integrating jason games
DESCRIPTION
A quick overview of The JASON Project's efforts in building easily integrated games and digital labsTRANSCRIPT
Incorporating Games into Core Curriculum
Marjee ChmielRon Harrison
2
Top Concern: Student Motivation
3
The JASON Project
Inspire and motivate more students to pursue STEM education and careers
Raise student achievement and re-energize teachers
Systemize the “October Sky phenomenon” in everyday education
4
Great Explorers, Great Events
5
Where Science Happens
…inspiring the next generation…
6
What is JASON?
Rigorous standards-based curriculum – Free
7
What is JASON?
Free, flexible materials – Print and Online
8
What is JASON?
Planned events and explorers embedded throughout the school year
9
What is JASON?
Pre and post assessment, digital library, classroom tools, lesson plans and alignment
10
The Result
0%
10%
20%
30%
40%
50%
60%
JASON Traditional
Percentage of Students Rating Pedagogy Excellent
* 305 students** 81,499 students
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
JASON Traditional
Percentage of Teachers Rating Curriculum Excellent
Empowered Educators
Engaged Students
* 507 teachers** 1,873 teachers
* *** **
11
Curriculum Plan
Completed
2010
2011
Earth Science Completed
2012 2013 2014
Physical Science Completed
Life Science Completed
Updates to all curriculum, and integration into year-long textbooks
12
Games/ Digital Labs
13
Who is playing?
Fully 97% of teens ages 12-17 play computer, web, portable, or console games 50% of teens played games “yesterday.” 73% play games on a desktop or a laptop computer86% of teens play on a console like the Xbox, PlayStation, or Wii99% of boys and 94% of girls play video games
14
Why games ?
Games are on-going assessments
15
Why games?
Games are inherently motivatingStudents work at their own pace Games encourage learning through mistakes
16
Why games
Visual components simplify otherwise complex topics
17
How do I use them?
… you have the skills you need to implement games…Good games are basically digital labs—standards-based and critical to understanding the curriculumPlay through by yourself or with a student before the full class implementationImplement to the degree that works for you
18
How do I use them?
Awareness:-links to games on your website-include in parent newsletter-recommend to school library
Optional:-assign as homework-assign as extra credit-recommend to special educators-use as transition activity for students who finish assignments early
Large Group Activity:-demonstration or full-class game on interactive
Small group-individual activity-laptops-computer labs-many come with worksheets (or worksheets are in development)
19
Lets see it in action!
20
“Mini”games
• Great for interactive boards
• Full class review• Study aids
21
Digital Labs
• Full class period• Use with
worksheets• Group work • Individual work• Homework• Use instead of
bench labs
22
Multiple Entry Points
23
Modified Challenges
24
Personal Goal Setting
25
Conceptually Challenging
26
Extras
Competitive leaderboards!Teacher resources
27
Coming soon
Geology!Space!Forces and Motion!Climate!
28
Awards
Best Science Instructional Solution
Best Education Solution and Best Online Instructional
Solution
Award of Excellence (Tech & Learning Magazine)
Distinguished Achievement Award (Association of Educational Publishers)
Award of Excellence (Tech & Learning Magazine)
Best Online Instructional Solution
Best Science Instructional Solution
“The best example I’ve seen of what convergent education can become is The JASON Project” -- ‘Convergent education’ comes together, Greg Downey Nov/Dec 2009
Best K-12 Instructional SolutionBest Online Instructional Solution
Best Education Game or Simulation