individual onlines 5
DESCRIPTION
individual onlineTRANSCRIPT
Analyzing Consumer Markets and Buyer Behavior
Individuals Online
Topics
The Dell triangleOnline marketingOnline behavior and interactivityWeb users
The Dell Triangle: Figure 4.1
Online Marketing
• Direct interaction creates customer value and sets the stage for relationship building
• This creates opportunities for– personalization– community building– real-time marketing
Figure 4.2
Customers use sites more as
companies add more interactive
content
Communication Drives Usage
Custom
er Contacts
I nteractivity
Interactivity
• Menghasilkan pendapatan Web Business Models• Mengurangi biaya layanan pelanggan Customer Support and Online
Quality• Menyediakan informasi untuk
personalisasi Personalization• Mengembangkan produk baru New Product Development and the
Net
Interactivity (Cont.)
• Meningkatkan pembangunan merek Traffic and Brand Building• Membangun komunitas Online Community• Menawarkan promosi khusus Pricing in an Online World• Mengambil bagian dalam perdagangan
elektronik E-Commerce
Kontak pelanggan adalah satu dari sumber yang paling berharga bagi pemasar online
Online Behavior & Interactivity
Interactivity depends onDirect communication Individual choiceFriendly technology
Let’s take a look at each of these
Next
Direct CommunicationFrom Broadcast to Dialogue
• Dialogue is possible when there’s direct communication between marketer and customer– Intermediaries can filter or block feedback
Figure 4.3
One-to-Many Broadcast(same message to all)
Direct Targeting (one direction, different messages)
One-to-One Interactive (unique messages to individuals)
Comparing Communication Methods
Hoffman & Novak (1996): Compared traditional and online communication methods
They looked at Communication model: one-to-many one-to one Media symmetry: is the information flow symmetric? Media content: use of text, images, audio, video Diversity of information: the number of information sources
available through the medium (billboards vs. cable TV or the Web)
Communication timing: synchronous vs. asynchronous Personal interactivity: person-to-person vs. machine-mediated
interaction
Comparing Communication Methods
Figure 4.4
The Web is a flexible technology
It’s evolving into a personal and dynamic communication medium
Back
Individual ChoiceSelection + Suggestion = Value
The modern economy presents a staggering amount of variety Typical supermarkets contain 25,000 different items Variety expands even further without the physical
constraints of inventory and shelf space
Choice is confusing without a way to compare, evaluate & select among the huge number of possibilities New technologies combine selection and suggestion Enable consumers to make more effective choices
Impact on Consumer Choice
Selection Suggestion
Shopping on demand
Greater value consciousness
Power shift to consumers
Personalization
Customization
Automation of consumption
"Friction- Free Capitalism" "Captive Consumers"
Back
Friendly Technology
Televisions, radios, telephones, and VCRs have market penetrations > 85%
The Web must become even easier & friendlier to reach the 98% household penetration of TV
As Web access devices becomes more appliance-like, increasing numbers of consumers will be online
Internet marketers must understand consumer behavior online
Technology is technology only if it was invented after you were born
Web Stage and User Challenges
The easiest type of online consumer activity is when loyal and experienced users perform simple tasks
More complicated tasks require marketers to develop better user interfaces
More risky transactions require marketers to establish trust and pay attention to customer needs
Figure 4.6
Back
Online Consumer Behavior
Users relate to virtual information in many of the basic social ways they interact with people in their everyday lives
Users treat machines and software like people
Byron Reeves & Cliff Nass
The Media Equation
Media = Real Life
Online Consumer Behavior
The human brain isn’t well adapted to 20th century media
New media is engaging old brains
Why Are There Social Responses to Information Technology?
Online Consumer Behavior
Manners are critical in online & computer messages
Good Manners = positive responses
Behavior that is considered rude in real life is considered rude onscreen
Simple Technological Features Can Elicit Strong Social Responses
Online Consumer BehaviorSocial Cues E-mail lacks the social cues that a phone
conversation or a face-to-face meeting provide Misunderstandings develop more easily because
people it’s harder to judge confusion People don’t get the signals that make them stop and
explain themselves in face-to-face discussion
People tend to use stronger language and express themselves more frankly
And they tend to circulate their thoughts to a much wider audience
Online Consumer BehaviorSocial Cues
Unhappy customers may resort to flamingE-mail makes it easy to escalate negative
word of mouthFlaming can lead to bad press
Customer service reps have to be careful not to respond similarlyRequires deliberate policy and training
Online Consumer BehaviorCognitive Difficulty
One of the challenges of providing online information is making it accessible to users
Providing effective search functionality is key
Site developers must understand how their users are likely to search and browse
Who’s Online?
High incomeAbove average educationHeaviest users: 30-49 years old
students & kids also onlineseniors & older middle-aged less likely
Gap between male & female is closingUS dominates
wealthiest European & Asian countries coming online quickly
14,8 16,427,9 28,5 26,7 31,6
4515 16,3
19,6 19,1 20,120,5
19,5
27,2 26,6
26,7 26,4 26,627,8
22,7
19,5 17,7
12,6 12,6 13,510,6
7,416,8 17,1
10,1 11 9,9 7,5 4,36,7 5,9 3,2 2,5 3,2 2,1 1
TV Radio Newspaper Magazine Tabloid Cinema Intenet
E
D
C2
C1
B
A
49,1
17
8
6
4,9
7,6
2,9
2,2
2,2
0 10 20 30 40 50 60
Jabotabek
Surabaya
Bandung
Medan
Semarang
Yogyakarta
Makasar
Denpasar
Palembang
Internet Users by Cities
Internet is an upper class domain
Sumber : AC Nielsen, dikutip dari Marketing, Agustus 2005
45,9
37
28,9
22,4
22,5
21,7
20,7
17,1
15,7
13,1
10,6
5,3
49
21,2
25,7
26
23
16,9
17,7
15
13
13
12,9
3,5
Electronic Mail
Play Games
General Surving
Chating
Listen to Music
Access Local News
Product Info
Access Int'News
Read electro Npp
Read electro Mag
Job Hunting
Clasify Ads
Male
Female
E-mail is the most common feature used
Sumber : AC Nielsen, dikutip dari Marketing, Agustus 2005
GENDER
AGE
EDUCATION
40,4
59,6
Male
Female
6,5
16,2
16,3
27,7
23,3
10 40 + yr
30-39 yr
25-29 yr
20-24 yr
15-19 yr
10-14 yr
1,219,3
10,9
40,3
17,2
8,9
2,1
Post Graduate
University
Academy
SLA
SLP
SD
SD not finished
Sumber : AC Nielsen, dikutip dari Marketing, Agustus 2005
Back
As Time Passes
More people onlineMore people connecting at higher speedsMore people using the Web to shop and
transact business>40% of those with 4+ years experience on
the Web regularly shop and conduct Web commerce
as opposed to only 12% of people who have been online for <1 year