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6/7/2012 www.insemtives.eu 1 Using crowdsourcing for Semantic Web applications and tools Elena Simperl, Karlsruhe Institute of Technology, Germany Talk at SWAT4LS Summer School, Aveiro, Portugal May 2012

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Page 1: Insemtives swat4ls 2012

6/7/2012 www.insemtives.eu 1

Using crowdsourcing for Semantic Web applications and tools

Elena Simperl, Karlsruhe Institute of Technology, Germany

Talk at SWAT4LS Summer School, Aveiro, Portugal May 2012

Page 2: Insemtives swat4ls 2012

Semantic technologies are mainly about automation…

• …but many tasks in semantic content authoring fundamentally rely on human input – Modeling a domain – Understanding text and media content (in all their

forms and languages) – Integrating data sources originating from different

contexts

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Incentives and motivators • What motivates people to engage with an application? • Which rewards are effective and when?

• Motivation is the driving force that makes humans

achieve their goals • Incentives are ‘rewards’ assigned by an external ‘judge’

to a performer for undertaking a specific task – Common belief (among economists): incentives can be

translated into a sum of money for all practical purposes • Incentives can be related to extrinsic and intrinsic

motivations

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Examples of applications

www.insemtives.eu 4

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Incentives and motivators (2) • Successful volunteer crowdsourcing is difficult to

predict or replicate – Highly context-specific – Not applicable to arbitrary tasks

• Reward models often easier to study and control (if performance can be reliably measured) – Different models: pay-per-time, pay-per-unit, winner-takes-it-

all… – Not always easy to abstract from social aspects (free-riding,

social pressure…) – May undermine intrinsic motivation

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Examples (2)

Mason & Watts: Financial incentives and the performance of the crowds, HCOMP 2009.

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Amazon‘s Mechanical Turk

• Successfully applied to transcription, classification, and content generation, data collection, image tagging, website feedback, usability tests…*

• Increasingly used by academia for evaluation purposes • Extensions for quality assurance, complex workflows,

resource management, vertical domains…

* http://behind-the-enemy-lines.blogspot.com/2010/10/what-tasks-are-posted-on-mechanical.html

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What tasks can be (microtask-) crowdsourced?

• Best case – Routine work requiring common knowledge,

decomposable into simpler, independent sub- tasks, performance easily measurable, no spam

• Ongoing research in task design, quality assurance, estimated time of completion…

• Example: open-scale tasks in MTurk

– Generate, then vote. – Introduce random noise to identify potential issues in

the second step

Gene

rate

ans

wer

Label image

Vote

ans

wer

s

Correct or not?

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Examples (2)

www.insemtives.eu 9

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GWAPs and gamification • GWAPs: human computation disguised as casual games • Gamification/game mechanics: integrate game elements

to applications* – Accelerated feedback cycles

• Annual performance appraisals vs immediate feedback to maintain engagement

– Clear goals and rules of play • Players feel empowered to achieve goals vs fuzzy, complex system of

rules in real-world – Compelling narrative

• Gamification builds a narrative that engages players to participate and achieve the goals of the activity

– But in the end it’s about what tasks users want to get better at

*http://www.gartner.com/it/page.jsp?id=1629214

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What tasks can be gamified?*

• Work is decomposable into simpler tasks • Tasks are nested • Performance is measurable • One can define an obvious rewarding scheme • Skills can be arranged in a smooth learning

curve *http://www.lostgarden.com/2008/06/what-actitivies-that-can-be-turned-into.html

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What is different about semantic systems?

• It‘s still about the context of the actual application

• User engagement with semantic tasks to – Ensure knowledge is

relevant and up-to-date – People accept the new

solution and understand its benefits

– Avoid cold-start problems – Optimize maintenance

costs

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What do you want your users to do?

• Semantic applications – Context of the actual application – Need to involve users in knowledge engineering tasks?

• Incentives are related to organizational and social factors • Seamless integration of new features

• Semantic tools – Game mechanics – Paid crowdsourcing (possibly integrated with the tool)

• Using results of casual games http://gapingvoid.com/2011/06/07/pixie-dust-the-mountain-of-mediocrity/

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Crowdsourcing knowledge engineering

• Granularity of activities is typically too high

• Further splitting is needed • Crowdsource very specific tasks

that are (highly) divisible – Labeling (in different languages) – Finding relationships – Populating the ontology – Aligning and interlinking – Ontology-based annotation – Validating the results of automatic

methods – …

www.insemtives.eu 14

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Example: ontology building

6/7/2012 www.insemtives.eu 15

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Example: relationship finding

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Example: video annotation

www.insemtives.eu 17

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Example: ontology alignment

www.insemtives.eu 18

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Example: ontology evaluation

www.insemtives.eu 19

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OntoGame API

• API that provides several methods that are shared by the OntoGame games, such as – Different agreement types (e.g. selection agreement) – Input matching (e.g. , majority) – Game modes (multi-player, single player) – Player reliability evaluation – Player matching (e.g., finding the optimal partner to play) – Resource (i.e., data needed for games) management – Creating semantic content

• http://insemtives.svn.sourceforge.net/viewvc/insemtives/generic-gaming-toolkit

6/7/2012 www.insemtives.eu 20

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Lessons learned • Approach is feasible for mainstream domains, where a

knowledge corpus is available • Approach is per design less applicable to Semantic Web-tasks

– Knowledge-intensive tasks are not easily nestable – Repetitive tasks players‘ retention?

• Knowledge corpus has to be large-enough to allow for a rich game experience – But you need a critical mass of players to validate the results

• Advertisement is essential • Game design vs useful content

– Reusing well-known game paradigms – Reusing game outcomes and integration in existing workflows and

tools

• Cost-benefit analysis

Page 22: Insemtives swat4ls 2012

General guidelines • Focus on the actual goal and incentivize related

actions – Write posts, create graphics, annotate pictures, reply

to customers in a given time… • Build a community around the intended actions

– Reward helping each other in performing the task and interaction

– Reward recruiting new contributors • Reward repeated actions

– Actions become part of the daily routine

Page 23: Insemtives swat4ls 2012

Games vs Mechanical Turk

Page 24: Insemtives swat4ls 2012

„Retrieve the labels in German of commercial airports located in Baden-Württemberg, ordered by the better human-readable description of the airport given in the comment“. • This query cannot be optimally answered automatically

– Incorrect/missing classification of entities (e.g. classification as airports instead of commercial airports)

– Missing information in data sets (e.g. German labels)

– It is not possible to optimally perform subjective operations (e.g. comparisons of pictures or NL comments)

Combining human and computational intelligence

Give me the German names of all commercial airports in Baden-Württemberg, ordered by their most informative description.

Page 25: Insemtives swat4ls 2012

What tasks should be crowdsourced?

„Retrieve the labels in German of commercial airports located in Baden-Württemberg, ordered by the better human-readable description of the airport given in the comment“. SPARQL Query: SELECT ?label WHERE { ?x a metar:CommercialHubAirport; rdfs:label ?label; rdfs:comment ?comment . ?x geonames:parentFeature ?z . ?z owl:sameAs <http://dbpedia.org/resource/Baden-Wuerttemberg> . FILTER (LANG(?label) = "de") } ORDER BY CROWD(?comment, "Better description of %x")

1

2

3

4

Classification

Identity resolution

Missing Information Ordering

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Crowdsourced query processing • Extensions to VoID and

SPARQL • Formal, declarative

description of data and tasks using SPARQL patterns as a basis for the automatic design of HITs.

• Hybrid query processing (adaptive techniques, caching, semantically driven task design)

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HITs design: Classification

• It is not always possible to automatically infer classification from the properties.

• Example: Retrieve the names (labels) of METAR stations that correspond to commercial airports.

SELECT ?label WHERE { ?station a metar:CommercialHubAirport; rdfs:label ?label .}

{?station a metar:Station; rdfs:label ?label; wgs84:lat ?lat; wgs84:long ?long}

Input:

{?station a ?type. ?type rdfs:subClassOf metar:Station}

Output:

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HITs design: Ordering • Orderings defined via less straightforward built-ins; for instance,

the ordering of pictorial representations of entities. • SPARQL extension: ORDER BY CROWD • Example: Retrieves all airports and their pictures, and the pictures should be

ordered according to the more representative image of the given airport.

SELECT ?airport ?picture WHERE { ?airport a metar:Airport; foaf:depiction ?picture . } ORDER BY CROWD(?picture, "Most representative image for %airport")

{?airport foaf:depiction ?x, ?y} Input:

{{(?x ?y) a rdf:List} UNION {(?y ?x) a rdf:List}} Output:

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Challenges • Appropriate level of granularity for HITs design for specific

SPARQL constructs

• Caching – Naively we can materialise HIT results into

datasets – How to deal with partial coverage and dynamic

datasets

• Optimal user interfaces of graph-like content

• Pricing and workers’ assignment

Page 30: Insemtives swat4ls 2012

Thank you

e: [email protected], t: @esimperl

Publications available at www.insemtives.org

Team: Maribel Acosta, Barry Norton, Katharina Siorpaes, Stefan Thaler, Stephan Wölger and many others