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Page 1 COMPILED BY: MARIE MANUEL INSPIRED PRESENTATIONS INTERNATIONAL TRADE INSTITUTE

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Page 1: Inspired presentations · watch movies, play games, and use graphics intensive programs.” 3. Wireless Internet. “Intel’s new chip line features the latest version of Wi-Fi,

Page 1 COMPILED BY: MARIE MANUEL

INSPIRED PRESENTATIONS

INTERNATIONAL TRADE INSTITUTE

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HOW TO BE INSANELY GREAT IN FRONT OF AN AUDIENCE

A person can have the greatest idea in the world— completely different and novel—but if that person can’t

convince enough other people, it doesn’t matter.

GREGORY BERNS

INTRODUCTION

The lessons are remarkably simple to learn, but applying them is up to you. Speaking the way Steve Jobs speaks requires work, but the benefit to your career, company, and personal success will be well worth your commitment.

CREATE A STORY

In keeping with Job’s metaphor of a presentation as a classic story,

Portray an issue

Choose the antagonist Reveal the conquering hero

THE STORY TAKES CENTER STAGE

In Beyond Bullet Points, Cliff Atkinson stresses, “The single most important thing you can do to dramatically improve your presentations is to have a story to tell before you work on your PowerPoint file.” Atkinson advocates a three-step storyboard approach to creating presentations:

WRITING → SKETCHING → PRODUCING

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FLIP CHARTS, PROPS, AND SHOW-AND-TELL

There are three types of learners: visual (the majority of people fall into this category), auditory (listeners), and kinesthetic (people who like to feel and touch). Find ways to appeal to everyone. A presentation should comprise more than just slides. Use whiteboards, flip charts, or the high-tech flip chart—a tablet PC. Bring “props” such as physical products for people to see, use,

and touch.

CONNECT WITH THE THREE TYPES OF LEARNERS

Demonstrations help speakers make an emotional connection with every type of learner in the audience: visual, auditory, and kinesthetic.

Visual learners. About 40 percent of us are visual learners, people who learn through seeing. This group retains information that is highly visual. To reach visual learners, avoid cramming too much text onto the screen. Build slides that have few words and plenty of pictures. Remember: individuals are more likely to act on information they have a connection with, but they cannot connect with anything that they have not internalized. Visual learners connect through seeing.

Auditory learners. These people learn through listening. Auditory learners represent about 20 to 30 percent of your audience. Individuals who learn through listening benefit from verbal and rhetorical techniques that are featured in Act 3. Tell personal stories or use vivid examples to support your key messages.

Kinesthetic learners. These people learn by doing, moving, and touching. In short, they are “hands-on.” They get bored listening for long periods. So, include activities in your presentation to keep kinesthetic learners engaged: pass around objects as Jobs did with the aluminum frame, conduct writing exercises, or have them participate in demonstrations.

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ARISTOTLE’S OUTLINE FOR PERSUASIVE ARGUMENTS

A Steve Jobs presentation follows Aristotle’s classic five-point plan to create a persuasive argument: 1. Deliver a story or statement that arouses the audience’s interest. 2. Pose a problem or question that has to be solved or answered. 3. Offer a solution to the problem you raised. 4. Describe specific benefits for adopting the course of action set forth in your solution. 5. State a call to action. For Steve, it’s as simple as saying, “Now go out and buy one!”

SELL THE BENEFIT

Remember: Your listeners are asking themselves, “Why should I care?” If your product will help your customers make money, tell them. If it helps them save money, tell them. If it makes it easier or more enjoyable for them to perform a particular task, tell them. Tell them early, often, and clearly. Your audience doesn’t care about your product. People care about themselves.

Nobody has time to listen to a pitch or presentation that holds no benefit. If you pay close attention to Jobs, you will see that he doesn’t “sell” products; he sells the dream of a better future. Guy Kawasaki said, “The essence of evangelism is to passionately show people how you can make history together. Evangelism has little to do with cash flow, the bottom line, or co-marketing. It is the purest and most passionate form of sales because you are selling a dream, not a tangible object.”

Sell dreams, not products.

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CREATE TWITTER-LIKE STATEMENTS Most presenters cannot describe their company, product, or service in one sentence.

However, statements that are specific, are memorable, and, best of all, can fit in a Twitter post. Twitter is a fast-growing social networking site that could best be described as your life between e-mail and blogs. Millions of users “tweet” about the daily happenings in their lives and can choose to follow the happenings of others. Twitter has changed the nature of business communication in a fundamental way—it forces people to write concisely. The maximum post—or tweet—is 140 characters. Characters include letters, spaces, and punctuation. For example, Job’s description of the MacBook Air takes thirty characters, including the period: “The world’s thinnest notebook.”

THE RULE OF THREE Listeners like lists. But how many points should you include in the list? Three is the magic number. Comedians know that three is funnier than two. Writers know that three is more dramatic than four. Jobs knows that three is more persuasive than five. Every great movie, book, play, or presentation has a three-act structure. When Intel rolled out a faster chip called Centrino 2, Michelle Kessler proved that you can take the most complex technology —or idea—and describe it in three concise points.

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She outlined three specific benefits and explained why each was important—why they matter:

1. Battery life. “The best laptop in the world isn’t worth much when its battery dies. Intel’s new chip features an ultra-low power processor and other energy-saving tools.”

2. Graphics. “Laptops traditionally use low-end graphics chips. But now 26 percent have powerful stand-alone graphics chips and more people watch movies, play games, and use graphics intensive programs.”

3. Wireless Internet. “Intel’s new chip line features the latest version of Wi-Fi, known as 802.11n. Later this year it plans to roll out chips using a new wireless Internet standard, WiMax, which can send a signal over several miles.”

OBEY THE TEN-MINUTE RULE Your audience checks out after ten minutes. Not in eleven minutes, but ten. We know this valuable fact thanks to new research into cognitive functioning. Simply put, the brain gets bored. According to molecular biologist John Medina, “The brain seems to be making choices according to some stubborn timing pattern, undoubtedly influenced by both culture and gene.” In every college course Medina teaches, he asks the same question: “Given a class of medium interest, not too boring and not too exciting, when do you start glancing at the clock, wondering when the class will be over?” The answer is always exactly the same—ten minutes. Steve Jobs does not give the brain time to get bored. In a thirty-minute period, his presentations include demonstrations, a second or even third speaker, and video clips. Jobs is well aware that even his gifts of persuasion are no match for a tired brain constantly seeking new stimuli.

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KEEP YOUR SLIDES SIMPLE This is an ugly slide with too much information, too many different fonts, and inconsistent styling.

In comparison, Jobs’ slides are strikingly simple and visually engaging.

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SHARE THE STAGE The brains crave variety. No one, no matter how smooth and polished, can carry an audience for long before his or her listeners start to glance at their watches. Great speechwriters have known this for years. Speeches written for John F. Kennedy, Ronald Reagan, and Barack Obama were scripted to last no longer than twenty minutes. A Jobs keynote presentation lasts much longer, of course, closer to 1.5 hours, but Jobs keeps it interesting by incorporating demonstrations, video clips, and—very important—guest speakers.

KAWASAKI METHOD According to Kawasaki, good demos are as follows:

Short. A good demo does not suck the wind out of your audience.

Simple. A good demo is simple and easy to follow. “It should communicate no more than one or two key messages. The goal is to show the audience enough to get them tantalized but not so much that they get bewildered.”

Sweet. A good demo “shows the hottest features and differentiates your product from the competition’s.” There’s more: “You have to show real functionality, though. Imagine that every time you show a feature someone shouts, ‘So what?’

Swift. A good demo is fast paced. “Never do anything in a demo that lasts more than fifteen seconds.”

Substantial. A good demo clearly demonstrates how your product offers a solution to a real-world problem your audience is experiencing. “Customers want to do things with your product, so they want to know how the product works.”

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REFINE AND REHEARSE “Master Stage Presence.”

How you say something is as important as what you say, if not more so. Body language and verbal delivery account for 63 to 90 percent of the impression you leave on your audience. “Make It Look Effortless.”

Few speakers rehearse more than Steve Jobs. His preparation time is legendary among the people closest to him. “Wear the Appropriate Costume.”

Jobs has the easiest wardrobe selection in the world: it’s the same for all of his presentations. His attire is so well known that even “Saturday Night Live” and “30 Rock” poked some good-natured fun at him. Remember, it’s OK for Jobs to dress the way he does but it could mean career suicide if you follow his lead. “Toss the Script.”

Jobs talks to the audience, not to his slides. He makes strong eye contact because he has practiced effectively. This is why he can toss the script.

“Have Fun.”

Despite the extensive preparation that goes into a Steve Jobs presentation, things don’t always go according to plan. Nothing rattles Jobs, because his first goal is to have fun!

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CONTACT INFORMATION