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1/30/13 1 January 2425, 2013 Igsummit.weebly.com Innova?on Games: Roll Out by Infec?on at Rackspace Tony Wolf SDLC Project Management Rackspace – The Open Cloud Company Aus?n, TX [email protected] January 2425, 2013 Igsummit.weebly.com Who are we? What do we do?

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Page 1: Innovaon%Games:%Roll%Outby% Infec?on%atRackspace%igsummit.weebly.com/uploads/6/1/2/4/6124071/igatrackspace-tonywolf.pdf1/30/13 2 January%24.25,%2013% Igsummit.weebly.com% Whatis%this%OpenStack%thing%you%

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January  24-­‐25,  2013  Igsummit.weebly.com  

Innova?on  Games:  Roll  Out  by  Infec?on  at  Rackspace  

Tony  Wolf  

SDLC  Project  Management  Rackspace  –  The  Open  Cloud  Company  

Aus?n,  TX  

[email protected]  

January  24-­‐25,  2013  Igsummit.weebly.com  

Who  are  we?  What  do  we  do?  

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January  24-­‐25,  2013  Igsummit.weebly.com  

What  is  this  OpenStack  thing  you  speak  of?  

January  24-­‐25,  2013  Igsummit.weebly.com  

Why  we  game  

“Rackspace  has  a  very  collabora?ve  culture.  I  am  looking  for  ways  to  accelerate  capability;  a  ‘meta-­‐language’  for  the  culture.  I  introduced  Innova?on  Games  [and  other  mechanisms]  as  portable  meta-­‐pa]erns  to  speed  up  conversa?on.  Collabora?ve  organiza?ons  need  thinking  toolkits  …  so  they  can  spend  their  brainpower  on  solving  the  problem  rather  than  figuring  out  how  to  solve  the  problem.”  

-­‐  Mark  Interrante,  VP  of  Product  

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3  

January  24-­‐25,  2013  Igsummit.weebly.com  

Discussion:  What  would  you  do?  

January  24-­‐25,  2013  Igsummit.weebly.com  

Rackspace’s  History  with  IG  and  Serious  Games  

What  did  we  do?  

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January  24-­‐25,  2013  Igsummit.weebly.com  

Pre-­‐IG  Gameplay  •  Approx.  2009-­‐10:  

Thoughtworks  Quickstart  •  Not  explicitly  training,  

games  only  taught  enough  to  be  run  

•  Product  Box,  Speedboat  •  From  feedback  created  

“showcase”  •  A  number  very  interested  

and  go  on  to  learn  more  (Gamestorming:  Sunni  Brown)  

Thoughtworks  

Infec?on  Map  

January  24-­‐25,  2013  Igsummit.weebly.com  

Pre-­‐IG  Game  Propoga?on  •  One  was  actually  so  taken  with  it,  went  on  to  learn  more  –  Gamestorming  –  Business  Model  Canvas  

–  Speedboat  –  Empathy  Map  

•  For  some  ?me,  actually  produced  own  training  

Thoughtworks  

Infec?on  Map  

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January  24-­‐25,  2013  Igsummit.weebly.com  

Incuba?on  •  Despite  this,  games  died  out  for  some  ?me  as  orgs  and  posi?ons  changed  

Infec?on  Map  

January  24-­‐25,  2013  Igsummit.weebly.com  

September  2010  •  Mark  Interrante  joins  Rackspace  

•  Knew  of  Luke  from  prior  books  and  first  Product  Camp  

•  Worked  with  Luke  and  games  previously  at  Yahoo  

•  Rackspace  IGTF  Count  =  2  

Infec?on  Map  

Mark  

Harry  

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January  24-­‐25,  2013  Igsummit.weebly.com  

December  2010  •  Mark  brings  Luke  and  

Enthiosys  on  to  support  Agile  transforma?on    

•  Enthiosys  plays  first  games  with  Rackers  as  part  of  Organiza?onal  Retrospec?ves  

•  Over  100  Rackers  exposed  to  games,  including  Cloud  Execu?ves  

•  I  meet  Luke  

Infec?on  Map  

Mark  

Harry  Luke  

me  

Exec  Exec  

Exec  

Exec  

January  24-­‐25,  2013  Igsummit.weebly.com  

Jan  -­‐  Apr  2011  •  Agile  training  for  all  Cloud  Product  Rackers  

•  A  limited  form  of  IG  training  is  included  –  Product  Tree  –  Buy  a  Feature  

•  Approximately  300  Rackers  par?cipate  in  training  

Infec?on  Map  

Mark  

Harry  Luke  

me  

Exec  Exec  

Exec  

Exec  

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January  24-­‐25,  2013  Igsummit.weebly.com  

June  2011  •  First  2  Rackers  a]end  formal    training  in  San  Jose  – Me  –  Someone  from  Mktg  

•  Rackspace  IGTF  Count  =  4  

Infec?on  Map  

January  24-­‐25,  2013  Igsummit.weebly.com  

August  2011  •  Luke  runs  refresher  course  for  Product  Managers  –  Product  Tree  –  Roadmapping  

Infec?on  Map  

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January  24-­‐25,  2013  Igsummit.weebly.com  

December  2011  •  First  set  of  Rackspace  IG  

Training  sessions  •  21  select  Rackers  from  Mark’s  

org  a]end  2-­‐day  •  Mark’s  discussion  with  peers  

results  in  addi?onal  class  for  Supply  Chain  

•  Addi?onal  26  Rackers  from  Supply  Chain  are  trained  

•  Rackspace  IGTF  Count  =  51  •  By  popular  demand:  

–  E-­‐mail  list  –  Cha]er  Group  

Infec?on  Map  

CEO  

January  24-­‐25,  2013  Igsummit.weebly.com  

April  2012  •  Integra?on  Product  line  uses  games  to  re-­‐envision  their  mission  

•  Contract  with  Luke  has  long  since  ended  

•  Certain  areas  become  ac?ve  areas  of  play  

Infec?on  Map  

CEO  

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January  24-­‐25,  2013  Igsummit.weebly.com  

July  2012  •  Addi?onal  Org  

added  to  infec?on  •  Games  run  for  

customers  at  OpenStack  conference  

•  Results  brought  back  to  feed  Roadmapping  

•  First  Customer  Advisory  Board  run  with  games  for  Rackspace  with  Luke  

Infec?on  Map  

CEO  

January  24-­‐25,  2013  Igsummit.weebly.com  

July-­‐August  2012  •  Ongoing  support  for  addi?on  Agile  Transforma?ons  within  Rackspace  begin  to  incorporate  games  as  best  prac?ce  –  Product  Box  –  20/20  –  Product  Tree  

Infec?on  Map  

CEO  

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January  24-­‐25,  2013  Igsummit.weebly.com  

Nov-­‐Dec  2012  •  Games  incorporated  

into  SD  Pipleline  class  

•  SDLC  Class  for  Rackers  and  aspiring  Rackers  

•  Product  Defini?on  –  Product  Box  –  20/20  

•  Retrospec?ve  –  Speedboat  

Infec?on  Map  

CEO  

January  24-­‐25,  2013  Igsummit.weebly.com  

December  2012  •  Second  set  of  

Rackspace  IG  Training  sessions  –  Opera?onal  

Excellence  –  IT/Founda?ons  

•  Rackspace  IGTF  Count  ≈  100  

•  Rackspace  gets  Enterprise  license  to  IGO  

Infec?on  Map  

CEO  

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January  24-­‐25,  2013  Igsummit.weebly.com  

Roll-­‐out  Review/Demo  

•  Go  back  over  discussion  notes  and  see:  –  If  we  did  it  – How  effec?ve  was  it  – What  did  we  not  think  of    

January  24-­‐25,  2013  Igsummit.weebly.com  

That’s  Awesome!  1.  Get  one  

execu?ve  promoter  

2.  Get  a  bunch  of  classes  

3.  Profit!  

Infec?on  Map  

CEO  

 Not  so  fast  

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January  24-­‐25,  2013  Igsummit.weebly.com  

Who  s?ll  plays?  Infec?on  Map  

CEO  

January  24-­‐25,  2013  Igsummit.weebly.com  

What  Happened?  

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January  24-­‐25,  2013  Igsummit.weebly.com  

[email protected]  

•  Created  by  popular  demand  following  First  set  of  IG  Trainings  to  foster  collabora?on  and  growth  between  groups  

•  Has  all  of  two  pos?ngs:  – 12/28/2011:  welcome  message  

– 12/29/2011:  pos?ng  from  Luke  on  enterprise  license  for  Online  Games  

January  24-­‐25,  2013  Igsummit.weebly.com  

Innova?on  through  Games  

•  45  members  

•  18  messages  in  6  months  

•  None  since  July  •  7  unique  contributors  

0  1  2  3  4  5  6  7  8  9  

Dec   Jan   Feb   Mar   Apr   May   Jun   Jul  

•  Created  by  popular  demand  from  Dec  2011  Training  Sessions  

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January  24-­‐25,  2013  Igsummit.weebly.com  

A  tale  of  two  orgs  Highly  Frequent  and  integrated  use  of  gameplay  in  everyday  work  

Seen  as  a  handy,  fun  tool  to  be  used  “as  =me  permits”  

“I  don’t  really  promote  the  use  of  IG  specifically.  I  just  see  it  as  one  of  many  tools  to  solve  problems.”  

“  I  liked  it,  and  received  good  feedback  on  the  games,  though  there  was  no  effort  to  explicitly  rollout  the  games.”  

“…was  in  charge  of  a  Learning  Center  that  included  …  IG.”  

“…  spent  a  lot  of  ?me  talking  about  ‘up-­‐leveling’  the  capabili?es…This  isn’t  packaged  sowware,  this  isn’t  OEM.  This  is  on-­‐demand  sowware,  which  is  a  new  area  for  us.”  

“I’m  not  sure  why  games  are  so  prevalent  in  my  org.,  except  to  say  that  I  tend  to  a]ract  ‘Mind  Voodoo’  kind  of  people.”  

“There  was  a  high  degree  of  rota?on…  Several  people  in  the  org.  now  were  never  exposed  to  the  games….  I  think  refresher  courses  would  be  a  good  idea.”  

January  24-­‐25,  2013  Igsummit.weebly.com  

The  actual  differences  

•  Confidence:  in  playing  the  games  and  in  their  outcomes  

•  Ownership:  a  belief  that  this  is  a  part  of  your  work,  not  something  extra.  

“  There  is  an  emphasis  on  design  thinking,  meta-­‐thinking;  and  inten?on  about  how  we  solve  problems.”  

“I’ve  been  working  a  lot  in  Product  Marke?ng  so  I  haven’t  really  had  ?me  for  it  and  it  takes  so  long  to  set  up  …  plus  my  ‘day  job’.”  

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January  24-­‐25,  2013  Igsummit.weebly.com  

StrenthFinders  2.0  Tom  Rath  

•  Rather  than:  “You  can  be  anything  you  want  to  be,  if  you  just  try  hard  enough.”  

•  Instead:  “You  cannot  be  anything  you  want  to  be  –  but  you  can  be  a  lot  more  of  what  you  already  are.”  

•  32  “Strengths”  •  Every  Racker’s  strengths  are  available  to  every  other  Racker.  

January  24-­‐25,  2013  Igsummit.weebly.com  

What’s  in  a  Facilitator  

•  Out  of  10  specifically  selected  champions  and  lead  facilitators  at  Rackspace:  –  60%  have  Learner    –  50%  have  Strategic  –  40%  have  Responsibility  –  40%  have  Input  

•  Not  defini?ve,  but  suggests  there  may  be  durable,  measureable  traits  associated  with  those    

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January  24-­‐25,  2013  Igsummit.weebly.com  

Fostering  Infec?on  

Infec=on   Innova=on  

Presence  of  virus  or  germ   Training,  Knowledge,  Ownership,  Comfort  

Weakened  immune  system   Business  need:  necessity  is  the  mother  of  inven?on.  

Carrier   Champions,  Resources,  and  favorable  environment  

January  24-­‐25,  2013  Igsummit.weebly.com  

What  does  this  mean?  

•  Innova?on  Games  Training  does  just  that:  –  It  TRAINS  for  Innova?on  Games  –  It  gets  people  excited  about  using  games  

•  Training  does  not  drive  use  – Business  need  drives  use  – But  exper?se  must  be  available  when  needed  – Use  must  seem  natural,  addi?onal  effort  is  rejected  under  stress  

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January  24-­‐25,  2013  Igsummit.weebly.com  

So  where  did  all  that  training  get  us?  

Where  are  we  now?  

January  24-­‐25,  2013  Igsummit.weebly.com  

Have  you  ever  heard  of  Innova?on  Games  or  the  use  of  Serious  Games  as  a  way  to  solve  business  

problems?  

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January  24-­‐25,  2013  Igsummit.weebly.com  

How  did  you  FIRST  hear  about  Innova?on  Games?  

January  24-­‐25,  2013  Igsummit.weebly.com  

What  games  have  you  par?cipated  in?  

Other:  Varia?ons  on  Speedboat  

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January  24-­‐25,  2013  Igsummit.weebly.com  

How  would  you  rate  the  games  (NPS-­‐style)  

January  24-­‐25,  2013  Igsummit.weebly.com  

How  owen  do  you  par?cipate  in  IG  as  a  player?  

Other:  In  a  previous  role  

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January  24-­‐25,  2013  Igsummit.weebly.com  

How  owen  do  you  conduct  IG  as  as  a  facilitator?  

Other:  In  a  previous  role  

January  24-­‐25,  2013  Igsummit.weebly.com  

What  was  the  objec?ve  of  the  game(s)?  

•  Iden?fy  internal  customers  and  priori?za?on  of  work/improvement  needs  

•  Retrospec?ves,  Roadmapping,  Release  Planning,  Agile  Training,  Agile  Transforma?ons  

•  Kick  off  a  project  and/or  gather  requirements  

•  Determine  the  important  project  milestones  

•  Get  the  team  aligned  around  the  problem  

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January  24-­‐25,  2013  Igsummit.weebly.com  

How  well  did  the  game  accomplish  the  objec?ve  it  was  

intended  to  address?  •  Games  worked  very  well.  Games  naturally  grouped  and  

priori?zed.  The  team  could  see  this  through  the  spacial  dimensions  the  games  provide  

•  Excellently  •  I  don’t  recall  having  a  lot  of  overwhelming  success.  •  Great!  Remember  the  Future  took  us  from  a  deployed  

system  back  to  the  ini?al  condi?ons  without  going  down  ratholes.  

•  It  was  effec?ve.  

January  24-­‐25,  2013  Igsummit.weebly.com  

What  training  did  you  receive  to  run  Innova?on  Games?  

Other:  N/A  

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January  24-­‐25,  2013  Igsummit.weebly.com  

What  holds  you  back  from  running  more  (or  any)  games?  

•  In  a  different  role  now  •  I  have  not  had  ?me  

•  As  a  product  manager  it  is  more  important  that  I  act  as  an  observer  for  the  games,  not  as  facilitator  or  player  

•  Time  focused  at  work  on  other  things  that  don’t  necessarily  need  games  to  get  done  

January  24-­‐25,  2013  Igsummit.weebly.com  

If  you  could  change  anything  about  how  games  are  used  (or  not)  at  Rackspace,  …  

•  Supplies!  Supplies!  Supplies!  Tiered  training  •  Expose  it  to  more  employees  

•  More  knowledge  across  the  business  about  using  these  games  in  our  everyday  life.  More  team  members  wan?ng  to  play  these  games  and  understand  the  value.  

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January  24-­‐25,  2013  Igsummit.weebly.com  

What  can  we  do  now?  

Making  the  games  more  accessible  to  Rackspace  environment  

January  24-­‐25,  2013  Igsummit.weebly.com  

The  IG  Process  

P18.,  Innova?on  Games,  Luke  Hohmann  

1)  What  are  your  ques?ons?  What  will  you  do  with  the  answers?  

4)  Process/analyze  the  data.  

5)  Take  ac?on.  

2)  What  data  is  needed  to  answer  these  ques?ons?  

2a)  Select  and  prepare  the  appropriate  game.  

3)  Acquire  the  data.   3a)  Plan  for  and  play  the  game.  

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January  24-­‐25,  2013  Igsummit.weebly.com  

The  IG  Timeline  Preparing   Post-­‐Processing   Ac?on!  

Playing  

Process  Observer  Note  cards  (same/

next  day)  

2-­‐6  mon   6  –  12  wks   1  wk   1-­‐2  wks   1-­‐3  wks  

January  24-­‐25,  2013  Igsummit.weebly.com  

A  Mee?ng  

P18.,  Innova?on  Games,  Luke  Hohmann  

1)  What  are  your  ques?ons?  What  will  you  do  with  the  answers?  

4)  Process/analyze  the  data.  

5)  Take  ac?on.  

2)  What  data  is  needed  to  answer  these  ques?ons?  

3)  Acquire  the  data.  

Agenda  

Par?cipants  

Discussion  

Write  up  notes  

Well,  yeah,  Take  ac?on  

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January  24-­‐25,  2013  Igsummit.weebly.com  

An  IG  Mee?ng  

P18.,  Innova?on  Games,  Luke  Hohmann  

1)  What  are  your  ques?ons?  What  will  you  do  with  the  answers?  

4)  Process/analyze  the  data.  

5)  Take  ac?on.  

2)  What  data  is  needed  to  answer  these  ques?ons?  

3)  Acquire  the  data.  

Agenda  

Par?cipants  

Discussion  

Write  up  notes  

Well,  yeah,  Take  ac?on  

2a)  Select  and  prepare  the  appropriate  game.  

3a)  Plan  for  and  play  the  game.  

Mee?ng  Prep  

January  24-­‐25,  2013  Igsummit.weebly.com  

The  IG  Mee?ng  Timeline  Preparing   Post-­‐Processing   Ac?on!  

Playing  

Process  Observer  Note  cards  (if  any)  

0-­‐2  hrs   0  -­‐  1  hr   varies   op?onal  0  -­‐  2  hr  

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January  24-­‐25,  2013  Igsummit.weebly.com  

The  ad-­‐hoc  IG  Mee?ng  Timeline  Preparing   Post-­‐Processing   Ac?on!  

Playing  

Embed  observa?on  into  game  

Already  done   Invite:  done  

5min  Intro   0-­‐2  hrs   op?onal  

Prep:    Oh  No!  I  NEED  

SUPPLIES!  

January  24-­‐25,  2013  Igsummit.weebly.com  

•  Culmina?on  of  3  simultaneous  efforts  –  Idea  space  for  innova?on  –  Innova?on  “in  a  box”  – OE  seeking  info  on  Innova?on  Games  

•  Fueled  by  Karin  (prior  Gamestormer,  with  classes)  •  Driven  by  OE  team  •  Guided  by  Cloud  

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January  24-­‐25,  2013  Igsummit.weebly.com  

Why  |  As  more  Rackers  are  exposed  to  an  expanding  set  of  different  tools  &  methodologies,  demand  for  a  space  to  share  best  prac?ces  and  solve  problems  tailored  to  Racker  culture  is  growing.  

What  |  RACK?vity  room  is  a  space  where  all  Rackers  can  come  to  collaborate  and  solve  problems  using  fun,  interac?ve  techniques.    

Who  |  The  room  began  as  a  joint  effort  between  Opera?onal  Excellence,  Cloud,  SMB  Ops,  Marke?ng  &  Real  Estate,  open  to  addi?onal  partners  across  the  Rack  

Where  |  The  room  will  be  a  25’  x  16’  located  on  Main  Street  

When  |  Set  to  launch  late  Feb  2013  

Partnership  &  Collabora=on  Integrate  tools  into  Racker  Culture  as  a  new  way  of  ge|ng  things  done  

January  24-­‐25,  2013  Igsummit.weebly.com  

Design  |  The  room  is  designed  based  upon  feedback  and  input  gathered  from  over  50  Rackers.      

Materials  |  The  room  will  be  turn  key  for  Rackers’  problem  solving  &  innova?on  sessions—provisioned  with  easy  to  follow  instruc?ons,  templates  and  materials  for  a  variety  of  exercises  and  games.      

Resources  |  Trained,  experienced  facilitators  will  be  available  to  all  Rackers  u?lizing  the  room.  

Clinic  |  A  RACK?vity  Room  Clinic  will  be  established  to  advise  Rackers  on  to  select  the  right  games  &  techniques,  plan  &  prepare  for  sessions,  or  even  build  a  roadmap  from  problem  defini?on  to  execu?on  to  sustaining  an  improved  solu?on.      

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January  24-­‐25,  2013  Igsummit.weebly.com  

Game   Issue  to  Solve  

Speedboat Identify & prioritize pain points with a product or process"

Empathy Map To understand how a stakeholder or customer perceives something"

Desired Outcome Framework

Clarify what you want to achieve, alignment with stakeholders, identify obstacles & consequences up front "

Prune The Product Tree Align products to markets using customer feedback, allow product teams to remove unwanted features "

Prisoners' Dilemma Demonstrates common goal across teams delivers optimal results "

Roles & Goals Understand context & motivations of organizations & groups"

SWOT Analysis Provides a shared understanding of internal & external forces impacting the success of a team

Root Cause Analysis Determine precise, ultimate cause(s) of problem"

January  24-­‐25,  2013  Igsummit.weebly.com  

56  

What  do  YOU  think?  How  can  we  make  it  beMer?