innovation and professional development michael charge

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Platform Specific Game Mechanic Implementation Innovation and Professional Development Michael Charge

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Page 1: Innovation and Professional Development Michael Charge

Platform Specific Game Mechanic Implementation

Innovation and Professional DevelopmentMichael Charge

Page 2: Innovation and Professional Development Michael Charge

Mobile devices improving in capabilities Publishers converting console games over

to touchscreen devices Console style controls on touch screen

devices do not work

Platform Specific Game Mechanic Implementation

Page 3: Innovation and Professional Development Michael Charge

"When you put dual joysticks on an iPad game, what you're saying to the user is, 'my game is better with a joystick‘ “ – Graham Devine (formerly of Apple, Ensemble Studios and id Software)

Page 4: Innovation and Professional Development Michael Charge

Develop control schemes suitable to navigating 3D environments with a third person perspective on a touchscreen device.

Aim

Page 5: Innovation and Professional Development Michael Charge

Research existing control schemes for touch screen devices – why are they not suitable?

Develop possible control schemes suited for third person movement in a 3D environment.

Prototype developed control schemes to test and compare.

Objectives

Page 6: Innovation and Professional Development Michael Charge

Testing control schemes◦ Max Payne – Console game ported to Android◦ Bladeslinger – Third person game using Gestures◦ Fist of Awesome – 2D game using soft zones

Background Research

Page 7: Innovation and Professional Development Michael Charge

Reading up◦ The Drowning for iOS – First Person navigation◦ PS Vita Uncharted – Hybrid System◦ Tuomas Hynnien’s Thesis – Evaluation of First

Person games on Mobile

Background Research

Page 8: Innovation and Professional Development Michael Charge

1. Tap in World to Move2. Soft Zones

Utilise Unity and Nexus 7

Prototype Plans