input: user-centred design / global service jam berlin 2011

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Input on user-centred design given during Global Service Jam 2011 in Berlin by Anastasia Gramatchikova and Martin Jordan.

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Page 1: Input: User-centred Design / Global Service Jam Berlin 2011
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Hello!

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ServiceDesign

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User-centeredDesignService

Design

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Multi-disciplinarity

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Online Concepts &Experience Strategy

Communications & Marketing

Media Studies

Interaction Design Service Design

Service Innovation& User Experience

StrategicCommunication& Planing

Art Direction

Media Sciences

Political Sciences

Computer Sciences& Philosophy

Digital Communication

Journalism

IndustrialEngineering

Physics

Project &ProductManaging

UI Research& Design

Information and Communication

Technologies for Development

Psychology

Product DesignLiterature,language and

culture

InnovationManagement

TheatreDesign ResearchTeaching

Graphic Design

BrandExperienceConsulting

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Methods &frameworks

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D-School Potsdam

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d.school Standford

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IDEO

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Fjord

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Empathize

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Empathy:What?

Empathy is:

Page 14: Input: User-centred Design / Global Service Jam Berlin 2011

Empathy:What?

Empathy is:

» when you feel what the other person is feeling.

Page 15: Input: User-centred Design / Global Service Jam Berlin 2011

Empathy:What?

Empathy is:

» when you feel what the other person is feeling.

» when you can mirror their expression, their opinions, and their hopes.

Page 16: Input: User-centred Design / Global Service Jam Berlin 2011

Empathy:Why?

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Empathy:Why?

» to understand people, and their spoken and unspoken needs

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Empathy:Why?

» to understand people, and their spoken and unspoken needs

» to discover the meaningful challenge to take on

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Empathy:How?

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Empathy:How?

» without judgment

» with a beginner’s eyes

» with curiosity

» optimistically

» respectfully

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Empathy:How?

say think

feeldo

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Define

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User

Define:How?

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User+

Need

Define:How?

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User+

Need+

Insight

Define:How?

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Define:How?

Sketches: George Kembel / D-School Stanford

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Define:How?

» www.ServiceDesignToolkit.org

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Ideate:How?

Ideate

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Ideate:How?

a few tips

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Ideate:How?

Go for quantity

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Ideate:How?

Keep it short

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Ideate:How?

Encourage wild ideas

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Ideate:How?

Defer judgment

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Ideate:How?

Build of the ideasof others

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Ideate:How?

One conversationat a time

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Ideate:How?

Stay on topic

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Ideate:How?

Be visual

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Prototype:Why?

Prototype

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Prototype:Why?

» Fail early, fail cheap.

» Show, don’t tell.

» Build to think and learn.

» Doing & making over thinking and meeting.

» Thinking with your hands.

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Prototype:How?

Paper prototype of a news app for iPhone using post-it notes to quickly iterate screen.

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Prototype:How?

Paper prototype of an iPad news app using a duct-taped iPhone on its back w/ Skype real-time chat to prototype a chatroulette-like instant chat function

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Prototype:How?

The chat partner is placed just few meters away using a Skype on a computer w/ printed crowd in the backgroundto mock-up the location in Bengasi, Libya.

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Prototype:How?

The test-user’s reaction can be easily measured and input be given quickly.

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What else?

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Pleaseadd your ownexperiences

Page 47: Input: User-centred Design / Global Service Jam Berlin 2011

This input session was given duringGlobal Service Jam Berlin 2011 in March 2011by Anastasia Gramatchikova and Martin Jordan

It is partly based on a input presentationheld by George Kembel at HPI D-School Potsdam.