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Sep 2017AA Intermediate Unit 13
@ Architectural Associataion
Int13Computational OrnamentationTought by Soomeen Hahm
CONTENTS
Introduction
Theme • Computation• Material Computation• Ornamentation
Contextual Theme• Temporary Structure • Shared Space• Site
Course Structure• Module & Schedule• Expected Outcome• Field Trip• Bibliography• Calendar
Previous Year Review• Final Jury Panels• Photos
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Introduction
“Architecture has, with some difficulty, liberated itself from ornament, but it has not liberated itself from the fear of ornament” Sir John Summerson, 1941
Ornamentation in architecture has long been debated on the basis of its suitability, its ability to be measured or controlled or on the distinc-tion between functional and non-functional ornamentation. Interme-diate 13 aims to challenge these traditional notions of ornament by looking at the way its shape, geometry and spatial qualities are driven by structural principles and architectural use – ie, ornament which is inhabitable, functional and rich in information, or in other words, intel-ligent.
In examining these ideas, the underlying conceptual methodology will be one informed by computational design thinking, in particular shifts in contemporary design paradigms towards non-standardised archi-tectural production, the avoidance of serial repetition and for mass customisation. In particular, by looking at the evolution and constant development of digital fabrication processes – such as 3D printing and robotic fabrication – which enables us to work at a pace and resolu-tion unimaginable just a few years ago. However, the manner in which these techniques have traditionally been utilized does not address the fixity of architectural space, the linearity of the building process and the complexity of fabrication procedure. With this in mind, Interme-diate 13 will research into systematic yet delicate and complex fab-rication methods which can not be simply produced by the generic robotic process but intelligent in its fabrication principle through the integration of material behavior and well thought-through human-machine relationship. Ideally, the proposed prototypes should be able to continuously automated and reproduced into different architec-tural or non-architectural elements.
Through a series of 1:1-scale prototypes, the unit will investigate a num-ber of design and fabrication techniques, driven by material behavior as well as by specific crafting techniques, both digital and analog. We will be constantly investigating the role of human, role of material and the role of computational power in design and fabrication process. Through a focus on geometry and materiality, we will constantly look to pursue unique spatial formations, where both interior and exterior experiences are informed by the specificity of applied processes. This will be achieved by using a number of computational and algorithmic design techniques, each corresponding to a unique material system. It is hoped that the resulting digital simulations will operate in constant feedback with the development of parallel material systems – an inte-grated model allowing computational techniques to be a fundamen-tal part of the design process, rather than merely a representation tool.
AA Intermediate 13
COMPUTATIONAL ORNAMENTATIONAlgorithmic . Generative . Computational
Img: Meta Elements (2017) by Igor Gola. Intermediate 136 7 AA Int13 Computational Ornamentation | Soomeen Hahm
THEME
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COMPUTATION THEME I
Generative Design Strategy Multi-Agent System
Data Generation
Geometry Translation
Img: Hyper Volume (2014) by Shuying Mi. Tsinghua Parametric Design Workshop 2014
Traveling Agent Test SoftimageMay 2013
Wrinkle Study Maya/ Z-BrushApril 2013
Data Visualization ProcessingApril 2013, AA TS, Student work
Data Visualization ProcessingApril 2013, AA TS, Student work
H-Connection Multiple system connectionMay 2012, Soomeenhahm.com
Embodied Nature Nature inspired structureJan 2012, HanKyung Univ. & JK Studio
Fungus city Multiple physicsMay 2012, Soomeenhahm.com
Fabric Generative Tublar FormSep 2015, UCL Bartlett BPro RC6
Embodied Nature Nature inspired structureJan 2012, HanKyung Univ. & JK Studio
Embodied Machine Virus inspired structureOct 2013, Univ. of Belgrade
Embodied Pattern Digital form findingAug 2012, Soomeenhahm.com
Neuronic Pattern Information driven formMay 2012, Soomeenhahm.com
Similar to nature’s evolutionary process, we believe that the form is a mere result of a series of processes. Enabled by the increasing expo-sure to object oriented programming, designers can now control the shapes and form through controlling the series of rule sets of their bot-tom up logic. Unit13 will be developing series of small to large projects through the use of generative computational design strategy, heavily relies on computational and algorithmic design techniques. For this, apart from learning the basic CAD and 3D modeling software, students will be taught and expected to gain basic to advanced cod-ing skills. During the year, we will be using multiple platforms for com-putational design - with focus on scripting in Processing/JAVA, as well as 3D modeling techniques in Maya, Zbrush and Rhino/Grasshopper. The goal is to introduce students to techniques and methodologies of algorithmic design and procedural modeling.
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MATERIAL COMPUTATION THEME II
The manner which current digital fabrication techniques have been utilized does not incorporate complexity of the crafting process. In this unit, we will be investigating how digital fabrication, latest machines, and material technology can be inspired by material behavior and tra-ditional crafting methods in order to achieve complexity our of sim-plicity.
Images on the right show our last year student projects as selective examples of materials and crafting techniques we have been dealing with. The “material” ranges from digital material to physical material. The “method/ technique” includes a hybridized mixture of digital fab-rication and hand crafting methods. The main idea is to experimenting on certain provocative ways of human-data, the human-machine col-laboration which requires creative thinking and deep understanding of on going research in computational design field and digital fabri-cation industry. This process also requires creative ways of consider-ing the role of human, role of material and the role of computational power in design and fabrication process.
Crafting
Kyungjoo Min Ceramic prototypeMaterial: Light-weight component network coated b Plaster, Ceramics
Alister Low Column structure prototypeMaterial: 3D Printed Mesh filled with expanding foam
Pierre Vaubourg Twisted bundles generated in-ternal volume studyMaterial: Foam Tube
Serlin Arisal High density field study enabled by CPU computingMaterial: Digital Drawing
Anna Aleshkina Wrinkle surface density studyMaterial: Foam sheet with hardening coat
Agi Permatasari CA vased urban designMaterial: CA driven digital model
Yulia Bykova 3D Shibory, Cloud like structureMaterial: Memory Fabric with resin
Igor Gola Paper pulp prototypeMaterial: Paperpulp casted with ridges designed through structural principle driven ornament
Karolina Leszkowicz Object AggregationMaterial: Ceramic Slip Cast
Natasha Ng Stretched plastic structure studyMaterial: Streched Plastic
Luke Decker Deformable Skin studyMaterial: Liquid Latax casted on textured mould
Gordon Chan Expandable 3D printed object studyMaterial: 3D print without structure
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ORNAMENTATION THEME III
Ornamentation in architecture has long been debated on the basis of its suitability, its ability to be measured or controlled, functional or non-functional. Intermediate 13 aims to challenge these traditional notions of ornament by looking at the way its shape, geometry and spatial qualities are driven by structural principles and architectural use – ie, ornament which is inhabitable, functional and rich in information, or in other words, intelligent.
In our unit, we are interested in the geometry/ form/ and structure which is based on structural or architectural principle as well as provid-ing other needs - such as atmospheric or aesthetic - which is hardly measurable. We will be investigating on the discussion regarding the discrepancies and harmony of the notion of “functional” vs “non-func-tional”, looking at the combination of highly functional elements and ornamental elements and try to seek for the meanings and the meas-urable values of ornamentation.
Ornament based on Principle
ZHA Code 3D Printed Chair
Zaha Hadid Architects Culture and Art Center of Qingdao City
Zaha Hadid Architects Sleuk Rith Institute, CambodiaJoris Laarman Bone Chair
Img: examples of harmonious existance of ornamentation in tradi-tional vault structures
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CONTEXTUAL THEME
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TEMPORAL STRUCTURE THEME IV
It is not surprising to know that there is majority of our spacial expe-rience we are gaining in an urban environment is through temporal structures. Such as signage, scaffold, pavilion, temporal installation, pop-up store, markets... they are all playing a very important role within a city responding to the needs of flexibility in an urban environment.
Apart from meeting programmatic requirements, a temporal structure often gives an opportunity of creative experimentations. Also by the nature of the temporariness, it is often light in building mass and low in impact to the environment which makes it sustainable. However, the ways in which this type of structures is currently constructed within our cities are often under designed, the provided spacial experiences are limited. This year, we will be focussing on the issue of the tem-porariness of physical structure which can provide flexibility in social programs as well creative architectural and urban spaces.
Temporal vs Permanent Longon Olympic Temporary Structures
Pop-up Stores Serpentine Pavilion
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SHARED SPACE THEME V
Together with the shifting notion of the basic structure of a corporate body and family based on the changing trend of how people live and work nowadays, there has been massive shift recently on the need for flexibility in working and living environment. Responding to these needs, co-working and co-living facilities such as we work, Hackspace, Fablab, Hyundai smart house, share house LT Josai etc.. has been evolved.
In this unit, we are going to look into issues about co-working and co-living through a deeper understanding of the shifting trend in the fundamental concept of a corporate and a family structure. We will be looking at the issues of individuality vs community in working and living environment to see whether individuality can be expressed through mobility or temporariness of an actual space/ actual physical structure.
For more over, we will be also looking into the relationship between living and working environment to understand the differences and similarities between the two and to see how to respond to the needs of flexibilities between the two types.
Co-working, Co-living Co-working, Co-living
Share: Individual vs Community
Wework
KLM Christmas Dinner Table Project
Hackspace
Hyundai Smart House
Fablab
Share House LT Josai by Naruse Inokuma Architects
Img: Civil Partnership - Notion of a family structure
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SITE THEME VI
London is one of the most economically active international cities in the world where attracts a lot of young practices and individuals de-velop their career. It is a unique city where individuality and multiplicity of cultural dynamics are well accepted and received. London has also been an out most incubator of young and creative businesses. Today, under the unique historic situation with Brexit with the mas-sive shift in the notion of understanding of the structure of traditional economic and social structure, we will be questioning where London’s economy and cultural structure is shifting towards and how it is going to affect the way people live and work, and how architects and urban planners should respond to this shift.
Img: Brexit - a unique economic state
London
img: Bedford Square Area 3D Map Generated through GIS mapping technique by Chloe Heantjens (SD ltd).
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COURSE STRUCTURE
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MODULES & SCHEDULE
//Design Tutorials Project #1 Multi-functional ObjectWeekly Design TutorialsWeekly Design AssignmentsMidterm and Final term crit
Project #2 Spacial ProposalWeekly Design TutorialsWeekly Design AssignmentsMidterm and Final term crit
Project #3 Urban ProposalWeekly Design TutorialsWeekly Design AssignmentsMidterm and Final term crit
>> OutcomeSeries of Design Projects
//Theoritical TutorialsModule #1 Theory ClassBi-weekly Reading and Writing AssignmentBi-weekly Seminar and DiscussionWriting Hackathon
Module #2 Film EveningBi-weekly Film Evening (lecture, tutorials, films)
>> OutcomeSeries of shot papersSeries of presentations and discussions
//Skill Tutorials Module #1 Computational Tooling up3D modeling, Scripting, VR & Interaction
Module #2 Scripting WorkshopProcessing
Module #3 Digital Fabrication Workshop3D printing, CNC to Robotic workshop
Module #4 Compatible Crafting Technique WorkshopBasic Crafting (Casting, Vacuum Forming etc)
>> OutcomeSeries of physical & digital prototypes
PROCESSINGRHINO + GRASSHOPER
Python, VB, C++
MAYA
GENERATIVE
MODELLING
DEFORMATIONS
KEYSHOT ZBRUSH
POSTPRODUCTION
Img: Pavilion by ICD - reference example of a design prototype shift from prototype to multiple application scenario
Img: Architectural Speculation -Karolina Leszkowicz (AA Int13, 2016)
Theoritical Seminar
Programmes Digital Fabrication Human Data Interaction
Film Night
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EXPECTED OUTCOME
Project #1 Multi-functional Object
Transformable Element (no aggregate & combine)The contemporary design paradigm has shifted towards non-standardised architectural production, avoiding serial repetition of parts and allowing for mass customisation. The ideal scenario suggests a file-to-factory digital
Phase Changing MaterialThe contemporary design paradigm has shifted towards non-standardised architectural production, avoiding serial repetition of parts and allowing for mass customisation. The ideal scenario suggests a file-to-factory digital
Generative FormThe contemporary design paradigm has shifted towards non-standardised architectural production, avoiding serial repetition of parts and allowing for mass customisation. The ideal scenario suggests a file-to-factory digital
Digital FabricationThe contemporary design paradigm has shifted towards non-standardised architectural production, avoiding serial repetition of parts and allowing for mass customisation. The ideal scenario suggests a file-to-factory digital
>> Outcome1:1 Physical modelDigital model illustrating transformation (ie. a Chair to an Outfit)Descriptive animationDescriptive portfolioSet of DrawingsShort paper (1500 ~ 2000 words)
//Project Outcome
Project #2 Spacial Proposal
Transformable Spatial Unit (before aggregation & combination)The contemporary design paradigm has shifted towards non-standardised architectural production, avoiding serial repetition of parts and allowing for mass customisation. The ideal scenario suggests a file-to-factory digital
Combinatorics (Aggregation, Combination)The contemporary design paradigm has shifted towards non-standardised architectural production, avoiding serial repetition of parts and allowing for mass customisation. The ideal scenario suggests a file-to-factory digital
>> Outcome1:1 physical model as part or whole of the spatial unitSet of architectural drawingsDigital model illustrating transformation of the unit(ie. Commertial to Residential)Digital model illustrating aggregation and combination of unitsDescriptive animationDescriptive portfolioShort paper (1500 ~ 2000 words)
//Seminar Outcome
Reading & Writing Computational Design HistoryThe contemporary design paradigm has shifted towards non-standardised architectural production, avoiding serial repetition of parts and allowing for mass customisation. The ideal scenario suggests a file-to-factory digital
Digital Fabrication & Performantive ArchitectureThe contemporary design paradigm has shifted towards non-standardised architectural production, avoiding serial repetition of parts and allowing for mass customisation. The ideal scenario suggests a file-to-factory digital
Urban ReadingThe contemporary design paradigm has shifted towards non-standardised architectural production, avoiding serial repetition of parts and allowing for mass customisation. The ideal scenario suggests a file-to-factory digital
>> Outcome1500 ~ 2000 Short Paper For Project #11500 ~ 2000 Short Paper For Project #21500 ~ 2000 Short Paper For Project #3
Project #3 Urban Proposal
SynthesisThe contemporary design paradigm has shifted towards non-standardised architectural production, avoiding serial repetition of parts and allowing for mass customisation. The ideal scenario suggests a file-to-factory digital
>> Outcome1:1 partial physical model1:1000 representitive physical modelSet of architectural drawingsDigital model illustrating transformation of the unit(ie. Commertial to Residential)Digital model illustrating aggregation and combination of unitsDescriptive animationDescriptive portfolio
//Skill OutcomePart1. 3D Modeling AutoCAD MayaThe contemporary design paradigm has shifted towards non-standardised architectural production, avoiding serial repetition of parts and allowing for mass customisation. The ideal scenario suggests a file-to-factory digital
Rhinoceros 3DThe contemporary design paradigm has shifted towards non-standardised architectural production, avoiding serial repetition of parts and allowing for mass customisation. The ideal scenario suggests a file-to-factory digital
ZBrushThe contemporary design paradigm has shifted towards non-standardised architectural production, avoiding serial repetition of parts and allowing for mass customisation. The ideal scenario suggests a file-to-factory digital
>> Outcome1:1 partial physical model1:1000 representitive physical modelSet of architectural drawingsDigital model illustrating transformation of the unit(ie. Commertial to Residential)Digital model illustrating aggregation and combination of unitsDescriptive animationDescriptive portfolio
Part2. Generative Scripting & Procedure Modeling Processing (JavaScript)The contemporary design paradigm has shifted towards non-standardised architectural production, avoiding serial repetition of parts and allowing for mass customisation. The ideal scenario suggests a file-to-factory digital
Grasshopper + PythonThe contemporary design paradigm has shifted towards non-standardised architectural production, avoiding serial repetition of parts and allowing for mass customisation. The ideal scenario suggests a file-to-factory digital
>> Outcome1:1 partial physical model1:1000 representitive physical modelSet of architectural drawingsDigital model illustrating transformation of the unit(ie. Commertial to Residential)Digital model illustrating aggregation and combination of unitsDescriptive animationDescriptive portfolio
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FIELD TRIP BIBLIOGRAPHY
Core TextsSean Alquist & Achim Menges, ‘Introduction’, in A.Menges, S.Alquist (eds.), Computational Design Thinking, AD Reader (2011), pp. 10-29Kevin Kelly, ‘Hive Mind’, Out of Control: The new biology of machines, social systems and the economic world, (1994) pp. 9-27Neri Oxman & Jesse Louis Rosenberg, ‘Material-based Design Computation: An Inquiry into Digital Simulation of Physical Material Proper-ties as Design Generators, in Jose Pinto Duarte, Vassillis Bourdakis (eds.), IJAC: International Journal of Architectural Computing, Vol 5, Issue 1, (2007), pp. 25-44Makoto Sei Watanabe, Induction design : a method for evolutionary design, The Information Technology Revolution in Architecture, Birkhäuser Basel, June 1 2002, 93p.Ian L. Mc Arg, Design with natureChristopher Alexander, The nature of Order (book 1 to 4)Michio Kaku, The future of the mind, February 25 2014Steve Johnson, Emergence, the connected live of ants, brains, cities and software, 2001
Theoryitial ReadingsDonella H. Meadow, Thinking in systemJoel de Rosnay, The macroscope toward a global visionAntoine Picon, SmartCities : A spatialised intelligence Tom Verebes, Masterplanning the adaptative cityChristopher Alexander Notes on the synthesis of Form, 1974Matthew Poole, Manuel Shvartzberg, The politics of parametricism : digital technologies in architecture
Technical ReadingsDaniel Davis, Modelled on software engineering : flexible parametric models in the practice of architecture, PhD paperRick Smith, Technical notes from experiences and studies in using parametric and BIM architecture software, Virtual Build Technologies, 2007
The field trip destination is New York City and Boston. We will be visit-ing academic institutes including Harvard GSD, MIT & Columbia Uni-versity and get exposed to cutting edge ongoing research projects. We will be also visit ACADIA conference which will be hosted by MIT this year where a lot of researcher and architects gather and present their work. As part of this academic visit, we will also visit New York City and ex-plore the lively urbanized modern city to experience the co-living so-cial environment and shared urban spaces.
New York & Boston
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Term01 (12 weeks, 25th Sep ~ 15th Dec)
September 2017Mon Tue Wed Thu Fri Sat Sun
18 19 20 21 22 23 24
25 26 27 28 29 30 1
October 20172 3 4 5 6 7 8
9 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25 26 27 28 29
November 201730 31 1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
December 201727 28 29 30 1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29 30 31
January 20181 2 3 4 5 6 7
Term02 (11 weeks, 08th Jan ~ 23rd Mar)
January 2018Mon Tue Wed Thu Fri Sat Sun
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
February 201829 30 31 1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
March 201826 27 28 1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31 1
April 20182 3 4 5 6 7 8
9 10 11 12 13 14 15
16 17 18 19 20 21 22
* AA Close 16th Dec ~ 2nd Jan
* AM - Abel Maciel FS- Francesca Silvi MS- Mattia Santi CH- Chloe Haentjens* AA Close 28th Mar ~ 15th Apr* All schedules are subject to change
Int13 2017-18
Kick Start
Kick Start Meetup
Mid Term
Writing Hackathon
Final Crit
Crit
Wriring Workshop Scripting Workshop
Mid-Term
Y2 Table
TS Interim
Y3 Table
Int13 PT
AAVS Beijing
Int13 Field Trip
w0 Register
t1w1 Intro, Choice PT + Interview
t1w2 First Meet Up
t1w3 Tutorial
t1w4 Tutorial
t1w5 AA Mid Term
t1w6 Field Trip (AA open week)
t1w7 Tutorial / Writing Hackathon by AM
t1w8 Tutorial
t1w9 Tutorial
t1w10 Tutorial
t1w11 Final Crit
t1w12 Intro to P2
t2w1 Writing by AM & Scripting workshop by FS & MS
t2w2 Kickstart Crit
t2w3 Tutorial
t2w4 Tutorial
t2w5 Tutorial (AA open week)
t2w6 AA Mid-Term
t2w7 Tutorial
t2w8 Tutorial
t2w9 Tutorial / Y3 TS Interim
t2w10 Y2Table
t2w11 Y3Table
Term01 (12 weeks, 25th Sep ~ 15th Dec)
September 2017Mon Tue Wed Thu Fri Sat Sun
18 19 20 21 22 23 24
25 26 27 28 29 30 1
October 20172 3 4 5 6 7 8
9 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25 26 27 28 29
November 201730 31 1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
December 201727 28 29 30 1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29 30 31
January 20181 2 3 4 5 6 7
Term02 (11 weeks, 08th Jan ~ 23rd Mar)
January 2018Mon Tue Wed Thu Fri Sat Sun
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
February 201829 30 31 1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
March 201826 27 28 1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31 1
April 20182 3 4 5 6 7 8
9 10 11 12 13 14 15
16 17 18 19 20 21 22
* AA Close 16th Dec ~ 2nd Jan
* AM - Abel Maciel FS- Francesca Silvi MS- Mattia Santi CH- Chloe Haentjens* AA Close 28th Mar ~ 15th Apr* All schedules are subject to change
Int13 2017-18
Kick Start
Kick Start Meetup
Mid Term
Writing Hackathon
Final Crit
Crit
Wriring Workshop Scripting Workshop
Mid-Term
Y2 Table
TS Interim
Y3 Table
Int13 PT
AAVS Beijing
Int13 Field Trip
w0 Register
t1w1 Intro, Choice PT + Interview
t1w2 First Meet Up
t1w3 Tutorial
t1w4 Tutorial
t1w5 AA Mid Term
t1w6 Field Trip (AA open week)
t1w7 Tutorial / Writing Hackathon by AM
t1w8 Tutorial
t1w9 Tutorial
t1w10 Tutorial
t1w11 Final Crit
t1w12 Intro to P2
t2w1 Writing by AM & Scripting workshop by FS & MS
t2w2 Kickstart Crit
t2w3 Tutorial
t2w4 Tutorial
t2w5 Tutorial (AA open week)
t2w6 AA Mid-Term
t2w7 Tutorial
t2w8 Tutorial
t2w9 Tutorial / Y3 TS Interim
t2w10 Y2Table
t2w11 Y3Table
Term03 (9 weeks, 23th Apr ~ 22nd Jun)
April 2018Mon Tue Wed Thu Fri Sat Sun
23 24 25 26 27 28 29
May 201830 1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
Jun 201828 29 30 31 1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
Int13 2017-18
* All schedules are subject to change
Final Crit
Show Open
Y2 Table
Y3 Table
External
TS Finalt3w1 Tutorial / TS Final
t3w2 Tutorial
t3w3 Tutorial
t3w4 Final Jury
t3w5 Tutorial
t3w6 Tutorial
t3w7 Y2 Table
t3w8 Y3 Table
t3w9 RIBA Exam (Tue) / Exhibit Open (Fri)
Int13 Computational Ornamentation
CALENDAR 2017-18Weekly Schedule
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PREVIOUS YEAR REVIEW
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PROJECT SNAPSHOTS INT13 2016-17Selected Final Jury Panels
Lisf of students
Yulia BykovaAlister LowAgi PermatasariLuke DeckerGordon ChanIgor GolaKarolina LeszkowiczPierre VaubourgNatasha NgSerlin arisalAnna AleshkinaKyungjoo Min
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PHOTO SNAPSHOTS INT13 2016-17Public events
Img: From Int13 2016-17 Final Jury & Project Review Exhibition
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Tought by Soomeen Hahm
COMPUTATIONAL ORNAMENTATIONAA Intermediate 13
Int13