intellectual property 4 any unique product of the human intellect that has commercial value (e.g....

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Intellectual Property Any unique product of the human intellect that has commercial value (e.g. Books, songs, movies, inventions, programs) Intellectual Property is not its physical manifestation in some medium Does our accepted notion of right to own property extend to intellectual property?

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Intellectual Property

Any unique product of the human intellect that has commercial value (e.g. Books, songs, movies, inventions, programs)

Intellectual Property is not its physical manifestation in some medium

Does our accepted notion of right to own property extend to intellectual property?

Concept of Property Rights

Locke’s Second Treatise of Government Right to property in your own person Right to the benefits of your own labor Right to things removed from nature

through your own labor Extends to land by farming Makes sense as long as 2 conditions hold...

Extending to Intellectual Property Ownership of physical objects vs. ideas Paradox 1: two people create the same

intellectual artifact. Therefore, intellectual objects differ from physical by uniqueness.

Paradox 2: a copy is made, but the original media is not “stolen”. How is this different from stealing a physical object?

Benefits of Intellectual Property

If no natural rights to intellectual property, society may still grant rights.

Most people want to be rewarded for spending time to create something.

Society benefits by encouraging creativity. Some people are altruistic and put ideas in

the public domain

Limits to Intellectual Property

Tension between need to reward creativity and disseminate ideas as widely as possible

Compromise: Time limit to exclusive right “Happy Birthday to you” copyrighted in

1935. Under the Copyright Term Extension Act of 1998, it’ll remain copyrighted until...

Trade Secrets

They never expire Value is in confidentiality; so only useful

for things that stay confidential Does not protect against reverse-

engineering. Ideas can spread by hiring employees from

a company with a trade secret.

Trademarks and Service Marks

Grants exclusive use of terminology to identify products and services

Promotes consumer confidence in predictability of brand performance

incentive to brand owner to maintain reputation

Patents

Cover Inventions for 20 years Puts idea in public domain but gives

inventor exclusive rights

Copyrights

Confer Five Principal rights:– Right to reproduce the copyrighted work– Right to distribute copies to the public– Right to display copies in public– Right to perform the work in public– Right to produce new works derived from the

copyrighted work

Copyright Legal Tests

Gershwin Publishing Corp. v. Columbia Artists Management, Inc. (1965-71)

Basic Books v. Kinko’s Graphics Corp. (1980’s-91)

Davey Jones Locker / Richard Kenadek (1994)

No Electronic Theft Act of 1997

Copyright Creep

Copyright act 1790: 28 years 1831: 42 years 1909: 56 years 1976: 75 years 1998: 95 years

Fair Use - factors

What is the purpose and character of the use? What is the nature of the work being copied? How much of the copyrighted work is being

used? How will this use affect the market for the

copyrighted work?

Fair Use Lawsuits

Sony v. Universal City Studios: Movie studios sued Sony over the Betamax VCR. The court decided it was fair use due to “Time Shifting”.

RIAA v. Diamond Multimedia Systems Inc.: RIAA sued over the new Rio digital portable music player. Court upheld fair use due to “Space Shifting”.

Digital Technology & Fair Use

With the advent of CDs, copies of copies are as good as the original

MP3 is 1/10th the size of original music files, making internet sharing practical

Large increase in high-speed internet connections

Personal DVRs

Digital Millennium Copyright Act

Passed in 1998 to bring U.S. into compliance with international copyright agreements.

Significantly curtails fair use (e.g. illegal to copy any digitally recorded work)

Illegal to sell or discuss online any software designed to circumvent copy controls

Protects music broadcast over the internet

Digital Rights Management

Tracking and controlling the use of content Encryption Digital mark

Secure Digital Music Initiative

Consortium of 200 entertainment and tech companies to create copy-protected CDs

Unsuccessful for 3 reasons:– Internet copying mushroomed before

protections could be put in place– Sponsors were making money selling MP3

players– The digital watermarking scheme was cracked

Encrypting DVDs

Content Scramble System (CSS) 16-year-old Jon Johansen and DeCSS for

Linux (1999) 2001 Ruling against 2600 Magazine for

publishing the code 2003 Johansen acquitted in Oslo

Making CDs Copyproof

Several systems being considered CD-ROM drives vs. CD players. (“Yellow

Book” standard vs. “Red Book”) Macrovision SafeAudio Large community of programmers to crack

encryption schemes People can always record what they hear.

Criticisms of DRM

Technological fixes are bound to fail Undermines fair use principle Could reduce competition Some schemes prevent people from

accessing content anonymously.

Peer-to-Peer Networks

“A transient network allowing computers running the same networking program to connect with each other and access files stored on each other’s hard drives.”

Stimulate exchange of data by allowing wide access, supporting simultaneous file transfer, and identifying best source for rapid transfer.

Napster

Began in 1999 to facilitate exchange of music files

Sued by RIAA in Dec 1999. Went offline in 2001

FastTrack

Decentralized peer-to-peer network designed by Niklas Zenniström and Janus Friis.

Used by KaZaA and Grokster Similar technology Neonet is used by

StreamCast’s Morpheus Supernodes deliver most content

BitTorrent

Developed by Bram Cohen to overcome the upload bottleneck

Files are broken into pieces and transmitted from multiple computers simultaneously.

Revenge of the Sith available via BitTorrent before it was in theaters.

RIAA Lawsuits

April 2003 RIAA warns Grokster and KaZaA users

Subpoenaed Verizon for names behind IP’s of Supernodes.

Sept 2003, RIAA sues 261 individuals Oct 2003, RIAA sends letters to 204 more Dec 2003, Court rules Verizon does not have

to identify customers.

MP3 Spoofing

Record industry attempt to make downloading MP3’s less reliable.

Overpeer has posted spoofs of 30,000 songs.

BearShare and KaZaA counter with ratings system

Universities in the Middle

RIAA sued 4 students in 2003 asking $100 billion in damages.

In 2002, U.S. Naval Academy seized PC’s of 92 students and punished 85 of them

In 2003, New Jersey Inst. Of Tech. Banned file sharing on its networks

Penn State signed an agreement with Napster so students could download music legally.

MGM v. Grokster

Defendants networks were used to transfer billions of files each month

About 90% on Grokster were copyrighted Grokster and StreamCast promoted themselves to investors as

a new Napster Internal StreamCast memo wanting more copyrighted content

than competitors Grokster sent users a newsletter touting ability to deliver

copyrighted songs Defendants provided tech support to help locate and play

copyrighted songs.

Legal internet music services

Napster, Rhapsody, pressplay, MusicNet America Online (2003) Apple iTunes

– Started April 2003– 99 cents to download– can use on 3 computers, copy to CD, iPod– By Sept 2004, 70% market share

Software Copyrights

First appeared in 1964 Copyright act of 1976 explicitly recognizes

that software can be copyrighted. Typically object code copyrighted, source

code is trade secret.

Violations of Software Copyrights

Copying a program onto a CD to give or sell to someone else

Preloading a program onto the hard disk of a computer being sold

Distributing a program over the internet. APPLE v. FRANKLIN COMPUTER SEGA v. ACCOLADE

Software Patents

Supreme Court Diamond v. Diehr, ruled in 1981 that a computer controlled process of curing rubber could be patented.

Separating mathematical algorithms from inventions

Existing Technical Knowledge (prior art) Bad patents

Safe Software Development

Two independent teams Spec team isolated from development team

Open-Source Software

Movement to create software by decentralized contributions

Design that does not restrict ownership

Consequences of Proprietary Software Copyrights are trying to enforce restrictions

on a medium for which they are not suited Copyright is now stifling innovation, rather

than promoting it Ownership of intellectual property is less

valuable than collaborative intellectual strengths

Open-Source Definition

No restrictions on sale or give-away Source code included for distribution No restrictions on use or modification Re-use cannot place more restrictions on

licensing

Beneficial Consequences of Open Source Larger pool of potential improvement – by

every user Rapid evolution every time someone adds

an improvement Eliminates copyright issues Indefinite continued development Promotes additional user services

Examples of Open-Source

BIND – domain name service for the entire Internet

Apache – runs web servers Sendmail – for sending email Perl – web programming Various languages and compilers (Python,

GNU C, etc.)

GNU Project and Linux

Examples of open source in action Creation of fully functional editors,

compilers, and operating system Distribution free, with sellers able to

provide packages with extra functionality if desired

Impact of Open-Source

Exerts downward pressure on competing systems, such as proprietary OSes

Provides stable, supported platforms for businesses at low cost

Critiques of Open-Source

May be low quality if lacking developers May run afoul of build forking Higher barrier to use, with focus more on

utility than interface Poor for stimulating innovation due to lack

of monetary returns

Legitimacy of IP Protection

Rights-based: Difficult proposition; not easily handled like physical ownership

Utilitarian: Piracy damages revenue, which declines innovation, and therefore is harmful to society (unethical).

Creative Commons

Decentralized creative rights Noncommercial for non-derivative works

freely available to all Increased exposure

Off the Book: Economics of IP

IP fits format of “public goods” (Microeconomics, Hal E. Varian)

Increasing ease of distribution moves away from “pay for exclusive use” model

Transformation to public good requires change in market strategies for IP

Off the Book: Ethics of Big IP Companies RIAA, MPAA increasingly restrict user

rights and infringe upon rights of general public

Treat each customer as a revenue stream instead of as a beneficiary of an IP – unethical by Kant

Stifle innovation and damage competition – unethical by utilitarianism

Off the Book: Ransom Method

Means to provide income for creators without standard distribution models

Account holds money or commitment; product released when threshold reached

Encourages release of “sample” works Requires established creator to generate

enough revenue

Off the Book: Micropatronage

Uses massive scalability of internet exposure to generate income from tiny donations by many users

Requires exposure over large networks May lack starting capital Requires internet-distributable model

Off the Book: Classical Patronage Relies on government or wealthy

individuals to provide funding Can provide a common pool for creators Runs into problem of “art only for the

wealthy” Risks message being subverted by patron