[industry report] indonesia mobile games
TRANSCRIPT
Indonesia Mobile Game Industry _________________________
By Phuong Vu November 2013
IDG VENTURES VIETNAM
Overview Market
• Indonesia is “Asia’s Next Big Opportunity” high growth rate and young population (average age is 25)
• Feature phone still accounts for 80% of mobile phone users(Nokia commands the biggest share with around 40 million mobile internet users (potential feature phone gamers)
• Internet-capable feature phones remain an incredibly popular means of getting online
• Internet usage in Indonesia is still in the early phase with the dominance of social network and messaging. There is many potential for gaming
Source: TechinAsia
Indonesia Smartphone Phone Market
Smartphone users
Smartphone share
For mobile phone vendors: • Samsung is the smart phone market leader • Apple's market share is tiny For platform: • Android is the dominance platform with roughly 60%
Smartphone ownership rise to 24%
Mobile phone reach 84% of population
Smartphone users will reach over 100
million in 2017 (Android dominance) èFeature phone will
still be present
Source: IDC, eMarketer
Indonesia Game Industry Overview
Client Based Web based Mobile game
8-10 million players ARPPU ranges from $3-$12 Around 20 players Market sizes ~ 95 million
Approximately 12 million players ARPPU ranges from $0.5 to $2 Dominated with Facebook Games, especially Zynga Poker is the most popular Market size ~ 24 million
• The game industry is still very new (immature) • The market is less than that of Vietnam • No exact data about the industry (no proper research have been conducted)
Most player is local content provider act as publisher ARPU ranges from $0.2-$0.8 Average lifetime revenue of good games is around $8000
Source: Collected
Indonesia Mobile Game Players
Local Content Providers
Foreign publishers
• Most LC Providers are indie developers (~20 employees)
Mobile Payment Ecosystem
• PayPal users and credit card holders are rare.
• 60 million bank customer &16 million credit cards holder (compare to ~240 million population)
• Not a popular payment method, users want linear/ easy method
Online payment
Direct carrier billing
• SNS, carrier credit, etc.
• Telcos demand huge shares for transactions (~60%) • Common credit balance around $0.5-$1. Most
credit top-up is $1
• Most common payment method as of now
Platform Distribution
OTT
Local Content Distributors
Traditional Appstore • Limited iOS users in Indonesia • Google Apps does not yet support Android developers in Indonesia
who wish to monetize their apps through direct sales or in-app purchases.
• The only way to make money from an Android app in Indonesia is to
integrate advertising into the app
• Gameloft appstore partners with telcos to let user purchases apps/ items
• Jalan Tikus: biggest appstore startup. 1 million monthly active users.
• Speedup, Smartfen: exclusive for specific smartphone and tablet devices.
• TemanDev: created by largest teco, Telkomsei. Helped local startup to market products.
• Market share between LINE, Kakao Talk, Whatsapp and Wechat.
• However, LINE is the the dominance platform distribution.
• Kakao Talk just brought its social gaming platform to Indonesia in May
Feature Phone Platform Distribution
• 6-10 million users • Social gaming network: gaming, friends, interaction • Easy integration using HTML • Wide distribution (reach users of top
telcos in SEA • Effective Monetization (monetize with SMS
billing • Funded by Singtel & Softbank
• 65 million users globally (35 million in Indonesia) • Social gaming network: gaming, friends, interaction (stronger social
interaction compare to Kotagames) • Partner with major telcos such as Telkomsel & major handset
brands in Indonesia • Also launched on Google’s Android to answer to the growing market
needs
Source: Companies website, collected
Indonesia Top Game Apps
• Top grossing apps are dominated by foreign players.
• Top publishers are consistent across different platform as US and Japan is main players
• LINE has a really strong presence in Indonesia both as an OTT and a mobile gaming platform
• The poor performance of local developers are mainly due to the fact that Google Play doesn’t support local developers to sell premium games and in-app purchases, while a majority of developers as well as players are from Android platform
Source: Appannie
Indonesia Gaming Composition
• Casual games and Strategy games are very popular in Indonesia
• Strategy games with western storyline is doing very well and looks similar with each other
• Card battle gains decent attention from players but could better compare to gaming trends in Asia
• There are definitely a lot of room for innovation and diversification of gamers
Source: Appannie, collected
Challenges in the market
There is still no solid payment channel system to monetize
Low Infrastructure, there is a big gap between big cities and smaller cities
Big market population, but low ARPU
Feature phones popularity come with limitations: can’t handle heavy animated artwork
How to tap in the market?
Recipe for Great Feature Phone Games
Source: TMG
How to tap in the market?
Highly recommend developing partnership with telcos
• Telcos serve the biggest paying service for first time internet mobile users • Telco, such as Telkomsel, has their own Appstore to promote games & apps. It’s the easiest way to distribute
products to a large pool of customers.
Aggressively engage in the mobile feature phone market
• It’s not about who has the money, but who is willing to pay. With feature phone users, they have less money to spend, but they are more willing to spend
• Feature phone users are accustomed of paying for content (different with smartphone cultural where everything is free on the internet)
• It is simply targeting a very large pool of potential users (80% of mobile users)
• In three to five years, Android will start to take over
TMG, a mobile social game providers for feature phone in Indonesia shows higher
revenue potential compared to US giants Zynga
Source: TMG
How to tap in the market?
Localize our best products into Indonesia market
• MC Corp has a very strong portfolio of strategy and RPG games and should localize it to the Indonesia market
• Indonesia mobile game market does not just lack RPG games, but also lack games with story line from Asia/China