innovation tbk summary
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Innovation Textbook SummaryTRANSCRIPT
TWC Notes – Ng Shi Yuan Chapter 1: Introduction to Inventions Definitions • Invention: A scientific discovery and/or breakthrough of an idea, process or object. • Innovation: Successful commercialization of inventions. • Commercialization (Exploitation): Process of introducing an invention into the market for profit. Function of Business Model • Innovation à Business Model à Value Capture/Value Creation • Value creation: To value-‐add the product, increase desire and interest of customers • Value capture: To collect profit from the sales of the innovation, and also from the rise in stock prices. • Types of business model:
- Current business: Develop the product within current business. - Licensing: Authorize other company to produce the product for you. - New venture: Setup a new business to sell the product
Degrees of Innovation 1. New Product Line
- Example: Pizza hut selling pastas on top of their current menu of pizzas. 2. Improvement to Existing Products
- Example: New and improve shampoo formula for Dove. 3. Cost Reductions
- Example: Company cutting manufacturing cost to make product cheaper. 4. Line Extensions
- Example: Fruit Tree selling more flavors of fruit juice. 5. Product Repositioning
- Example: Toyota created Lexus, a subsidiary car brand to compete in the luxury car market. 6. Completely New Products
- Example: Sony creating the very first Walkman player. Inventors 1. Individual (Heroic/Technical innovators)
- Reasons for innovating: For profit, fame, and/or to improve lives. - Example: Alexander Graham Bell, Thomas Edison.
2. Corporate (Closed) - Reasons for innovating: For profit, military purpose(s) - Example: Apple’s IPhone.
3. Open
Newness to
company
New Product Lines
Improvements to existing products
Cost reductions
Line extensions Product repositioning
Completely new products
Newness to market
- Reasons for innovating: Sharing purpose and/or development purpose. - Example: Linux OS.
Model of Diffusion
Reasons for failure of innovations 1. Failed Marketing
- Change in the market trend, failure to understand the market well - Example: Changes in consumer and/or safety demands.
2. Old Technology - Technology was new during invention but innovation time was too long, hence become outdated
and no longer needed by the customers 3. Limited Product Distribution
- Sale of the product did not do very well, incur losses, company is unable to recoup their costs. Chapter 2: Types of Innovation Forms of Innovation 1. Product Innovation (Physical, tangible object)
- Attracting customers with product novelty and technology, benefit them with product functionality o Using a new technology (e.g. Dyson’s dual cyclone vacuum) o Re-‐configuring a technology (e.g. Sony Walkman) o Better at meeting consumer needs (e.g. Workmate workbench) o Meeting new consumer needs (e.g. JCB excavator)
2. Service Innovation (Provision of new or significantly improved service to consumers) - New service may be result of new technology, improved service makes an existing service more
extensive and efficient o Using a new technology (e.g. Amazon.com, First Direct) o Better at meeting consumer needs (e.g. EasyJet, Paypal) o Meeting new consumer needs (e.g. Facebook)
3. Process Innovation (New manufacturing process) - Leads to great reduction in costs, increased productivity and promotes efficient allocation of
resources. o New technologies (E.g. Pilkington’s ‘float glass’ process) o New methods/organization (E.g. F.W.Taylor’s ‘scientific management’, Ford’s moving
assembly line, Toyota’s Just-‐in-‐Time production) Types of Innovations Components System Incremental Improved No change Modular New No change Architectural Improved New configuration/ architecture Radical New New configuration/ architecture • Low Novelty (Incremental) -‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐> High Novelty (Radical)
1. Incremental
- “A change that builds on a firm’s expertise in component technology within established product architecture.”
- Example: DSLRs, iPhone 2. Modular
- “An innovation that changes a core design concept without changing the product’s architecture.” - Example: iPod (Spinning disk to flash memory), clockwork radio
3. Architectural - “leaves the core technological concepts of components intact but changes the way they are
designed to work together.” - Example: Dyson Contra-‐rotator ™ washing machine (2 drums instead of 1)
4. Radical - “Radical innovation establishes a new dominant design, and hence a new set of core design
concepts embodied in components that are linked together in a new architecture.” - Example: Personal computer, digital cameras (from film cameras)
Type of Knowledge • Component: Knowledge of how each component works • System or “Architectural”: Knowledge of how the whole system are linked to work together Value of Typology • Shows that innovations are not homogenous • Shows the influences of technology and technological change • Predict effects of innovations Limitations of Typology • Method of judgment where they may be overlaps • Product-‐oriented: Not universally applicable for all products • Technology-‐oriented: Does not reflect impacts of the innovations Chapter 3: Technological Paradigm Introduction • Technological advancement à Technological changes à Innovations • Technology: “Technology is the human activity which is devoted to the production of technics
[material products of human making or fabrication] – or technic-‐related intellectual products -‐ whose root function is to expand the realm of practical human possibility.”
• “Science is that form of human activity which is devoted to the production of theory-‐related knowledge of material phenomena whose root function is to attain an enhanced understanding of nature.”
Long Wave Cycle Date Kondratiev wave/Cycle Technologies 1780-‐1830 First Cotton, iron, water power 1830-‐1880 Second Railways, steam power, steamship 1880-‐1930 Third Electricity, chemicals, steel 1930-‐1980 Fourth Cars, electronics, oil, aerospace 1980-‐?? Fifth Computers, telecommunications, and the Internet Phases of Long Wave Cycle
1. Recovery Phase
- New opportunities for investment, growth and employment - High degree of uncertainty - Innovations offer high novelty value (and a high price for it)
2. Prosperity phase - Innovations and their new technologies diffuse to reach a wider market - Imitations appear due to the ‘bandwagon effect’. - A large number of imitators
3. Recession Phase - Technological advancement peaks and is evident in this phase - Price competition becomes intense - Focus of innovation shifts, technology now used to create new production processes - Transformative capacity of the new technology is at its greatest, dramatic improvements in
productivity 4. Depression Phase
- Market saturation leading to greater price competitions and declining profits - “Shake out phase”, technological advance reaches its limits, pursuit for greater efficiency - Discoveries, breakthroughs and inventions begin to take place
• Cycle repeats Implications of Long Wave Cycle 1. Rate of technological changes does not simply accelerate over time
- Hesitant start followed by a fast growth, subsequent saturation, then finally decline and stagnation.
2. Diffusion of innovations is inherently uneven - Recovery phase: only a few firms or individuals will be far-‐sighted enough to bring forward
innovations - Prosperity phase: many firms will follow these successful pioneers, hoping to imitate their
successes - Recession phase: diffusion shifts from products themselves to process innovations instead
3. Reinforces the notions of different types of innovations - Radical innovations: more likely to occur in early phases - Incremental innovations: more prevalent in later phases
4. Different technologies bring about different degrees of impacts - Steam power, electricity, oil and the Internet: examples where innovations cause many changes in
the economic and social system - Shows that some technologies are not merely important themselves, but also because of impacts
they have on wide range of industries.
Responds to consumers
Detects consumers behavior
5. Technologies are associated to institutional changes - Education, training, industrial relations, corporate structures, systems of management, capital
markets and legal framework: linked to technological changes, improve lives of human and induce growth in industries
6. Highlights the impacts of transforming technologies and costs Technological Paradigm
New Technological Paradigm emerges / A shift in technological
paradigm
Impacts on different parties (Firms, consumers, government, etc.)
Impact on Consumers • Change in taste and preferences • Change in consumption patterns
Impact on Firms (Situation 2) • Detection of paradigm shifts • Change in production
patterns • Change in R&D, marketing,
skills, product support, etc. in firms
• Survives in new technological paradigm
Impact on firms (Situation 1) • Failure to detect shift in
paradigm • Eventually lose out in
competition in new technological paradigm
Impact on Firms (Situation 3) • Detection of paradigm shifts • Production firmly wedded to
existing technology • Unable to use current new
technology • Failure to accommodate in
new technological paradigm • Eventually lose out in
competition in new technological paradigm
•
Chapter 4: Theories of Innovation Theories 1. Technology S Curve • Example: Manual type writer à IBM “electric type-‐writer” à Word processor à Microsoft Word • Application
- By understanding where your company falls on the cycle, you can work with these patterns and avoid obsolescence and leverage them to your strategic advantages
- Two ways to sustain profit: o Incremental innovation (by adding minor features and functionality to create greater
variations and options) o Bold, old and less predictable, disruptive innovation (Creating new business altogether,
jumping to a new S-‐curve) 2. Punctuated Equilibrium
• Technological discontinuities/breakthroughs in technology occur from time-‐to-‐time (New technology, radical innovations etc) • They trigger periods of ferment (New competing designs or configurations) • Eventually one design or configuration becomes dominant & leads to stability and incremental change • Period of stability: Only incremental innovations • In time another discontinuity/breakthrough occurs and cycle is repeated
Preference of Incremental over Radical • Technological breakthroughs
- New skills, abilities and knowledge needed. - “Competence destroying” since existing firms are unable to use their current knowledge and
experience which can only be used to make incremental changes • Sunk costs
- Heavy investments in old technology that are non-‐transferrable • Internal political constraints
- Committed to old technology • Traditions
- Hard to change old working practices 3. Dominant Design
4. Absorptive Capacity
• Includes both the external dimensions of innovation and internal dimensions of innovation. • Absorptive capacity: Ability of an organization to recognize the value of new, external information,
assimilate it, and apply it to commercial ends. Factors Affecting Firm’s Ability to Absorb and Assimilate • Exposure to relevant knowledge
• Presence of prior related knowledge • Diversity of experience Contributions provided by the theories • Descriptive: An accurate account of the innovation is produced • Analytical: Can analyze why some innovations have succeeded or have failed. • Predictive: Increases the chances of success for innovators Chapter 5: Sources of Innovation • Insights: Point where a mental act goes beyond the skill normally expected of someone trained in the
field, normally identified as “the starting point of innovation” Types of Insights • Association
- Bringing together two unconnected ideas • Adaptation
- Taking an existing solution and adapting it to another use • Analogy
- Where a principle used in one context is used for a different purpose • Serendipity
- Chance, where random occurrences give rise to new insights Source of Innovation • Individuals
- Why still going strong? o Growth of small firm sector o New organisational arrangements e.g. strategic alliance o Availability of financial support e.g. business angels o Role models
• Corporations • Users • Employees • Outsiders
- A good source because: - Provide a different perspective
o Lateral thinking, not step-‐by-‐step basis - Not held back by inhibitions or ‘conventional wisdom’
o E.g. Photocopier (electrical method instead of chemical method) - More willing to challenge existing assumptions
o E.g. Dyson and the manufacturers who liked making bags for vacuum cleaners - More likely to have broad range of external contacts
o E.g. Carbon fibre, Aerospace contacts when Mclaren made first composite F1 car - BUT ‘Not-‐invented–here’ syndrome in corporations (may resist using)
o E.g. Apple’s single button mouse • Process needs
- Demands of a manufacturing process acts as stimulus - Where a bottleneck occurs, intense pressure builds to ‘cure’ the bottleneck
o E.g Henry Ford’s assembly line, improvements made the manufacturing process of Pilkington’s “float glass”
• Spill-‐overs - Where research by one firm ends up benefitting others
o E.g. VisiCalc spreadsheet - Likely to occur imitated and produced is problematic - May be associated with a region
o E.g. Silicon Valley
- Often linked to staff mobility o The so-‐called staff churn and associated knowledge mobility
Chapter 6: Process of Innovation Innovations Arising • From big research companies: E.g. Bell Labs • From individuals: E.g. Mosaic Models • 2-‐D models: give the producers an idea of how the product design will look like
- Examples: o Concept Sketching o Drawings o Artist’s Impressions o Layouts
• 3-‐D models: checks compatibility of products before they are built, prevent problems such as lack of space or incompatibility. - Examples:
o Mock-‐ups o White Models o Simulations o CAD Models
Functions of Prototypes • Evaluation and testing • Integration of components & systems • Learning • Risk Reduction Design • Shape of the product • Tolerances of manufacturing • Materials for manufacturing • Process of manufacturing • Factors contributing to design:
- Appeal to customers (but still operating effectively) - Production cost (affect the profits of the producers and not too expensive for consumers) - Other demands from other functional areas of the company (Marketing, finance dept)
How to: Value Creation • Realizing the benefits the products can bring to customers
- E.g. Desktop printers: Were appreciated for its compactness and personalized benefits • Identify future customers and markets that the product can be sold in • Availability of after sales services
- E.g. AppleCare How to: Value Capture • Outright sale • Leasing
- E.g. Xerox printers: Consumers were charged for the rent of the printers and monthly usage • Razor and Razor Blades Model
- Earning revenue from the sale of consumables
- E.g. Amazon Kindle Fire Tablet e-‐Books which were charged at a higher price instead of the tablet itself
** Companies need to apply the suitable mechanism according to the nature of the product. Production Engineering • Considerations to keep costs down:
- Reducing the parts count - Using standardised components - Using self-‐aligning parts - Using assembly operations that require a single, linear motion
Market/Pilot Testing • Mechanical Testing: To ensure that the system is working efficiently • Commercial Testing: Sales forecast, predict competitor reaction • Physical Testing: Consumer’s reaction to the product and receiving constructive feedback • Safety Statutory Testing: Ensure food is safe for consumption Activities involved in Market Launch • Ensuring that retail outlets have appropriate stocks • Booking advertising space • Designing and producing advertisements • Booking exhibition space • Ensuring that literature about the product has been designed, written and printed • Informing the press and ensuring that they’ve had time to familiarise themselves with the product Rothwell’s 5 Models of Innovation Process 1. Technology Push
• Sequential and linear: Next stage commences only after the completion of previous stage • Assumes that the marketplace is passive, adopts whatever technology is available • Example: Pharmaceutical industry 2. Demand Pull
• Focuses on the role of market, reflects complex nature of consumers’ requirements • Sequential and linear 3. Coupling model • Consists of feedback loops • Linked to the marketplace and state of technology
4. Integrated model
• Different function groups (project teams) work concurrently à Overlapping of work • Non-‐linear and non-‐sequential process 5. Network model (Open Innovation) • Facilitating factors:
- Improved communication - Developments in ICT e.g. CAD and CAM - Growth of strategic alliances and joint ventures
• Examples - Biotechnology - ‘Benetton’ clothing - Medical instruments
Factors Favouring Open Innovation • The growing mobility of highly experienced and skilled people (i.e. can’t keep knowledge inside) • Increased time people spend in university training (i.e. Knowledge spills over to lots of firms) • Increased availability of private Venture Capital (i.e. easier for researchers to launch own start-‐up
firm)
Chapter 7: Process of Innovation Intellectual Property: Protected Knowledge • Novel • Useful • Reduced to practice in a tangible form and • Managed according to law Refer to notes Chapter 8: Innovation Strategy Hierarchy of Strategies
External Routes to Innovation 1. Licensing • It is normal for licensing agreement to encompass
- A royalty payment that is a percentage of the purchase price of the product, ranging between 3 to 10 percent, and
- Also a minimum level of royalty that is not a function of sales, so that the investor is at least guaranteed some returns
2. Spin-‐offs - Forms of Spin-‐offs
iPod(Apple)
1.8 inchHard Disk Drive
(Toshiba)
Planar LithiumBattery(Sony)
Digital-to-Analog
Converter(Wolfson)
CPU(PortalPlayer)
PowerManagement
System(Linear
TechnologiesInc)
InterfaceController
(TexasInstruments)
o Company flotation via an initial public offering (IPO) o Management buy-‐out (MBO) where the company is sold to its managers o Sale to venture capitalist (VC) organisation, who will invest in expectation of later harvest o Sale to another company
Factors Leading to External Routes • Lack of resources • Lack of knowledge • Poor fit with company strategy • Lack of reach Internal Routes to Innovation When: First-‐movers & Follower Where: Side-‐entrance & Derivative 1. First-‐Movers
- E.g. Sony’s Walkman 2. Follower (Latecomers) 3. Side-‐entrance
- E.g. JCB’s hydraulic excavators 4. Derivative
- E.g. LCD TV
Chapter 9: Technical Entrepreneurs Entrepreneur: “a person who attempts to profit by risk and initiative” Perspective of Entrepreneurship • Economic • Psychological • Behavioural/Processual Typology of Innovator • Application Innovator
- Uses existing technology to produce complementary products • Market Innovator
- Develop new markets with existing technologies • Technology Innovators
- New technologies used in new products sold in established markets • Paradigm Innovators
- New technologies, new products and new markets Features of Technical Entrepreneurs • The founders of the company have been affiliated with the source of technology before establishing
the company • The business idea of the company is essentially based on exploiting advanced technological
knowledge developed or acquired in a source of technology • The company is independent • The company is entrepreneurial, that is, it is controlled and managed by an entrepreneur or group of
entrepreneurs • Secondary Features: Create extensive networks (alliances, partnerships and agreements), has ability
to apply and access tacit knowledge to the creation of new products and services. Occupational Background • Producer technical entrepreneurs (Industrial background)
• Opportunist technical entrepreneurs (Technology-‐based background, little technical background) • User technical entrepreneurs (Background in marketing/sales or product support, have direct
contact with consumers due to their background in marketing/sales or product support) • Research technical entrepreneurs (Scientific or technical with no commercial experiences) Factors Affecting New Venture Formation
Antecedent factors
Parental experience Environmental factors
Personality•High achiever•Independent•Control oriented
Home context•Spouse support•Few children
Background•Highly educated•Prof. parent•Middle class
Work environment•Frustration•Redundancy•Experience
InstitutionalSupport•Parent’s help•Venture capital•Government aid
Technology•Discoveries•New materials•New technology•Patents
Markets•New products•New uses•New consumers
NewVenture