interaction design research sharing data on large-screens · 2016-10-18 · interaction design...

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Interaction Design Research sharing data on Large-Screens What is Interaction Design Research? Why large screens? The research process, examples, contributions. Value for Human Factors approaches Alf Ove Braseth Dr.philos Human scaled display Available through new technology A group-view display for shared Situation Awareness Large-screen displays, what & why? Unfortunately often only up-scaled……there is a need for design research Alf Ove Braseth

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Page 1: Interaction Design Research sharing data on Large-Screens · 2016-10-18 · Interaction Design Research sharing data on Large-Screens What is Interaction Design Research? Why large

Interaction Design Research sharing data on Large-Screens

What is Interaction Design Research? Why large screens? The research process, examples, contributions. Value for Human Factors approaches

Alf Ove Braseth Dr.philos

• Human scaled display

• Available through new technology

• A group-view display for shared Situation Awareness

Large-screen displays, what & why?

Unfortunately often only up-scaled……there is a need for design research

Alf Ove Braseth

Page 2: Interaction Design Research sharing data on Large-Screens · 2016-10-18 · Interaction Design Research sharing data on Large-Screens What is Interaction Design Research? Why large

Limiting the scope: industrial processes

Research Question: how to design for the “keyhole” effect?

• Fragmented view

• Loss of Awareness

• Tool induced activity

Woods (1995)

Alf Ove Braseth

Page 3: Interaction Design Research sharing data on Large-Screens · 2016-10-18 · Interaction Design Research sharing data on Large-Screens What is Interaction Design Research? Why large

Research Question: How to design for rapid perception of data?

Alf Ove Braseth

“Wicked problem”

• No definitive formulation • No stopping rules • Solutions not true or false • Depending on preferences • No definitive test

Buchanan (1992); Rittel & Webber (1973)

The operator is a complex system, with capabilities and limitations

The complex process plant

The large-screen display

Suitable for Interaction Design ResearchAlf Ove Braseth

Page 4: Interaction Design Research sharing data on Large-Screens · 2016-10-18 · Interaction Design Research sharing data on Large-Screens What is Interaction Design Research? Why large

Three different types of Interaction Design Research

Research about design

Archer (1995), Freyling (1994)

History of design, theory, defining and framing problems, how people do design

Research through design Provide explanation or theory within a broader context, action reflection approach

Research for design Construct something; action research; design practice; user testing

My contribution is “research for design”

Alf Ove Braseth

What is Research for Design?Fallman (2011, 2008)

Design Practice

Design Exploration

Design StudiesSkills, perform design,reflection

Small-scale to full scale prototypes, “how does it work? Feedback from users

Scholar theory, visual perception;scientific studies, industrial guidelines

Interaction Design Research is not a method

Alf Ove Braseth

Page 5: Interaction Design Research sharing data on Large-Screens · 2016-10-18 · Interaction Design Research sharing data on Large-Screens What is Interaction Design Research? Why large

Design Studies

Stage 1: Low-level features

Stage 2: Filtering-out patterns

Stage 3: Visual working memory

Long timememory

Ware (2013); Healey & Enns (2012)

Visual memoryAttention

Visual pop-out

Visual hierarchy

Studies

Alf Ove Braseth

Visual memory

Design for “information in the world"

Alf Ove Braseth

Page 6: Interaction Design Research sharing data on Large-Screens · 2016-10-18 · Interaction Design Research sharing data on Large-Screens What is Interaction Design Research? Why large

Visual pop-out

Design for distinct feature channels

Find:

Ware (2013, pp. 157, 159)Alf Ove Braseth

Attention

Movable graphics “grabs” attention

Alf Ove Braseth

Page 7: Interaction Design Research sharing data on Large-Screens · 2016-10-18 · Interaction Design Research sharing data on Large-Screens What is Interaction Design Research? Why large

Visual hierarchy

Static

Text

Data

Signal

Signal

Signal

Static

Text

Data

Signal

Signal

Signal

Static

Text

Data

Signal

Signal

Signal

Static

Text

Data

Signal

Signal

Signal

Static

Text

Data

Signal

Signal

Signal

based on: ASM-consortium guidelines (2013, p. 93)

Designing for foreground - background

Alf Ove Braseth

Bar

2,62,42,62,42,62,42,6

Bar

High accuracy

Direct perception

Direct perception, natural metaphor

Direct perception, natural metaphor, dynamic response

Bar

Small-scale exploration of indicators

Bar

Exploration

Practice

Alf Ove Braseth

Page 8: Interaction Design Research sharing data on Large-Screens · 2016-10-18 · Interaction Design Research sharing data on Large-Screens What is Interaction Design Research? Why large

Trended graphics

Information Rich Design

Goal directed, set-point and alarm limits

Alarms, visual pop-out

Automation visualized qualitatively

1

2

3

4

Controller

25%

High

Low

Goal

Contr.

Exploration

Practice

Alf Ove Braseth

Large-scale exploration of three whole designs

Exploration

Practice

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Page 9: Interaction Design Research sharing data on Large-Screens · 2016-10-18 · Interaction Design Research sharing data on Large-Screens What is Interaction Design Research? Why large

User feedback: SUS-scores

0

1

2

3

4

5

Would

like t

o use

Low co

mplexit

y

Ease of

use

Expert

supp

ort no

t need

ed

Functi

ons w

ell in

tegrat

ed

Consis

tency

Ease of

learn

ing

Not cum

bersom

e when

using

Confid

ence w

hen us

ing

Low le

arning

requ

irement

s

Halden Reactor LSD Panels HAMBO LSD

• Halden-Reactor LSD • Replaced panels • Previous HAMBO LSD

SUS: 83 SUS: 77 SUS: 59

Alf Ove Braseth

User feedback: perceived awareness

0

1

2

3

4

5

6

7

Detect alarms Detect disturbances Perform process actions Obtain shared awareness

Reduced mental workload

Panels Halden Reactor LSD

The design concept has matured, its is suitable for real-world installations

Alf Ove Braseth

Page 10: Interaction Design Research sharing data on Large-Screens · 2016-10-18 · Interaction Design Research sharing data on Large-Screens What is Interaction Design Research? Why large

The rapid perception problem

Alf Ove Braseth

Stable, externalized graphics

Visual pop-outs

Open areas, scaled backgrounds, lines

Automation, set-points, alarm constraints

The keyhole effect

Visual memory

Bottom-up attention

Top-down search

Goal oriented

Alf Ove Braseth

Page 11: Interaction Design Research sharing data on Large-Screens · 2016-10-18 · Interaction Design Research sharing data on Large-Screens What is Interaction Design Research? Why large

Graphics components and principles for their layout

Further work……..

Contribution is research for design

Alf Ove Braseth

Summary

What about Human Factors?

• Complex real world “wicked” problems

• Approached through Interaction Design Research

StudiesPractice

Exploration

• Outcome is research “for, about, through” design

Alf Ove Braseth

Page 12: Interaction Design Research sharing data on Large-Screens · 2016-10-18 · Interaction Design Research sharing data on Large-Screens What is Interaction Design Research? Why large

Projects focusing on creating designs

Creating design:An integrative discipline

Interaction Design

HumanFactors

Analyzing design:A reductionistic discipline

Human Factors and Interaction Design compliment each other

Establish a design team

Interaction Design Creative Process

Review the end product.

Implement, review the whole process

Human FactorsReview ProcessPrototyping, sketching

Refine iteratively, evaluate

Alf Ove Braseth

Discussion?