interactive design

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Split World Interaction Design

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Page 1: Interactive design

Split World Interaction Design

Page 2: Interactive design

Representing Splitworldand choosing the appropriate form ofInteractive Media

Page 3: Interactive design

Research● Side scroller● Fast - paced● Minimal colour● Customisable character● Upgrades● No “levels”

Page 4: Interactive design

Initial Ideas

Page 5: Interactive design

Further conceptualising

Page 6: Interactive design

● App available for mobile apple products and Android devices

● Also an online Flash game with different controls

● Simple interface

● Touchscreen controls

● Online multiplayer

● Unlockable power-ups, weapons and armour

● Ability to switch between the Lightsider and Darksider at will

● Light & Dark have their own abilities

Page 7: Interactive design

Attempt at a playable game

We could not program the game to include all the complex features such as switching between Light & Dark at will and attacking

Page 8: Interactive design

SplitWorld - The Game

Gameplay Customisation

Page 9: Interactive design

Bibliographyhttp://appadvice.com/review/quickadvice-robotunicornattack2https://lh6.ggpht.com/onlNBInQHIZtB2rY24BwrEsUUKwE753ao1BAvvhOw2ePEN1IHIUjaR3gvlGd3jyKTdg=w300https://lh5.ggpht.com/fJ5eEwHhiKvudW4dKvappP5xdEJi_G9kBaI5pTAaIbB5ToNhD5Stvcz9vqB0O5ZsUzQ=h900http://cdn2.expertreviews.co.uk/sites/expertreviews/files/8/40//limbo.jpghttp://incompetech.com/music/royalty-free/index.html?feels%5B0%5D=Calming&feels%5B1%5D=Eerie&feels%5B2%5D=Mysterious&feels%5B3%5D=Mysticalhttp://incompetech.com/music/royalty-free/index.html?feels%5B0%5D=Action&feels%5B1%5D=Driving&feels%5B2%5D=Suspensefulhttp://pixeljam.com/dinorunse/images/dr4.png