intellectual property in cyberspace

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Intellectual Property in Cyberspace By: Tomas Molina & Rafaella Bermeo

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Page 1: Intellectual property in cyberspace

Intellectual Property in Cyberspace

By: Tomas Molina & Rafaella Bermeo

Page 2: Intellectual property in cyberspace

Intellectual PropertyO Intellectual property is the creations people

developed using their minds, like inventions, literary works or images.

O It is divided into 2 categories: Industrial property and copyright.

O Industrial property are things such as inventions, trademarks or industrial designs.

O Copyright are things such as novels, musical works, sculptures or architectural designs.

Page 3: Intellectual property in cyberspace

CopyrightO Copyright is a legal term, used to describe

rights creators have for their literary and artistic works.

O Copyright is very important, as it respects the intellectual rights the creators have, rewards their creativity, is of legal mandate and shows what proper behavior for teacher and students should be.

Page 4: Intellectual property in cyberspace

Copyright CoverageO Copyright covers: novels, poems, plays,

reference works, newspapers, computer programs, databases, movies, musical compositions, choreography, paintings, drawings, photographs, sculpture, architecture, advertisements, maps and technical drawings.

O It does not cover: ideas, facts, recipes, blank forms, stock literary devices, works lacking originality, names, titles or short phrases and works from the federal government.

Page 5: Intellectual property in cyberspace

Copyright DurationO In a literary work, copyright lasts during the

author's lifetime, and 50 years after it.O For films, it lasts 50 years, as well as for sound

recordings.O And for typographical arrangements of

published editions it lasts 25 years.

Page 6: Intellectual property in cyberspace

Ethics and WIPOO Ethics is a branch of philosophy, in which morality is

questioned.O WIPO is an agency of the UN, which developed a

balanced and accessible international intellectual property, in which creativity is rewarded, innovation promoted and economic development is contributed.

O It was stablished in 1967 by a mandate from its Member states to promote the protection of intellectual property. Its headquarters are in Geneva, Switzerland, and is director is Francis Gurry.

Page 7: Intellectual property in cyberspace

What happens after copyright expires?

O You are now probably wondering what happens after the copyright expires. Does the work get lost? Do the rights transfer to someone else?

O The answer is very simple: when a copyright expires, the work will pass to be a public domain, meaning that now it is available for anyone that wishes to use it, copy it or reproduce it.

O For example, have you ever noticed how works by Shakespeare are published by a lot of companies, or that classical music is used everywhere, this is why.

Page 8: Intellectual property in cyberspace

Strategic goals of wipoSome of their main goals are:O Balanced Evolution of the International

Normative Framework for IPO Facilitating the Use of IP for DevelopmentO World Reference Source for IP Information and

AnalysisO Adressing IP in Relation to Global Policy IssuesO An Efficient Administrative and Financial

Support Structure to Enable WIPO to deliver its programs

Page 9: Intellectual property in cyberspace

World Intellectual day O What is fair use?O It gives users conional permission so

users can use copyrighted materials, it also protects freedom of speech, promotes public benefits and it applies to al types of media.

O It exists 4 factors of fair use: Purpose, Nature, Amount and Effect

Page 10: Intellectual property in cyberspace

The 4 Factors of Fair Use

1. Purpose

The key question in this factor is: How are you using the work?

You have to evaluate the works purpose in your lesson plans

2. Nature

The key word in Nature is: Some Works are worth of more copyright tan others

Using factual works its better than using fictional works

Using published works is better than using unpublished works

Page 11: Intellectual property in cyberspace

3. AmountThe key word of amount: is the portion and amount of

the work is used according to the purpose.You have to evaluate how much percentage of the work

is usedYou also have to evaluate the key values of the work

4. EffectThe key word of effect is: Will the work be beneficial for

you or it will not beYou have to evaluate if your use will not benefit the

creatorYou will have to evaluate if you will benefit of the

creators work

Page 12: Intellectual property in cyberspace

The fair use excuseNever think that your use is the exception of

the excuse The saving money is not an excuseLaziness can be a trap and will not benefit you in

the future

Page 13: Intellectual property in cyberspace

THANK YOU

Page 14: Intellectual property in cyberspace

BibliographyO UK Service, (2015). Common questions

about copyrights. Copyrightservice.co.uk. Retrieved 17 December 2015, from https://www.copyrightservice.co.uk/copyright/questions