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TRANSCRIPT
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Information Technology Compiled by: Tharina Candler
Index:
Unit 1: File Management
Students will be able to create folders in their username.
Students will gain knowledge of copyright.
Unit 2: ICT and the personal computer
In this unit you will:
Students will gain knowledge of technology all around them.
Students will gain knowledge about computer system,(input, output and processing)
Students will establish the difference between inkjet printer and laser printer.
Unit 3: What is Algorithm?
In this unit you will:
Students will understand what is Algorithm?
Students will be able to create a flowchart.
Students will practice some logical thinking.
Unit 4: Kodu
In this unit you will:
Students will have knowledge navigate the Kodu interface.
Students will have knowledge how create an object and program it.
Unit 5: Digital Footprint and Social Media
In this unit you will:
Students will be able to apply their digital footprint in presentation.
Students will understand the purpose of social media.
Students will understand the advantages and disadvantages of social media.
Unit 6: Scratch
In this unit you will:
Students will be able to create sprite and apply loops.
Students will be able to create various background and sounds.
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Information Technology Compiled by: Tharina Candler
Unit 1: File Management:
It is important for any users to be organized and well prepared. Always make a backup of
your work. Save your work in the Homework drive and also on a memory stick.
Create the following folders.
In the Homework shared drive.
1. Create a folder with your name and surname.
2. Inside the folder should be 5 Folders.
Unit 1
Unit 2
Unit 3
Unit 4
Unit 5
Rules:
All files should be saved with an appropriate filename and a capital letter.
All work in your folders should be your own work.
Make a print screen of all your folders and save into Microsoft Word.
Save as: Task 1 and your name and surname
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Unit 2: ICT and the personal computer
A large proportion of the machines we take for granted at home are controlled by microprocessors, including:
microwave ovens washing machines dishwashers central heating boilers
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iEntertainment
Activities we do in our leisure time are increasingly dependent on information technology, such as:
watching digital or satellite TV watching DVDs, Blu-ray and online videos playing computer games listening to music on CD and MP3 players and online browsing the internet
Online booking
Online bookings are growing as fast as online shopping. Theatre, cinemas, concerts, air tickets, train tickets, hotels and package holidays are all available on the web, often at cheaper prices than buying them from high street shops. Bookings can be made across the world by internet connection.
Advantages
Instantly find out availability.
Book out of office hours.
Pay and receive confirmation (via email) immediately.
Lower prices - access to a greater number of retailers increases competition and prices fall.
Disadvantages
Risk buying from a website setup to scam money out of customers, ie the tickets never come.
Even when buying from genuine websites, the tickets may not arrive in the post in time (where confirmation email cannot be used).
Websites may not be able to cope with high demand (making them inaccessible).
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Information Technology Compiled by: Tharina Candler
Computers today are all around us.
Whilst you are reading this page, how many computers are you aware of in the room? Maybe you are in a classroom right now and you are near to a:
Mobile phone Calculator Watch Interactive white board Projector Printer Desktop computer Laptop
The point is, that computers come in all shapes and sizes and are often built into other devices. But they share some common features.
There are three types of personal computers (pc) in common use.
1. Desk-top: designed to be used at
home or in the office in one place.
Desk- tops are often linked together or
networked to share software and data.
Each PC is then called a workstation.
2. Notebook or laptop: small, light and
with built –in screen, mouse,
speakers, microphone and mode. It
has a rechargeable battery.
3. Palmtop: extremely small, designed to
be carried in a pocket and used anywhere.
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Computer System
Computer system allows you to enter
data, process data, store data and then
output the result.
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Computer processing
Processing is the stage where the input data is
manipulated in order to produce meaningful
information.
Processing can include a number of stages
such as sorting, searching, calculations,
graphing.
iiWhat is the purpose of the CPU?
The purpose of the CPU is to process data. The CPU is where processes such as calculating, sorting and searching take place. Whatever is done on our computers, such as checking emails, playing games and doing homework, the CPU has processed the data we use.
The CPU is made up of three main components, the control unit, the immediate access store and the arithmetic and logic unit.
The control unit
The control unit controls the flow of data within the system.
The control unit controls and monitors communications between the hardware attached to the computer. It controls the input and output of data, checks that signals have been delivered successfully, and makes sure that data goes to the correct place at the correct time.
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Information Technology Compiled by: Tharina Candler
Immediate access store
The immediate access store is where the CPU holds all the data and programs that it is currently using. You can think of it like the numbers typed into a calculator – they are being stored inside the calculator while it processes the calculations. The immediate access store is often referred to as the registers in the CPU.
Arithmetic and logic unit
The arithmetic and logic unit (ALU) is where the CPU performs the arithmetic and logic operations. Every task that your computer carries out is completed here. Even typing into a word processor involves adding binary digits to the file, and then calculating which pixels on the screen should change so that you can see the characters. The ALU’s operations fall into two parts:
the arithmetic part, which deals with calculations, e.g. 1 + 2 = 3 the logic part, which deals with any logical comparisons, e.g. 2>1
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Some examples of processing could include:
1. Searching sales data to find which products in a supermarket have sold the most
2. Sorting a list of customer data into alphabetical order
3. After a barcode has been scanned (input), retrieving the price of the item from the
supermarket database and using this data to calculate the customer's bill
4. Auto tune software: You are at a concert of a world famous singer. The singer
knows their voice is a bit wonky this evening with some 'off' notes. So they use a
computer processing system between the microphone and the main sound system
to 'correct' these duff notes in real-time. The audience enjoys a perfect delivery.
This is real-time processing in action.
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Type of printers
You will need to decide which is the most suitable printer to use for your particular
graphic. There may be a limit to the printers you can use, depending on the make and
model you have access to at home or school.
Laser printer
Laser printers work through electronically charging a
piece of paper with the digital images selected for
printing. They use a type of powdered ink called
toner, which sticks to the paper where it has an
electronic charge and is permanently melted to the
paper using a hot fusing wire.
Laser printers are much more efficient than ink-jet
printers, capable of producing several thousand prints from one toner cartridge.
The advantage of using a laser printer is that it produces a high quality print, very quickly
and quietly.
The disadvantage is that colour laser printers are very expensive and tend to produce
images that have a shiny, artificial look. They are more suited to printing text than
graphics.
Ink-jet printer
An ink-jet printer works through spraying minute dots of
ink onto paper to create an image. The dots use a
combination of different colours to create photo-realistic
images.
The advantage of using an ink-jet printer is that they
offer excellent colour output and are cheaper than laser
printers.
The disadvantage is that they are much slower than laser printers, particularly when
printing text and the ink cartridges have to be replaced quite frequently.
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Switching between the two printers.
As a general rule, you should use a laser printer to print documents that contain a lot of
text, and an ink-jet printer for images.
When you choose to print something from your computer, you can select the printer you
want by clicking on print, from the file menu. You'll get an options box, with a drop-down
menu showing you the choice of printers you have.
Resolution
The number of pixels in a digital image is known as the image resolution. The resolution
is measured in dots per inch (sometimes called pixels per inch).
The greater the resolution, the more detailed the image and the bigger the file size will be.
When you are preparing images for print, you should aim to use the highest resolution
possible, especially if your prints are large, otherwise the image will appear pixelated.
The resolution of the image on the left is 300dpi - ie it has 300 dots per square inch. The
image on the right has a resolution of 100dpi - ie it has 100 dots per square inch.
Colour
To create more realistic images, a good ink-jet printer will use more than five independent
colors. If you want to print photographs, it is better to use a color printer that is specifically
designed for producing photo-quality results.
Figure 2 Resolution 300dpi Figure 1 Resolution 100dpi
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Paper
The quality of your printed images will also depend on the paper you use. Plain paper is
ideal for printing text, but images might require something else.
To print images that have been taken using a digital camera, you will need to use photo-
quality paper.
Transparency paper is ideal for printing colour overhead slides.
T-shirt transfer paper allows you to print an image that can then be transferred onto a t-
shirt. However, you must remember to reverse the image before you print.
Task 2:
You can work in a group of 2 or 3. In a team you should research these 5 questions.
Present your information in any Multimedia Software. Such as Microsoft Word or
Microsoft PowerPoint.
Your project needs to have a front page cover and a bibliography.
1. Explain and demonstrate (print screen) the correct procedure for shutting down a
computer system.
2. Name the parts of the computer system and describe the purpose of each, e.g.
input, output, storage.
3. Explain the advantage and disadvantage of ink – jet and laser - printers.
4. Describe the many uses of a computer in everyday life and recognize how
computers can be used as a tool in other subject’s areas, e.g. graphing.
5. Describe the different sizes of computers, e.g. Desktop, laptop, palmtop and
explain the advantages and disadvantage of each
Bonus points will be allocated for the following:
1. Group work during IT lesson time.
2. Work should be in your own words.
Save your project: The group member’s names and Task 2
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Test:
The process of Input, Processing, Output and Storing also occurs in other electronic
devices. Indicate in each of the following cases whether the phrase refer to Input,
Processing, Output and Storage.
1. Typing an SMS message into your cellular phone.
2. Sorting of numbers and names in alphabetical order on a computer.
3. The name and phone numbers stored in your cellar phone
4. The song stored on your MP3 player
5. The sound of school alarm going off.
6. The movie stored on DVD.
7. The printer that print color posters for the school.
8. Students use a QWERTY keyboard to type a document.
9. Mums are using a touch screen to search for shops in a shopping mall.
10. You use a joystick to play video games.
Save as: The group member’s names and Task 3
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Information Technology Compiled by: Tharina Candler
Teacher will used the
BBC website to teach
Algorithm.
http://www.bbc.co.uk/gu
ides/zqrq7ty
Unit 3: What is Algorithm?
An algorithm is a set of precise
instructions to solve a problem or
achieve a goal.
Role play:
Students: Should work in groups of 2 or 3.
One group should demonstrate how to make toast.
Second Group: Cleaning teeth.
Flow Chart show sequences of events.
They are made of shapes such as
rectangles and diamonds
All the flow charts begin with a START
symbol and finish with the End symbol
Action / processing/ instructions
represented using rectangles and decisions
represented through diamonds. Diamonds
are used for asking questions.
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Task 3:
Algorithms can be represented with diagrams, instructions or a combination of both.
Again working with your partner, you are to attempt to come up with a flowchart and step-
by-step instructions of how to cook spaghetti. Work together with one of you creating
the flowchart and the other the instructions. Use the symbols below for the flowchart:
Save as: The group member’s names and Task 3
Task 4:
Challenge yourself to explore more programming activities.
Visit the website https://code.org
Try the Hour of code.
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Information Technology Compiled by: Tharina Candler
Unit 3: Kodu – Visual Programming language
Kodu is a new visual programming language made
specifically for creating games. It is designed to be
accessible for children and enjoyable for anyone. The
programming environment runs on the Xbox, allowing
rapid design iteration using only a game controller for
input.
Open the Kodu Activities .
Students will work in groups of 2 or 3 members.
Students need to complete all the activities before designing own game.
Activity 1:
Task 1:
1. Add apples and Kodu to your world. 2. Programmed the Kodu to find the apples and to eat the apples.
First, let us start by adding 3 apples to your world.
Congratulations! In this tutorial you have programmed the Kodu to eat apples. (5)
You can use the same techniques to add and program other characters now. (10)
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Information Technology Compiled by: Tharina Candler
Activity 2A:
Objectives:
How to use scores in your game
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Activity 2B:
Program the tree to end the game when 5 apples are eaten.
Activity 2C:
In the last tutorial we’ve learned to use scores to count apples and then use the count to end the game.
What ideas can you come up with? (15)
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Activity 3:
To program an object to follow To program an object to avoid
This is a Fish
This is a submarine
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Information Technology Compiled by: Tharina Candler
Unit 4: Digital footprint and Social Media.
Digital footprint: On the Internet a digital footprint is the word used to describe the trail,
traces or footprints that people leave online. So that means anytime you do or write
something online, there will remain a trace even if you delete it
Visit this introduction to a Digital Footprint from TeacherTube and then the Common
Sense Media video about the impact of Digital Footprint.
http://www.teachertube.com/video/digital-citizenship-digital-footprint-286117
https://www.commonsensemedia.org/videos/understanding-impact-digital-footprints#
Task 4:
Play the game Top Secret and see if your information is protected online.
http://media.commonsensemedia.org/games/top-secret.swf
Task 5:
Open the Digital footprint PDF. (OPTION: if you
don’t want to print the foot or your printer isn't
working, you may grab a piece of 8 ½ x 11
papers, trace around your foot with a pencil and
write about your digital footprint in the hand drawn
foot).
Make a list of sites you visit a lot. These
might include social networking sites
(Twitter, Facebook), gaming sites,
shopping sites, learning sites.
Organize your list into categories and
write them onto the footprint, for example,
all social networking sites together, all
gaming sites together, etc.
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Information Technology Compiled by: Tharina Candler
Project
Social Media Research
(Scenario)
The teachers are concerned about students spending too much time on social networking
sites such as Facebook. They are also concerned about the dangers these sites pose
and are considering informing parents about this and asking the network administrator at
school to block access to these sites.
The students are unhappy about this and you are requested to investigate the matter and
write a report to the teachers and present your findings and recommendations to support
the decision or not.
Your investigation should focus on aspects such as:
What social networks are
Uses and/or purpose of social networks
Dangers of social networks
Advantages of social networks
Save as: The group member’s names and Social Media
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Information Technology Compiled by: Tharina Candler
Unit 5: Scratch
SCRATCH ACCOUNT
Get started by creating your scratch account!
Open a web browser and navigate to the Scratch website: http://scratch.mit.edu
On the homepage, click on “Join Scratch” at the top on the right or in the blue
circle.
FINISHED?!
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CAN YOU MAKE THE
SCRATCH CAT DO
SOMETHING
SURPRISING?
In this activity, you will create a new project with Scratch and explore different Scratch blocks to make the cat do something surprising! What will you create?
Go to the Scratch website:
http://scratch.mit.edu
Sign into your account.
Click on the “Create” tab located at the
top left of the browser to start a new
project.
Time to explore! Try clicking on
different parts of the Scratch interface
to see what happens.
Play with different Scratch blocks!
Drag and drop Scratch blocks into the
scripting area. Experiment by clicking
on each block to see what they do or
try snapping blocks together.
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THINGS TO TRY FINISHED?
DANCING CAT
In this activity, you will follow the Step-by-Step Intro in the Tips Window to create a
dancing cat in Scratch. Once you have completed the steps, experiment by adding other
Scratch blocks to make the project your own.
START HERE
Follow the Step-by-Step Intro in the
Tips Window.
Add more blocks.
Experiment to make it your own!
What blocks do you want to experiment with?
Try recording your own sounds.
Create different backdrops.
Turn your project into a dance
party by adding more dancing
sprites!
Try designing a new costume for
your sprite.
+ Add your project to the Step-by-Step Studio:
http://scratch.mit.edu/studios/475476
+ Challenge yourself to do more! Play with adding
new blocks, sound, or motion.
+ Help a frien.
+ Choose a few new blocks to experiment with. Try
them out!
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FINISHED?
10 BLOCKS
WHAT CAN YOU CREATE WITH ONLY 10 SCRATCH BLOCKS?
Create a project using only these 10 blocks. Use them once, twice, or multiple times, but use each block at least once.
START HERE
Test ideas by experimenting with
each block.
Mix and match blocks in various
ways.
Repeat!
Test ideas by trying out different block
combinations. Mix and match blocks until
you find something that interests you!
Try brainstorming ideas with a neighbor!
Explore other projects to see what others
are doing in Scratch. This can be a great
way to find inspiration!
Add your project to the 10 Blocks
Studio:
http://scratch.mit.edu/studios/475480
Play with different sprites, costumes, or
backdrops.
Challenge yourself to do more! See
how many different projects you can
create with these 10 blocks.
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Information Technology Compiled by: Tharina Candler
BUILD A BAND:
HOW CAN YOU UTILIZE SCRATCH TO CREATE SOUNDS, INSTRUMENTS, BANDS, OR STYLES OF MUSIC THAT REPRESENT THE MUSIC YOU LOVE MOST?
In this activity, you will build your own music-inspired Scratch project by pairing sprites with sounds to design interactive instruments.
START HERE
Create a sprite.
Add sound blocks.
Experiment with ways to make
your instruments interactive.
Choose instruments from the sprite library or create your own.
THINGS TO TRY
FINISHED?
Use repeat blocks to make a sound play
more than once.
Import or record your own sounds or
experiment with the Sounds editor.
Try playing with the tempo blocks to speed
up or slow down the rhythm.
Add your project to the Build-A-Band
Studio:
http://scratch.mit.edu/studios/475523
Challenge yourself to do more! Invent a
new instrument or record your own
sounds.
Help a neighbor!
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Information Technology Compiled by: Tharina Candler
upload sounds from a file record your own sounds
choose sounds from library
choose sprite from library
paint your own sprite
upload sprite from file
new sprite from camera
MUSIC VIDEO:
HOW CAN YOU COMBINE ANIMATION WITH MUSIC TO CREATE YOUR OWN SCRATCH-INSPIRED MUSIC VIDEO?
START HERE
Add sound.
Create and animate a sprite.
Make them interact together!
In this project, you will explore ideas related to theatre, song, dance, music, drawing, illustration, photography, and animation to create a personalized music video!
Use costumes to help bring your animations to life!
Make your sprite interactive by adding scripts that have the sprite respond to clicks, key presses, and more.
Add instructions on the project page to explain how people can interact with your program.
THINGS TO TRY
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Bibliography
Unit1: File Management
https://www.youtube.com/watch?v=YXSGSYr0eAQ
Unit 2: ICT and the personal computer
http://www.bbc.co.uk/schools/gcsebitesize/dida/graphics/printingrev3.shtml
Unit 3: What is Algorithm?
https://code.org/learn
Unit 4: Kodu
Teacher’s notes and YouTube
Unit 5: Digital Footprint and Social Media
http://www.21things4students.net/21/3-digital-footprint/mission-briefing/
TeacherTube
http://www.teachertube.com/video/digital-citizenship-digital-footprint-286117
Common Sense Media
https://www.commonsensemedia.org/videos/understanding-impact-digital-footprints#
Top Secret Game:
http://media.commonsensemedia.org/games/top-secret.swf
Unit 6: Scratch
Teacher’s note
https://scratch.mit.edu/
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i http://www.bbc.co.uk/education/guides/z4s39j6/revision ii http://www.bbc.co.uk/education/guides/zws8d2p/revision