interaction design concepts

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What is Interaction Design? • Defines structure and behaviour of interactive products and services and user interactions with those products and services. ~Interaction Design Association

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Post on 21-May-2015

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A very quick presentation I put together awhile ago to school my colleagues in the concept of Interaction Design. Yep, it's very basic, not super 'I'm using other people's Flickr photos of flowers' flashy.

TRANSCRIPT

Page 1: Interaction Design Concepts

What is Interaction Design?

• Defines structure and behaviour of interactive products and services and user interactions with those products and services.

~Interaction Design Association

Page 2: Interaction Design Concepts

TD Green Machine

Machine lets you control when you put cash/cheque into slot.

Page 3: Interaction Design Concepts

Forms

Page 4: Interaction Design Concepts

webpages

Page 5: Interaction Design Concepts

Conceptual Model

Design Model

System Image

User Model

Page 6: Interaction Design Concepts

Conceptual Model

Design Model

System Image

User Model

Human to Human Communication is heart of all Interaction Design.

Page 7: Interaction Design Concepts

Information Theory

• Based on 2nd law of thermodynamics

• Energy tends toward entropy

• Info degrades over time

• Signal to Noise ratio

Page 8: Interaction Design Concepts

scientific literacy page

Decrease Noise

-ambiguous graphics or wording

-Chaotic layout

-excessive ads, promotions, branding

-gratuitous graphics

Signal vs. Noise

Page 9: Interaction Design Concepts

Avoid obfuscation, over-branding.

Signal vs. Noise

Page 10: Interaction Design Concepts

Signal to Noise

• When System Image is not communicating your side of conversation clearly & unambiguously– Increase the signal– Or– Reduce the noise

Page 11: Interaction Design Concepts

Metaphors

• Allows users to instantly grasp concept– Evokes the familiar– Convey a story– Create a visual picture in the mind– Empowering & demystifying to beginners– Increases productivity for experts

Page 12: Interaction Design Concepts

Metaphors Case Study

• 16.8 million colours

• Whoa!

• Too much?

Page 13: Interaction Design Concepts

Metaphors Case Study

• Apple Colour Picker

• Familiar metaphor

• 48 Colours

• Labelled

• Advanced mode available

• Everyone loves crayons

Page 14: Interaction Design Concepts

Principles for Effective Design• Aesthetics• Animation• Anticipation• Autonomy• Consistency• Customization• Defaults• Efficiency of the User• Envision Information• Explorable Interfaces• Flow• Freedom• Human-Interface Objects• Illusions Good & Bad

• Kinesthesia• Latency Reduction• Learnability• Leverage• Memorability• Metaphors• Modes• Protect Users’ Work• Readability• Simplicity• Stability• State• Undo• Visible Interfaces

Page 15: Interaction Design Concepts

Creating Articles is an Illegal Act

Efficiency of the User Principle

Does this error message allow me to be more efficient?

Efficiency of the User Principle

Does this error message allow me to be more efficient?

Page 17: Interaction Design Concepts

Fitts LawTime to acquire a target is a function of the distance to and size of the target.

Voter Turnout Graph

-directly under cursor-four sides of the screen-corners of the screen

Page 18: Interaction Design Concepts

Continuous Improvement

Page 19: Interaction Design Concepts

Continuous Improvement-W. Edwards Deming-responsible for quality of Japanese products-ISO 9000 standards

Results in

Page 20: Interaction Design Concepts

DESIGN MODEL ≠ USER MODEL

Page 21: Interaction Design Concepts

User Testing

Page 22: Interaction Design Concepts

Iterative Cycle

Design + Prototype

User Test

Perfect?

Fin.

Yes!

No

Page 23: Interaction Design Concepts