inns & cathedrals - carcassonne · 2017-09-18 · components : •18 land tiles •6 scoring...

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Components : •18 Land tiles •6 scoring tiles 50/100 •8 followers for a 6 th player •6 large followers A copy of CARCASSONNE (basic game) is required to play this expansion. You may use parts of this expansion or all of it. The basic rules for CARCASSONNE remain unchanged. Here are the new elements introduced in this expansion: 18 new Land tiles The new Land tiles are played like the other ones, i.e. a field next to a field, a city next to a city, and a road next to a road. New buildings are introduced in this expansion and modify the rules in the following way: Inn by the lake (6 tiles) If there is at least one inn on a completed road, a thief that is pres- ent on that road will score 2 points (instead of 1) per road section (number of tiles). However, if it is not completed at the end of the game, the road will not be worth any points. The Cathedral (2 tiles) If there is at least one cathedral on a completed city, a knight that is present in that city will score 3 points (instead of 2) per section (number of tiles) and banner in that city. However, if it is not completed at the end of the game, the city will not be worth any points. Blue scores 24 points. Blue scores 6 points. If this road is not completed for the final scoring, Blue will score 0 points. If this city is not completed for the final scoring, Blue will score 0 points. Blue scores 6 points. Inns & Cathedrals Klaus-Jürgen Wrede

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Page 1: Inns & Cathedrals - Carcassonne · 2017-09-18 · Components : •18 Land tiles •6 scoring tiles 50/100 •8 followers for a 6th player •6 large followers A copy of CARCASSONNE

Components :•18 Land tiles •6 scoring tiles 50/100•8 followers for a 6th player •6 large followers

A copy of CARCASSONNE (basic game) is required to play this expansion. You may use parts of this expansion or all of it. The basic rules for CARCASSONNE remain unchanged. Here are the new elements introduced in this expansion:

18 new Land tilesThe new Land tiles are played like the other ones, i.e. a field next to a field, a city next to a city, and a road next to a road. New buildings are introduced in this expansion and modify the rules in the following way:

Inn by the lake (6 tiles)If there is at least one inn on a completed road, a thief that is pres-ent on that road will score 2 points (instead of 1) per road section

(number of tiles). However, if it is not completed at the end of the game, the road will not be worth any points.

The Cathedral (2 tiles)If there is at least one cathedral on a completed city, a knight that is present in that city will score 3 points (instead of 2) per section (number of tiles) and banner in

that city. However, if it is not completed at the end of the game, the city will not be worth any points.

Blue scores 24 points.

Blue scores 6 points.

If this road is not completed for the final scoring, Blue will score 0 points.

If this city is not completed for the final scoring, Blue will score 0 points.

Blue scores 6 points.

Inns & Cathedrals

Klaus-Jürgen Wrede

Page 2: Inns & Cathedrals - Carcassonne · 2017-09-18 · Components : •18 Land tiles •6 scoring tiles 50/100 •8 followers for a 6th player •6 large followers A copy of CARCASSONNE

Notes about the new tiles:

50/100 point tiles (6 tiles) These tiles allow players to keep track of their score once they have collected more than 50 points. When a player first passes space 50 of the scoreboard, he takes a Point tile and puts it in front of himself, side “50” face-up. If this same player passes space 50 a second time, he flips his Point tile, side “100” face-up.

In 2-player games, it is very likely that either or both players will go around the scoreboard more than twice during the game; if this occurs, the player simply takes another Point tile and puts it side “50” face-up in front of himself.

Followers for a 6th playerBy adding the tiles from the expansion and the new followers, a sixth player can now join in the fun.

6 large followersPlayers now have a large follower that is added to their 7 normal followers. It is played exactly like the normal followers, but it counts as two followers when counting followers for majorities. Accord-ingly, the player will act as if he had 2 followers in the same place during scoring (see example to the right). When the feature occupied by the large fol-lower is completed, the large follower is returned to its owner’s supply, like a normal follower, and can be played in a following turn. If it is played as a farmer, the large follower will remain in the field until the final scoring at the end of the game.

This monastery cuts the road in 2 sections.

This tile shows 4 different city sections.

The intersection cuts the road in 2 sections.

Thieves may not be placed on these two

road sections.

The inn is on the rightmost section of the road.

© 2012 Hans im Glück Verlags-GmbH© 2012 Z-Man Games, Inc. for the English version For questions, comments and requests:Z-Man Games, Inc.3250, F.X. TessierVaudreuil-Dorion, Québec, Canada, J7V [email protected]

The field ends here.

Blue is the only one to score the 3 points for the road.

Author: Klaus-Jürgen WredeIllustration : Doris Matthäus, Rules layout : Christof TischSpecial thanks: Karen & Andreas «Leo» Seyfarth