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Information & Information & Interaction Interaction Design Design Fall 2005 Bill Hart- Davidson Session 1: Introductions; Guidelines for Semester Project; Dourish Book; Self-Assessment

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Information & Interaction Design. Fall 2005 Bill Hart-Davidson. Session 1: Introductions; Guidelines for Semester Project; Dourish Book; Self-Assessment. Our focus for the semester: designing for change Our aim: not just change, but change for the better! - PowerPoint PPT Presentation

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Page 1: Information &  Interaction Design

Information & Information & InteractionInteractionDesignDesign

Fall 2005

Bill Hart-Davidson

Session 1: Introductions; Guidelines for Semester Project; Dourish Book;

Self-Assessment

Page 2: Information &  Interaction Design

Today in Class…part IToday in Class…part I Our focus for the semester: designing for

change Our aim: not just change, but change for

the better! Our influences: Activity Theory, User-

Centered Design, Embodied Interaction Our methods: Contextual Inquiry,

inspiration from Rational Unified Process

Page 3: Information &  Interaction Design

Designing for Change: Designing for Change: Theoretical InfluencesTheoretical Influences

Activity Theory – understanding the relationship between human behavior and the tools they use

User-Centered Design – placing the needs of users prominently in the design process (more later)

Page 4: Information &  Interaction Design

Designing for Change: Designing for Change: Theoretical InfluencesTheoretical Influences

Embodied Interaction – An approach to interacting with software systems that emphasizes skilled, engaged practice rather than disembodied rationality

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Activity & Change, 1Activity & Change, 1

Activity Theory says…

1. “activity” is the minimal meaningful unit of human behavior

2. Activity is motivated (not just random)

3. Activity is mediated (by tools)

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Activity & Change, 1&1/2Activity & Change, 1&1/2

Activity Theory also says…

Activity develops over time…and, actually, that there is a certain dynamic between “structures” (whether these are physical or social structures) and “agency,” such that it is by habitual action that we make and remake our world.

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Activity & Change, 2Activity & Change, 2

Consider 3 levels of action:

1. Activities that are motivated

2. Action that are goal oriented

3. Operations that have conditions

Note that most complex activities are comprised of all three…so…

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Activity & Change, 3Activity & Change, 3

Levels of activity correspond with familiar questions:

1. Activity - Why?

2. Action - What?

3. Operations – How?

Where does HCI usually concentrate ?

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Activity & Change, 4Activity & Change, 4

Innovative HCI designs focus on the Why, mediating the What and How

1. Activity - Why?

2. Action - What?

3. Operations – How?

What and How, those we tend to experience as “structure”…when we act on a “Why,” we enact agency

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Activity & Change, 5Activity & Change, 5

Agency is linked to Change. The goal of good HCI design should be transformation of some social practice.

Can you think of a successful HCI that transforms a social practice for the better? Whose agency is enabled by your example? Users? Designers?

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Dourish and Change…Dourish and Change…Dourish’s central argument is that HCI

designs are (re)constructions of the world…and as such, are representative of not just “logic” but of values, feelings, desires (even if these are invisible or minimized).

He asks us to make our intentions in these areas explicit when we design, and to reconcile them with our goals for change.

…but we can’t do it alone

Page 12: Information &  Interaction Design

Change in Change in Information Information EcologiesEcologies

“We define an information ecology to be a system of people, practices, values, and technologies in a particular local environment.” (p. 49)

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How to Responsibly Evolve How to Responsibly Evolve Information EcologiesInformation Ecologies

1. Work from core, local values.2. Pay attention. Notice the

meanings assigned to existing tech & practice

3. As strategic, open-ended questions about use. “What if…?”

Nardi & O’day, p. 65

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Some strategic Some strategic questions, 1questions, 1

Analysis questions: ask about motivations, opinons, relationships among things

Observation questions: What can be seen & heard in the ecology?

What is the goal of the department’s website revision?

How is the current site administered?

pp. 72-74

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Some strategic Some strategic questions, 2questions, 2

Focus questions: Identifies important operational conditions

Feeling questions: Ask about emotions, trust, etc.

How much money is available for the revision?

Which features of the site do folks have a positive association with?

pp. 72-74

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Some strategic Some strategic questions, 3questions, 3

Visioning questions: Identifies ideals, dreams

Change questions: Envision a path from here to there…

Where would we like this site to go in the next year?

How might we prioritize our wish list?

pp. 72-74

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Some strategic Some strategic questions, 4questions, 4

Alternatives questions:

Consequences questions:

Are the communities in the dept. distinct enough to warrant multiple sites?

Whose interests are served by making the following kinds of changes…?

pp. 72-74

Obstacles questions:

Will there be a need for more training?

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Some strategic Some strategic questions, 2questions, 2

Personal inventory

questions:

Identify interests and contributions of stakeholders

Planning questions: Specifics, what & how

How can the expertise we have in the dept. be best harnessed?

How will we propose, approve, and test new designs for the site?

pp. 72-74

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Try out the Try out the Questions!Questions!

Have a conversation…start with an information ecology that you are familiar with…then consider a technological change appropriate for that community…run through the questions, coming up with your own for each category.

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Today in Class…part IIToday in Class…part II

Touring Web Site

Class Format Picking a

Project Working

Through the Phases

Thinking about Grading

Setting Goals Establishing a

Team Linking SD to

Your World

Page 21: Information &  Interaction Design

The Resources Page The Resources Page

www.msu.edu/~hartdav2/iid.htmlwww.msu.edu/~hartdav2/iid.html

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Class Info & AnnouncementsClass Info & Announcements

Resources Page – Notes, Syllabus, Brief Schedule, Links to Team Web Presence.

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Let’s Look at the SyllabusLet’s Look at the Syllabus

Course Description Policies and procedures Projects Schedule

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Collaborative ToolsCollaborative Tools

I’ll ask you to set up a virtual team workspace

You choose…but all team members should be able to access it…and it should have a place to post public documents

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Doing The NumbersDoing The Numbers

9 Full-group Class Meetings 3 Design Presentations 2 Consultations

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Example Presentation Example Presentation Schedule*Schedule*

6:30 Team 1

6:50 Team 2

7:10 Team 3

7:30 Review

7:50 Team 4

8:10 Team 5

8:30 Team 6

8:50 Review

9:10 Team 7

9:30 Team 8

9:50 Team 9

10:10 Review

•don’t worry, we won’t be going this late… :)

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Picking a ProjectPicking a Project

1. Aim to transform a real social practice

2. Humans, computers working together

3. Must be a new project

4. Change the world…for the better!

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Selection CriteriaSelection Criteria New! Innovative & interesting Allows team members to stretch &

meet self assessment goals Doable in the the time we have Access to social environment for

study Based on a mutual desire for

transformation of cultural conditions among stakeholders

Page 29: Information &  Interaction Design

Examples from previous yearsExamples from previous years

Restaurant Guide

Design Participator

Hiking Buddy

Tableside ordering at sit-down chain restaurants

Website allowing community input for design projects

A backpacker’s PDA; stores pictures, maps, journals, etc.

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Restaurant GuideRestaurant Guide

RPI-based team, undergrads Table-side screen device

meant to streamline ordering process during busy lunch and dinner cycles

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Activities of Restaurant GuideActivities of Restaurant Guide

Sort & View menu items using various criteria

Order from Menu Track order progress Swipe card to pay at table

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Restaurant Guide MediationRestaurant Guide Mediation

Touch Screen mounted tableside

PDAs for waitstaff

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Upping the Ante: TransformationUpping the Ante: Transformation

All of these projects involve issues of power agency access skill

So we must ask: Cui Bono?

Who benefits from…?

Who benefits from the transformations your design introduces? How?

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A few things to keep in mind…A few things to keep in mind…

Users don’t need to be saved! (treat them as skilled, innovative, resourceful stakeholders in the system…because they are)

Systems aren’t finished when you install them…they develop, grow, change. Users take over the design where designers leave off.

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Design PhasesDesign Phases

We’ll follow a familiar 3-phase approach, but we will be reflective about the benefits and constraints of each.

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The PhasesThe Phases

Building block of the project

Requirements Design Implementation

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MethodsMethods

Key concepts and techniques

Requirements Design Implementation

ActivityAnalysis

Contextual Design Prototyping

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DeliverablesDeliverables

Key Outcomes from each phase

Requirements Design Implementation

Activity analysis; scenarios;

buy-in

Work models; concept;

buy-in

Prototype & Spec;

approval

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FacilitationFacilitation

Activities to insure success

Requirements Design Implementation

Share w/ peers

Consultations

Share w/ peers

Consultations

Share w/peers

Review panel

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EvaluationEvaluation

Measures of Team Performance

Requirements Design Implementation

Activity

Presentation

Memo

Activity

Presentation

Memo

Activity

Presentation

Memo

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Thinking about GradingThinking about Grading

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Project BreakdownProject Breakdown 2 Individual Assessments 15% Requirements phase : homework,

presentation, memo (20%) Design phase: homework, presentation,

memo (20%) Implementation phase: homework,

presentation, spec/prototype (30%) Peer review, panels (15%)

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Individual AssessmentIndividual Assessment

Set performance goals and evaluate your progress

Use template provided on resources page, iatemplate.rtf

Submit twice – once at the beginning and once at the end of the semester

First version due next time!

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Setting Your GoalsSetting Your Goals

The Individual Assessment

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Areas for AdvancementAreas for Advancement

Tools and Techniques Teaming Design Process Presentation and Persuasion Deliverables

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Assessment QuestionsAssessment Questions

For each area, you’ll answer questions about…

Background w/ that area Aspirations for that area

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Tools and TechniquesTools and Techniquesability to use tools and techniques related

to HCI Design. – interface design tools; – writing tools; – web design tools; – research tools– visual design tools; – database tools; – scripting tools

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TeamingTeaming

ability to work in teams on HCI designs.

ability to use an explicit design methodology fully, giving due weight to

– requirements analysis,

– conceptual design,

– implementation.

DesignDesign

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Presentation and Presentation and Persuasion-1Persuasion-1

ability to present HCI designs to an audience

– get buy-in

– persuade them to make resources available to continue the design work.

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an ability to

– make an effective argument

– develop a clear presentation

– marshal technical content effectively

– analyze project needs

– consider counter-arguments.

Presentation and Presentation and Persuasion-2Persuasion-2

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Deliverables-1Deliverables-1

In the area of Deliverables, you should plan to develop your capacity to make critical contributions to the delivery of HCI Designs.

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the full range of human-computer interactions – web-based interactions – software interfaces, – the personal and enterprise

hardware-software configurations of the future.

Deliverables-2Deliverables-2

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Establishing Establishing a Teama Team

•Teams should be 3-4 people

•No individuals working alone; a goal of this course is building good team skills

•All team members must participate in review sessions

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Teaming Up…After class Teaming Up…After class today:today:

Divide into teams of 3-4 Send an e-mail to hartdav2@

msu.edu with basic team info:Team members contact info

Brief discussion of project idea

…and your team’s web presence

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Team E-mail Contents 2Team E-mail Contents 2

Name of proposed HCI design Description of the way this HCI

design will transform a current cultural practice

For each team member, a few lines describing how this project will meet your individual goals for the course

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This weekThis week Meet with your team Review your individual goals

for the course Refine your ideas for an HCI

design, prepare team memo Establish a web presence

and discuss logistics for presentations, drafting, research, etc.

Yahoo! Groups?

A blog?

A wiki?

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For Next WeekFor Next Week

Individual Assessments Due 1/19 (attached to e-mail is ok)

Teams in place; project ideas firming up Read Dourish selections (on website)

• Post project idea/abstract to team page for sharing in class

On 9/5