher in the Machine Ron Chrisley COGS/Informatics University of Sussex

Frank Herbert's prescience

• In the science fiction novel Destination: Void, the author of Dune speculated that the best way to create a machine consciousness might be to design a situation in which:– Carefully engineered people (clones)– In a carefully engineered technological environment

(computers, spaceship, neural wetware)– Are manipulated and motivated to find a way to

create machine consciousness (e.g., they will die if they don't!)

– A crucial part of the project is for the challenges they face and the technology they build to play a role in them figuring out what consciousness is (conceptual change!)

Page 22: Interactive Empiricism: The Philosopher in the Machine Ron Chrisley COGS/Informatics University of Sussex

From fiction to fact?

• Perhaps it is not too far-fetched to suggest that something like this could be developing– Not just work like Kismet– But also, e.g., the search for creative technologies:

environments, document systems, brain wave induction devices etc. that facilitate insight

– Synthetic phenomenology: interactive familiarity with a robotic system as a way of developing a means of specifying linguistically inexpressible experiential content (e.g., Chrisley and Parthemore)